Seeing the same behavior for Whitecore as I have for Sandcore and Greencore ; Link to Sandcore support post (logs cited are the same as there)
Now the only remaining weapon colorization mod is Blackcore and the Mag Tape mod
Seeing the same behavior for Whitecore as I have for Sandcore and Greencore ; Link to Sandcore support post (logs cited are the same as there)
Now the only remaining weapon colorization mod is Blackcore and the Mag Tape mod
Issue: Error encountered when trying to use magazine presets.
Behavior: Cannot use magazine presets from some arbitrary point in time onward. Possibly new behavior, where the magazines in my rig cannot be reloaded during raid. Wasn't able to capture error logs at the time this behavior was seen. This behavior only exhibited in the last raid prior to seeing this error.
Testing: Behavior appears on a Profile-by-profile basis. Used a fresh profile and found no issue. No new mods have been added as of two weeks ago and dozens of hours of playtime. Issue encountered while not utilizing any sandcore mods on my PMC kit.
Mods list: Google Sheets
Error seen also for Greencore - see latest reply on Friday Sept 13, 2024.
Error Log:
EXCEPTION: System.FormatException: Could not find any parsable digits.
at System.ParseNumbers.StringToInt (System.String value, System.Int32 fromBase, System.Int32 flags, System.Int32* parsePos) [0x00166] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ParseNumbers.StringToInt (System.String value, System.Int32 fromBase, System.Int32 flags) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Convert.ToUInt32 (System.String value, System.Int32 fromBase) [0x00022] in <eae584ce26bc40229c1b1aa476bfa589>:0
at EFT.MongoID.ConvertTimeStamp (System.String id) [0x00008] in <a5b6eaefee6842aba73e4a77ea14a564>:0
at EFT.MongoID..ctor (System.String id) [0x00000] in <a5b6eaefee6842aba73e4a77ea14a564>:0
at EFT.MongoID.op_Implicit (System.String id) [0x00000] in <a5b6eaefee6842aba73e4a77ea14a564>:0
at MagazineBuildPresetClass.method_2 (System.Collections.Generic.IEnumerable`1[T] magazines, System.Collections.Generic.IEnumerable`1[T] containers, System.Collections.Generic.Dictionary`2[EFT.MongoID,System.Int32]& missingItems) [0x00149] in <a5b6eaefee6842aba73e4a77ea14a564>:0
at MagazineBuildPresetClass+Struct670.MoveNext () [0x000d0] in <a5b6eaefee6842aba73e4a77ea14a564>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at EFT.UI.ItemUiContext+Struct900.MoveNext () [0x0009c] in <a5b6eaefee6842aba73e4a77ea14a564>:0
Display More
Repost of comment I left on GreenCore mod page:
I'm seeing a bug from this mod. I determined it was this mod by eliminating mods until the offending behavior disappeared. The offending behavior: magazine presets for ammo stopped working entirely. A bit of googling states this is likely from not uitlizing mongoID for item IDs; strange that only this mod exhibits the behavior. Anywho, log below. Thanks for making your mods, btw. Love em.
EXCEPTION: System.FormatException: Could not find any parsable digits. at System.ParseNumbers.StringToInt (System.String value, System.Int32 fromBase, System.Int32 flags, System.Int32* parsePos) [0x00166] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.ParseNumbers.StringToInt (System.String value, System.Int32 fromBase, System.Int32 flags) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Convert.ToUInt32 (System.String value, System.Int32 fromBase) [0x00022] in <eae584ce26bc40229c1b1aa476bfa589>:0 at EFT.MongoID.ConvertTimeStamp (System.String id) [0x00008] in <a5b6eaefee6842aba73e4a77ea14a564>:0 at EFT.MongoID..ctor (System.String id) [0x00000] in <a5b6eaefee6842aba73e4a77ea14a564>:0 at EFT.MongoID.op_Implicit (System.String id) [0x00000] in <a5b6eaefee6842aba73e4a77ea14a564>:0 at MagazineBuildPresetClass.method_2 (System.Collections.Generic.IEnumerable`1[T] magazines, System.Collections.Generic.IEnumerable`1[T] containers, System.Collections.Generic.Dictionary`2[EFT.MongoID,System.Int32]& missingItems) [0x00149] in <a5b6eaefee6842aba73e4a77ea14a564>:0 at MagazineBuildPresetClass+Struct670.MoveNext () [0x000d0] in <a5b6eaefee6842aba73e4a77ea14a564>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at EFT.UI.ItemUiContext+Struct900.MoveNext () [0x0009c] in <a5b6eaefee6842aba73e4a77ea14a564>:0
Profile was created at the same time the server was stood up.
The server is hosted on a thin client elsewhere in my house, running solely the server for SPT for Fika.
I am utilizing Radmin for host/client connections (to avoid port forwarding).
Issues started with the game crashing randomly. Couldn't narrow it down by removing some obvious culprits based on what I found googling the issue.
The issue didn't seem to occur on a brand new profile with the same mods/settings so I backed up my old profile, deleted the active version in the user folder, created a new one which then had the progress transferred to it.
Now, I am attempting to recreate my stash, but noticed the inventory lines of my old save was a few tens of thousands of JSON code. So I copied the whole code block into my new profile. Then I saw the errors appear that you can find in the Client Log File above. I figure, okay, just find those items and fix the ID/parentID associated with it.
So then I used item finder to hunt down the IDs from the Client log, but get nothing back. So I look at my profile and CTRL+F the IDs from the log file, turns out the IDs in the log file are the parentIDs in the inventory, but when I check the itemID in item finder, nothing returns. Running out of options, I check the template IDs with item finder and only then do I get anything back.
This error is game breaking for me/others on my fika server. The game and profile load fine, but the moment I try to do anything with my stash, such as sell or buy from traders, the server will crash/become unresponsive.
Any and all help is appreciated. I'm at my wits end with this and tried the nuclear approach of just deleting the items whos template is mentioned in the logs, but that's easily 300+ references I would have to manually delete and with no promise it would fix anything.