Posts by Fontaine

    I didn't mind the Mosin accuracy been somewhat okay, but the bolt chambering speed on it is horrible, like a full 4-5 seconds to just chamber the next round after shooting makes follow up shots impossible, it's also an issue on the SV-98, but a stock M700 seems fine.

    It's been rewritten for next release, you can also disable those changes with the config

    Sorry if I sounded rash, no offence meant :)

    It's just that I noticed how you hate mosins with your balance decisions lol. Also, why all mosins muzzle attachments reduce accuracy this drastically? Aren't suppressors and flashhiders should stabilize it instead?

    Getting Jaeger quest rewards that make the gun objectively worse is kinda.. gross.

    I noticed the moa issue with AKM when I could not hit sniper scav with 3x optic at 140m disance with tracer ammo. Almost magdumped the poor guy :D

    There's a in-game config option that artificially decreases accuracy globally so that the accuracy stat actually means anything. Mosin suppressor and thread adapter just clamps on to the barrel, that's not going to aid accuracy. Don't hate the mosin, just trying to make it fit in and be balanced with the other bolt actions, I think I forgot to give the sniper varient better accuracy, I'll have to look into it

    Also, Mosin, whether you like it or not, is literary 1 MOA rifle using PU optics, and 2 MOA with rear sights.

    Proof:


    Thanks for the suggestions but maybe be a little less confrontational about it :D


    I've already noted to reduce AK MOA, but at the same time they're not as accurate as you or the Soviet/Russian military claims/claimed beyond cherry-picked examples, I have to take an average between best-case and worst-case. In future I'm going to make ammo accuracy stats vary a lot more. Maybe I'll keep AK MOA as-is but increase military ammo accuracy. Also you'll probably notice that different AKs have different accuracy in the mod, I've made older AKs have less accuracy for variety with the justification that they're old and worn out rifles sourced from sketchy places rather than un-issued rifles from a stockpile, like you showed. Having said that, those stats are a bit high but as I said before I've already noted to redo their MOA. Mosin accuracy varies a lot, you can find a Mosin that will do close to 1 MOA, you will find some that do 3 or MOA. I'm going with the higher end for sake of balance. Also MOA doesn't even matter in the slightest in EFT unless you're sniping Rogues on Shoreline from 400m away

    I was wondering does your mod disable being able to create offers on the flea? and if so how do I go about disabling that specific part? I'm level 15 if that matters for progression reason.

    If you're using Tiered flea, you can only sell what you can also buy. If you have shotguns unlocked, but not stocks, barrels handguards etc. you can't sell the complete gun but only the base receiver.

    Try uninstalling other mods till it works, been told SamSwat's FOV mod conflicts

    I already reinstalled everything. Same in-game console errors) And sry dude, but i asked a few guys to test it on their builds, same errors.

    https://imgur.com/a/VxnYQSj


    I can't reproduce this issue, and I haven't heard from anyone else having this issue. You don't need to record yourself building the weapon. You didn't specify that it was specifically when you clicked on the "owner type traders" option. You didn't say whether it's only this very specific build or if it's any weapon with the raptar on it. If I can't reproduce it and don't have clear steps to reproduce it I can't even begin to try to fix it. If it's some bizzare, rare bug with that very specific build, with specific traders or specifically through the weapon preset screen then it's not going to get fixed any time soon

    Hi, something wrong with key spawning, i keep finding same 5~ keys in every jackets in 95% cases, even after activation additional spawn rate via SVM.

    After i spend 20+ hours in game i managed find only 15-20~diffirent keys.

    mby i just extrimly unlucky?

    I don't touch loot spawns apart from bot loot


    Can't reproduce it, you'll have to try reinstalling the mod and SPT. You have SamSwat config in there, test it without mods.

    I can't reproduce this at all

    Thanks for the fix Quinnemineminem, you a real one.

    I highly recommend checking the mod's overview page and configs

    Huh should the mastery of the Samswat famas and l85 be tied to the aug and MDR mastery, and the m1014 tied to the semi auto shotgun mastery, because they don't seem to be?

    Mastery is up to SamSwat to set, he set them to their own categories IIRC. I can't easily change their categories without it getting convoluted


    install the latest version

    Unsure of cause of this bug, but i lose whole weapons randomly in my stash, i had 6 plus built guns and all gone randomly. could this be because im clearing temp fliles? or have you had anyother complints of this

    Doubt it's anything to do with the mod, no idea if clearing temp files would do that

    But most are firstly low level and above all hardly any weapons with them except for pistol. No helmet now and then armor, no backpacks. There are also only 3-4 scavs on the map on the way, no matter which. Have mostly only 3-5 kills if at all. I run through there just so!

    Those "errors" are stating what's happening: it's getting a weapon preset. That's nothing to do with what gear they do or don't have. The bots are tiered/progressive, they start off with low level gear, please read the mod's overview page or check the config's tooltips for features of this mod. I haven't had issues with bots spawning, that could a mod conflict with mods such as POOP, SWAG or BetterSpawns. There is a config option for increasing bot cap and the game has settings for the amount of bot amount.

    It says what it's doing, just ignore it.

    Hold breath doesn't seem to work. Removing the mod fixes the issue. No other shooting/gun handling related mods.

    Check the patch notes for the first upload of version 0.7, there's a config option for re-enabling it. It's intended for hold breath to be disabled to balance out various mechanics in the mod.

    If that is actually an intended feature than I guess it wasn't a bug. I remember reading half chamber speed was a bug and it was about half speed so I thought it was some bug and not intended. 'Won't be able to share it until it comes back in insurance, if it does.

    I don't recall specifically saying half but there were issues with chamber speed being too slow. I'm currently rewriting how chamber speed is calculated because currently it's too sensitive to stat changes and goes from one extreme to another too easily. But in general, more weight/forward balance = slower chamber/reload/malfunction fix speed.

    Whoops bit of a typo, it's the hostility chance as the title of the box says.


    Barter option will come in a future version.


    Might not have anything to do with the mod, will have to test this at another time

    Not sure if it's a bug or not, but the Global Recoil Modifiers in the GUI does nothing.


    Changing the values for Horizontal, Vertical recoil multipliers seems to do nothing. It does not show any changes to the weapon stats information, nor does it change how the weapons recoil feels when used.


    Version 0.73 Hotfix 3


    I'll look into that thanks for letting me know. You can also adjust the recoil with the in-game config menu.

    Did that half-speed bolt-rack bug I read about ever get fixed? I just ran an M700 with tacticool parts and the bolt racking animation was half speed.


    Chamber speed is based on weight/balance rather than tacticool parts. Can you share your build?

    Oh, I'm on 3.4.1. I didn't realize you updated the mod to 3.5.0 and the hotfix was for that, I thought it was a hotfix for 3.4.1. Perhaps the other guys did the same thing.

    Bruh moment :D hop onto 3.5.0, it's great

    I can't reproduce this, even copying your config directly (it looks like you're using all default settings anyways?). I've had 2 others mention this error but they never got back to me with any details. You're not trying to use SPT 3.5.1 are you? You got SPT 3.5.0 from this website? All I can think of is reinstall SPT completely from scratch, and re-download latest SPT realism


    A third complete reinstall seems to have magically fixed it... Was just haunted by ghosts or something, I guess. Thank you very much ❤


    EFT/SPT is haunted as it is, I think something about 3.5.0 is just cursed :D