Immersive Daylight Cycle 1.0.0

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Immersive, Semi-Hardcore Time System! -Time is paused when out of raid -Only one time available when entering a raid based on what time it was when you left your last raid -Configurable daylight cycle rate and more!

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  • Version 1.0.0

    This version will ONLY work on SPT 3.8.X versions!


    Once the SPT 3.9.0 update is released, it should be version agnostic going forward.

  • Until this beautiful man returns to properly give you an update - you kids can play around with this for the time being.


    Updated for 3.9


    Immersive Daylight Cycle for 3.9


    Been playing with it for a couple days, haven't noticed any issues - only changed what needed to be changed to work with 3.9 so do not expect support from me if things go left. ;)


    (Virus Total)

    Heart 2
    • Thank you for the update! where should I be dropping this file?

    • BepInEx/plugins


      For future reference, all .dll files will always be a BepInEx plugin

    • thank you

  • we need this for fika 3,9,3 bb

  • Please, can you add a 2nd timescale multiplicator for the night time?

    i play with real time scale (time acceleration x1.0) but then the nights are to long for me
    i want the night time little bit faster scaled.

    Heart 1
  • Found a weird bug where if i restart my server or complete a raid. It changes my settings for this mod and only this mod. No idea what make it happen, so giving a better explanations is difficult.

  • Is there any way to just remove one of the time options and keep the clocks ticking?

  • let me say that this mod is INSANELY immersive with the new Path To Tarkov Reloaded mod. it makes it feel like time is actually passing while you travel inbetween maps, and it gives me a good reason to actually bring out nvgs even when its daytime. sweet mod bro!

    Heart 2
    • Agreed! I wanted to ask if you might consider some kind of sleeping mechanic to add to the immersion and be closer to the STALKER dream. Something like this would require players to plan their journeys more carefully, and decide when to call it on a mission and head back to base or set up camp.


      Something like interacting with Rest Space in Hideout gives you option to sleep which skips in game time forward 6-8 hours. It could leave you with low Hydration and reduced Energy, heal some light wounds, and only be done every so many hours. Drinking caffeine could increase this time and drinking alcohol could reduce it.


      Further ideas could be quality of sleep which affects healing amount/energy on wakeup, and could give you status effects like pain or focus, or even boost a random skill, as well as sleeping at campsites in raid, which results in a shorter time skip and worse sleep quality. Not sleeping for 18 hours could result in reduced focus and lower stamina.

    • this is a great idea, but i think that this idea belongs somewhere in the right place. i think the realism mod is the place for this idea, ill forward this to their comment section!

  • Can i use settings in this mod to make it use my local time. and remove the pause and the +1 hour?

    Mostly curios about the local time as right now the game is only 1h ahead of my local time which is annoying so have been looking for a mod that can change it.

    • No it can't sync to your local time. Raid Overhaul can do that though, iirc

    • Any chance in having this possible to be a stand alone in this mod?
      I'm not looking to use that mod you where mentioning.

    • Sorry, but no. That's not my goal for this mod.

      Crying 1
  • Great mod! Thanks for making it.


    For anyone wondering, this works with Raid Overhaul. No problems so far.

    • Oh sweet! I figured it'd conflict but didn't test it

  • I was quite literally just about to look into how to do this, good shit!

    Heart 1
  • Update your traveler now! I want to use this mod to play Tarkov with it! ;( ;( ;( ;( ;( ;( ;( ;( ;( ;( ;( ;( ;( ;( ;( ;( ;( ;( ;(

    • Someone posted an updated version on Reddit, and people claim it works with 3.8.3. There were some kinks that needed ironing, but it looks like the comment section was able to solve most of it.

      https://www.reddit.com/r/SPTar…eller_mod_working_for_38/

      Heart 1
    • No. 8)

      Crying 1
    • so sad.

      I made a whole different set of route presets myself and didn't want to recreate them all for Path To Tarkov Reloaded. ||

      But, amazing mod!!thank your job so much!

    • There's a patch to get Traveler working floating around on Reddit, you can look into that.


      It is possible that I revisit Traveler in the future, but these three things make it not really worth it rn:

      1. I am interested in working on some other mod ideas
      2. It wasn't programmed well at all (I was brand new to programming) so I would need to rewrite pretty much the whole thing
      3. I'm not currently interested in actually playing with Traveler right now, which makes it a bit of an inefficient use of my time to update it


      I know you and many others really like it, though, sorry it's like this right now. Be patient, I'm sure better things are coming. :)

    • Thank you so much for your patience in replying to me.

      I'm already using the Reddit version.

      Just worried that he won't be able to keep updated for Future SPT, but it's okay, you did a great job. 8o <3