I got this error idk if it is of any importance:
System.NullReferenceException: Object reference not set to an instance of an object
at GamePanelHUDCompass.GamePanelHUDCompassFireUI.Fire () [0x00000] in <132ca9eb88e94bff992aa1981a6c18c3>:0
at GamePanelHUDCompass.GamePanelHUDCompassFire.ShowFire (GamePanelHUDCompass.GamePanelHUDCompassPlugin+CompassFireInfo fireInfo) [0x00072] in <132ca9eb88e94bff992aa1981a6c18c3>:0
at GamePanelHUDCompass.GamePanelHUDCompassPlugin.ShowShot (EFT.Player+FirearmController __instance, EFT.Player ____player, BulletClass ammo, UnityEngine.Vector3 shotPosition, UnityEngine.Vector3 shotDirection, UnityEngine.Vector3 fireportPosition, System.Int32 chamberIndex, System.Single overheat) [0x0009b] in <132ca9eb88e94bff992aa1981a6c18c3>:0
at (wrapper dynamic-method) EFT.Player+FirearmController.DMD<EFT.Player+FirearmController::InitiateShot>(EFT.Player/FirearmController,EFT.InventoryLogic.IWeapon,BulletClass,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,int,single)
at EFT.Player+FirearmController.method_52 (EFT.InventoryLogic.Weapon weapon, BulletClass ammo, System.Int32 chamberIndex, System.Boolean multiShot) [0x0022e] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at EFT.Player+FirearmController+GClass1541.MakeShot (BulletClass ammo, System.Int32 chamberIndex, System.Boolean multiBarrelShot) [0x00011] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at EFT.Player+FirearmController+GClass1541.MakeMultiBarrelShot (System.Collections.Generic.List`1[T] singleShotDatas, System.Collections.Generic.List`1[T] chambersForFire) [0x00022] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at EFT.Player+FirearmController+GClass1546.OnFireEvent () [0x00007] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at EFT.Player+FirearmController.method_39 () [0x00006] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at EFT.Player+FirearmController.IEventsConsumerOnFiringBullet () [0x00000] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at EFT.Player+AbstractHandsController.GInterface18.OnFiringBullet () [0x00000] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at GClass686.smethod_9 (System.Collections.Generic.List`1[T] eventsConsumers, AnimationEventSystem.AnimationEventParameter parameter) [0x00012] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at GClass686.AnimatorEventHandler (System.Collections.Generic.List`1[T] eventsConsumers, System.Int32 functionNameHash, AnimationEventSystem.AnimationEventParameter parameter) [0x00011] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at ObjectInHandsAnimator.AnimatorEventHandler (System.Int32 functionNameHash, AnimationEventSystem.AnimationEventParameter parameter) [0x00000] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at GClass1218.method_2 (System.String functionName, System.Int32 functionNameHash, AnimationEventSystem.AnimationEventParameter parameter, System.Int32 stateShortNameHash) [0x00017] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at GClass1218.method_3 (AnimationEventSystem.AnimationEvent event, IAnimator animator, AnimatorStateInfoWrapper& stateInfo, System.Single normalizedTime) [0x00029] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at GClass1218.EmitEvents () [0x00046] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at EFT.Player+ItemHandsController.EmitEvents () [0x00006] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at EFT.Player.method_64 (System.Single deltaTime) [0x0000e] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at EFT.Player.ComplexLateUpdate (EFT.EUpdateQueue queue, System.Single deltaTime) [0x00011] in <4c96b4e7c0044a5cb491ffd486c41739>:0
at (wrapper dynamic-method) EFT.Player.DMD<EFT.Player::LateUpdate>(EFT.Player)