i'll mess around some more after I update again, i downloaded and installed the last version literally 20 minutes before you uploaded the bayonet update and was trying to figure out the new UI and get back my old stable recoil.
worst case, i guess i downgrade the mod till something changes in the mod setup seperating recoil from attachment overhauls, i liked being able to hit a man-sized target with 80%+ accuracy at 50m full auto with most calibers and I hope i can figure it out to be that way again.
I think it would be too much work to break down Realism into enough parts so people can selectively change things.
I love the health overhaul.
I love the bot progressive changes
I absolutely adore forcing bosses to have PMC health values and not be some PCP roided out monstrosity that takes 3 mags to kill.
I'm in a love/hate with the flea changes, it fuels my inner hoarder but stifles my ability to progress certain elements of the game equally.
I love the way attachments were made nearly irrelevant to weapon performance, this is the single biggest part I want to keep.
I've just had enough with the ridiculous theory that guns climb to the sky when firing. and I believe also for many people who struggle with mouse handling in games, a game that you just put the sight in place and fire, and it doesn't run away into the sky is a big deal, and a good thing to have available for them.
I see it regularly posted, people coping with disabilities and more, so they look for ways to mitigate recoil to be as least challenging as possible, they have a hard enough time just pointing in the right direction, let alone controlling violent recoil patterns. your mod gives them the ability to overcome that, and i think you should be proud of that, they have every right to enjoy the game as well, even though they are physically incapable of 360 no scoping like the rest of us.
I don't *need* a low-recoil game. I just *want* to make the recoil feel more like a real weapon at my shoulder, not a 'game mechanic that requires skill' and fighting some magic string tugging on my muzzle into the sky
TLDR, I'll dig deeper with the settings and see what happens. I do appreciate the customization and love the mod as a whole, but equally I do hope you might add more clear ways for users to understand what has effects, how. potentially as far as a simple 'on/off' toggle for some elements though I do understand much of that is limited due to it being tied together with other elements of the game.