Posts by ZeroTheEro

    Hello, and thank you for your work on the SVM mod!

    I’ve noticed something that might either be a bug or an engine/mod limitation. When I increase the player’s health to a very high value — for example, setting over 1000 HP per body part — I stop receiving any debuffs in-game, such as bleeding, fractures, etc. It’s like the player becomes immune to them.

    However, if I keep the health values close to default or only slightly increase them (2x–3x), the debuffs still work as expected.

    Is this an intentional limitation, or is there perhaps a hidden setting that allows debuffs to still be applied when using high health values?

    Thanks in advance for any clarification!

    This is probably something to do with the game itself, as when I have just started SPT some years ago, there's a mod that can change my health values, and for the lulz I set it to 99999. I noticed I never got any ailment.

    Same deal with when I used SVM for the first time, though only set up to 9999 HP, and the same thing happened.

    Since i was browsing code i came up with the thought - you probably trying to put an item not on primary cell, like if you tried to put in smaller cells of mechanism or into theta slots, code didn't age well - SVM only supports primary, will be fixed in SPT 4.0 however.

    I think I found out why, it's backpack-specific, apparently.

    I tried to insert a THICC Item Case into a RUSH 100, and while it is empty and more than capable of holding a THICC in it, it will say item is not compatible. Even the smaller medicine case is rejected.


    6Sh118 raid backpack will fit most cases just fine.

    EDIT: I think the new backpacks added for 0.16 has this problem.