Posts by Fontaine

    Fontaine added a new version:

    Quote

    Fontaine's Recoil Overhaul v1.2.2 for SPT AKI 3.6.1


    Fixes:

    • Fixed burst firemode being treated as semi auto in recoil calculations, burst firemode now behaves identically to full auto firemode.

    Changes:

    • Added compatibility for latest version of Combat Stances which adds mounting that reduces recoil.
    • Reduced camera recoil and adjusted various recoil parameters.

    Loads better - you didn't have to but thank you for heeding my request.

    It was a test, I didn't change anything ^^ I think the stock does make a big difference, and it's pretty useable at point blank. Other quirks of the recoil are hard to fix due to autocompensation being whack with high ROF, I can see if there's tweaks that will improve it.

    I've experienced this bug on multiple version of SPT, 3.5.7 and 3.6.1.


    The MP-153's receiver and some parts are floating around in the air to the side of the weapon. Luckily that is the only weapon bugged in my current version, but in the older version I had a number of weapons do this and crash the game.


    I'm pretty sure this is a bug caused by your mod, I dont have any weapon altering mods much more than this mod.


    It isn't this mod causing it.



    He's literally shooting the dirt and the muzzle is flipping like crazy. If you think something has too much recoil then just say so in a straightforward way.


    In the config, under bot Health, the description for the "Realistic X Health" options states that, "if enabled, these bots will have the same health as the player".

    Does this mean that they will have vanilla player HP (440 total), or whatever the player HP is set to? Since I have mine set to 880, so would theirs also be 880?

    no it will have the same health as Realism's base health, 510

    Best way i can explain it is, imagine you take the audio jack for ur headphones and jiggle them around in the plug, that crackling/popping interferance plays after every 2-3 shot. BUT i found the issue, there is a setting in game called binaural audio, turned that off and it stopped the issues all together.

    Oh damn, yeah binaural audio is broken in EFT, it also tanks performance, so I never had it on so never noticed it. It could even be an EFT issue and not related to the mod itself maybe

    Yes, when "Turning on recoil and attachment overhaul" is checked. You cannot look into scope when magnifier is on, you will be looking at the right side of the gun instead.


    By turning off "Turning on recoil and attachment overhaul" option, this issue is gone.

    wowzers, that's a feature of the mod, not a bug. Check the overview page of mods to understand what features it has, I believe in you.


    yes i uninstalled and downloaded it again and still give me errors

    Saying "gives me errors" is like telling a mechanic "my car is making a funny noise". Please provide details like the error itself, when it happens, what SPT version, what mod version. Make sure you try without other mods installed.



    Hi, in raid i get this error and no AI https://imgur.com/a/ylLPNmj

    Mod conflict/user error/wrong SPT version/wrong mod version

    https://imgur.com/a/28XuygD getting this error on startup, not sure what it means or whats conflicting if any mods even are?

    you're not using the correct version of SPT + Realism.


    I didn't see anything in the config or tooltips about changing blunt damage or any other specific values like that with the ammo besides just disabling the ballistic changes all together, and in the example I gave it specifically said I died due to blunt damage from buckshot, any NIJ rated armor that can stop the round won't kill you from "blunt damage". The only times you could actually die from "blunt damage" would be back-face deformation and the only armors/helmets that would kill you from that when they do stop the round aren't NIJ certified to begin with. And even if we disagree and what's realistic or fun with the mod you have a config for a reason to change things, if you could tell me how and where I can change the ballistic settings rather than me just having to disable it all together would be appreciated.

    My brother in Christ you say any of this as if you know better or that I don't know what I am doing rather than trying to understand what I am saying to you. You are not dying to blunt damage, there are armor hitboxes which you can disable, I already said this to you.

    RECOIL 2: AN SPT-REALISM EDIT

    This mod i'm using with ur mod, poorly worded on my part, since it requires SPT realism aswell


    Anyway, just a ton of popping sound when gunshots are going off, tried playing without 'Recoil 2: An spt realism edit' to see if maybe that was causing something but issue was still there

    I've no idea what you mean by "popping sound". Try reinstalling mods, delete configs, checking for mod conflicts.


    Is there any way to change or even remove blunt damage? I'm not using the medical system that realism adds and I'm just dying in one shot from shotguns when my armor stops it but blunt damage just doesn't care. I don't find it realistic nor fun and I'd like to change it if possible.

    The blunt damage in Realism is way, way lower than unmodded EFT. IOTV can tank 15 rounds of low pen 5.45x39. It's the armor hit zones, so your armor is not stopping it in those cases. It is realistic, very realistic actually. This is what's coming to live EFT so you better get used to it. Take the time to know what features are in this mod, and check the configs and their tooltips if you want to change or disable anything.


    i have no mods besides the spt realism one and it keeps erroring out and not working it use to work a couple months ago now it doesnt

    Are you using the latest version of Realism on 3.6.1? The mod does work, there's an issue on your end.


    Turning on recoil and attachment overhaul cause hhs-1 bugged out. Sight would work but magnifier is bugged.

    what does "bugged out" mean? If the overhaul is disabled then there are no changes to scopes.

    On a fresh install of 3.6.1, Using Realism mod and recoil mod, came in contact with a wierd popping sound when wearing headsets IG and shooting, without headsets no problem, Not sure if this was mentioned in this thread before.


    Edit: Popping sound happens when shooting without headsets aswell

    "Using Realism mod and recoil mod" BRUH

    I disabled all mods

    the problem with locations without bots is not gone

    when you connect the mod back - everything works, except for airdrops, they contain 1-2 things and that's it

    in the configuration menu

    only the bot changes parameter is enabled

    Mods can't permanently change SPT. You messed something up with your install, with the configs or database files. This has nothing to do with me or my mods.

    Posting an error with no context isn't helpful, I need more info, and also this mod has nothing to do with bots or bots spawning. You seem to have a lot of mods installed, the issue is on your end.

    if you mean the FovFix.dll then yes. I've followed the install instructions

    My bad on the Valday, I meant the dual role optics like it with 2 fixed zoom levels.

    So the Elcan and the Valday are fixed on their higher zoom lvl and don't react to any of the keybinds

    No I mean the server plugin, there's the .dll and the server mod that also needs to be installed. Please read the install and set up instructions

    Do you have the server plugin of the mod installed? Valday isn't an LPVO, if you mean the Burris, Vudu and other variable optics then the EFT keybind for toggling magnification doesn't work because they are variable, need to use the mod's configurable keybind for that.

    never had a problem before all i did was updated to 3.6.1

    but thank you for your help

    rip

    You've provided no information, please post as much information as possible when reporting errors. Make sure you are properly updated to latest SPT and Realism, and that you try with no other mods installed with default config first.

    If you have the same problem then what I said to him also applies to you

    If you run into issues/conflicts with other mods that override the same values and methods as Realism I can't offer support. Realism already has a config option for disabling FIR requirements. Please check the overview page and the configs.