Posts by ACOGforlife#2950
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ACOGforlife#2950 added a new version:
QuoteVersion 1.2.1
- update for AKI 3.1.1HUGE THANKS TO Tuhjay again for making it all work in AKI 3.1.1 for You guys
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Hello, it is deliberate: 1. IRL the production of triangle reticle DeltaPoint has ended, 2. The triangle reticle should be zeroed to shoot at the tip of the triangle but in game it shoots in the middle of it - I tried changing that but it messed with the shader so I disabled it and changed to a dot as in newer DeltaPoints. It will stay this way unfortunately.
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ACOGforlife#2950 added a new version:
QuoteVersion 1.2
- AKI 3.0.0 compatible
HUGE THANKS TO Tuhjay for making it all work in AKI 3.0.0 for You guys -
ACOGforlife#2950 added a new version:
FileEFT Scope and Red Dot Sight Overhaul by Geff Hannigan 1.1Changelog:
- reworked new 12.12 magnified optics:
- Vortex Razor HD Gen II 1-6x - enhanced reticle with brighter center dot mark with emission; changed eye relief to be on par with other optics from my mod; changed zoom levels to realistic 1 and 6x; added zeroing for further distances up to 650m;
- Schmidt&Bender PM II 1-8x - increased mouse sensitivity on 1 and 8x modes; changed zoom levels for realistic 1 and 8x magnification; changed scope projection location for increased realism; added…QuoteChangelog:
- reworked new 12.12 magnified optics:
- Vortex Razor HD Gen II 1-6x - enhanced reticle with brighter center dot mark with emission; changed eye relief to be on par with other optics from my mod; changed zoom levels to realistic 1 and 6x; added zeroing for further distances up to 650m;- Schmidt&Bender PM II 1-8x - increased mouse sensitivity on 1 and 8x modes; changed zoom levels for realistic 1 and 8x magnification; changed scope projection location for increased realism; added zeroing for further distances up to 650m; changed eye relief to be on par with other optics from my mod
- Schmidt & Bender PM II 3-12x - changed zoom levels for realistic 3 and 12x magnification; changed scope projection location for increased realism; added zeroing for further distances up to 650m; changed eye relief to be on par with other optics from my mod
- 1P78 Kashtan 2,8x - changed reticle to be a little bit smaller and added green glow for better visibility in various environments (IRL 1P78 reticle can glow green);
- reworked reticles for better usability, visibility and realism:
- Leupold HAMR;- SIG Bravo 4;
- Trijicon ACOG TA01NSN;- Trijicon TA11D
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ACOGforlife#2950 added a new version:
QuoteChanged json to AKI 2.2.1
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ACOGforlife#2950 added a new version:
QuoteUpdated .json for AKI 2.1.2
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Will see what I can do 😉
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ACOGforlife#2950 added a new version:
FileEFT Scope and Red Dot Sight Overhaul by Geff Hannigan 1.0.1Fixed:
- missing HAMR bundle
- missing TAC30 Burris texture bundle
- wrong aiming sensitivity number for 1x magnification in Burris TAC30
- fixed VUDU having alternative reticle as default
- added alternative reticle versions, instructions in readme file in the "Alternative reticles" folderQuoteFixed:
- missing HAMR bundle
- missing TAC30 Burris texture bundle
- wrong aiming sensitivity number for 1x magnification in Burris TAC30 -
ACOGforlife#2950 added a new file:
QuoteGeffHannigan’s Optic Rework
Have You seen this?: https://www.reddit.com/r/Escap…_the_recent_optic_rework/
Yeah its me I have decided to release this at last as some people have been waiting for some timeTeaser of what is included:
https://www.youtube.com/watch?v=CvsYRDN5o1Y
Notes:
It was all tested for 63 FOV, don’t know what will happen when You alter it. I don’t take responsibility ;P
VERY SPECIAL THANKS to:
- Tuhjay for making it all work in AKI 3.0.0 for You guys I REALLY appreciate that, thanks again !
- SamSWAT - for HUGE help with the transformation of my work into a real mod for all of You
Installation:
Put the "ACOG4life - Optic Rework" mod folder into user/mods as usual.
Changelog:
- changed database entries for all red dot sights (added 25m zeroing as a majority of these lack such setting, thus making them unusable for VSS, VAL and many other),
- changed database entries for sniper scopes – as zoom values are altered everywhere it was needed to change these entries to show changed values, f.e. March Tactical 3-24x scope where the 8x value was chosen, whereas in-game it shows 10x (which really was like 32x) + added more zeroing options for sniper scopes up to 650m,
- changed database entries for VSS and VAL ironsights – they are usable right now,
- changed database entries for allowing the use of red dots on top of Elcan Specters,
- altered versions of some receivers - tweaked mod_scope positions on AR-15 rifle family receivers and MCX Gen 1 receiver - in 12.11 BSG did something wrong there and had to rework it as well;
- altered versions of all of the scope bundles -----> NOTE: alternative versions of some reticles coming in V1.1!
If You notice any bug please tell me in comments
CHANGES to scopes:
Assault Scopes:
ELCAN SpecterDR 1x/4x Scope – corrected zoom levels, changed reticle to a proper one and scaled it correctly, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 4x magnification
Leupold Mark 4 HAMR 4x24mm DeltaPoint hybrid assault scope - corrected zoom level, rescaled reticle, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 6x magnification;
Monstrum Compact prism scope 2x32 - corrected zoom level, moved aiming camera closer to the scope to enlarge sight picture;
Primary Arms Compact prism scope 2.5x - corrected zoom level, rescaled reticle, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture;
Sig BRAVO4 4X30 Scope - corrected zoom level, rescaled reticle, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture, changed near plane value to eliminate front sight post; changed near plane value to eliminate front sight post in 4x magnification;
Trijicon ACOG 3.5x35 scope - corrected zoom level, rescaled reticle, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 3,5x magnification; ADDED alternative reticle version – red chevron reticle;
Trijicon ACOG TA01NSN 4x32 scope black - corrected zoom level, changed reticle to a proper one and scaled it correctly, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 4x magnification; ADDED alternative reticle version – non illuminated version of the reticle;
Trijicon ACOG TA01NSN 4x32 scope tan - corrected zoom level, changed reticle to a proper one and scaled it correctly, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 4x magnification; ADDED alternative reticle version – non illuminated version of the reticle;
Valday PS-320 1x/6x Scope - corrected zoom level, moved aiming camera closer to the scope to enlarge sight picture, changed near plane value to eliminate front sight post in 6x magnification;
Compact Reflex Sights
Aimpoint Micro T-1 reflex sight – added 12.11 red dot mark, changed tube interior to be non glossy and totally black, added tint and orange specular to glass;
Belomo PK-06 reflex sight – retained pre 12.11 reticles, added tint and red specular to glass as IRL – it is now intentionally bad in a way that it has a strong tint as IRL but reticles are the same as pre 12.11;
Burris FastFire 3 Reflex Sight – changed red dot mark to be less blurry but retained its bigger MOA for diversity;
Leupold DeltaPoint Reflex Sight – ADDED 2 versions – first with a standard triangle reticle but reworked it so that hits are landing at the top of triangle, not in the middle, second with a small dot mark, added tint and yellow specular to glass;
Sig Sauer Romeo 4 reflex sight – changed tube interior to be non glossy and totally dark, changed reticle to an alternative one that IRL Romeo 4 has to add diversity;
Trijicon RMR – added slight tint and orange specular to glass, added 12.11 dot mark but decreased its size;
Red Dot Sights and Holographic Sights
Aimpoint COMP M4 reflex sight – added 12.11 red dot mark, altered its size and brightness; changed the tube interior to be dark and non-glossy, added slight tint and specular to glass;
Cobra EKP-8-02 reflex sight – retained pre 12.10 reticles, rest left untouched;
Cobra EKP-8-18 reflex sight - retained pre 12.10 reticles, rest left untouched;
Eotech 553 holographic sight – slightly altered reticle – changed brightness to be NVG compatible;
Eotech EXPS3 holographic sight – changed size, brightness and color of reticle – its green now for diversity and NVG compatible;
Eotech HHS-1 sight tan – thanks to 12.11 changes in scripting it became a more valuable sight – now the unmagnified mode does not have the excessive zoom; altered reticle sizes (unmagnified and magnified don’t change sizes as IRL), decluttered the reticle, changed scope shadow properties, moved aim-camera closer to magnifier to give more sight picture;
Eotech HHS-1 sight tan – thanks to 12.11 changes in scripting it became a more valuable sight - now the unmagnified mode does not have the excessive zoom; altered reticle sizes (unmagnified and magnified don’t change sizes as IRL), changed the reticle to a green one to more resemble HHS-1 Green version of this system, changed scope shadow properties, moved aim-camera closer to magnifier to give more sight picture;
Eotech XPS3-0 holographic sight - slightly altered reticle – changed brightness to be NVG compatible;
Eotech XPS3-2 holographic sight - slightly altered reticle – changed brightness to be NVG compatible;
FN Ring sight reflex sight – altered aiming camera, removed noise from the reticle;
Holosun HS401G5 reflex sight – changed reticle to the one from 12.11 RMR; altered its size; darkened tube interior;
OKP-7 reflex sight – changed reticle to a realistic green circle with 1 moa dot;
OKP-7 reflex sight (Dovetail) – left untouched;
Trijicon SRS-02 reflex sight – changed reticle to 12.11 dot; added tint and specular to glass;
Valday Krechet reflex sight – left untouched;
Valday PK-120 (1P87) holographic sight – changed reticle to the one from 12.11, left untouched otherwise;
VOMZ Pilad P1X42 "WEAVER" reflex sight - almost left untouched, retained pre 12.11 reticles;
Vortex Razor AMG UH-1 holographic sight – decreased reticle size and its brightness to be NVG compatible;
Walther MRS reflex sight – altered 12.11 reticles – these are less blurry with no noise and they don’t wobble as much as they did earlier;
Scopes
Burris FullField TAC 30 1-4x24 riflescope – altered aiming camera and zoom levels for real 1x and 4x, rescaled reticle;
EOtech Vudu 1-6 riflescope – altered aiming camera and zoom levels for real 1x and 6x; honestly SamSWAT did a MAG-NI-FI-CENT job with his VUDU mod, so I recommend it 😊 ADDED alternative reticle version based on a second IRL reticle offered for VUDU;
Hensoldt FF 4-16x56 scope – altered aiming camera to give more sight picture, changed zoom levels to represent 3x and about 11x magnification, reworked reticle basing on IRL FFP Hensoldt FF 4-16x reticle;
KMZ 1P59 3-10x riflescope - changed zoom levels to represent 3x and about 9x magnification;
KMZ 1P69 3-10x riflescope - changed zoom levels to represent 3x and about 9x magnification;
Leupold Mark 4 LR 6.5-20x50 riflescope - altered aiming camera to give more sight picture, changed zoom levels to represent about 10x magnification, reworked reticle;
NcSTAR ADO P4 Sniper 3-9x42 riflescope – thanks to 12.11 changes it became a more valuable sight – the top red dot does not have an excessive amount of zoom + BSG actually decreased the model size to a real life dimensions; altered aiming camera to give more sight picture, completely reworked reticle basing on real references; changed the size of the red dot on top and removed the noise texture on it; changed zoom to realistic levels;
Nightforce ATACR 7-35x56 riflescope – altered aiming camera to give more sight picture, changed zoom to 7x and 18x for diversity and to make it really a long range scope (in Tarkov terms :P) but not exaggerated like it was before;
NPZ USP-1 4x scope - corrected zoom level, rescaled reticle, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture;
Optical scope March Tactical 3-24x42 FFP - altered aiming camera to give more sight picture, changed zoom levels to represent about 8x magnification (had to choose something between 3 and 24x as we have only one mode right now), reworked reticle;
PU 3.5x riflescope – altered aiming camera to give more sight picture, changed zoom to real 3,5x;
VOMZ Pilad 4x32 riflescope – altered aiming camera to give more sight picture, changed zoom level to a real 4x, shifted mask to enlarge sight picture as well;
Zenit-Belomo PSO 1 4x24 scope - corrected zoom level, scaled reticle correctly, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 4x magnification;
Zenit-Belomo PSO 1M2 4x24 scope - corrected zoom level, scaled reticle correctly, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 4x magnification;
Zenit-Belomo PSO 1M2-1 4x24 scope - corrected zoom level, scaled reticle correctly, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 4x magnification;
Other Scopes
FLIR RS-32 2.25-9x 35mm 60Hz thermal riflescope - corrected zoom level, changed reticle, changed refresh rate to 60Hz, disabled the red thermal filter, moved aiming camera closer to the scope to enlarge sight picture;
NSPU-M night Scope – moved aiming camera closer to screen to enlarge sight picture, rescaled reticle;
Trijicon REAP-IR thermal riflescope – changed zoom levels and refresh rate to 60Hz, moved aiming camera closer to the scope to enlarge sight picture;
- Tuhjay for making it all work in AKI 3.0.0 for You guys I REALLY appreciate that, thanks again !