I solved the problem.
This is done by loading 'Sensible Universal Weapon Mods' after this mod.
The 'BotsUseVanillaModLoadouts' inside his mods seem to make the game work.
I'm glad I can finally play this mod
thank you
I solved the problem.
This is done by loading 'Sensible Universal Weapon Mods' after this mod.
The 'BotsUseVanillaModLoadouts' inside his mods seem to make the game work.
I'm glad I can finally play this mod
thank you
I'll try what you said
thanks for the help And thank you for posting a great mod.
yes! I am doing this
TypeError: cannot read property of undefined (read '_props')
TypeError: cannot read property of undefined (read '_props')
In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
In BotEquipmentModPoolService.generateWeaponPool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
From BotEquipmentModPoolService.getCompatibleModsForWeaponSlot(C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
From BotEquipmentModGenerator.getDynamicModPool (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
In BotEquipmentModGenerator.chooseModToPutIntoSlot(C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
at BotEquipmentModGenerator.generateModsForWeapon(C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
In BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
In BotWeaponGenerator.generateRandomWeapon(C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
TypeError: cannot read property of undefined (read '_props')
TypeError: cannot read property of undefined (read '_props')
In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
In BotEquipmentModPoolService.generateWeaponPool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
From BotEquipmentModPoolService.getCompatibleModsForWeaponSlot(C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
From BotEquipmentModGenerator.getDynamicModPool (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
In BotEquipmentModGenerator.chooseModToPutIntoSlot(C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
at BotEquipmentModGenerator.generateModsForWeapon(C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
In BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
In BotWeaponGenerator.generateRandomWeapon(C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
I am running version 3.5.5 and bots are not created.
Strangely, there is also a problem that the gun appears uncoupled at the flea market.
Your mod is so attractive that I really want to do it, but it's a pity that I couldn't because of an error.