redlaser42 added a new version:
QuoteFixed bad server load code. Ty AcidPhantasm for the help
redlaser42 added a new version:
QuoteFixed bad server load code. Ty AcidPhantasm for the help
redlaser42 added a new version:
Quote
- Second pass on all pics. (Fixed eyes, alignment, resizing, color grading)
- Added option in config file for smiling or non-smiling Prapor.
- Removed unnecessary server log.
redlaser42 added a new file:
QuoteDisplay MoreWhy?
The trader pictures were distractingly low rez. I did not like the other alternate trader picture mods. I wanted to keep true to the original design, so I took the original pictures and ran them through various upscalers and face generators, then a lot of clean up in Photoshop.
Now you can see everyone up close. The changes are subtle, but they give them a lot more character.
I recommend using this with my other mod Hide Top Glow, otherwise Ragman and Jager will look too bright.
After installing, you must "Clear Temp Files" in the SPT launcher for the new pictures to show up.
hub.sp-tarkov.com/attachment/8496/
(Those original pictures in the corners are a true size comparison. (127x127 -> 526x526 )
Credit to Alternative Trader Pics for the code. You do not need this as a prerequisite though.
redlaser42 added a new version:
Quote
- Reduced hydration value for water bottles. Still higher than vanilla, but nothing crazy.
- 100 for 0.6L Bottle. This will give you 100 points of hydration at Metabolism level 1.
- 110 for Aquamari Bottle.
- Reduced the Max Resource of both water bottles to 10, allowing you to drink the bottles in 1/10 increments instead of 1/60th.
- Increased the foodUseTime of both water bottles from 3 to 15. It now takes a slightly longer time to drink. For example, drinking 1/10th of a water bottle will play the drinking animation for roughly the length of two "gulp" sound fx. (i.e. It takes two gulps to drink a tenth of a bottle).
redlaser42 added a new file:
QuoteThis mod slightly increases the amount of hydration water items give you and makes it easier and faster to drink the right amount of water you need.
- Increase hydration value of water items. 60 -> 100 for 0.6L Bottle. (Drinking one water bottle will will give you a full 100 points of hydration at Metabolism level 1). 100 ->110 for Aquamari Bottle and 50 ->75 for EWR.
- Reduce the Max Resource of both water bottles to 10, allowing you to drink the bottles in 1/10 increments instead of 1/60th. This makes for easy math when needing to hydrate. Are you at 50 hydration? Use 5 water to get to 100. (at Metabolism level 1)
- Increase the food use time to make drinking take a little longer. (call it balance/immersion)
I find this gives water a nice value boost over other drinks. You will still need to drink as often as normal, but you won't need to bring multiple bottles.
All values can be tweaked in the config. Remember, nothing quenches you like water.
*The first time you install this mod, any water bottles already in your inventory will say 60/10. It is safe to use these as normal.
redlaser42 added a new version:
Quote
- Fixed typos.
- Updated some descriptions to be more concise.
- Removed game terminology (e.g. "X is on the east side of the map" to "X is on the east of the woods."
- Alphabetized extracts.
- Bumped up prices to be around 50k.
redlaser42 added a new file:
QuoteDisplay MoreThis mod adds a new "Extraction Intelligence" items to the game.
Each Trader is an expert in the collection and dissemination of intelligence. They wouldn't have gotten where they are now if they weren't. Above all, there is one kind of information each is always eager to hear. Where they, their men, and their supplies can cross between the districts of Tarkov safely. I hear the traders have some recent reports for sale. What do you say new guy? You don't know your way around, and they need someone to verify the intel. A win-win!
Why?
It is extremely difficult to find the extract on a map you are unfamiliar with. I am convinced the only reason Sherpas are a thing is because they forgot to close the most basic game-play loop of telling you where to extract. These documents offer an immersive way gain that knowledge.
- Intel can be purchased from traders and brought into raids to help find your way to an extraction. I gave the documents to whoever I felt best fit that map.
- Prices range around 30-60k, no reputation requirements except for Labs.
- Nearly all the descriptions give cardinal directions, with north oriented the same as all Dynamic Maps. Don't forget to buy a compass!
- You will also want to turn off Extract Locations in the Dynamic Maps F12 settings.
- You will need UI Fixes to make the text fit appropriately.
hub.sp-tarkov.com/attachment/9815/
Future Plans:
- Not all maps have been completed. IF YOU HAVE IDEAS FOR AN EXTRACT SCENARIO, I NEED IT PLS!
- Woods:
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- Factory:
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- Interchange:
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- Ground Zero:
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- Labs:
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- Reserve:
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- Streets:
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- Customs:
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- Shoreline:
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- I like the idea of adding quests to the traders to simply extract at all the locations of a map as a way to "verify intelligence" and keep track of what extracts you haven't been to yet and challenge you to try new ones.