Posts by crustyselenium_
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crustyselenium_ added a new file:
QuoteTHIS MOD HAS 2 DEPENDENCIES. INSTALL THEM OR THIS MOD WILL BREAK YOUR PROFILE.
Virtual's Custom Quest Loader by Virtual
Quests Extended by Dirtbikercj
Suggested mods
Dynamic Maps by mpstark | Allows you to know where objectives are, use this and the guide before saying the quests are impossible.
Live Flea Prices by DrakiaXYZ | Fluctuating prices are fun!
ACCEPTING HELP WITH TRANSLATIONS! More info in the "Locales" tab!
Ever felt like flea felt like cheating or is too easy to unlock? Ever feel like unlocking flea with pure leveling is boring? This mod is for you.
This mod locks away the flea market until a specific quest is completed. It does this by changing the level requirement to be impossible when the quest isn't complete, or to level 1 if the quest is complete.
Included in the mod is a quest line added to Fence.
The specific quest to unlock flea can be configured, if you're not a fan of my custom quest line. More information is available in the "Config" tab
This quest line becomes available after completing Gunsmith part 1.
This quest line implements a few of the fun additions created by Quests Extended.
The quest line is 5 quests long, and should take about 15-30 raids to finish.
Information of each quest is available in the "Quest Guide" tab if you choose to spoil the fun.
If you're starting a new profile with this quest line and are running without spoilers, start stockpiling power cords!
- Install the required dependencies VCQL and Quests Extended.
- Drag and drop the files into the main SPT directory.
(gif stolen from SAIN page)
Dehazardifier by Tyrian (updated by CJ) will make some of the quests uncompleteable
Any mod that changes the weight system may make one of the quests uncompleteable
Let me know if any mod incompatibilities are discovered.
There are two options in the config file.
Code"enabled" - True means the mod will be enabled, and flea will be off until the quest is completed. "questIdForFlea" - This is the questID the mod uses the determine when to turn flea on. Default is the final quest in the quest line.
"questIdForFlea" can be changed to any questID in the game including other modded quests. You can find the questIds for a quest in the /SPT_Data/Server/database/templates/quests.json file (Under the "_id" value).
Establishing Connections
This quest will run you around placing items around tarkov. Whenever I use the word "construct" or "setup" it just means go there and interact.Construct a hasty antenna at ZB-016 on Woods with a power cord Requires 1 power cord Inside the extraction room, on the left side when entering. Construct a hasty antenna at ZB-014 on Woods with a power cord. Requires 1 power cord AND ZB-014 key. Inside extraction room, anywhere. Reconnect the antenna at Scav Bunker on Woods with bundles of wire. Requires 6 bundles of wire. Inside the bunker, next to the bunker door. Where the scav extract is. Setup an antenna outside ZB-012 on Customs using bundles of wire. Requires 3 bundles of wire. To the right of the entrance rebar door, on the corner of the entrance. Setup an antenna in a tree nearby ZB-011 on Customs using bundles of wire. Requires 3 bundles of wire. To the right of the entrance into ZB-011, there's a tree. Leave a few power cords outside the ZB-013 door on Customs. Requires 2 power cords AND Factory Emergency Exit key. Inside the locked rebar door, anywhere. Extend an antenna cable made of military cables into the Laboratory from the Streets location. Requires 2 military cables. On Streets of Tarkov, in the canon labs entranceway. See this video for where this is. Setup the cabling for a retransmission station atop the tower on Interchange with power cords. Requires 2 power cords This tower, enter the door and go up the stairs. The location is on top of the tarp (where the mosin is) Pic Use a COFDM Transmitter to setup a retransmission station atop the tower on Interchange Requires a COFDM Signal Transmitter Same spot as above. Leave a COFDM Transmitter outside Mechanics door on Factory during the day Requires a COFDM Signal Transmitter AND Factory Emergency Exit key Inside the factory cellar extract, right to the left after you enter. Has to be done during day factory. Run some wire into the sealed bunker under D2 on Reserve Requires 5 bundles of wire At the bottom of the big spiral staircase going to D2 under dome, there's a door that is closed. THIS ONE Setup a Golden 1G smartphone to recieve data outside the sealed bunker under D2 on Reserve Requires 1 Golden 1G smartphone Same spot as above. Prove Your Loyalty
Survive raid without dying or killing scavs. Don't kill scavs, bosses, rogues, etc. Don't shoot anyone unless you confirm they are PMCS. Then do it for 3 successful raids in a row. Can be done anywhere. I suggest a map that you can easily avoid scavs, like Woods. Reach 3.00 reputation with Fence. Raise your scav karma to 3.00 through car extracts, successful scav raids, fence dailies, etc. Can be done pretty quickly if you run all the car extracts twice. Way Too Much Loot
Be extremely overencumbered for 5 minutes Requires you to be in the "red" weight zone for 300 seconds. This zone means you can barely even walk. Needs to be done in a single raid. I suggest factory night. Bring in 2 tank batteries or all the heaviest shit you got. Extract from the raid After the 5 minutes you can drop the weight and extract. - Clearing Out The Competition
Kill PMCs on ____ Kill 3 PMCS on each map Every map in the game! The Buy In
Hand over Roubles Give 10 million roubles - Stash Bitcoins for Fence in the minefield next to the USEC camp on Woods Requires 3 BTC Requires you to stash them IN the minefield at the USEC camp on Woods. Roughly at the red line in this image. Come in from the camp-side of the mines, and walk into the field slowly until the prompt appears, stopping to heal yourself. This is possible. Die to the BTR Requires map with BTR Find the BTR and let it run you over. Die to a large fall Needs a distance to fall from Reserve or Woods are the best for this one. Climb up high and jump off. Die to side effects from stimulators Requires Obdolbos or Obdolbos 2. Use Obdolbos 1 and hope it insta-kills you, or use Obdolbos 2 and wait while it slowly kills you. Die to a landmine Requires mines Can be done on any map with landmines, can be done after stashing the bitcoins in the above task. Die from fire Requires fire There's a few fires in the game, there's a barrel fire and campfire between black knight and white king buildings on Reserve. Stand on top of them until they kill you. Currently, this mod is available in English and Russian.
If you speak any other language fluently and want to translate this mod to be available in that language, contact me on discord @crustyselenium
There's only about 49 sentences that need to be translated, so it shouldn't take too long.
- Install the required dependencies VCQL and Quests Extended.
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crustyselenium_ added a new version:
FilePlayer Level = Boss Spawn Chance* 1.1.0- Enabled advanced functions for an algorithmic control of boss spawn chances
- Made better debug messages
- Added SOME mod incompatibilities
- Cleaned up the code a bit
Read mod page for guide on new features.
I HIGHLY suggest deleting the old mod before updating, but isn't necessary. (There's a old config file that in the old version that WON'T do anything in the new updated version)Quote- Enabled advanced functions for an algorithmic control of boss spawn chances
- Made better debug messages
- Added SOME mod incompatibilities
- Cleaned up the code a bit
Read mod page for guide on new features.
I HIGHLY suggest deleting the old mod before updating, but isn't necessary. (There's a old config file that in the old version that WON'T do anything in the new updated version)
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crustyselenium_ added a new file:
QuoteThis mod follows this very simple equation:
Boss spawn chance = Player level * configurable multiplier
-1.1.0 version has an optional algorithmic equation that is similar to Proportional Bosses.
Conflicting mods:
- Realism's "boss changes" options
- SWAG + Donuts
- Better Spawns Plus
- Works with Questing Bots spawning, and is my personal recommendation w/ this mod. Let me know if it's not working by sending me logs and modlist.
DEFAULT SETTINGS ARE SET TO WHAT I FEEL IS FUN, GOONS AND CULTISTS AT 1/2 LEVEL.
CULTISTS SPAWN AT RANDOM TIMES DURING THE RAID, EVEN AT 100%
Use:
Drag and drop into your sptarkov folder, config is in user\mods\crustyselenium-playerlevelequalsbossspawnchance\config\config.json
The mod updates the spawn chance every time a raid has ended, and when you start the client.
The config.json file contains the modified bosses, and a preset multiplier that I've somewhat-arbitrarily set to what I feel is fun. The multiplier is MULTIPLIED to your level, so if you are level 50, and the multiplier is set to 2, the boss will have a 100% spawn chance. If you have a multiplier set to 0.1, and you are level 50, the boss will have a 5% chance of spawning. Anything above 100% will just be a 100% chance, and all decimals are rounded up.
Configs:
Basic config:
Code-"enabled" - enable or disable the mod. Default: true -"debugSpawnChanceMessages" - enable or disable console messages that displays modified spawn chances. Default: false -"bossesMultiplier" - contains a map by map and boss by boss multiplier with the aforementioned multiplier. You can also enable/disable the mod's effect on specific bosses on specific maps. Default: dev settings
Advanced config:
Code-"advancedEnabled" - Turns on an algorithmic determination of boss spawn chance. Uses the next values and player level to determine chance. The chance determined by this function is ALSO multiplied by the number in the basic config. Default: false -"sigmoidFunctionParamters" - parameters used in the sigmoid function. Default: dev settings - "MaxSpawnPercentage" - maximum chance for any boss to spawn. Default: 100 - "QuarterPercentLevelSpreadSigmoid" - How many levels away from the next value to be another 25% chance away. Default: 8 (For example: if next value is 35 and this is 8, at level 43 and 27 the spawn chance is 75% and 25% respectively) - "levelToHaveHalfPercentSpawnChance" - What level the player needs to be for the spawn chance to be at 50%. Default: 35 -"defaultSpawnChances" - Changing these values won't do anything. These are the vanilla settings released by the SPT dev team, use them to compare what you want other values to be.
This was made because I don't like fighting the goons every other raid at level 11 on a hardcore profile, and I don't want to modify the actual json files and restart the server every hour or so. I might add some more functionality later, but I'm okay with anyone else messing with it.
Inspired by Proportional Bosses, which has sadly fallen out of maintenance.
- Realism's "boss changes" options