Posts by Ereshkigal
-
-
Hello, the last version as of today, throw this error on server startup: (fresh server)
https://i.imgur.com/YIMRok4.png
Full logs:
server-2024-01-06.txt
Cheers!
Edit: My bad, the trader wasn't in the dependency field, so missed the required trader. -
Ereshkigal added a new version:
QuoteSupport 2022.1
-
Ereshkigal added a new version:
FileUnity Assets Bundle Extractor Avalonia 6- Fix stripped version bundles not loading
- Fix MonoBehaviours not loading correctly in 5.0-5.4 games (regression in AssetsTools.NET v3)
- Added button to view selected object in scene view
- Added Switch texture deswizzling/reswizzling (thanks to everyone who had a hacked switch/emulator to help me figure it out)
- Note: you can edit textures that were swizzled, but adding new textures will not swizzle them (even if they need to be). Since I have no idea what Unity version swizzling started on, I use
Quote- Fix stripped version bundles not loading
- Fix MonoBehaviours not loading correctly in 5.0-5.4 games (regression in AssetsTools.NET v3)
- Added button to view selected object in scene view
- Added Switch texture deswizzling/reswizzling (thanks to everyone who had a hacked switch/emulator to help me figure it out)
- Note: you can edit textures that were swizzled, but adding new textures will not swizzle them (even if they need to be). Since I have no idea what Unity version swizzling started on, I use the
m_PlatformBlob
field to detect swizzle information (which I also don't really know the format of). However, when you create a new asset, this field will not be filled out. I suggest finding a texture of similar size and copying its dump into the new texture asset before importing.
- Note: you can edit textures that were swizzled, but adding new textures will not swizzle them (even if they need to be). Since I have no idea what Unity version swizzling started on, I use the
- Added mipmap generation for importing
- Note: Switch textures are not supported yet.
- Allow non-txt extension TextAsset import/exporting
- Default to the extension in the container for TextAssets
- Upgrade to Avalonia 11.0.0-preview6
- Fixed save file dialogs' file type dropdown not working (seems to be an Avalonia bug?)
- Removed requiring a restart to change themes now that opening a menu item after theme change no longer crashes Avalonia
- AvaloniaEdit support for editing dumps without writing to file and using an external editor
- View Data now shows byte arrays in hex instead of base 10
- MonoBehaviour SerializeReference support
- Way better MonoBehaviour support in general (contributed by KingEnderBrine in AssetsTools.NET)
- Note: this made MonoBehaviour dumps in assets file more accurate but also changed the format. Dumps should still be compatible, but they may be different than what you dumped before!
- Font import/export (ttf/otf only, font atlases not supported, same as all of the other tools)
- Option to disable Cpp2IL in case it causes hard crashes (in this case, use il2cppdumper for now and place the dlls in the Managed folder)
- Allow overwriting original bundle (no need to save as a new bundle now)
-
Better read the readme