From all the comments and my own experience, I can say that the mod itself seems to have a flaw. When using it with an almost clean SPT setup (only SVM, Dynamic Map, and SAIN enabled), the game consistently freezes about 5 minutes into a raid. After that, it becomes completely unresponsive and requires a forced shutdown. Occasionally, the issue doesn't occur, but that seems to be pure luck — in about 80% of cases, the game hangs with no clear cause. The logs offer little to no useful information to help pinpoint the source of the problem.
Posts by Neksys
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Thanks for the quick reply!
Just to clarify — I actually tested this on a clean install of SPT-AKI 3.11.3 without SVM or any other mods. In that state, debuffs (like bleeding and fractures) were working normally.
Then I installed SVM and only changed the player's health values (setting each body part above 1000 HP), without touching anything else. After that, I stopped receiving debuffs in-game — no bleeding, no fractures, even after heavy damage.
So it seems the issue appears specifically after increasing HP to very high values, even with no other changes.
Maybe it’s an unintended side effect of how the damage system works when body part HP is too high?
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Hello, and thank you for your work on the SVM mod!
I’ve noticed something that might either be a bug or an engine/mod limitation. When I increase the player’s health to a very high value — for example, setting over 1000 HP per body part — I stop receiving any debuffs in-game, such as bleeding, fractures, etc. It’s like the player becomes immune to them.
However, if I keep the health values close to default or only slightly increase them (2x–3x), the debuffs still work as expected.
Is this an intentional limitation, or is there perhaps a hidden setting that allows debuffs to still be applied when using high health values?
Thanks in advance for any clarification!