Hello, and thank you for your work on the SVM mod!
I’ve noticed something that might either be a bug or an engine/mod limitation. When I increase the player’s health to a very high value — for example, setting over 1000 HP per body part — I stop receiving any debuffs in-game, such as bleeding, fractures, etc. It’s like the player becomes immune to them.
However, if I keep the health values close to default or only slightly increase them (2x–3x), the debuffs still work as expected.
Is this an intentional limitation, or is there perhaps a hidden setting that allows debuffs to still be applied when using high health values?
Thanks in advance for any clarification!
This is probably something to do with the game itself, as when I have just started SPT some years ago, there's a mod that can change my health values, and for the lulz I set it to 99999. I noticed I never got any ailment.
Same deal with when I used SVM for the first time, though only set up to 9999 HP, and the same thing happened.