Posts by Soon

    i constructed the workbench and when i try to use it in the stash the console appear showing this "red lines",


    Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(Struct786&)

    GClass2731`2:ShowScreenAsync(EScreenState, Boolean)

    GClass2731`2:ShowScreen(EScreenState)

    EFT.UI.ItemUiContext:ModWeapon(Item)

    GClass2655:method_20()

    GClass2654`1:ExecuteInteraction(EItemInfoButton)

    EFT.UI.Class2380`1:method_1()

    EFT.UI.Class2379:method_0()

    EFT.UI.SimpleContextMenuButton:method_0()

    UnityEngine.EventSystems.EventSystem:Update()


    [Exception] : NullReferenceException: Object reference not set to an instance of an object

    HighLightMesh.Awake () (at <a751280e1c2f49a499ea8f5770107520>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class311:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.GameObject:SetActive(Boolean)

    EFT.UI.Screens.UIScreen:method_0(CanvasGroup, Action)

    EFT.UI.Screens.UIScreen:ShowGameObject(Boolean)

    EFT.UI.ItemObserveScreen`2:Show(Item, InventoryControllerClass)

    EFT.UI.WeaponModding.WeaponModdingScreen:Show(Item, InventoryControllerClass, LootItemClass[])

    EFT.UI.WeaponModding.WeaponModdingScreen:Show(GClass2775)

    GClass2731`2:DisplayScreen()

    Struct786:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(Struct786&)

    GClass2731`2:ShowScreenAsync(EScreenState, Boolean)

    GClass2731`2:ShowScreen(EScreenState)

    EFT.UI.ItemUiContext:ModWeapon(Item)

    GClass2655:method_20()

    GClass2654`1:ExecuteInteraction(EItemInfoButton)

    EFT.UI.Class2380`1:method_1()

    EFT.UI.Class2379:method_0()

    EFT.UI.SimpleContextMenuButton:method_0()

    UnityEngine.EventSystems.EventSystem:Update()



    and each time i try to change any attachment i cant because the console appear with this "red lines",


    [Exception] : NullReferenceException: Object reference not set to an instance of an object

    HighLightMesh.OnDisable () (at <a751280e1c2f49a499ea8f5770107520>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class311:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Behaviour:set_enabled(Boolean)

    EFT.UI.ItemObserveScreen`2:HideModHighlight(Boolean)

    EFT.UI.WeaponModding.ModdingScreenSlotView:method_1(PointerEventData)

    EFT.UI.HoverTrigger:OnPointerExit(PointerEventData)

    UnityEngine.EventSystems.EventSystem:Update()


    [Exception] : NullReferenceException: Object reference not set to an instance of an object

    HighLightMesh.Update () (at <a751280e1c2f49a499ea8f5770107520>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class311:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)