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[TTC] Tarkov Trading Cards 1.3.0

🎴 Tarkov Trading Cards — Configuration & Quality of Life Update
This release brings configuration improvements, bug fixes, and quality of life enhancements based on community feedback.
🚀 New Features
This release brings configuration improvements, bug fixes, and quality of life enhancements based on community feedback.
🚀 New Features
- Centralized Flea Market Control
Added global "cards_tradeable_on_flea" setting in mod_config.jsonc to control flea market access for all cards (default: false - raid-only). - Centralized Card Examination
Added global "cards_examined_by_default" setting in mod_config.jsonc to control card examination
QuoteDisplay More🎴 Tarkov Trading Cards — Configuration & Quality of Life Update
This release brings major configuration improvements, bug fixes, and quality of life enhancements based on community feedback.
🚀 New Features
- Centralized Flea Market Control
Added global "cards_tradeable_on_flea" setting in mod_config.jsonc to control flea market access for all cards (default: false - raid-only).- Centralized Card Examination
Added global "cards_examined_by_default" setting in mod_config.jsonc to control card examination behavior (default: false - cards show as "???" until examined).- Configurable Rarity-Based Pricing
Trader sell prices are now configurable in mod_config.jsonc by rarity level (defaults: Common: 5k, Uncommon: 10k, Rare: 22.5k, Epic: 50k, Legendary: 150k, Secret: 400k roubles).- Flea Market Integration
Comprehensive ragfair support with proper blacklist management and category configuration.- Secure Container Compatibility
Empty Booster containers can now be stored in all secure containers (Alpha, Beta, Gamma, Kappa, etc.).
🛠️ Technical Improvements
- Structured Rarity Weights
Rarity weights now organized in a proper object structure with comprehensive validation that prevents configuration errors. The system will throw an error if weights don't sum to exactly 1.0 (defaults: Common: 50%, Uncommon: 28%, Rare: 15%, Epic: 5%, Legendary: 1.5%, Secret: 0.5%).
🐛 Bug Fixes
- Fixed Cards Falling Through Ground
Resolved physics issues causing cards to disappear when dropped.
- Removed Problematic Spawn Containers
Eliminated spawn issues with specific quest items and PMC bodies (ground zero).
📝 Migration Notes
- No action required for most users — new global settings in mod_config.jsonc will control card behavior with sensible defaults.
- If you previously modified configuration files, you may need to update your settings to use the new centralized options.
This update maintains full backward compatibility while improving the user experience! 🎴