Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
SIT does not work with this mod. If you don't play SIT, don't worry about this. Might make an SIT compatible version in the future.
LABS ONLY REQUIRES LEVEL 50, NO CARD NEEDED. The new version now requires a labs card.
Usable for 3.5.X
A small mod that makes maps accessible by level, based on what BSG is planning, and map placement in the menu.
Example:
Put inside of user/mods.
Recommended for use with Level Rewards.
Thanks for installing!
(this is my first mod! :D)
Q: Does gear progress too?
Not right now, but I might add it in a later update.
Q: Why are lighthouse and shoreline switched in the menu?
Balancing and progression. Lightkeeper is endgame, so the map and leveling should match that.
Q: Do bots progress?
No, but that's planned.
Q: Why does it say "AVAILABLE ON LEVEL (level)-100"
I haven't added the maximum access levels yet, so it just says 100.
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Version 1.0.5
- MissinginAction
- 557 Downloads
Fixed (Set RequiredPlayerLevel to RequiredPlayerLevelMin)
SPT-AKI: WORKING
SIT: INCOMPATIBLE
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Version 1.0.4.5 (2)
- MissinginAction
- 261 Downloads
this still works, just a reupload to change the version.
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Version 1.0.4.5
- MissinginAction
- 542 Downloads
Fixed the download link.
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Version 1.0.4
- MissinginAction
- 106 Downloads
Removed the lighthouse flare requirement and instead replaced it with a map icon placement switch (to make progression accurate and more balanced)
Lighthouse is now where shoreline was, and vice versa.
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Version 1.0.3
- MissinginAction
- 54 Downloads
Lighthouse now requires a green flare cartridge to enter.
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Version 1.0.2
- MissinginAction
- 64 Downloads
Labs no longer requires card.
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Version 1.0.1
- MissinginAction
- 62 Downloads
The mod is now a MOD! Just simply put this in your mods folder.
MissinginAction Author
BSG is changing (or changed, I haven't played in a while) the map system to make the map variables used in this mod a part of the live game (as in, the map level variables in the files).
Why is this a bad thing?
The mod will basically be obsolete and won't serve much of a purpose.
Why is this a good thing?
The mod will have more features, and will give me better things to work with. Expect more features.
MissinginAction Author
UPDATE: BSG has changed the system. I am going to test the mod with the newest versions, and see if it works.
Kippa
If you require any assistance with anything don't hesitate to DM me. I'm curious about this mod and willing to help in any way
BlackDragon
is there a way to configure the levels at which I will unlock maps? level 15 for woods is just a bit too hard for me considering basically all of the starter quests need to be done there.
MissinginAction Author
open the mods folder, go to src -> mod.js and then adjust the levels.
Sanya_litvyak
so mods working somewhat on 3.5.8,tho i found a bug or such,click on a locked map selection and map and next and it will let you through to that raid basically nulling the mod,so yea.
MissinginAction Author
thats not something i can fix. problem with bsgs shitty code.
Sanya_litvyak
probably so,are you update the labs chal if you can or not bother it?
would love to continue with it in 3.5.8,doesnt work atm.
MissinginAction Author
I will, but probably after I make a new map or new version of construction.
notPlancha
Hi, new here, what is SIT?
MissinginAction Author
unrelated to this mod, but here's the GitHub: https://github.com/paulov-t/SIT.Launcher
Colkillervin
is there a specific location to ask you questions about SIT?
MissinginAction Author
you can ask in my dms on discord, missinginaction_ is my username, however, I will not teach you how to install it since BSG has taken down my video and I don't want to get into any legal trouble.
Eagleclaws17
I have a short question:
If I want to mix up the Level Requirements for each map, how exactly would I go around doing so specifically for Streets of Tarkov?
Its because I wanted to change the Progression to Start at Factory, and then have an actual level Requirement for Streets of Tarkov.
MissinginAction Author
you can edit the mod.ts file using vscodium
deveagle
or edit notepad++
Fom-ThF
so what this mod do?
I do not understand
MissinginAction Author
makes maps accessible based on your level
MechanicMan396
uh this might he a dumb question. But is this just the opposite of the labs challenge? And what Is SOT?
WestParkGuy1104
Wondering the same thing, I believe SOT is Streets of Tarkov, but that is an absolute guess.
MechanicMan396
ohhhhhhhh duh. That makes sense.
I feel retarded
MissinginAction Author
this was made before the labs mod, and has some minor changes.
ShadowXtrex
Wrong download link 1.0.4
MissinginAction Author
wrong Dropbox, my bad.
MissinginAction Author
fixed the download link, I was editing both mods at once.
Nescience
The most recent update appears to take you to the dropbox of your Labs Challenge mod?
MissinginAction Author
download link fixed.
chacalize
Are the bots also lvl based with gear? Or random?
MissinginAction Author
not YET, I might add a new version which makes them level up depending on the map.
Kippa
would you recommend using this mod on a brand new profile or can you use it part-way through? I'm trying to build up a hardcore-based setup of mods which is both fun and hardcore and upload it on here for people to try out. I think level-based locations is a good idea I look forward to trying this out, cheers!
MissinginAction Author
Both, actually. I started a new playthrough, but its still fun either way. If you are at level 50, though, the mod is pretty much non-existent, since you reached the max level.
Kippa
Awesome thank you. If I do decide on making a hardcore mod playset I'll certainly give you the plug
MissinginAction Author
Thanks! I also made another mod that's similar to this, but you start out in labs.
rockahorse
my man. Good job.
MissinginAction Author
Thank you!