i constructed the workbench and when i try to use it in the stash the console appear showing this "red lines",
Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(Struct786&)
GClass2731`2:ShowScreenAsync(EScreenState, Boolean)
GClass2731`2:ShowScreen(EScreenState)
EFT.UI.ItemUiContext:ModWeapon(Item)
GClass2655:method_20()
GClass2654`1:ExecuteInteraction(EItemInfoButton)
EFT.UI.Class2380`1:method_1()
EFT.UI.Class2379:method_0()
EFT.UI.SimpleContextMenuButton:method_0()
UnityEngine.EventSystems.EventSystem:Update()
[Exception] : NullReferenceException: Object reference not set to an instance of an object
HighLightMesh.Awake () (at <a751280e1c2f49a499ea8f5770107520>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class311:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.GameObject:SetActive(Boolean)
EFT.UI.Screens.UIScreen:method_0(CanvasGroup, Action)
EFT.UI.Screens.UIScreen:ShowGameObject(Boolean)
EFT.UI.ItemObserveScreen`2:Show(Item, InventoryControllerClass)
EFT.UI.WeaponModding.WeaponModdingScreen:Show(Item, InventoryControllerClass, LootItemClass[])
EFT.UI.WeaponModding.WeaponModdingScreen:Show(GClass2775)
GClass2731`2:DisplayScreen()
Struct786:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(Struct786&)
GClass2731`2:ShowScreenAsync(EScreenState, Boolean)
GClass2731`2:ShowScreen(EScreenState)
EFT.UI.ItemUiContext:ModWeapon(Item)
GClass2655:method_20()
GClass2654`1:ExecuteInteraction(EItemInfoButton)
EFT.UI.Class2380`1:method_1()
EFT.UI.Class2379:method_0()
EFT.UI.SimpleContextMenuButton:method_0()
UnityEngine.EventSystems.EventSystem:Update()
and each time i try to change any attachment i cant because the console appear with this "red lines",
[Exception] : NullReferenceException: Object reference not set to an instance of an object
HighLightMesh.OnDisable () (at <a751280e1c2f49a499ea8f5770107520>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class311:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Behaviour:set_enabled(Boolean)
EFT.UI.ItemObserveScreen`2:HideModHighlight(Boolean)
EFT.UI.WeaponModding.ModdingScreenSlotView:method_1(PointerEventData)
EFT.UI.HoverTrigger:OnPointerExit(PointerEventData)
UnityEngine.EventSystems.EventSystem:Update()
[Exception] : NullReferenceException: Object reference not set to an instance of an object
HighLightMesh.Update () (at <a751280e1c2f49a499ea8f5770107520>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class311:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)