Hi Fin,
there's a bug in mod.js in lines 4114 and 4116 in function advancedSpawns():
mapNames[i] should be mapIDs[mapIndex]
(maybe wrong due to copy & paste from similar code in function setupBots())
Discovered that when trying the "advanced" value for the percentual scav replacement for the advanced spawn config.
BTW: Is there a spawn zone for the FOB (the outpost near RUAF Gate Exit) on Woods? Figured it out by trial and error: ZoneRoad and ZoneBigRocks
BR