Jehree's Path To Tarkov Overhaul (STANDARD EDITION) 1.0.3

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

A total overhaul to Traps' Path To Tarkov config with completely redesigned map routing, map images (more coming soon), and new features!

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  • Version 1.0.3

    Fixed issue that made offraid position not update when leaving out of Reserve extracts.

  • Version 1.0.2

    Fixed:

    1. Labs infiltrations now spawn you at the correct locations
    2. Various infiltration and exfiltration errors corrected
    3. Various tool tip errors corrected


    There is a current issue with scav extracts on Shoreline. I am hoping for a fix for that, but no ETA on that.


    This is still for only up to version 3.5.4 of SPT. A 3.5.5 update will hopefully be coming soon, but I currently have no ETA on that either.

  • Version 1.0.1

    I am silly and named the folders incorrectly.. this version just fixes that. Sorry guys.

  • Anybody else's Customs boiler side extracts completely broken and not working?


    I'm on 3.5.3

    • Even the car extract is not spawning on customs... :(

    • I did not use the car extract or the ZB 11 or 12 extracts on Customs, so it is normal to not have those extracts. You should be able to take the Factory Far Corner or Old Gas Gate ones on that side of the map.


      The map shows all of this if you want a visual.

  • Scav extracts don't work on 3.5.5, everything else works though.
    In 3.5.5 devs moved around GClasses so it broke all client side mods.

    • Yep, that's correct. Fontaine let me know he'd update the plugin for me some time this week, so we just have to sit tight in the meantime :).

      Heart 1
  • wow this is great thanks so much for this...did you fix the bug where sometimes the game wont start and you get an error saying something about quests??

    • Glad you like it!


      No I've not been able to fix that bug. My current workaround is to use a profile backup mod in case it does occur so I can recover my profile.

    • oh thats fair that should work

  • i am stuck in the loading after extracting d2 on reserves and when restart spt i am stuck in the load profile screen

    • Sounds like the profile corruption issue. If you're using a profile backup mod like I suggested, I'd try a few recent ones to see if they work.

  • Hello,
    I've been running your 1.0.1 version quite well on the latest client, however after updating last night and today to your two newer versions it throws an error ive included below. Unfortunately it appears i can no longer download your 1.0.1 version as youve binned it on the cloud, I would happily play the 1.0.1 version until you make an offical release but i cant get back to it


    TypeError: Cannot read properties of undefined (reading 'length')

    TypeError: Cannot read properties of undefined (reading 'length')

    at Mod.postDBLoad (E:\SPTarkovHardCore\user\mods\DucBoi-LocaleChanger-1.0.0\src\mod.js:16:45)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    TypeError: Cannot read properties of undefined (reading 'length')

    TypeError: Cannot read properties of undefined (reading 'length')

    at Mod.postDBLoad (E:\SPTarkovHardCore\user\mods\DucBoi-LocaleChanger-1.0.0\src\mod.js:16:45)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)


    Thanks again and take care
    MK

    • Hi there,


      What version of SPT-AKI are you using?


      Also, with the updates, do you have multiple different Lovale Changer mods in your mods folder?


      Sorry that the old link was binned, I didn't make any changes that should cause errors and fixed MANY issues. Sorry for the trouble!


      Edit: I see what I did, I'll get an updated link that's fixed uploaded later today. In the meantime, deleting the locale changer mod will allow you to play.

    • 3.5.5, I know its unsupported however it was working good enough for what i was doing. I just have the one Locale Changer

      (I also have a highly self modded version of Traps PTT but opted for your changes until i have more time to fiddle with mine. I love what youre doing.)

    • Redownload 1.0.3, I updated the file :)


      On a side note, are scav extracts working for you on 3.5.5? I haven't had an opportunity to test

    • Ive been playing an incredibly hardcore playthrough the only one i've been able to test so far is woods factory gate and its working perfectly fine.

      thanks for the quick fix :D

    • After some more testing and consulting your map, scav extracts are not all working as intended

  • this is the error msg i get Tarkov map overhaul LocaleChanger-1.0.0 installed but it works without it.









    TypeError: Cannot read properties of undefined (reading 'length')

    TypeError: Cannot read properties of undefined (reading 'length')

    at Mod.postDBLoad (I:\New folder (4)\user\mods\DucBoi-LocaleChanger-1.0.0\src\mod.js:16:45)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    TypeError: Cannot read properties of undefined (reading 'length')

    TypeError: Cannot read properties of undefined (reading 'length')

    at Mod.postDBLoad (I:\New folder (4)\user\mods\DucBoi-LocaleChanger-1.0.0\src\mod.js:16:45)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    • running SPT-AKI 3.5.5

    • Sorry this is an error on my end, I'll get a fixed version uploaded later today.

    • Redownload 1.0.3, I updated the file :)

  • Does this work with 3.5.5?

    • I have not tested it so I'm not sure, but I believe it should. When I get time I'll test it and update the page.

  • This is pretty similar to some of the local modifications that I've made to my own PTT install, nice work.


    If it helps, I've found that starting the player at Damaged House on Streets, and the following trader mods, would work really well:


    * Mechanic on Factory

    * Therapist on Streets

    * Prapor on Reserve


    This also helps avoid the issue of "oh I have to go through a fucking gauntlet every time I want to access my home, or right after I die"


    I can give you the coordinates of the spawn point if you'd like to take that and run with it.

    • Thank you!


      That actually is similar to my other edition of this (Forced Travel), which is my personal favorite of the two. You should check it out.


      I have Ruined House as Mechanic's location, Warehouse 17 on Customs for Therapist, and Camera Bunker door for home and prapor. I've thought about making other places home, but haven't experimented with that yet.


      I also have some ways to access home from Customs, Interchange, and Streets to alleviate the pain of needing to run home over and over.



      Thanks for your thoughts though, if I end up rebalancing the trader and stash/ home locations I'll definitely try out your ideas.

      Heart 1
  • Isn't mechanic is canonically supposed to be in factory, not streets?

    • Thematically it made more sense to me to have him in streets.


      Many of my extraction paths are not canonically correct. I took creative liberty to make them make sense from a gameplay perspective first rather than relying solely on the open world map.

      Thumbs Up 1