Maybe this is mod feature like:
- Parallax and Zero Shift: red dot sights and optics now have parallax simulation. When the player moves their weapon while aiming, the dot will move in the opposite direction to simulate parallax. The amount of parallax corresponds to the sight's accuracy stat. Sights with a negative accuracy stat can now also lose zero. The reticle/dot will have a chance to move away from where the bullet will impact. This chance and the amount of shift is based on the weapon's recoil and the sight's accuracy stat. Changing the sights zeroing distance will fix the loss of zero.
?
Latest version of Realism v.0.14.6 has:- Config option to disable parallax + zero shift.
Thank you Andrew_Hazard for the help ! I downloaded 0.14.6 and tried to disable the Parallax and Zero Shift and it seemed like it worked.