Posts by Fontaine

    Fontaine added a new version:

    Fontaine added a new version:

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    Just updated package.json so server won't complain about the mod being outdated

    Fontaine added a new version:

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    Fontaine's FOV Fix v1.4.8 for SPT AKI 3.5.5

    NOT compatible with earlier versions of SPT

    Fontaine added a new version:

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    Fontaine's Recoil Overhaul v1.1.4 for SPT AKI 3.5.5


    Changes:

    • Upped default dispersion multi a bit.

    Fontaine added a new version:

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    Fontaine's Headbob Reducer v1.0.3 for SPT AKI 3.5.5

    NOT compatible with earlier versions of SPT.

    Fontaine added a new version:

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    SPT Combat Stances Overhaul v1.0.4 for SPT AKI 3.5.5


    Changes:

    • Added Active Aiming and Short Stocking to bots. They will use both in similar situations to the player: if they have a faceshield or NVG they will use active aiming. They will short-stock if the enemy they are engaging is within 2 meters distance of them. Tweaked the parameters around when they use stances like not using them while reloading.

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    Fontaine added a new version:

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    Fontaine's ALE v1.0.3 for SPT AKI 3.5.5

    NOT compatible with earlier versions of SPT.

    I loved your mod when I was playing with 3.4.x versions. Since it's not compatible with the latest version of the SPT (3.5.4), I want to ask a question if you could answer.


    Would it work if I use just the AI behavior of your mod with 3.5.4? Thanks in advance!


    It's the AI and Airdrops part that isn't working on 3.5.4


    Nothing I could have done with armor or ammo stats could make PSO randomly pen full durability class 10, it's not something I myself have ever noticed but I've seen people claim such things even in live with Scavs randomly bypassing armor (as well as the whole double bullet bug). Maybe in EFT there's a specific set of circumstances that can cause such a bug, maybe the hitmarker mod itself is interfering with ballistics changes and causing issues, who knows. It won't matter much in the next version because there will be plate zones so get used to it :D

    I noticed that on Labs, no PMC bots are spawning. Is this intentional?
    Got no other spawn-related mods running.

    There should be a low chance of them spawning IIRC. It's a low chance because in SPT, PMCs just replace scavs and raider, so you'd end up with Raiders and PMCs wiping each other out pretty quick. Something I'll have to look into improving in the future.


    Uninstall all other mods, reinstall SPT, reinstall realism completely, and delete reaism's config in bepinex/configs

    found an odd bug, if i try to disable the recoil climb feature, since im used to base tarkov recoil control, the deafening doesnt fade meaning if i play as a scav or cant use ear protection the first few shots permanently deafen my character until i re enable it for a few seconds

    I just tried disabling recoil climb and have no issues, I take it you're not using the latest version

    Hi Fontaine, I really like pistol compressed position, but I noticed that laser is not zero on any distance is it an issue or its design that way (I don't know much about gun) and thank for this amazing mod. sorry if this already commented on the forum.

    Issue with BSG handles lasers, even in unmodded EFT lasers won't line up depending on FOV. Nothing I can do but the lasers still work at close range


    Just leaving a positive comment here, been playing the mod again and loving every update. Great work Fontaine.

    thanks man :)

    Fontaine added a new version:

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    SPT Combat Stances Overhaul v1.0.3 for SPT AKI 3.5.x - HOTFIX 2


    Fixes:

    • Fixed ADS/NVG preventing use of Active Aiming

    It's absolutely not just scavs, but player scav is the only loadout that is reliably generated AND controlled by the player so I can quickly go in and make a list of what weapons are and are not affected which may help you narrow it down to a cause? Not entirely sure.

    I can also just change the default loadout that the playerscav.json uses as a base from "assault" to any other bot loadout and generate a scav with that loadouts gear.

    I see that's very useful. I'm testing p scav now and I'm just getting knvies, no guns...I tried disabling changes to their weapon mods and all my overrides of SPT bot gen methods and didn't fix it...something is silently breaking things...


    I think I might have to abandon changes to bots and most server-side changes at least for now, because honestly I can't be bothered fixing bot generations for the 20th time because SPT devs decided to spontaneously rename or refactor code that didn't need to be.

    Interesting, I have been able to successfully replicate the issue with just Realism installed on a fresh install and fresh profile.

    I have noticed that firearms such as the MP-443 pistol seem to not be affected by this bug? I can't be 100% certain but I will do some testing now and compile a list of firearms that are and are not affected and post it here for you.

    I did make a post a little while ago with some testing that I did SPT Realism Mod and SPT Realism Mod but I never found the actual culprit.

    I don't think it's jus Scavs though, now that you mentioned it I remember during recent testing seeing bots reloading soon after spawning but didn't think anything of it a the time. But it wasn't all bots, or wasn't all weapons...it could be that SPT changed how bot loadouts are structured, or changed something to do with bot generation...

    Thanks for the detailed info, I was not aware of the bot issues at all. Must be a recent thing because didn't happen in the past. Problem with SPT is that the devs are constantly changing very minor things that end up breaking the mod but don't show up as errors in the server log half the time...I'll have a look into it, I do override some methods to do with magazine generation that could be the culprit. It's hard to test though, last time I tested the player scav issue I couldn't reproduce it, my 2nd scav had ammo.

    Здравствуйте понравился ваш мод. Но при запуске выходит ошибка. Как исправить?

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    Not directed at you, this is for visibility so that hopefully this informs everyone else why they're getting the error.

    Fontaine added a new version:

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    SPT Combat Stances Overhaul v1.0.1 for SPT AKI 3.5.x - HOTFIX


    Fixes:

    • Fixed mouse sensitivity not being reset when deploying faceshield/NVG while aiming.
    • Made it so active aiming gets disabled after toggling off the faceshield /NVG if using the toggle keybind for active aiming.

    Fontaine added a new version:

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    Fontaine's Recoil Overhaul v1.1.3 for SPT AKI 3.5.x - HOTFIX


    Fixes:

    • Fixed weapons in the classes of pistols, shotguns, bolt action rifles and DMRs having way too little recoil.

    Fontaine added a new version:

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    Fontaine's Recoil Overhaul v1.1.2 for SPT AKI 3.5.x

    I recommend deleting your RecoilStandalone.cfg in BepInEx/configs to make sure the options are reset to default. You might have to redo your changes to config in light of the new changes.


    Changes:

    • Semi auto and the first 4 shots of auto/bust now has less recoil. Upped default value for dispersion (so more spread in auto now) and increase convergence value for semi auto.