Kaeno added a new version:
QuoteChanged Container adjustment code to only do Drawers and Jackets. So you don't notice really rare keys popping up in places you don't usually get them
Kaeno added a new version:
QuoteChanged Container adjustment code to only do Drawers and Jackets. So you don't notice really rare keys popping up in places you don't usually get them
Kaeno added a new version:
QuoteChanged Container adjustment code to only do Drawers and Jackets. So you don't notice really rare keys popping up in places you don't usually get them
Kaeno added a new version:
QuoteDisplay MoreAdded ability to modify the probability of keys inside containers (e.g Drawers Jackets so on)
staticRelativeProbability is based of the key "Yotota Key" by default
Hotfixed Mod to contain Mod structure.
Sorry i rushed to release this just before bed
Kaeno added a new version:
QuoteAdded ability to modify the probability of keys inside containers (e.g Drawers Jackets so on)
staticRelativeProbability is based of the key "Yotota Key" by default
Make sure to upload logs or we cant help you. Also 3.6.0 version of SPT just released that supports EFT Version 25206 Make sure client is all up to date.
If you look at your Bepinex Log it is already loaded.
When the server says 0 mods loaded it means 0 server mods loaded
You will have to wait for a downpatcher to be made
For starters i would remove the SPT installation out of battlestate games folder for safety and make sure your anti virus isnt blocking any of the files.
salmons25 Make a new thread with your logs and someone will look into your issue
Since it was a mod error like we suspected i would use the mod support thread to notify the creator and maybe they will update the mod.
Move all mods out of the mods folder and play and tell me if it happens again. if you profile errors out saying stuff is missing because of modded items make a new profile just to test
As mentioned on the 3.5.4 release the bot generation parameters got changed so mods featuring bot changes are most likely broken so play without broken mods
When the wall first came out it orginally had a timer before it was even shown most of the time we experienced it appearing after was a day+.
Since majority of our accounts have the gym compeleted on live we cannot see how the wall reacts in the current state without restarting our account and releveling/finding all the required items again.
If you have video evidence that the wall doesnt behave in this manner anymore we would be more than happy to change it to mirror live behaviour.
Kaeno added a new file:
QuoteDisplay MoreNo support will be given. You are on your own.
No plans of updating of it ever needs it.
Config Settings and what they do.
-- Loose Loot Keys --
relativeProbabilityThreshold : 3 Anything lower than relativeProbabilityThreshold Will be modified by the Multiplier below. Should probably leave this alone if you dont know what this means.
relativeProbabilitymultiplier: 20 Multiplier mentioned above
LooseKeyPileProbability: 0.10, This alters spawn point probabilites lower than this setting and leaving higher probabilities alone. (Loose Loot Spawn Point)
-- Loose Loot KeyCard --
AlterKeyCardProbability: true, If enabled keycard spawn probabilities will be changed
LooseKeycardProbability: 0.02 This alters spawn point probabilites lower than this setting and leaving higher probabilities alone. (Loose Loot Spawn Point)
-- Container Keys --
drawerStaticRelativeProbability: 1658 This value is based of the chance of the "Yotota Key" Spawning inside of a drawer anything below this value will get changed to the number. I have halved the value so keys are half as likely to spawn Yotota Key. Based off 3.7 loot values mileage may vary
jacketStaticRelativeProbability: 829 This value is based of the chance of the "Yotota Key" Spawning inside of a jacket anything below this value will get changed to the number. Based off 3.7 loot values mileage may vary
Due to the way the LooseLoot Generation happens on map start there is also a chance that it will never pick that spawnpoint pile even when lootPileProbability is at 1(100%) to get around this increase your loose loot map multiplier with ur aio of choice.
Slight oversight. If the staticRelativeProbabilty is too high keys that are usually really rare in some containers might become super common be careful adjusting this number. Consider lowering it slot to compensate.
The formatting of the new staticloot.json just isnt beautified and requires less space than the old version.
And for using the old version just means u are using a quite old data.
As we have mentioned before our data comes from offline raids. we cannot get data from online raids unless you want the chance to get banned which is very likely.
All the percentages and probability comes from loot dumps. There is no point manually changing anything because as soon we proccess the new dumps all the edited data would need to be edited again.
The more dumps we get the more accuate the numbers will be for OFFLINE Raids.
Feel free to make a mod that changes the percentages and probablities.
The 203 Dorms Key in room 214 has a "probability": 0.0006465517241379311, and has only been found in our dumps 3 times out of thousands. its rare asf.
You are more likely to find the key in Weapon Boxes and Drawers
EDIT: Just checked 3.5.0 and it never spawned on customs looseloot at all if anything this is a extra feature that has only just been implemented with the new loot generation
Nuage Fixed your duplicate ids please keep thread open and say if it happens again we are curious to why it might have occured.