LimboFPS added a new version:
QuoteUpdate for the new beta SPT versions, added new content bundles
LimboFPS added a new version:
QuoteUpdate for the new beta SPT versions, added new content bundles
LimboFPS added a new version:
QuoteFixes issues from V2.0.0 and V2.0.1
Scopes can no longer be configured via F12 menu, as thermal scopes dont update like NVG goggles do.
Bundles have been re-enabled by default. NVG configuration is still disabled in the cfg file.
Limbo#1337 added a new version:
QuoteUpdate for SPT 3.5.7, just updates new types. Bundles are the same from 32029
Limbo#1337 added a new version:
QuotePrevious version never actually used the edited bundles, and instead used bundles from some EFT 12.12.31 version.
Limbo#1337 added a new version:
QuoteUpdate to reflect changes in the items database I had not noticed. Colors had changed sometime between v1.1 and now, where it used to be an array and now is not. Fixed some other things like incorrect version numbers and such but no other real changes. DLSS is still under review and I need to check if the thermal sight bundles have changed at all between V1.1 and now as well.
Limbo#1337 added a new version:
QuoteUpdate for AKI 2.3.1
No real additions, simply made compatible for 2.3.1
Limbo#1337 added a new version:
QuoteUpdate to AKI 2.2.0 and Unity 2019.4 bundles.
Limbo#1337 added a new version:
QuoteAdded the Ultima Thermal Camera and fixed its refresh rate, pixelation, etc.
Also removed all pixelation from all thermals.
LimboFPS added a new file:
QuoteDisplay MoreSo I had actually had this mod up on the github before it got wiped and I forgot to back it up , so here is the remake!
When playing Tarkov I noticed that somethings just aren't very consistent. The FAL 10 round mag adds 1 down, but the Wyatt 10 round mag doesn't add any size at all despite being almost double it's length! This mod aims to fix those weird inconsistencies that I've found. This is all I could think of off the top of my head, but I'm open to suggestions on what else to change because there are definitely more issues like these!
V1.0.0 - Initial Release
URX 8" Handguard - Extra Size Left 2 -> 1
URX 10.75" Handguard - Extra Size Left 3 -> 2 ( Technically this only really helps if you make it compatible with the 260mm barrel)
M700 AICS Polymer Stock - Extra Size Down 1 -> 0
UMP 45 - Base Height 2 -> 1
UMP 45 25Rd Mag - Extra Size Down 0 -> 1 (This makes it more like the MP5, as they are very similar in size)
FAL 10Rd Mag - Extra Size Down 1 -> 0
M700 Wyatt 10Rd Mag - Extra Size Down 0 -> 1
LimboFPS added a new file:
QuoteDisplay MoreAre you tired of the terrible NVGs and Thermal Sights that BSG has provided to us in their infinite wisdom? Well Look no further as Clear Vision is here to save the day! Named after a mod from the pre-hub days, it takes the original vision hehe of the mod and expands its scope haha to include thermal sights as well.
V2.0.0 and V2.0.1 have gamebreaking bugs currently, please refrain from using those versions and use V2.0.2 or V1.6.x instead.
If you are having issues with V2.0.2, try re-downloading the archive and deleting the CV config file from the bepinex folder.
Just simply drag the BepInEx and user folder into the main EFT folder. The inital install will not use bundles by default or change the server configuration in any way. See configuration for the modification of settings.
Config files for the server side can be found at user/mods/Limbo-ClearVision-X.X.X/cfg/config.json
Configuration is done through the client via the F12 menu.
Configuration file for the client mod can be found at BepInEx/config/com.LimboFPS.ClearVision.cfg
To enable the bundles and server side mod, first you must change the package.json file, line 8 normally reads"isBundleMod": false,
but this must be changed to "isBundleMod": true,. then the cfg file needs the global config entry to be edited to be true.
Example from GPNVG cfg section
"Enabled": true, Enable/Disable either sections or the entire mod. This will not affect bundles.
"Intensity": 2.3, Overall brightness of the colors, lower is darker.
"NoiseIntensity": 0.0, Overall brightness of the noise generation, lower is less.
"NoiseScale": 0.0, Size of the noise generation, lower is less.
"DiffuseIntensity": 0.0, Overall brightness of the diffuse effect.
"Mask": "Anvis", Mask Overlay, options are Anvis (GPNVG), Thermal (T-7), Binocular (N-15 & PNV-10T) and OldMonocular (PVS-14)
"MaskSize": 1.5, Mask Overlay size, default value is 1.2. Smaller values are more coverage of the mask.
"Red": 0, Red color channel. 0-255 (int)
"Green": 200, Green color channel. 0-255 (int)
"Blue": 200, Blue color channel. 0-255 (int)
"Alpha": 254 Transparency channel. 0-255 (int)
Delete the ClearVision folder from your mods folder, and delete the ClearVision.dll file from bepinex/plugins.
Thanks to Kobrakon for his tutorial on client modding and examples.