IcyClawz added a new version:
QuoteCompiled for client version 0.13.5.2.26282
IcyClawz added a new version:
QuoteCompiled for client version 0.13.5.2.26282
IcyClawz added a new version:
QuoteCompiled for client version 0.13.5.2.26282
IcyClawz added a new version:
QuoteCompiled for client version 0.13.5.2.26282
IcyClawz added a new version:
QuoteCompiled for client version 0.13.1.3.25206
IcyClawz added a new version:
QuoteCompiled for client version 0.13.1.3.25206
IcyClawz added a new version:
QuoteCompiled for client version 0.13.1.3.25206
IcyClawz added a new version:
QuoteCompiled for client version 0.13.1.3.25206
IcyClawz added a new file:
QuoteDisplay MoreInstallation:
Extract the ZIP to your SPT-AKI installation folder.
Note: You must delete Faupi's Munitions Expert, as it will directly conflict with this mod.
Description:
This mod started as a fork of Faupi's Munitions Expert and then rewritten as exclusively a client-side mod.
It adds additional attributes revealing the hidden stats of all types of ammo:
hub.sp-tarkov.com/attachment/5559/
Optionally, the background colors are replaced with custom colors (not included with the base game) according to penetration power value, and are based on the visible light spectrum (reversed, because it looks better)*:
hub.sp-tarkov.com/attachment/5589/
* The colors can be customized from the mod's settings.
* In most cases, low penetration means high flesh damage, while high penetration means low flesh damage, but there are a few exceptions where there's both high penetration and high flesh damage (rare end-game ammo).
And here's a preview:
hub.sp-tarkov.com/attachment/5561/
hub.sp-tarkov.com/attachment/5562/
Master, is it possible for me to have such an error because of your mod? I can't figure out what could be causing it.
ISSUE link:
Thread[MODDED] Is taken by another item when trying to add item mag_ak74_izhmash_6L31_545x39_602023-07-08 07:35:36.635 +02:00|0.13.0.5.23399|Error|inventory|[pmc673ef2dd55a71b198a09230b|DevEagle6|Profile][74475][DevEagle6] pmc673ef2dd55a71b198a09230b - Local operation failed: 1066 - OperationType: GClass2487, Owner: pmc673ef2dd55a71b198a09230b,
Item: mag_ak74_izhmash_6L31_545x39_60 55d482194bdc2d1d4e8b456b, Address: slot mod_magazine in item weapon_izhmash_rpk16_545x39 (id: 1972a834b5c632f43fdcff31), ID: ce89ccf770ebb11296050085,
From: slot mod_magazine in item weapon_izhmash_rpk16_545x39…
No idea. There is nothing that points to my mod.
IcyClawz added a new version:
QuoteForgot about encapsulating DynamicInteraction which could have a different name in a future client version. Now it looks perfect.
No usage changes, existing mods don't need to be recompiled with 1.1.1 in most cases.
Compiled for client version 0.13.0.5.23399
IcyClawz added a new file:
QuoteDisplay MoreInstallation:
Extract the ZIP to your SPT-AKI installation folder.
Note: This mod depends on my "Custom Interactions" library.
Description:
Currently included custom context menu items:
* "Firing mode" selection for weapons.
* "Turn on/off" and "Switch mode" for tactical devices. (tactical modes have no names in the game, just an index)
If you have an idea of a useful menu item that should be added, let me know in the comments.
Only no-nonsense ideas will be considered.
Important: The game does not have a facility for saving any of these interactions to your server-side profile directly because they are literally impossible to do outside of raid. That will require a custom server-side solution I may include in a later version. If you use any of these interactions outside of raid, they will persist as long as the game is running, but will be saved server-side only when you enter a raid and then extract from it, with those items being in your gear.
A few screenshots:
hub.sp-tarkov.com/attachment/5399/
hub.sp-tarkov.com/attachment/5400/
hub.sp-tarkov.com/attachment/5403/
IcyClawz added a new file:
QuoteDisplay MoreInstallation:
Extract the ZIP to your SPT-AKI installation folder.
Note: This mod doesn't do anything on its own. It's a library for other mods to depend on.
Description:
A client-side mod that allows mod developers to add their own custom context menu items and custom submenus.
Currently, only item-related context menus are supported, and you can decide when your context menu items are added (inventory, handbook, modding screen, etc.)."Interactions" is the game's term for context menu items, and this mod piggybacks on the game's "DynamicInteractions" that are used for dynamic menu items, such as the items in the Load Ammo submenu for magazines.
You can use the source code of my "Item Context Menu Extended" mod as an example of how to use this library.
IcyClawz added a new version:
QuoteNew: Add localization for other languages.
Tweak: Allow illegal item IDs (used by item mods) by letting the game generate a temporary valid ID.
Compiled for client version 0.13.0.5.23399
are there any known mod conflicts?
Shouldn't be, unless it's another mod that changes the "Max Count" attribute of magazines, but I don't know of any mods like that.
IcyClawz added a new version:
QuoteFix: "In-Raid" check was not working properly, making inspection impossible after entering the hideout or returning from a raid.
Compiled for client version 0.13.0.5.23399
IcyClawz added a new file:
QuoteDisplay MoreInstallation:
Extract the ZIP to your SPT-AKI installation folder.
To fix hover tooltip not refreshing when ammo has been added/removed while the item's inspection window is still open, use the "Item Attribute Fix" companion mod.
Description:
A client-side mod that replaces the "Max Count" attribute of magazines with "Loaded Ammo", localized to other languages as well.
Hovering over the attribute will reveal all ammo types and their count from top to bottom.
The mod integrates neatly within the game's world without exposing more information than the PMC/Scav's "Mag Drills" skill allows.
So, you can do this without restrictions when outside of raid:
But while in a raid, only a full (and checked) or completely empty magazine is fully revealed:
And once you shoot and your magazine is no longer in "checked" state, you'll need to check it again:
And once checked, you will see the ammo types in the stack, but the count will only be shown if an exact count is known (e.g. if your "Mag Drills" skill is high enough):