Posts by cybensis

    cybensis added a new version:

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    Changes:

    • Fixed FIKA support, it should be back to how it was on 3.9

    Yes, I was dumb. I was fixing FIKA support around when I first picked up on the development here and had no idea what I was doing. I overdid a lot of it because of a dumb mistake, reduced code back to pretty much with Cybensis had there but made some slight adjustments.

    cybensis added a new version:

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    New person here! Hey!

    Just want to start off by saying, Cybensis is a genius and I have the utmost respect for what he's done to get this mod to the state it's in. I am just a very passionate dude that didn't want to see this die.

    On that note, I just want to let everyone know what my plans are for this mod. I'm less interested in compatibility with other mods. Imo, this mod changes too much in the game to be expected to keep up with other peoples mods and make sure they work. This is meant to be a sole installed mod sort of deal. Don't expect anything to be compatible with it. Fika is the one mod that I want to try and keep this working with though because using a headless dedicated client is a massive help with performance when VR really needs every bit of it.

    Big update!

    • Updated to SPT 3.11
    • Added smooth variable zoom similar to how it works in tarkov now, all variable scopes are smooth, non-variable switch between the two. I'm not using BSG's implementation of this, I've completely re-did the way scope zoom works.
    • Added variable smooth zoom sensitivity to settings
    • Added "disable run animation" option in VR settings
    • Added "Disable prism effects" in VR options, this totally disables the post processing component BSG uses (may not work nicely with amands)
    • BIG: W.I.P. Enabled a new fog using prism effects, BSG fog is totally broken in VR so needed a new solution. Currently the fog is setup to where it will actually move dynamically based on the weather. I tied the fog to the fog density calculations which are running every frame in game. And... YES the fog can be disabled (this may also not work nicely with amands)
    • Fixed random bugs that came up with 3.11
    • Fixed AddOffer menu not working
    • Picking up loose loot and putting it behind your back is now instant, no longer does pickup animation
    • Fixed loads of other just random small bugs and nulls
    • FIKA EXPERIMENTAL SUPPORT ..... it works, sorta. You can get into games fine but there's random nulls and I know for sure a big null when you get killed which may require restarting your game. I've probably heavily over-engineered some of the patch fixes for it, I'll come back to it
    • Temporarily disabled EFT API, was having trouble with this, I'll come back to it at some point. Not very important.

    cybensis added a new version:

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    NEW FEATURES

    - Added a left-handed mode which can be toggled in the in-game VR settings menu

    - Fixed some issues with not being able to join a FIKA server as a client and not being able to leave the server

    - Arms no longer perform most of the sprint and jump animation

    - Added an extra slider for scope smoothing

    cybensis added a new version:

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    Fixed some issue with mod support issues for AmandsGraphics and FIKA.

    cybensis added a new version:

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    This release fixes the bug with scopes not working caused by changing from SPT 3.9 to 3.10, please note some scopes are still not configured and will still not work but the majority of them should still be working.

    cybensis added a new version:

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    Release V1.0.2 - Update to SPT 3.10 and some small improvements

    I was previously working on getting a left handed mode as well as adding some more motion sickness support options but decided to put that on the back burner for a little bit as SPT 3.10. This update doesn't add anything special and might break some stuff I missed but for the most part things appear to be working. Below is a list of changes and known bugs/isssues:


    Improvements

    • Updated to SPT 3.10 including support for transit
    • You can now play the game in flatscreeen mode without removing the install files if no headset is picked up by steamvr
    • Finally fixed the position of the right hand laser pointer
    • Fixed some issues with guns in the hideout
    • Fixed issue with using multiple of the same grenade causing issues
    • Improved positioning of grenades to VR controller
    • Slightly improved grenade accuracy


    Known Bugs

    • The BTR is enterable if you look at the door, and you can use the menu in the BTR but the camera positioning is kind of off and selecting the talk to driver menu option doesn't do anything at the moment
    • Some really nice clouds were added in the updated version of Tarkov but unfortunately I have not found a way to get them rendering correctly in VR, so at the moment they are disabled. If anyone wants to help with this please let me know!!

    cybensis added a new version:

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    Release V1.0.1 - Weapon tracking/IK fixes + more

    I've spent the past few weeks since the first release working on improving the handling of weapons like how they track to your hands and move around when entering two-handed mode, as well as various other massive improvements like fixing weapon jittering, added an option to hide arms and legs, fixed issues with object culling and more, here is a full list of the improvements made:

    • Fixed most of the hands and weapon jittering
    • Weapon should no longer move positions when entering two handed mode
    • Hands should now line up better with your controllers when a weapon is equipped
    • Added a toggle for hands only mode that removes the arms in the VR settings tab
    • Added a toggle to hide the legs in the VR settings tab
    • Fixed a lot of the object culling issues so now nothing nearby should be culled and walls or ceilings won't be see through like on interchange, looks much better but there's a small hit to performance
    • Added snap turn option
    • Adding graphics setting for different distant shadow methods
    • Improved VR settings menu layout

    I'm having this issue where my controller seems to be stuck at my feet facing a certain axis and it won't actually track to select menus or anything. When I open the steamvr menu it tracks normally and I can select things. . I'm assuming I'm dumb and missing a setting somewhere, if anyone could point me in the right direction that'd be great.

    It sounds like the bindings for your controllers aren't setup or registering, are you also using the windows mixed reality controllers? Refer to the comment I posted above about setting the poses to get the controllers mapped to the in game hands, hopefully that'll fix the issue you're having

    i tried to add my own custom bindings but they didnt register for some reason

    I think the main thing is getting the poses setup so the movements of your controllers work in SPT-VR then you can see if the buttons are working when interacting with the main menu with the laser pointer.


    I can't remember how to set it up exactly but it's in the SteamVR bindings menu, there should be something for posing and I think you need to set the left/right hand skeleton or pose to each controller respectively

    Hey there sorry for the late reply. Currently the windows mixed reality controllers don't have support added, the only issue being that controller bindings aren't configured yet, but if you still want to go the extra mile, you can try settings the bindings yourself through the SteamVR menu

    cybensis added a new file: