Item Tweaker 1.1.0

Please be patient as people update their mods for 3.5.0
There is no value in asking modders to update their mods - they're most likely well aware and spamming mod comments with requests won't change anything.

Modders - we encourage you to report people that annoy you either through DMs or with repeated comments asking about updates - Staff will happily hand out warnings to offenders.

Edit item properties in batch or individually.

Initially made this for myself, since I wanted to balance and play around with item properties.

I wanted to do things like:

  • setting recoil/other stat multipliers for some weapon groups based on their caliber or their name(MDRs, SCARs, Glocks, ect.)
  • removing turn rate modifier from any equipment(including face shields, SLAAPs, etc.) lolipanic
  • making earpiece wearable with heavy helmets
  • NVGs wearable with face shields :isawthat:
  • combining different helmets with different visors (not always pretty)
  • changing food/medical items use time and other props
  • changing tactical headset properties
  • and so on...

So basically this mod lets you do exactly that and anything else you want to do with item properties.

In general to use it you set up a query which will filter items by set conditions and then multiply or set those item's property values. So you can change several items at the same time or just one individually.

While already mentioned in the Readme, here are resources I used which might help you understand what properties do Tarkov items have and how you should edit them:

  • SP-Tarkov Database Search. Very convenient and was enough for me in most cases.
  • Recoil Properties Explanation
  • Your SPT-AKI's \Aki_Data\Server\database\templates\items.json, more relevant to your SP Tarkov version than DB search, but use it only as reference, do not mess it up.

Always keep a profile backup if you are worried about how some item changes you've set up might affect your profile.

More details and examples on how to use it are in Readme.pdf.

  • Version 1.1.0

    The most recent version with queries and nested property access.

    Developed for SPT-AKI 3.5.0, should probably work for newer ones too.

  • Version 1.0.0

    The first version with pretty basic filtering based on only one property.

    I just want to keep it here to be consistent with versions on the repo.

  • Love the mod so far, and have been able to do a lot of cool things to make the experience the way I like it, but I've ran into a little bit of a snag.

    Ive looked over the item finder and I can't find the cost of an item. If I wanted to multiply the cost of all ammo in the game, would that be doable?

    • The cost of an item is mostly determined by it's handbook price. The "handbook" is a different database table, this mod only works with the "items" table. So it's not possible to change the price of any item with this mod.

      If no other mod editing item prices exists it's possible that I could make one some time in the future, though I don't have such plans for now.

    • I see, that explains why I couldn't find anything on price in the item finder. Thanks for clarifying.

  • is there a way to Edit a Scope? I would like to Tweek a few optics for Snipers etc maybe even add a Custom Redical of my own.

    • You can edit any properties which scopes have in their item templates, but how will that affect them in-game needs testing, since these are only server values and some things are handled client-side. To change reticles you most likely need to change/add actual assets, this mod doesn't do that. Every items seems to have a line which you could change, like e.g.: "path": "assets/content/items/mods/scopes/scope_30mm_eotech_vudu_1_6x24.bundle",

      which seems to specify a bundle path, but I don't really know how assets are handled in this game.

      As far as I've checked these are some scope-specific properties that scopes have in their templates and some of them don't seem to change much. I've tested "Zooms" and "CalibrationDistances". Zooms seem to only change the values in item description, zoom itself is probably handled somewhere in the client. Calibration values seem to actually work and you can zero on newly set values, but I didn't test how precise they are.

    • Thank you for the help but I remember there was a Bug/Glitch where you could use someone's distance Spotter and it would show up in your Scope Redical as the Distance you were aiming at I wanted to try and make that as a Scope in SP Tarkove

  • The mod looks awesome, despite my inability to use it correctly :)

    Well done, mate!

  • Finally I don't have to keep manually editing the items file when changing SPT releases!
    Changes to everything including NVG, food, backpack sizes, weapon stats and more!!! Thank you for sharing this, although not new user friendly, certainly helps do it yourself manual editors like myself.

    • yeah i've tried this mod to change med values but i'm not good enough to understand it and make it work, but seems like the possibilities are endless!

    • It certainly might look overwhelming since it's more like a tool rather than a mod where you tweak a few predefined config values. But it's also not that complicated.

      Perhaps I can assist you a bit with an example in the spoiler below.

    • thx for the help