7.62 HP is pretty good in this mod, there's a small chance it's the bots shooting 2 bullets with one shot bug.
What im trying to say is if i were shooting at a PMC using this ammo and they have the same armor on, it would likely soak up all of the damage and do absolute jack. The spreadsheet provided in the mod shows that HP should be "mag dump only at" a effectiveness value of 2. See the image below, the end two are ESAPI / GOST and NIJ IV and GOST 5A respectively
It just seems to me that it happens way too often with one single shot to my torso. It feels as if I am not even wearing armor half the time. The armor is getting hit as it takes durability damage. With the fort defender 2 having a blunt reduction of 90% that would mean my torso should have only really taken 11 damage instead of the 90 points it took?
Just got shot again, square on point blank from a PMC with a Vepr using 7.62x39 T45 this time, almost full 6B13 which is GOST6A. he dealt 90 damage to my torso directly and a heavy bleed. I was hoping that when i escaped it would tell me the damage from the shot. I did enable balistics logging so i might go see if i can check that. This is what he had (Had to scale down as image was too big:
Okay i think i found the data where i was shot, It is the correct armor type, hit zone and about the damage i would have expected to go through:
[Warning:ModulePatch] =============SetPenStatus: Hit Zone ===============
[Warning:ModulePatch] collider = Base HumanSpine3
[Warning:ModulePatch] orientation = BackHit
[Warning:ModulePatch] has bypassed armor = False
[Warning:ModulePatch] has secondary armor = False
[Warning:ModulePatch] hit x = -0.03053957
[Warning:ModulePatch] hit y = -0.188261
[Warning:ModulePatch] hit z = 0.03804944
[Warning:ModulePatch] ============================
[Warning:ModulePatch] ===========PEN STATUS===============
[Warning:ModulePatch] Blocked
[Warning:ModulePatch] ==========================
[Warning:ModulePatch] hit back side of the box collider
[Warning:ModulePatch] ============ApplyDamagePatch: Hit Zone ==============
[Warning:ModulePatch] collider = Base HumanSpine3
[Warning:ModulePatch] Has Bypassed Armor = False
[Warning:ModulePatch] Has Hit Secondary Armor = False
[Warning:ModulePatch] hit x = -0.03053957
[Warning:ModulePatch] hit y = -0.188261
[Warning:ModulePatch] hit z = 0.03804944
[Warning:ModulePatch] ==========================
[Warning:ModulePatch] ===========ARMOR DAMAGE===============
[Warning:ModulePatch] KE 2027.961
[Warning:ModulePatch] Pen 54.08275
[Warning:ModulePatch] Armor Damage 14.88646
[Warning:ModulePatch] Class 100
[Warning:ModulePatch] Throughput 0.09
[Warning:ModulePatch] Material Descructibility 0.16
[Warning:ModulePatch] Dura percent 1
[Warning:ModulePatch] Durability Loss 2.990316
[Warning:ModulePatch] Max potential blunt damage 28.9899
[Warning:ModulePatch] Max potential dura damage 28.9899
[Warning:ModulePatch] Damage 2.609092
[Warning:ModulePatch] Throughput Facotred Damage 2.609092
[Warning:ModulePatch] ==========================
[Warning:ModulePatch] hit back side of the box collider
[Warning:ModulePatch] A-ZONE HIT: UPPER TORSO
[Warning:ModulePatch] =============Apply Damage Info============
[Warning:ModulePatch] hit part = Base HumanSpine3
[Warning:ModulePatch] hit orientation = BackHit
[Warning:ModulePatch] hit zone = AZone
[Warning:ModulePatch] x = -0.03053957
[Warning:ModulePatch] y = -0.188261
[Warning:ModulePatch] z = 0.03804944
[Warning:ModulePatch] damage = 2.609092
[Warning:ModulePatch] damage type = Bullet
[Warning:ModulePatch] =========================
[Warning:ModulePatch] hit left side of the box collider
[Warning:ModulePatch] =============SetPenStatus: Hit Zone ===============
[Warning:ModulePatch] collider = Base HumanSpine3
[Warning:ModulePatch] orientation = LeftSideHit
[Warning:ModulePatch] has bypassed armor = False
[Warning:ModulePatch] has secondary armor = False
[Warning:ModulePatch] hit x = -0.1561981
[Warning:ModulePatch] hit y = -0.106121
[Warning:ModulePatch] hit z = 0.1112796
[Warning:ModulePatch] ============================
[Warning:ModulePatch] ===========PEN STATUS===============
[Warning:ModulePatch] Blocked
[Warning:ModulePatch] ==========================
[Warning:ModulePatch] hit left side of the box collider
[Warning:ModulePatch] ============ApplyDamagePatch: Hit Zone ==============
[Warning:ModulePatch] collider = Base HumanSpine3
[Warning:ModulePatch] Has Bypassed Armor = False
[Warning:ModulePatch] Has Hit Secondary Armor = False
[Warning:ModulePatch] hit x = -0.1561981
[Warning:ModulePatch] hit y = -0.106121
[Warning:ModulePatch] hit z = 0.1112796
[Warning:ModulePatch] ==========================
[Warning:ModulePatch] ===========ARMOR DAMAGE===============
[Warning:ModulePatch] KE 2038.718
[Warning:ModulePatch] Pen 53.72065
[Warning:ModulePatch] Armor Damage 14.84713
[Warning:ModulePatch] Class 100
[Warning:ModulePatch] Throughput 0.09
[Warning:ModulePatch] Material Descructibility 0.16
[Warning:ModulePatch] Dura percent 0.9700968
[Warning:ModulePatch] Durability Loss 2.98964
[Warning:ModulePatch] Max potential blunt damage 29.06012
[Warning:ModulePatch] Max potential dura damage 29.06012
[Warning:ModulePatch] Damage 2.615411
[Warning:ModulePatch] Throughput Facotred Damage 2.615411
[Warning:ModulePatch] ==========================
[Warning:ModulePatch] hit left side of the box collider
[Warning:ModulePatch] C-ZONE HIT: UPPER TORSO
[Warning:ModulePatch] =============Apply Damage Info============
[Warning:ModulePatch] hit part = Base HumanSpine3
[Warning:ModulePatch] hit orientation = LeftSideHit
[Warning:ModulePatch] hit zone = CZone
[Warning:ModulePatch] x = -0.1561981
[Warning:ModulePatch] y = -0.106121
[Warning:ModulePatch] z = 0.1112796
[Warning:ModulePatch] damage = 2.615411
[Warning:ModulePatch] damage type = Bullet
[Warning:ModulePatch] =========================
[Warning:SAINBotUnstuck] [Bot21] has been stuck for [1.019043] seconds on [Bot22] object at [(386.2, -54.4, 88.1)] with Current Decision as [Search]
[Warning:ModulePatch] hit top side of the box collider
[Warning:ModulePatch] NECK ARMOR TOP HIT
[Warning:ModulePatch] =============SetPenStatus: Hit Zone ===============
[Warning:ModulePatch] collider = Base HumanSpine3
[Warning:ModulePatch] orientation = TopHit
[Warning:ModulePatch] has bypassed armor = False
[Warning:ModulePatch] has secondary armor = True
[Warning:ModulePatch] hit x = -0.2166888
[Warning:ModulePatch] hit y = -0.01195258
[Warning:ModulePatch] hit z = -0.0559294
[Warning:ModulePatch] ============================
[Warning:ModulePatch] ============PEN STATUS==============
[Warning:ModulePatch] Penetrated
[Warning:ModulePatch] ==========================
[Warning:ModulePatch] hit top side of the box collider
[Warning:ModulePatch] D-ZONE: TOP SHOULDERS HIT
[Warning:ModulePatch] =========Damage Info==========
[Warning:ModulePatch] hit collider = Base HumanSpine3
[Warning:ModulePatch] hit orientation = TopHit
[Warning:ModulePatch] hit zone = DZone
[Warning:ModulePatch] damage = 71.52915
[Warning:ModulePatch] x = -0.2166888
[Warning:ModulePatch] y = -0.01195258
[Warning:ModulePatch] z = -0.0559294
[Warning:ModulePatch] ===================
[Warning:ModulePatch] hit top side of the box collider
[Warning:ModulePatch] NECK ARMOR TOP HIT
[Warning:ModulePatch] ============ApplyDamagePatch: Hit Zone ==============
[Warning:ModulePatch] collider = Base HumanSpine3
[Warning:ModulePatch] Has Bypassed Armor = False
[Warning:ModulePatch] Has Hit Secondary Armor = True
[Warning:ModulePatch] hit x = -0.2166888
[Warning:ModulePatch] hit y = -0.01195258
[Warning:ModulePatch] hit z = -0.0559294
[Warning:ModulePatch] ==========================
[Warning:ModulePatch] ===========ARMOR DAMAGE===============
[Warning:ModulePatch] KE 2055.652
[Warning:ModulePatch] Pen 54.23492
[Warning:ModulePatch] Armor Damage 14.78585
[Warning:ModulePatch] Class 50
[Warning:ModulePatch] Throughput 0.1035
[Warning:ModulePatch] Material Descructibility 0.16
[Warning:ModulePatch] Dura percent 0.9402004
[Warning:ModulePatch] Durability Loss 1.212725
[Warning:ModulePatch] Max potential blunt damage 103.4577
[Warning:ModulePatch] Max potential dura damage 103.4577
[Warning:ModulePatch] Damage 57.31668
[Warning:ModulePatch] Throughput Facotred Damage 10.70788
[Warning:ModulePatch] ==========================
[Warning:ModulePatch] hit top side of the box collider
[Warning:ModulePatch] D-ZONE: TOP SHOULDERS HIT
[Warning:ModulePatch] =============Apply Damage Info============
[Warning:ModulePatch] hit part = Base HumanSpine3
[Warning:ModulePatch] hit orientation = TopHit
[Warning:ModulePatch] hit zone = DZone
[Warning:ModulePatch] x = -0.2166888
[Warning:ModulePatch] y = -0.01195258
[Warning:ModulePatch] z = -0.0559294
[Warning:ModulePatch] damage = 57.31668
[Warning:ModulePatch] damage type = Bullet
[Warning:ModulePatch] =========================
[Warning:ModulePatch] hit right side of the box collider
[Warning:ModulePatch] C-ZONE HIT: UPPER TORSO
[Warning:ModulePatch] =========Damage Info==========
[Warning:ModulePatch] hit collider = Base HumanSpine3
[Warning:ModulePatch] hit orientation = RightSideHit
[Warning:ModulePatch] hit zone = CZone
[Warning:ModulePatch] damage = 65.21926
[Warning:ModulePatch] x = -0.1744547
[Warning:ModulePatch] y = -0.08294693
[Warning:ModulePatch] z = -0.123544
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This appears to show me getting shot once i assume? My level 10 armor stops it (GOST 6A). I can send the full debug if required.