Posts by Bobby Renzobbi

    Bobby Renzobbi added a new version:

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    No new features other than 3.10 compatibility.

    This is for 3.10 only. If you are playing on 3.9, use the previous version of this mod.

    Bobby Renzobbi added a new version:

    Bobby Renzobbi added a new version:

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    • Fixed some maps not loading their soundtracks properly
    • Added a configurable active headset multiplier for in-raid music
    • Added support for more audio types: .mp2, .aiff, .s3m, .it, .mod, .xm, .xma, .vag.
    • Indoor volume multiplier now applies to all in-raid music (This setting is now in the general settings of the F12 menu)
    • Improved looping of Denial - Combat Track, so make sure you replace the old one with this new one.

    Make sure you read Version 1.2.0's description before updating from an older version.


    If you are using ModSync and this mod is not running at all for you, the issue is likely being caused by empty folders not being synced. Missing folders will break the mod, so you must manually install this mod and make sure that you are not missing any folders.

    If you are not using ModSync but are still experiencing issues, reach out to me in this mod's thread in the SPT Discord

    Bobby Renzobbi added a new version:

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    Jukebox controls now work for the Vanilla main menu music when you don't replace menu music.

    Make sure you read Version 1.2.0's description before updating

    Bobby Renzobbi added a new version:

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    Big update: new Dynamic Soundtrack system, UI sound replacement, spawn music, jukebox controls. The download link has a list of changes, and the overview tab has all the details on everything new.

    Before updating from a previous version, either delete the "sounds" folder in BobbysMusicPlayer/Soundtrack, or rename it to "default_soundtrack".

    Bobby Renzobbi added a new version:

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    Fixed idiot code that punished players for following my instructions.
    The bug was causing certain players to be unable to use one of the main components of the mod if its counterpart's folder was empty (meaning Custom Menu Music would not play if the player did not add tracks to the Soundtrack, and vice versa).
    Now the mod will work fine even if you only fill one of the folders to use one of the components.

    Bobby Renzobbi added a new version:

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    New feature: Replace raid end music for failed and successful raids. Check mod overview page for details.

    Before updating from a previous version to v1.1.0, you must remove the file "BobbysMusicPlayer.dll", the folder "CustomMenuMusic", and the folder "Soundtrack" from BepInEx/Plugins. As of v1.1.0, all 3 of these files/folders will now live within a new folder called "BobbysMusicPlayer" in BepInEx/Plugins.
    If you have a music pack on the "Featured music packs" for this mod, please consider updating the folder structure to be in line with the above changes. I apologize for the inconvenience. In the case that a music pack author does not update their folder structure, the music pack should still work fine as long as the folders within "BobbysMusicPlayer" are empty, but if even one track is found in those folders, they will be used instead of anything found directly in BepInEx/plugins.

    Bobby Renzobbi added a new version:

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    Fixed bug where some users would not hear their main menu music anymore after doing a raid (thanks to Duff for finding the cause).
    Main menu music will also now shuffle after each raid, rather than looping the same playlist created on game start.

    Bobby Renzobbi added a new version:

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    No more stutters when the song changes.
    In older versions, the mod would load the next track once the current track ended. This was because I wanted to spare people who use comically large music packs from having to load all of the tracks in advance, as that would freeze the game for an extended period of time. But that's not a good reason to cause everyone's game to stutter when their song ends.
    So now on game launch, the CustomMenuMusic component will load 1 hour's worth (or less if you don't have that much music) of random tracks of your music, and loop that 1 hour until you restart the game.
    On raid start, the Soundtrack component will load 50 minutes' worth (or less) of random tracks of your music. If your raids are longer than 50 minutes due to mods, don't worry, the music will just start over after the 50 minute mark without stuttering.
    To be clear, it should not cause issues if the total length of all your tracks is less than what was described above. If for example, your Soundtrack mod only has 20 minutes' worth of music, then it should simply load and play all of it in a shuffled loop.
    A lot of code has been changed, so be on the lookout for bugs and issues.

    Bobby Renzobbi added a new file: