Posts by getsometalent

    Is it only those two? I do have a bug fix for blackout going in the next update which should mitigate that problem. Hopefully lmao

    Alright, so I would assume it is all of them. I was able to have myself inside red during the blackout. I waited the ten minutes and it WOULD NOT open regularly, same as the door into both red and violet. I was, however, able to breach out of both doors.

    Posted this in the support thread for SWAG/Donuts and nooky says it isn't that mod. I removed ALP and it hasn't reappeared. I get it nearly every raid, but not all raids. Does not seem to be map related, nor follow any sort of trend. I'm not sure what it actually results in, other than repeating the second paragraph until another donuts spawn wave comes through (if that first line is indicative of a donuts spawn wave)? Here is my mod list: mods/bep


    [Log] : Donuts Random Selected Preset: live-like


    [Exception] : SocketException: An existing connection was forcibly closed by the remote host.

    System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)

    System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)

    Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.

    .

    System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)

    System.Net.WebConnection.ReadDone (System.IAsyncResult result) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)

    Rethrow as WebException: Error getting response stream (ReadDone1): ReceiveFailure

    System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)

    System.Net.HttpWebRequest.GetResponse () (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)

    Aki.Common.Http.Request.Send (System.String url, System.String method, System.Byte[] data, System.Boolean compress, System.String mime, System.Collections.Generic.Dictionary`2[TKey,TValue] headers) (at <ebcdcd2468d94bd8a308263fe41623fd>:0)

    Aki.Common.Http.RequestHandler.GetJson (System.String path, System.Boolean hasHost) (at <ebcdcd2468d94bd8a308263fe41623fd>:0)

    SPTQuestingBots.Controllers.ConfigController.GetLoggingPath () (at <57898eb0ea5345238c939e64135717e6>:0)

    SPTQuestingBots.Controllers.ConfigController.GetCustomQuests (System.String locationID) (at <57898eb0ea5345238c939e64135717e6>:0)

    SPTQuestingBots.Controllers.Bots.BotQuestBuilder.LoadCustomQuests () (at <57898eb0ea5345238c939e64135717e6>:0)

    SPTQuestingBots.Controllers.Bots.BotQuestBuilder+<LoadAllQuests>d__21.MoveNext () (at <57898eb0ea5345238c939e64135717e6>:0)

    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <ca21460feb9c47d0ac337b9893474cc6>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class327:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)


    [Error] : The AssetBundle 'patron_12x70_birdshot_BBB.bundle' can't be loaded because another AssetBundle with the same files is already loaded.

    I haven't run into that but I'll do some more stress testing on the malfunction event and make sure I didn't miss something.

    I also had this just now at the beginning of a Customs raid. Not sure if the two are related. It actually inserted above the donuts line, as in, the donuts line was there first:


    [Exception] : IndexOutOfRangeException: Index was outside the bounds of the array.

    DJsRaidOverhaul.Controllers.DoorController.PowerOn () (at <8c5d6d9ca29445ac809b8d2a14bed5fc>:0)

    DJsRaidOverhaul.Helpers.Weighting.DoRandomEvent (System.Collections.Generic.List`1[T] weighting) (at <8c5d6d9ca29445ac809b8d2a14bed5fc>:0)

    DJsRaidOverhaul.Controllers.DoorController+<DoorEvents>d__9.MoveNext () (at <8c5d6d9ca29445ac809b8d2a14bed5fc>:0)

    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <ca21460feb9c47d0ac337b9893474cc6>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class327:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)


    [Log] : Donuts Random Selected Preset: live-like-alt-3

    Is it only those two? I do have a bug fix for blackout going in the next update which should mitigate that problem. Hopefully lmao

    I am not sure. I've run labs twice and both times I have been locked out by the door that leads to the room containing red and violet. I don't know if that door just works differently or maybe the door has to be unlocked/open already? To reiterate, I am not referring to violet door and red door, but the entrance to the room that contains both of them. Might want to try getting into that room to see if red and violet are unopenable as well.


    If I run labs again and get a blackout, I will check Black to see if that is unopenable.

    Door to red and violet area in labs seems to be un-openable following a blackout event, after it is announced the event is over. Says unlocked but doesn't open.

    Got this error repeating the second paragraph in console. I've played multiple raids and only seen it once:


    [Exception] : NullReferenceException: Object reference not set to an instance of an object

    DJsRaidOverhaul.Controllers.EventController+<DoMalfEvent>d__34.MoveNext () (at <8c5d6d9ca29445ac809b8d2a14bed5fc>:0)

    --- End of stack trace from previous location where exception was thrown ---

    System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <ca21460feb9c47d0ac337b9893474cc6>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class327:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.UnitySynchronizationContext:ExecuteTasks()


    [Exception] : NullReferenceException

    UnityEngine.Transform.get_position () (at <ca21460feb9c47d0ac337b9893474cc6>:0)

    EFT.BifacialTransform.get_position () (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    EFT.BotOwner.get_Position () (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    BotItemTaker+Class201.method_0 () (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    GClass478+Class229.Fire () (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class327:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:LogException(Exception)

    Class229:Fire()

    GClass478:Update()

    EFT.StaticManager:Update()