Posts by jajaja

    I solved the problem.


    This is done by loading 'Sensible Universal Weapon Mods' after this mod.


    The 'BotsUseVanillaModLoadouts' inside his mods seem to make the game work.


    I'm glad I can finally play this mod


    thank you ^^^^^^

    TypeError: cannot read property of undefined (read '_props')

    TypeError: cannot read property of undefined (read '_props')

    In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

    In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

    In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

    In BotEquipmentModPoolService.generateWeaponPool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

    From BotEquipmentModPoolService.getCompatibleModsForWeaponSlot(C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

    From BotEquipmentModGenerator.getDynamicModPool (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    In BotEquipmentModGenerator.chooseModToPutIntoSlot(C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    at BotEquipmentModGenerator.generateModsForWeapon(C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    In BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)

    In BotWeaponGenerator.generateRandomWeapon(C:\snapshot\project\obj\generators\BotWeaponGenerator.js)

    TypeError: cannot read property of undefined (read '_props')

    TypeError: cannot read property of undefined (read '_props')

    In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

    In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

    In BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

    In BotEquipmentModPoolService.generateWeaponPool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

    From BotEquipmentModPoolService.getCompatibleModsForWeaponSlot(C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

    From BotEquipmentModGenerator.getDynamicModPool (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    In BotEquipmentModGenerator.chooseModToPutIntoSlot(C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    at BotEquipmentModGenerator.generateModsForWeapon(C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    In BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)

    In BotWeaponGenerator.generateRandomWeapon(C:\snapshot\project\obj\generators\BotWeaponGenerator.js)


    I am running version 3.5.5 and bots are not created.


    Strangely, there is also a problem that the gun appears uncoupled at the flea market.


    Your mod is so attractive that I really want to do it, but it's a pity that I couldn't because of an error.