Peepo added a new file:
QuoteDisplay MoreThank you to Kaeno for originally making this mod! And a big thank you to Echo55 and Ru Kira for you help with teaching me the basics of Typescript, and helping me with updating the code-base.
Install Instructions: Unzip the peepo-lkm.zip into your SPTarkov root directory, or drag the peepo-lkm FOLDER (not zip) into your SPtarkov/user/mods folder.
Re-paste from the original mod with some spelling fixes;
Config Settings and what they do.
-- Loose Loot Keys --
relativeProbabilityThreshold : 3 Anything lower than relativeProbabilityThreshold Will be modified by the Multiplier below. Should probably leave this alone if you don't know what this means.
relativeProbabilitymultiplier: 20 Multiplier mentioned above
LooseKeyPileProbability: 0.10, This alters spawn point probabilities lower than this setting and leaving higher probabilities alone. (Loose Loot Spawn Point) (Can be set from 0.00 to 1.0)
-- Loose Loot KeyCard --
AlterKeyCardProbability: true, If enabled keycard spawn probabilities will be changed
LooseKeycardProbability: 0.02 This alters spawn point probabilities lower than this setting and leaving higher probabilities alone. (Loose Loot Spawn Point) (Can be set from 0.00 to 1.0)
-- Container Keys --
drawerStaticRelativeProbability: 1658 This value is based of the chance of the "Yotota Key" Spawning inside of a drawer anything below this value will get changed to the number. I have halved the value so keys are half as likely to spawn Yotota Key.
Based off 3.7 loot values mileage may vary
jacketStaticRelativeProbability: 829 This value is based of the chance of the "Yotota Key" Spawning inside of a jacket anything below this value will get changed to the number. Based off 3.7 loot values mileage may vary
Due to the way the LooseLoot Generation happens on map start there is also a chance that it will never pick that spawnpoint pile even when lootPileProbability is at 1(100%) to get around this increase your loose loot map multiplier with ur aio of choice.
Slight oversight. If the staticRelativeProbabilty is too high keys that are usually really rare in some containers might become super common be careful adjusting this number. Consider lowering it slot to compensate.
You are free to pull the mod and change it and/or update it as long as it does not violate U.S. and/or International law.