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Initially made this for myself, since I wanted to balance and play around with item properties.
I wanted to do things like:
- setting recoil/other stat multipliers for some weapon groups based on their caliber or their name(MDRs, SCARs, Glocks, ect.)
- removing turn rate modifier from any equipment(including face shields, SLAAPs, etc.)
- making earpiece wearable with heavy helmets
- NVGs wearable with face shields
- combining different helmets with different visors (not always pretty)
- changing food/medical items use time and other props
- changing tactical headset properties
- and so on...
So basically this mod lets you do exactly that and anything else you want to do with item properties.
In general to use it you set up a query which will filter items by set conditions and then multiply or set those item's property values. So you can change several items at the same time or just one individually.
Always keep a profile backup if you are worried about how some item changes you've set up might affect your profile.
More details and examples on how to use it are in Readme.pdf.
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Version 1.1.0
- (1)
- Nightingale
- 330 Downloads
The most recent version with queries and nested property access.
Developed for SPT-AKI 3.5.0, should probably work for newer ones too.
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Version 1.0.0
- Nightingale
- 5 Downloads
The first version with pretty basic filtering based on only one property.
I just want to keep it here to be consistent with versions on the repo.
DeadLeaves
Love the mod so far, and have been able to do a lot of cool things to make the experience the way I like it, but I've ran into a little bit of a snag.
Ive looked over the item finder and I can't find the cost of an item. If I wanted to multiply the cost of all ammo in the game, would that be doable?
Nightingale Author
The cost of an item is mostly determined by it's handbook price. The "handbook" is a different database table, this mod only works with the "items" table. So it's not possible to change the price of any item with this mod.
If no other mod editing item prices exists it's possible that I could make one some time in the future, though I don't have such plans for now.
DeadLeaves
I see, that explains why I couldn't find anything on price in the item finder. Thanks for clarifying.
karnageK
is there a way to Edit a Scope? I would like to Tweek a few optics for Snipers etc maybe even add a Custom Redical of my own.
Nightingale Author
You can edit any properties which scopes have in their item templates, but how will that affect them in-game needs testing, since these are only server values and some things are handled client-side. To change reticles you most likely need to change/add actual assets, this mod doesn't do that. Every items seems to have a line which you could change, like e.g.: "path": "assets/content/items/mods/scopes/scope_30mm_eotech_vudu_1_6x24.bundle",
which seems to specify a bundle path, but I don't really know how assets are handled in this game.
As far as I've checked these are some scope-specific properties that scopes have in their templates and some of them don't seem to change much. I've tested "Zooms" and "CalibrationDistances". Zooms seem to only change the values in item description, zoom itself is probably handled somewhere in the client. Calibration values seem to actually work and you can zero on newly set values, but I didn't test how precise they are.
karnageK
Thank you for the help but I remember there was a Bug/Glitch where you could use someone's distance Spotter and it would show up in your Scope Redical as the Distance you were aiming at I wanted to try and make that as a Scope in SP Tarkove
HU4
The mod looks awesome, despite my inability to use it correctly
Well done, mate!
BalgaDeez
Finally I don't have to keep manually editing the items file when changing SPT releases!
Changes to everything including NVG, food, backpack sizes, weapon stats and more!!! Thank you for sharing this, although not new user friendly, certainly helps do it yourself manual editors like myself.
benhib00
yeah i've tried this mod to change med values but i'm not good enough to understand it and make it work, but seems like the possibilities are endless!
Nightingale Author
It certainly might look overwhelming since it's more like a tool rather than a mod where you tweak a few predefined config values. But it's also not that complicated.
Perhaps I can assist you a bit with an example in the spoiler below.
This selector will edit all MedKits. Here's the step by step of how I wrote it:
This should be done in "/config/dynamic_selectors.json". Also insead of "multiply" I could use "set" to assign a specific value (or use both).
To better understand what all these properties are, look up any medkit(e.g. AFAK) on db.sp-tarkov.com/search. The "_parent" property contains an ID which you can also find in the database. Simply copy it into the search prompt 5448f39d4bdc2d0a728b4568 (without the quotes). You can consider it a property which specifies a category.
Note how I edit the light/heavy bleed cost by writing "effects_damage.LightBleeding.cost". It allows me to edit a nested property.
If you look up any medkit and scroll through its properties you'll see that there is an "effect_damage" property which is an object that has several other properties like "LightBleeding" and "HeavyBleeding", and each of those are also objects which have among their properties a "cost".
benhib00
thx for the help