just wondering why recoil went down (I didnt move my mouse) its h-recoil 80 v-recoil 18
bea09e7771bfe827525ac8c5ab997e78
streamable.com
d84f254dfaa3812dba43b66f4f1d0587
streamable.com
just wondering why recoil went down (I didnt move my mouse) its h-recoil 80 v-recoil 18
Is this error caused by realism?
EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object
at GClass356.method_4 () [0x0001f] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at GClass356+Class141.method_1 (Comfort.Common.IResult result) [0x00022] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at Comfort.Common.CallbackExtensions.Succeed (Comfort.Common.Callback callback) [0x00000] in <48b1db9873f04ce8b3bad0c383343f52>:0
at EFT.Player+FirearmController+GClass1531.method_9 () [0x0005e] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at EFT.Player+FirearmController+GClass1531.OnAddAmmoInChamber () [0x000aa] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at EFT.Player+FirearmController.method_31 () [0x00006] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at EFT.Player+FirearmController.IEventsConsumerOnAddAmmoInChamber () [0x00000] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at EFT.Player+AbstractHandsController.GInterface18.OnAddAmmoInChamber () [0x00000] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at GClass686.smethod_1 (System.Collections.Generic.List`1[T] eventsConsumers, AnimationEventSystem.AnimationEventParameter parameter) [0x00012] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at GClass686.AnimatorEventHandler (System.Collections.Generic.List`1[T] eventsConsumers, System.Int32 functionNameHash, AnimationEventSystem.AnimationEventParameter parameter) [0x00011] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at ObjectInHandsAnimator.AnimatorEventHandler (System.Int32 functionNameHash, AnimationEventSystem.AnimationEventParameter parameter) [0x00000] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at GClass1218.method_2 (System.String functionName, System.Int32 functionNameHash, AnimationEventSystem.AnimationEventParameter parameter, System.Int32 stateShortNameHash) [0x00017] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at GClass1218.method_3 (AnimationEventSystem.AnimationEvent event, IAnimator animator, AnimatorStateInfoWrapper& stateInfo, System.Single normalizedTime) [0x00029] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at GClass1218.EmitEvents () [0x00046] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at EFT.Player+ItemHandsController.EmitEvents () [0x00006] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at EFT.Player.method_64 (System.Single deltaTime) [0x0000e] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at EFT.Player.ComplexLateUpdate (EFT.EUpdateQueue queue, System.Single deltaTime) [0x00011] in <89c8c8aab2ad44ff89f90df9bc38d688>:0
at (wrapper dynamic-method) EFT.Player.DMD<EFT.Player::LateUpdate>(EFT.Player)
2023-07-19 02:06:16.491 +08:00|0.13.0.5.23399|Error|Default|NullReferenceException: Object reference not set to an instance of an object
GClass356.method_4 () (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
GClass356+Class141.method_1 (Comfort.Common.IResult result) (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
Comfort.Common.CallbackExtensions.Succeed (Comfort.Common.Callback callback) (at <48b1db9873f04ce8b3bad0c383343f52>:0)
EFT.Player+FirearmController+GClass1531.method_9 () (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
EFT.Player+FirearmController+GClass1531.OnAddAmmoInChamber () (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
EFT.Player+FirearmController.method_31 () (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
EFT.Player+FirearmController.IEventsConsumerOnAddAmmoInChamber () (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
EFT.Player+AbstractHandsController.GInterface18.OnAddAmmoInChamber () (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
GClass686.smethod_1 (System.Collections.Generic.List`1[T] eventsConsumers, AnimationEventSystem.AnimationEventParameter parameter) (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
GClass686.AnimatorEventHandler (System.Collections.Generic.List`1[T] eventsConsumers, System.Int32 functionNameHash, AnimationEventSystem.AnimationEventParameter parameter) (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
ObjectInHandsAnimator.AnimatorEventHandler (System.Int32 functionNameHash, AnimationEventSystem.AnimationEventParameter parameter) (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
GClass1218.method_2 (System.String functionName, System.Int32 functionNameHash, AnimationEventSystem.AnimationEventParameter parameter, System.Int32 stateShortNameHash) (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
GClass1218.method_3 (AnimationEventSystem.AnimationEvent event, IAnimator animator, AnimatorStateInfoWrapper& stateInfo, System.Single normalizedTime) (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
GClass1218.EmitEvents () (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
EFT.Player+ItemHandsController.EmitEvents () (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
EFT.Player.method_64 (System.Single deltaTime) (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
EFT.Player.ComplexLateUpdate (EFT.EUpdateQueue queue, System.Single deltaTime) (at <89c8c8aab2ad44ff89f90df9bc38d688>:0)
(wrapper dynamic-method) EFT.Player.DMD<EFT.Player::LateUpdate>(EFT.Player)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class311:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
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