Posts by Janghe21

    I have run into an issue I am have troubleshooting - apparently all 5.7 mm weapons - both the 5-7 and the FNP90 - suffer an inherent 10% accuracy loss applied to any ammunition inserted - something I can not reproduce with other weapons and not with the prior version I was playing on (3.7.5).


    Default accuracy for the 5-7 as per info window is 7.5 MOA:




    Inserting any kind of ammunition degrades accuracy by ~10% - see example with SS190, which - as per item.json and info window should have no impact on accuracy. Despite this accuracy drops to 8.25 MOA:




    Using SB193 - which should actually improve accuracy by 5% - instead lowers accuracy to 7.85 MOA:



    This is the same for FNP90.


    The rest of the pistols and SMGs using other cartridges seem to be unaffected by this.


    Is there something I am missing here? Can anybody reproduce this issue?


    EDIT:

    Apologies, I just noticed that there where still some armor and overheating related customizations present which show up as data import errors. The reported bug persists even after replacing the database files with the default ones, here is the updated server log:


    SPT PrivateBin
    Visit this link to see the note. Giving the URL to anyone allows them to access the note, too.
    codepaste.sp-tarkov.com


    Here is the issue as it appears on the P90:


      

    Addendum:


    The only way to get followers to spawn is to add them as supports, for some reason SPT is preventing regular escorts to spawn on streets.


    Adding


    "Supports": [

       {

          "BossEscortAmount": "3",

          "BossEscortDifficult": [

          "normal"

          ],

       "BossEscortType": "followerBoar"

       }

    ],

    "Time": -1


    to the boss entry spawns the defined number of followers without issues every time. Same goes for the snipers - the only way to get more than one sniper guard to spawn is to add them as supports.


    Can someone from the team have a looked at this? Is this intended behaviour?

    I am encountering a strange issue with bot spawns that is limited to streets, where enabling bosses exclusively spawns Scavs, and Kaban only spawns with one additional sniper and no followers. Server console shows that neither USEC, Bear or Kaban followers are even loaded in as possible bot spawns:


    /client/game/bot/generate data was: [{"Role":"assault","Limit":50,"Difficulty":"normal"},{"Role":"marksman","Limit":30,"Difficulty":"normal"},{"Role":"bossBoar","Limit":5,"Difficulty":"normal"},{"Role":"bossBoarSniper","Limit":5,"Difficulty":"normal"},{"Role":"gifter","Limit":5,"Difficulty":"normal"}]


    Scav spawns also act like tagged and cursed is active (as in they zero in on my position after passing a certain distance threshold) despite the option not having been selected. Kaban followers not spawning makes it impossible to complete "The Huntsman Path - Big Game" and PMCs not spawning regularely impacts other quests as well.


    All other maps work fine as far as bot spawns are concerned, this only happens with streets. Any advice on how to fix this woudl be appreciated.

    People are saying the main game needs an update for bots to be fixed. The best guess is to wait for BSG to release a new version and to wait for AKI to be updated as well.

    Why does the "main game" need an update to "fix" bots that are actually working fine in 3.2.2 but broke in 3.2.3? The "main game" hasn't broken bots for me, the update from 3.2.2 to 3.2.3 did.


    I don't know what BSG messed up with their servers this time, but the whole point of this project is to not have to use their servers because you're running your own local server. The only thing that changed is my AKI version.

    Setting bots to "medium" difficulty (still) results in no bots spawning at all, despite the latest hotfix attempting to fix the issue (game calling the setting both "normal" and "medium" etc.). Other difficulties work fine.


    error log:


    "In response to http://127.0.0.1:6969/client/game/bot/generate: Error converting value "Medium" to type 'BotDifficulty'. Path '[3].Info.Settings.BotDifficulty', line 1, position 39305."


    From bothelper.js:

    // Translate into bot difficulty when medium is chosen from menu dropdown

    if (difficultySetting.toLowerCase() === "medium") {

    difficultySetting = "normal";

    }

    if (difficultySetting.toLowerCase() === "random") {

    difficultySetting = this.chooseRandomDifficulty();

    }


    From what I can tell this isn't working.

    With 3.2.3 (new hotfix), bots often fail to spawn correctly, my last run on shoreline had only Sanitar+guards and no other bots, despite bot amount being set to high and the difficulty set to "as online". I have only encountered this problem after updating to 3.2.3 - 3.2.2 works just fine and I never had any trouble with bot spawns on that version.


    In cases where this happens I am also unable to extract correctly and have to close the client with Alt+F4.


    I have heard reports that this is due to a bug in the base game itself, but seeing how I have been on the same version of the game I don't really see how that could be the case, on top of the only happening with 3.2.3 - which introduced bot caching. A fix would be appreciated.