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Search results 101-120 of 224 for “base.json”.
These terms were highlighted: base.json
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I don't know how and why this error is espcially on Woods and Factory by day, but there is only these 2 maps. But when I try to launch factory by night, it works... I tried to change in the base.json the line "RequiredPlayerLevel 0" to an other level but nothing changes, the problem is still here. I searched on the forum and internet if by any chance I wasn't alone to have this issue but yes, I think so. You will surely guess my next sentence, help me pls .
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When I run labs my key isnt taken. It still requires me to have the key in my inventory, but the key is never removed like normal. I checked labs base.json and the access key is correct, and also made sure the max uses on the labs card was one. This is probably something very simple I am just to blind to see, but I cant figure out what's wrong.
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Hi. So, i have clean install, no mods. I edit airdrop config file to 100 percent chance for airdrop in every raid. But not happened. I try edit chance in base.json for every location, test some raid with different start time for them. Nothing. Try use SVM - nothing changed. Well, they fly sometimes randomly, but not with 100% chance and not every raid. In errors.log i see that - "Unable to get config from server, airdrop won't occur". May be i doing something wrong ? Help, please. P.S. Sorry, wro…
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Painter
Post(Quote from MrHighLife) While you wait for the update you can change it yourself. Go to the Painter mod folder then open the folder "db", then open "base.json" Scroll down until you find "loyaltyLevels" And then you will see "minLevel": 10, just change it into: "minLevel": 1, and it will work -
You can edit their spawn chance inside DB by checking location base.json, check for `BossKnight`, it would require you to edit 4 maps for each possible place for goons to spawn, the path for locations are here: Aki_Data\Server\database\locations If you're not familiar to any database editing, consider this: Mod your problems away. Feel free to check that toy below \/ Hopefully I won't be punished for shameless promo
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…ltiplied by bot amount setting in pre-raid menu, yet it's hard for me to tell what are those exact values. SVM alters both default values to what you've set, that's why the spawn chance override menu marked orange + raiders fields are highlighted. Reserve by default has 4 waves of Raiders AI, 2 of them related to Train zone, other 2 to command zone, their chance are 35, 40, 35, 25. You can see the values and what's causing them yourself in: Aki_Data\Server\database\locations\rezervbase\base.json