I got this error every time i launch the game. I got Realism Mod and I used the bridge, but it didn't work.
Parameter name: source
[Exception] : ArgumentNullException: Value cannot be null.
System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
RealismMod.GetCachedReadonlyQualitiesPatch.PatchPostFix (EFT.InventoryLogic.AmmoTemplate __instance, System.Collections.Generic.List`1[ItemAttributeClass]& __result) (at <842fc4e02bfb4b6488e44f6c3dc7d4af>:0)
(wrapper dynamic-method) EFT.InventoryLogic.AmmoTemplate.DMD<EFT.InventoryLogic.AmmoTemplate::GetCachedReadonlyQualities>(EFT.InventoryLogic.AmmoTemplate)
(wrapper dynamic-method) BulletClass.DMD<BulletClass::.ctor>(BulletClass,string,EFT.InventoryLogic.AmmoTemplate)
TemplateIdToObjectMappingsClass+Class1944.method_103 (System.String id, System.Object template) (at <8a5b326544954fa79c970c303424f3af>:0)
ItemFactory.CreateItem (System.String itemId, System.String templateId, GClass784 itemDiff) (at <8a5b326544954fa79c970c303424f3af>:0)
ItemFactory.GetPresetItem (System.String templateId) (at <8a5b326544954fa79c970c303424f3af>:0)
EFT.HandBook.HandbookData.method_0 (EFT.HandBook.ENodeType type) (at <8a5b326544954fa79c970c303424f3af>:0)
EFT.HandBook.HandbookData.Clone () (at <8a5b326544954fa79c970c303424f3af>:0)
GClass2775+Class2090.method_13 (EFT.HandBook.HandbookData x) (at <8a5b326544954fa79c970c303424f3af>:0)
System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
GClass2775.method_2 (EFT.HandBook.HandbookData[] data, System.Boolean onlyKnown, System.Boolean setChildCount) (at <8a5b326544954fa79c970c303424f3af>:0)
GClass2775.method_0 () (at <8a5b326544954fa79c970c303424f3af>:0)
GClass2775..ctor (EFT.HandBook.HandbookData[] categories, EFT.HandBook.HandbookData[] items, ISession session, System.Collections.Generic.Dictionary`2[TKey,TValue] profileEncyclopedia, System.Collections.Generic.List`1[T] questItems) (at <8a5b326544954fa79c970c303424f3af>:0)
EFT.TarkovApplication+Struct254.MoveNext () (at <8a5b326544954fa79c970c303424f3af>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.GetResult () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
EFT.TarkovApplication+Struct253.MoveNext () (at <8a5b326544954fa79c970c303424f3af>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class312:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EFT.UI.PreloaderUI:ShowErrorScreen(String, Exception, Action)
EFT.Struct253:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
EFT.Struct254:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Voice)
Struct73:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Object)
GClass3187:vmethod_0()
DependencyGraph:Update()
Diz.Resources.EasyAssets:Update()
I cannot manage your mod to work with my modded game. Tried reainstalling, clean reinstall and other. It does not matter if its new profile or my actual game profile.
"order": [
"aaaQuestAPI",
"ACOG4Life-OpticRework",
"AlimOncul-MultiplyALL-2.0.0",
"Dirtbikercj-ExpandedTaskText-1.2.1",
"DoorBreacher",
"GoblinKing",
"Jeovani",
"JustNUCore",
"Mass_V308",
"MoreCheckmarksBackend",
"plebeianrat-TimeInRaidTracker-1.0.1",
"potkanSCC-1.0.1",
"PunisherBoss",
"PunisherGear",
"PunisherHead",
"refringe-openextracts-1.1.0",
"SamSWAT-M1014",
"SBNV",
"Skwizzy-NoDiscardLimit",
"SWAG",
"Virtual's Custom Quest Loader",
"zzPunisherVoice",
"Loose Key Modifier",
"ServerValueModifier",
"servph-servphuseccommander-1.0.0",
"zODT-ItemInfo-3.2.0",
"SamSWAT.ReflexSightsRework",
"zzSolarint-SAIN-ServerMod",
"zzzDrakiaXYZ-Waypoints",
"Choccy-Hultafors-1.1.2",
"Fontaine-FOV-Fix",
"ShadowXtrex-WelcomeGifts-v360.1.1",
"SPT-Realism-Mod"
]
}
EDIT:
I got it to work by removing both of the bridges.