Hello, and thank you for your work on the SVM mod!
I’ve noticed something that might either be a bug or an engine/mod limitation. When I increase the player’s health to a very high value — for example, setting over 1000 HP per body part — I stop receiving any debuffs in-game, such as bleeding, fractures, etc. It’s like the player becomes immune to them.
However, if I keep the health values close to default or only slightly increase them (2x–3x), the debuffs still work as expected.
Is this an intentional limitation, or is there perhaps a hidden setting that allows debuffs to still be applied when using high health values?
Thanks in advance for any clarification!