Posts by MarroW

    After using installer, everything is done. correct version and all. but when i hit start game on the launcher, the button goes dark but nothing happens.

    Can you help?

    The input file hash doesnt match the expected hash.

    if i click yes and run the game, it runs okay, but when i extract, i get no loot, like nothing happened.


    The game is running perfectly to that point.

    Server shows UNHANDLED /getBundleList in red


    and console in-game shows

    Parameter name: uri

    [Exception] : ArgumentException: Only Uris starting with 'ws://' or 'wss://' are supported.

    System.Net.WebSockets.ClientWebSocket.ConnectAsync (System.Uri uri, System.Threading.CancellationToken cancellationToken) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)

    Class1221+Struct412.MoveNext () (at <c362059e069c472e8b31c7df5b807232>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class248:UnityEngine.ILogHandler.LogException(Exception, Object)

    Class248:method_2(Exception)

    GClass596:LogException(Exception)

    Class1219:smethod_6(Exception)

    Struct412:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(Struct412&)

    Class1221:method_4(CancellationToken)

    Struct411:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(Struct411&)

    Class1221:method_3(CancellationToken)

    Class1221:vmethod_0()

    Class1219:GInterface148.Open(Action`2, Action`2)

    GClass1759:method_2()

    Struct415:MoveNext()

    System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(Struct415&)

    GClass1759:method_11(Result`1)

    Class178`1:method_0(Result`1)

    Class185`1:method_0(Result`1)

    Class183:method_7(String, String[], Byte[], Byte, Nullable`1, Class179, String, GClass1113, GClass551, Boolean, Int32, ERequestHandlingMode, Callback`1, Result`1)

    Class187`1:method_0(Result`1)

    Struct20`1:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(GClass554)

    Struct17:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(GClass554)

    Struct18:MoveNext()

    UnityEngine.UnitySynchronizationContext:ExecuteTasks()



    Please help. Big supporter of Aki ;(