//Crye Airframe
if (serverItem._id === "5c17a7ed2e2216152142459c") {
serverItem._props.Durability = 30;
serverItem._props.MaxDurability = serverItem._props.Durability;
serverItem._props.armorClass = 4;
serverItem._props.speedPenaltyPercent = -0.44;
serverItem._props.mousePenalty = 0;
serverItem._props.weaponErgonomicPenalty = -0.44;
serverItem._props.BluntThroughput = 0.16;
serverItem._props.DeafStrength = "None";
serverItem._props.ArmorMaterial = 'UHMWPE';
serverItem._props.Weight = 0.88;
}
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"5c17a7ed2e2216152142459c": {
"ItemID": "5c17a7ed2e2216152142459c",
"Name": "item_equipment_helmet_crye_airframe_tan",
"AllowADS": true,
"LoyaltyLevel": 3,
"ArmorClass": "NIJ II",
"CanSpall": false,
"SpallReduction": 1,
"ReloadSpeedMulti": 1,
"MinVelocity": 500,
"MinKE": 2000,
"MinPen": 50,
"Price": 0
}
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According to Crye Precision's website, there are 2 variants of the Airframe Helmet which are rated NIJ IIA and NIJ IIIA. In my opinion, the most "realistic" approach would be to have 2 separate Airframe Helmets, one being the existing implementation of the helmet but with armor level NIJ IIA, the other being the Crye Precision Airframe ATX Helmet with armor level NIJ IIIA. If seamlessly integrating a new item into the game is not possible, I think the best alternative would be to turn the existing Airframe into the Airframe ATX and giving it its real-life armor level of NIJ IIIA since the chops already have the correct real-life armor level and, in my opinion, having a level IIIA helmet with level IIIA chops makes more sense than a level IIA helmet.