I cannot seem to find it in game. F6 menu?
In user\mods\SWAG\config\config.json
All the way at the bottom under "UseDefaultSpawns"
I cannot seem to find it in game. F6 menu?
In user\mods\SWAG\config\config.json
All the way at the bottom under "UseDefaultSpawns"
Newest Update crashes with the following console message:
The application had a critical error and failed to run
Exception produced: Error
Stacktrace:
Error: Cannot find module 'C:/snapshot/project/obj-aki/models/spt/logging/LogTextColor'
Require stack:
- D:\Games\Singleplayer Tarkov\user\mods\~Jehree-BOOBS-1.1.3\src\mod.js
- C:\snapshot\project\obj\loaders\PreSptModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
at Function.Module._resolveFilename (node:internal/modules/cjs/loader:1144:15)
at Function._resolveFilename (pkg/prelude/bootstrap.js:1955:46)
at Function.Module._load (node:internal/modules/cjs/loader:985:27)
at Module.require (node:internal/modules/cjs/loader:1235:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node:internal/modules/helpers:176:18)
at Object.<anonymous> (D:\Games\Singleplayer Tarkov\user\mods\~Jehree-BOOBS-1.1.3\src\mod.ts:7:1)
at Module._compile (node:internal/modules/cjs/loader:1376:14)
at Module._compile (pkg/prelude/bootstrap.js:1894:32)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1435:10)
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Make liberal use of the despawn option or use a mod to disable bots once a limit is reached to help with the fps issues
I have only 8 bots active at one time and any more than 12 are despawned, made ~20 fps difference from having 12-16 active.
Oh I see, taking into account the group number it functions as expected, iirc my initial tests all had large groups spawn right when the cooldown triggered so it looked like more bots spawned than they should.
Reducing max bots before cooldown on your side would be nice, I did one preset and already wanna die from all the manual editing. The min distance is still kinda iffy and I have a hard time testing for that since I can't tell exactly where the bots spawn.
Do any of the two mods change boss spawn timing btw? When I did runs on woods earlier Shturman and his guards would spawn around me when I was in the Sawmill after clearing it beforehand.
Posting here because I think it's an important issue many are experiencing: It seems like Cool Down Timer in the Donuts F12 setting is broken.
I observed bot spawns at a couple locations to find one that's very concentrated and found Shoreline Pier to be perfect (Lab around the right staircase to the basement in main and Reserve on the bottom floor of black pawn as well but less controllable without bots in test mode from realism mod).
This was with live-like presets chosen at random until I hit one that concentrated spawns around that area.
Bots spawned consistently within the timeframe given in the pattern config file, but did so while I was on the pier, in one case less than 20 meters away from me. Furthermore cooldown from the F12 menu had absolutely no effect, even setting it to 600 bots spawned in waves that were only ~2:30 to 3 minutes apart. This is 100% where the feeling of overspawning bots comes from, clearing one wave there's barely enough time to loot before the next one spawns right on top of you if you're in a spawn zone, ignoring the MinSpawnDistanceFromPlayer config option. The bots then beeline it straight to the player if currently looting a body, or say repacking ammo from mags a bot carried due to how far they can hear that sound from, leading to an endless loop until the player moves away far enough for the spawns to stop.
As an aside, BotTriggerDistance seems to work as expected, bots spawn in consistently once the spawn point is approached to the given distance in meters.
PMC bots now peek in micro gaps where human would not peek. They also peek so accurate that impossible to see them. It's unhuman behaviour.
Also AI shoot me through carton boxes and through buses. Something wrong with No Bush ESP in last version. Could you please check it?
Seconding this, heavy increase in bots shooting while fully obscured this patch