Posted this in the support thread for SWAG/Donuts and nooky says it isn't that mod. I removed ALP and it hasn't reappeared. I get it nearly every raid, but not all raids. Does not seem to be map related, nor follow any sort of trend. I'm not sure what it actually results in, other than repeating the second paragraph until another donuts spawn wave comes through (if that first line is indicative of a donuts spawn wave)? Here is my mod list: mods/bep
[Log] : Donuts Random Selected Preset: live-like
[Exception] : SocketException: An existing connection was forcibly closed by the remote host.
System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
.
System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
System.Net.WebConnection.ReadDone (System.IAsyncResult result) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
Rethrow as WebException: Error getting response stream (ReadDone1): ReceiveFailure
System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
System.Net.HttpWebRequest.GetResponse () (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
Aki.Common.Http.Request.Send (System.String url, System.String method, System.Byte[] data, System.Boolean compress, System.String mime, System.Collections.Generic.Dictionary`2[TKey,TValue] headers) (at <ebcdcd2468d94bd8a308263fe41623fd>:0)
Aki.Common.Http.RequestHandler.GetJson (System.String path, System.Boolean hasHost) (at <ebcdcd2468d94bd8a308263fe41623fd>:0)
SPTQuestingBots.Controllers.ConfigController.GetLoggingPath () (at <57898eb0ea5345238c939e64135717e6>:0)
SPTQuestingBots.Controllers.ConfigController.GetCustomQuests (System.String locationID) (at <57898eb0ea5345238c939e64135717e6>:0)
SPTQuestingBots.Controllers.Bots.BotQuestBuilder.LoadCustomQuests () (at <57898eb0ea5345238c939e64135717e6>:0)
SPTQuestingBots.Controllers.Bots.BotQuestBuilder+<LoadAllQuests>d__21.MoveNext () (at <57898eb0ea5345238c939e64135717e6>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <ca21460feb9c47d0ac337b9893474cc6>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class327:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[Error] : The AssetBundle 'patron_12x70_birdshot_BBB.bundle' can't be loaded because another AssetBundle with the same files is already loaded.