how to remove? I can't see the cartridges or find out what the mode is worth
She's always there
got this picture from abood but this keeps happening and my gun sways hard left and right some times as well. is this intended as what happend in the picture just got me kill in cqc
Same problem as some reported already: mounting and bracing are conflicting with the rest of the game: the name of the stance stays written, impossible to check mag or fire mod when it is so.
Also have a more annoying problem I can't find a fix for:
while ADS, it is possible to move the mouse to aim and track, but when starting shooting while ADS, the weapon is locked in place, meaning it's impossible to track a moving target (from left to right, works fine on the vertical axis tho). Doesn't happen when hip-firing.
Video showing the problem
Bracing state is on no matter the position or location of my character and I am able to mount anywhere I want regardless of whether there is an object to actually mount to or not.
Update to SPT 3.6.1 and latest version of Realism mod, fixed in that version.
Thank you for your awesome mod, as always.
Anyone having issues should try to update SPT to 3.6.0 Hotfix 3 - Yes there are 3 hotfixes that you need to manually apply (or reinstall using the SPT installer). Maybe the issues will disappear.
I have a suggestion for Active Aim.
Make the transition between Active Aim and ADS smoother and faster than normal stance ADS because... ahem... "Active Aim"...
Currently:
- Active Aim consumes Stamina because it's treated like ADS. - but not really.
- The transition from Active Aim to normal ADS takes a lot longer due to how the animation plays out. Making it pointless to use Active Aim when there isn't any helmet to block ADS. (For long guns - ADS from Active Aim with Pistols are smooth as butter and fast)
It only makes sense for any assault weapon to have some ADS speed benefit from an "Active Aim" stance. ADS from Active Aim being slower than normal stance ADS is quite confusing.
PS: First-person games always have guns in unnatural positions.
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Try deleting Realism.cfg from Bepinex/configs, I've already increased ADS speed from active aim before. If it's still slow it's because the weapon you are using has bad ergo, is heavy or has bad balance.
As for it being faster than ADS from normal stance, that wouldn't make sense. Normal/idle stance is the exact same as ADS, except your/the player's head isn't behind the optic. Active aim position has weapon canted and moved to the left slightly, it would naturally be slower to aim from this position and the whole point of the stance is a substitute for ADS under certain conditions (NVGs/Faceshield/CQB/laser/light).
New headset changes hurt my ears, decided you disable headset changes in the .exe config, and when I got into raid the ambience was really loud in certain areas, deafening loud. And audio still hurts my ears.
The headset changes have been in the mod for a long time and I haven't changed them much at all recently. You need to disable the deafen mechanic in the in-game bepinex config as the headset changes are required for it to work properly.