Posts by Sketches

    i'll mess around some more after I update again, i downloaded and installed the last version literally 20 minutes before you uploaded the bayonet update and was trying to figure out the new UI and get back my old stable recoil.


    worst case, i guess i downgrade the mod till something changes in the mod setup seperating recoil from attachment overhauls, i liked being able to hit a man-sized target with 80%+ accuracy at 50m full auto with most calibers and I hope i can figure it out to be that way again.

    I think it would be too much work to break down Realism into enough parts so people can selectively change things.
    I love the health overhaul.
    I love the bot progressive changes
    I absolutely adore forcing bosses to have PMC health values and not be some PCP roided out monstrosity that takes 3 mags to kill.
    I'm in a love/hate with the flea changes, it fuels my inner hoarder but stifles my ability to progress certain elements of the game equally.
    I love the way attachments were made nearly irrelevant to weapon performance, this is the single biggest part I want to keep.


    I've just had enough with the ridiculous theory that guns climb to the sky when firing. and I believe also for many people who struggle with mouse handling in games, a game that you just put the sight in place and fire, and it doesn't run away into the sky is a big deal, and a good thing to have available for them.

    I see it regularly posted, people coping with disabilities and more, so they look for ways to mitigate recoil to be as least challenging as possible, they have a hard enough time just pointing in the right direction, let alone controlling violent recoil patterns. your mod gives them the ability to overcome that, and i think you should be proud of that, they have every right to enjoy the game as well, even though they are physically incapable of 360 no scoping like the rest of us.

    I don't *need* a low-recoil game. I just *want* to make the recoil feel more like a real weapon at my shoulder, not a 'game mechanic that requires skill' and fighting some magic string tugging on my muzzle into the sky

    TLDR, I'll dig deeper with the settings and see what happens. I do appreciate the customization and love the mod as a whole, but equally I do hope you might add more clear ways for users to understand what has effects, how. potentially as far as a simple 'on/off' toggle for some elements though I do understand much of that is limited due to it being tied together with other elements of the game.

    Nope. Previous recoil system also had "pull mouse down to control", the recoil didn't auto-compensate, that was the whole point of the first recoil overhaul.

    but it at least had an option to toggle the vertical recoil change off at least, and modify how much the gun moved per shot, and if the recoil grew over time or stayed consistent. i distinctly remember after adjusting everything, disabling vertical climb on ADS and hipfire, that i was able to aim, fire at a target without needing to move my mouse at all and staying mostly on target, besides wahtever base recoil the gun had based on stats. . that's what i'd like back, it was glorious. I'm certain i'm not the only person who disabled recoil climb in favor of Live style auto compensation, because it was more realistic and immersive.

    Back again!

    Is there a way to keep all other updates, but *only* remove the new recoil changes? I preferred the previous version's method, but don't want to miss out on the other updates included in the mod. I simply do not like the new recoil system, I didn't have a problem with the older recoil style, as i could tweak it in a very realistic pattern for all calibers and personally have never struggled with Iron sights being accurate enough at most ranges one would use them


    I've played enough COD or CSGO type games that I just don't want to do the 'pull down pattern' crap in yet another game, my character handling most of the recoil was enjoyable, only slightly needing to slightly compensate here and there. I'm messing around, but haven't quite figured out how to revert JUST the recoil to handle more like the last version. I do want to keep the attachment overhauls as they made the weapons far more fun to use in variety of styles but the recoil pattern change is just too much for my taste.

    Is my only option to revert to the previous version of the mod for the foreseeable future? or would it be possible to have a selection of Legacy (Live tarkov style), Old Realism, and S pattern as options?

    It isn't odd, it's supposed to fail to cycle every other round due to being subsonic in a calibre not designed to be subsonic. I just modified the chances and made other suppressors also lower the chance.

    Yes, but i did have a suppressor. I suppose it was just the wrong kind, perhaps too large of suppressor to give enough backpressure in the gas tube to cycle properly, this is pre your new update. i'll install the update and see how it works out. thanks for the fantastic mod btw!
    I am still having some slight issues with the ADS being buggy from 'active' making it worse than default gun stance in aim speed, I tried resetting the bepinex as you directed me previously in a thread elsewhere but it didn't change the way the gun is rotating too hard. essentially all poses when you right click, flail around as they move to center, but it's path is always from middle right of the screen as if ADS causes the PMC hands to jerk from pose back to default pose and ADS from there. i'll try to get a video sometime to show if it doesn't correct itself with the update.

    Subsonic ammo malfunction chance is now modified by the weapon's total attachment malfunction stat modifiers whereas previously only the PBS suppressors had any effect. Also reduced the malfunction chance of subsonic ammo without the PBS suppressors. While the PBS suppressors do the best job, any suppressor or booster will make subsonic ammo perform somewhat more reliably.

    This, I loaded into a raid with US sub ammo on AKM with a can on it, it wouldn't fire more than 1-3 bullets. thought this was really odd.

    On this note, is there a way to update, and keep any settings i already have changed or will i need to copy my settings file and replace it, or manually return all values myself? I'm assuming the latter, as well as clarifying via your instructions, should i mass delete healing items and potentially pre-built weapons? or am i misunderstanding that i can just delete old Realism files, install new ones and it will adjust everything appropriately. meaning i don't need to take a listed inventory of items, delete them, and re-give them to myself via AKI editor after updating the mod to continue current progress on an account with updated Realism.

    did you test without Realism or any other mods installed?

    I just did. and re-checked SVM. turns out, i had a section enabled in SVM I didn't realize changed magazine load times, even though realism loads after, though I suppose that wouldn't have any effect as realism isn't meant to change values for mag pack speed generally i assume.

    Having an issue where my magazine pack speed is not effected by mag drills skill level. at max mag drills, it is stil ltaking ~1second per bullet to pack M4, pistol magazines. P90 50rd takes almost 3 minutes. Unsure what part of mod effects this skill. any help would be appreciated.