Bobby Renzobbi added a new version:
QuoteNo new features other than 3.10 compatibility.
This is for 3.10 only. If you are playing on 3.9, use the previous version of this mod.
Bobby Renzobbi added a new version:
QuoteNo new features other than 3.10 compatibility.
This is for 3.10 only. If you are playing on 3.9, use the previous version of this mod.
Bobby Renzobbi added a new version:
QuoteDisplay MoreJust a quick fix for an issue that would cause combat music to not play at all if combat music was playing at the end of the previous raid.
Make sure you read Version 1.2.0's description before updating from an older version.
If you are using ModSync and this mod is not running at all for you, the issue is likely being caused by empty folders not being synced. Missing folders will break the mod, so you must manually install this mod and make sure that you are not missing any folders.
If you are not using ModSync but are still experiencing issues, reach out to me in this mod's thread in the SPT Discord
Bobby Renzobbi added a new version:
Quote
- Fixed some maps not loading their soundtracks properly
- Added a configurable active headset multiplier for in-raid music
- Added support for more audio types: .mp2, .aiff, .s3m, .it, .mod, .xm, .xma, .vag.
- Indoor volume multiplier now applies to all in-raid music (This setting is now in the general settings of the F12 menu)
- Improved looping of Denial - Combat Track, so make sure you replace the old one with this new one.
Make sure you read Version 1.2.0's description before updating from an older version.
If you are using ModSync and this mod is not running at all for you, the issue is likely being caused by empty folders not being synced. Missing folders will break the mod, so you must manually install this mod and make sure that you are not missing any folders.
If you are not using ModSync but are still experiencing issues, reach out to me in this mod's thread in the SPT Discord
Bobby Renzobbi added a new version:
QuoteJukebox controls now work for the Vanilla main menu music when you don't replace menu music.
Make sure you read Version 1.2.0's description before updating
Bobby Renzobbi added a new version:
QuoteBig update: new Dynamic Soundtrack system, UI sound replacement, spawn music, jukebox controls. The download link has a list of changes, and the overview tab has all the details on everything new.
Before updating from a previous version, either delete the "sounds" folder in BobbysMusicPlayer/Soundtrack, or rename it to "default_soundtrack".
Bobby Renzobbi added a new version:
QuoteFixed infinite loading on raid end that occurred if the user did not replace the raid end music
Bobby Renzobbi added a new version:
QuoteFixed idiot code that punished players for following my instructions.
The bug was causing certain players to be unable to use one of the main components of the mod if its counterpart's folder was empty (meaning Custom Menu Music would not play if the player did not add tracks to the Soundtrack, and vice versa).
Now the mod will work fine even if you only fill one of the folders to use one of the components.
Bobby Renzobbi added a new version:
QuoteNew feature: Replace raid end music for failed and successful raids. Check mod overview page for details.
Before updating from a previous version to v1.1.0, you must remove the file "BobbysMusicPlayer.dll", the folder "CustomMenuMusic", and the folder "Soundtrack" from BepInEx/Plugins. As of v1.1.0, all 3 of these files/folders will now live within a new folder called "BobbysMusicPlayer" in BepInEx/Plugins.
If you have a music pack on the "Featured music packs" for this mod, please consider updating the folder structure to be in line with the above changes. I apologize for the inconvenience. In the case that a music pack author does not update their folder structure, the music pack should still work fine as long as the folders within "BobbysMusicPlayer" are empty, but if even one track is found in those folders, they will be used instead of anything found directly in BepInEx/plugins.
Bobby Renzobbi added a new version:
QuoteFixed bug where some users would not hear their main menu music anymore after doing a raid (thanks to Duff for finding the cause).
Main menu music will also now shuffle after each raid, rather than looping the same playlist created on game start.
Uhm... i dont know what Fika is so... no.
Can you message bobby_renzobbi on Discord?
After i did a Raid no new MenueMusic is playing. =( Im pretty sure ive done nothing wrong so isnt it possible in 3.9.x?!
Are you using Fika?
Bobby Renzobbi added a new version:
QuoteNo more stutters when the song changes.
In older versions, the mod would load the next track once the current track ended. This was because I wanted to spare people who use comically large music packs from having to load all of the tracks in advance, as that would freeze the game for an extended period of time. But that's not a good reason to cause everyone's game to stutter when their song ends.
So now on game launch, the CustomMenuMusic component will load 1 hour's worth (or less if you don't have that much music) of random tracks of your music, and loop that 1 hour until you restart the game.
On raid start, the Soundtrack component will load 50 minutes' worth (or less) of random tracks of your music. If your raids are longer than 50 minutes due to mods, don't worry, the music will just start over after the 50 minute mark without stuttering.
To be clear, it should not cause issues if the total length of all your tracks is less than what was described above. If for example, your Soundtrack mod only has 20 minutes' worth of music, then it should simply load and play all of it in a shuffled loop.
A lot of code has been changed, so be on the lookout for bugs and issues.
Bobby Renzobbi added a new file:
QuoteDisplay MoreThis mod introduces a Dynamic Soundtrack system that changes what you hear in-raid based on the map and your combat state.
There are many other features, including main menu music replacement and "jukebox" hotkeys. Check the next tab for more details.
The purpose of this mod is to be a comprehensive tool for anyone who wants to change the musical experience of SPT.
Dynamic Soundtrack:
This mod allows you to import your own audio files into a dynamic soundtrack.
The Dynamic Soundtrack has multiple components, and is highly configurable in the mod's F12 menu.
The ambient soundtrack component will use your audio files to build and shuffle a playlist that you will hear throughout the raid. The particular audio files that it uses for each raid depends on the map that you are playing on, since you can set certain audio files to only be accessible on specific maps. Use the F12 menu to change how the mod builds the ambient soundtrack playlist.
The combat soundtrack component will use your audio files to build and shuffle a playlist that you will hear when you enter a state of combat. There are 5 triggers for entering a combat state: firing your gun, hearing gunfire close-by, hearing explosions close-by, being shot at, and being hit. Each of these triggers can send you in a combat state for different lengths of time. Your combat state will never be shortened by a trigger. Nearly every aspect of the combat soundtrack component is configurable in the F12 menu, including the volume of the ambient soundtrack during the combat state.
If you feel like the combat music triggers too easily/frequently, try setting "Combat duration when firing" to 0 in the F12 menu. Especially if you're using a mod like Backdoor Bandit.
Custom Menu Music:
This mod allows you to import your own audio files that will replace the main menu's music and play in a random order.
The volume is controlled using the game's music slider.
Replace Raid End Music:
This mod allows you to import your own audio file that will replace either the music that plays after a failed raid (death, MIA), or the music that plays after a successful raid (extraction, run-through).
If you add more than one file for either type of raid end, the mod will choose a random one to play.
Spawn Music:
This mod allows you to import your own audio file as a track that will play when your character spawns.
The ambient soundtrack will not play while the spawn music is playing.
If you add more than one file, the mod will choose a random one to play on spawn.
Replace UI Sounds:
This mod allows you to import your own audio files that will replace various sounds in the game's UI.
These sounds include all the quest sounds, the sting you hear at the moment of death, the trader transaction sound, and the error sound.
If you add more than one file to a single sound, the mod will choose a random one to play each time.
Jukebox Controls:
This mod introduces configurable hotkeys that allow you to control the main menu music and the ambient soundtrack. You can restart tracks, pause/unpause tracks, skip to the next track, and play the previous track. If you don't replace the main menu music, this feature will still work for the vanilla main menu music.
You can add the follow types of audio files: .mp2, .mp3, .ogg, .wav, .aiff, .s3m, .it, mod, .xm, .xma, .vag
Multiple people have reported issues caused by their mp3 files. While I am not certain, I believe the issue is caused by some files with the extension ".mp3" not actually being properly encoded like an mp3. If you run into problems, you can try using an audio conversion website or software to convert your audio files to a compatible file type (mp3, ogg, etc.)
Open BepInEx/plugins/BobbysMusicPlayer.
You will see 5 folders, here's what each one is for:
CustomMenuMusic: This folder has a subfolder called "sounds", which is where you will add all of the music you wish to hear in the main menu. Add as few or as many tracks as you like, because the mod will shuffle your tracks and only load as many as you need each time you enter the main menu (60 minutes' worth by default, but this is configurable).
DeathMusic: This folder is where you will add the music you wish to hear in the post-raid screen after a failed raid (Death, MIA). If you add more than one file, the mod will use a random one.
ExtractMusic: This folder is where you will add the music you wish to hear in the post-raid screen after a successful raid (Extraction, run-through). If you add more than one file, the mod will use a random one.
Soundtrack: This folder has 4 subfolders: "combat_music", "default_soundtrack", "map_specific_soundtrack", "spawn_music".
- combat_music: This is where you will add the audio files that you wish to hear when you are in a combat state. Add as many tracks as you like, and a random one will be used each time you enter a combat state. It's very important that the track loops well, or is long enough that you won't ever be in combat long enough to hear the ending. Be mindful that you do not add too many tracks that are too long, as it will lead to increased load times. The mod comes with 5 tracks included in this folder. The included tracks are trims of Geneburn/EFT songs (Thank you MrBox15 for the original files).
- default_soundtrack: This is where you will add the audio files that you wish to hear on every map. Add as few or as many tracks as you like, because the mod will shuffle your tracks and only load as many as you need for one raid (50 minutes' worth by default, but this is configurable). If using mods that make your raids longer than normal, use the F12 menu to make sure the mod loads as much music as you need.
- map_specific_soundtrack: This folder contains a subfolder for each location in the game. If there are tracks that you only want to hear on specific locations, put those tracks in the folder with the corresponding location name. Use the in-game F12 menu to change the relationship between map_specific_soundtrack and default_soundtrack. The default setting is "Combined", which means that the ambient soundtrack in a raid will be a random combination of your default_soundtrack and your map_specific_soundtrack for that location.
- spawn_music: This folder is where you will put the music that you wish to hear at the very beginning of raids. The ambient soundtrack will not play while the spawn music is playing. If you add more than one track to this folder, the mod will use a random one each time you spawn.
UISounds: This folder contains a subfolder for each UI sound that you are able to replace. If you want to replace any of these sounds, you will drag an audio file into its folder. Keep these tracks very short, like they are in the base game. I suggest only adding one file per subfolder, but if you add multiple files to one subfolder, the mod will pick a random one each time the game tries to play that sound.
Note: "QuestCompleted" refers to the sound cue for when you complete a quest's objective, whereas "QuestFinished" is for when you actually talk to the trader to finish the quest.
To Download/Install music packs:
Find music packs in the list below. Click the download link (at your own risk), and unzip the folder that you download (use 7Zip if it's a .7z).
Music packs that are marked with a green asterisk (*) can be installed by simply dragging their BepInEx folder into your SPT directory (like how you installed this mod).
Music packs that are marked with a pink asterisk (*) have folder structures incorrect or out-of-date.
To use these packs, you will open their folders and find the audio files. Then you will drag those files to the correct folder in your directory. Refer to the instructions in the tab: "Adding Your Own Music".
Music packs that are marked with a red asterisk have dead download links that need to be updated or replaced.
If you like a music pack, make it known to others by giving it a thumbs up in the comments, or reach out to the music pack author directly to let them know.
The music packs are organized under the mod components that they affect. The bold parenthesized text after the titles of certain music packs represents which subfolders of the mod component are affected.
CustomMenuMusic:
- *SiulSC - NFS The Run WAV Music.
Exclusive set of handpicked garage soundtracks and with no compression whatsoever, meaning you guys will be able to hear these tracks unlike before and since you can't find these tracks anywhere on the internet in this format/quality, I also named every file conveniently for those that want to do anything else with the music here.- *Cross - Better Half Soundtrack.
Lofi, groovy, funky vibes for playing stash tetris.- *Schuetze_Klaus - Tactical Espionage MusicPack.
I had this music since SPT 3.5.x and I'm so happy that we finally have a working Music Mod for 3.9.x so I thought I could share my music with you! It's a collection of tracks from: Metal Gear Solid games, Full Spectrum Warrior, vanilla EFT, songs from David_Fesliyan and Avery Alexander, Die Hard Trilogy, Goldeneye 007 N64, Project I.G.I, and Ghost Recon Breakpoint. I think those tracks fit the game very well, and I hope you like them as much as I do! Also there are a few songs from good old movies!- *MrBox15 - EFT Music Extended.
This pack includes all the vanilla main menu music + some additional made by Nikita for the game's trailers or that does not appear in Live Tarkov but that could fit in the game. All tracks are created by Nikita (Geneburn).- *Junko Space Mommy's Music Pack Collection.
This is a collection of dozens of different music packs made by Junko Space Mommy.
Click the link and see which packs you want to try.- *sheepy - NEOTOKYO° OST.
A selection of songs from NEOTOKYO°, a niche Source mod that's free on Steam. The whole playlist is dark and broody, with hints of desolation that give cyberpunk that classic dystopian vibe. Made by Ed Harrison, you can check out the OST on his Bandcamp here.- *Bobby Renzobbi - STALKER GAMMA Soundtrack.
Dark Eastern-Europe Apocalyptic with hints of Sci-Fi. Music taken from STALKER GAMMA install. Credit to the STALKER GAMMA team (link to their Discord).- *Hamburger Helper - Dark/Moody combo.
Twenty-nine various tracks from a few of my favorite games and movies (ghost recon future soldier/mass effect/warhammer/destiny/halo).- *RAR974 - Weirdest Music Pack.
Make Tarkov Weird again! Why are you so serious with these ice cold military's themed songs? It's an offline game bro! So make it funnier and weirder than ever with this menu music pack, you won't regret it. This mod includes DeathMusic and ExtractMusic.- *ThatOneHistorian - Hiphop/rap playlist.
Contains 57-59 songs from various artists!- *dana-wrath - SPT Postpunk MENU music.
All molchat doma plus one kino song, plays well with my other pack.- *dana-wrath - Max Payne 3 MENU music.
a menu music pack of HEALTH and pedro bromfman's reinterpretations of the max payne theme song as done for max payne 3, ripped straight from the game files to replace the main menu music- *Toxic Masculinity - The Forever Winter Menu Music Addon.
Adds various songs from "The Forever Winter OST" to the Main Menu track selections.
Tone = Industrial / Grim Dark.
recommended In-Game Music volume: 50-70- *Toxic Masculinity - Humanity's Last Breath Menu Music Addon.
Adds some edited parts of songs from "Humanity's Last Breath" to the Main Menu and Death & Extract Menus track selections.
Tone = Deathcore / THALL.
recommended In-Game Music volume: 50-70- *zeekzag - Rainbow 6 Siege/The Division.
A mix of various tracks from R6S, The Division and Arknights R6S event. Some tracks are somber and droning, some are chill and heavy on synths.
In-game music volume: 30-50%- *savid_dubs - DayZ Ambient Soundtrack selection.
This is the in-game ambient soundtrack that was added to DayZ with the 1.25 update. It does not include any new tracks added with Sakhal/Frostline. The tracks are very dark, almost horror themed tracks that mesh very well with the bleak vibe of Tarkov.
In-game music Volume: 20-30%Soundtrack:
- *Bobby Renzobbi - Wojach's STALKER Anomaly Ambient Music Pack.
(Ambient Soundtrack)
Huge playlist of dark, anxiety-inducing ambience with good variety that fits the tone of Tarkov's world and gameplay. Taken from a S.T.A.L.K.E.R. Anomaly mod made by Wojach on ModDB.- *Rusti00 - Lofi In-Raid.
(Ambient Soundtrack)
Chill and relaxing music for destroying some scavs and PMC.- *Rusti00 - Mish Mash Bish Bosh.
(Combat Music)
Just cutted some music that stuck in my schizophrenic brain like a tumor but in my humble opinion still fits in battle- *dana-wrath - SPT Postpunk SPAWN/BATTLE music.
(Spawn Music & Combat Music)
Playlist of edited postpunk, mostly joy div and molchat doma, for all your brooding post-soviet mercenary listening needs -- combat loops might be a little awkward but i did what i could- *Bobby Renzobbi - Standard Combat Music.
(Combat music)
THIS PACK IS INCLUDED WITH THE MOD. A collection of 5 loop-able trims of iconic EFT/Geneburn tracks, so that your fights can feel like a Tarkov trailer. Thank you MrBox15 for the original files.- *dana-wrath - Max Payne 3 SPAWN/BATTLE Music.
(Spawn Music & Combat Music)
combat and spawn themes all from max payne 3 -- bring back memories of bullethole-riddled são paulo favelas while freezing your ass off in western russia with this pack of various combat soundtracks and cinematic spawn themes taken from both HEALTH's official max payne 3 soundtrack CD and from the game files (instrument stems mixed by me to flow better as well as loop relatively well during firefights)- *Toxic Masculinity - The Forever Winter Soundtrack Music Addon.
(Spawn Music & Ambient Soundtrack & Combat Music)
Adds new combat and ambient/exploring music from "The Forever Winter OST".
Tone = Industrial / Grim Dark. recommended Ambient Music volume: 5-15% recommended Spawn Music volume: 5-20% recommended Combat Music volume: 5-20%- *Toxic Masculinity - Humanity's Last Breath Soundtrack Music Addon.
(Ambient Soundtrack & Combat Music)
Adds new combat and ambient/exploring music from edited parts of "Humanity's Last Breath" songs.
Tone = Deathcore / THALL
recommended Ambient Music volume: 5-15%
recommended Spawn Music volume: 5-20%
recommended Combat Music volume: 5-20%- *ravenboy - Return to Castle Wolfenstein Music.
(Ambient Soundtrack & Combat Music)
Return to the early 2000s with this music pack adding dramatic combat and ambient music to your raids, straight from everyone's favorite Wolfenstein game.
Recommended combat volume: 15%
Recommended ambient volume: 10%
This music pack includes map-specific ambient tracks.- *savid_dubs - DayZ Ambient Soundtrack selection.
(Spawn Music & Ambient Soundtrack & Combat Music)
This is the in-game ambient soundtrack that was added to DayZ with the 1.25 update. It does not include any new tracks added with Sakhal/Frostline. The tracks are very dark, almost horror themed tracks that mesh very well with the bleak vibe of Tarkov.
Recommended mode: Per Map Only OR Default Only, Combined Mode will have duplicates
Combat Music Volume: 20-30%
Indoor multiplier: 1x
Headset multiplier: 1x
This music pack includes map-specific ambient tracks.RaidEndMusic:
- *Rusti00 - Classic Fail Sounds.
(Death Music)
Just like in the title.UISounds:
- *Rusti00 - Cry About It.
(Death Sting)
You died)))- *Toxic Masculinity - Fading Heartbeat On Death.
(Death Sting)
Adds a fading heartbeat sound effect upon dying.Making Music Packs:
You can make a music pack for the following components of this mod:
- CustomMenuMusic
- Soundtrack
- RaidEndMusic
- UISounds
Each music pack may only be made for one of the main components of this mod. That means you are not allowed to make one music pack that affects both the Custom Menu Music and the Soundtrack component, you must pick one, or do them separately across multiple packs.
When making a music pack, make sure it includes this series of folders: "BepInEx/plugins/BobbysMusicPlayer". Depending on what your music pack is for, include the rest of the file path with your audio files. Then, compress your music pack folder, and upload it somewhere (like Google Drive).
Releasing Music Packs:
You do not have permission to upload music packs for this mod to this website.
If you wish to share a music pack, go to the comments for this mod and find the pinned comment. Reply to it in the following format:
"[Mod component] - [music pack title] - [embedded download link]
[optional description/explanation]"
I will then check to make sure that everything is done correctly, and if it is, I will add your music pack with your name, download link, and description (if you wrote one) to the "Community Music Packs" list above. If there is something that needs to be fixed first, I will reach out to you.
To install:
UNINSTALL MY OTHER MODS BEFORE CONTINUING
THERE SHOULD NOT BE A SoundtrackMod.dll OR A CustomMenuMusic.dll IN YOUR PLUGINS FOLDER
Download the latest release from the "Versions" tab, unzip the folder, and then drag the "BepInEx" folder to your SPT directory.
To update:
If given specific instructions in the version release, follow those instructions. Otherwise, simply follow the install process.
To uninstall:
Delete the folder "BobbysMusicPlayer" in BepInEx/plugins.
Most Music is not included
This mod only comes with audio files for combat music.
For everything else, you have two options: Add your own music, or install a music pack.
If you want to add your own, check the "Adding Your Own Music" tab.
If you want to install a music pack, check the "Community Music Packs" tab.
Known Issues:
- Multiple people have reported issues caused by their mp3 files. While I am not certain, I believe the issue is caused by some files with the extension ".mp3" not actually being properly encoded like an mp3. If you run into problems, you can try using an audio conversion website or software to convert your audio files to a compatible file type (mp3, ogg, etc.).
- If you install a music pack and it doesn't work, it's probably because that music pack is outdated. Make sure you read the instructions on the "Community Music Packs" tab so that you know how to properly install outdated music packs.
Recommended mods:
Solarint's Bullet Crack Fix will help make sure that the Dynamic Soundtrack doesn't think you're being shot at when you aren't.
Note for ModSync users:
This mod will not work unless every folder exists where it should in the directory, regardless of whether it is empty or not.
If you use ModSync to share this mod with clients, it will not give them folders that are empty, thus the mod will not work.
Make sure everybody installs the mod manually, so that they have every folder they need.
Then, ModSync can be used to share your audio files with your clients.
This mod has a thread in the #mods-development channel on the SPT Discord. You can go there for support, discussions, etc. for this mod and its music packs. If you're trying to have a conversation with me about the mod, do it there rather than in the comments.