Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.5.1
- DrakiaXYZ
- 2.8k Downloads
This version will only work with SPT 3.10.x
- Add missing keycards to keycard case
- Tweak some default config values
Note: Default config values will not affect users who have previously installed the mod. They're just more sane defaults for new users going forward
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Version 1.5.0
- DrakiaXYZ
- 3.5k Downloads
This version will only work with SPT 3.10.x
- Update for SPT 3.10.0
- Split config into a config, and item JSONs
- Switched to json5 for config file for future comment capabilties
- Use a default config file that's copied for user editing, so we don't blow away user configs on update
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Version 1.4.2
- DrakiaXYZ
- 5.5k Downloads
This version will only work with SPT 3.9.x
- Fix issue where labs access keycards would stack in a single slot
- Attempt to fix any previously stacked keycards
There is no need to remove keys from your containers before updating, the mod handles automatically moving keys to their new slots on login if necessary.
However if you have overloaded the labs access keycards in your Keycard Case, you may need to remove all keycards then restart your client to resolve any stacked keycards due to a bug in the previous release
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Version 1.4.1
- DrakiaXYZ
- 1.3k Downloads
This version will only work with SPT 3.9.x
- Add missing keys (Thanks CJ and TetrisDev!)
- Add Ref keys + Rusted to finite list (Thanks CJ!)
- Fix automatic key correction for new key offsets
- Fix issue where cases couldn't be added to all slots of Theta secure container
- Refactor some code to be more consistent and always cover all grids not just the first
- Fix error caused by badly implemented mods adding invalid item IDs to secure container filters
- Update version
There is no need to remove keys from your containers before updating, the mod handles automatically moving keys to their new slots on login if necessary
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Version 1.4.0
- DrakiaXYZ
- 17k Downloads
This version will only work with SPT 3.9.x
- Update for SPT 3.9.0
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Version 1.3.2
- DrakiaXYZ
- 14k Downloads
This version will only work with SPT 3.8.0
- Allow disabling insurance for keys and gilded key containers
- Resolve issue that caused magazine presets to not function
Thanks to Estam for the insurance disabling functionality!
Note: The new insurance options require new entries in the config file, so make sure to overwrite the config file when updating
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Version 1.3.1
- DrakiaXYZ
- 2.2k Downloads
This version will only work with SPT 3.8.0
- Moved new configs to the top of config.json
- Remove quest key from key list
- Add missing streets keys
- Don't output quest keys in missing keys list
- Refactor a bunch of code, should work with SVM properly now
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Version 1.3.0
- DrakiaXYZ
- 2.6k Downloads
This version will only work with SPT 3.8.0
Update for SPT 3.8.0
- Add new keys
- Add functionality that auto-migrates to new layout when updating
- Add a new
finite_keys_list
list, enabled viause_finite_keys_list
. Thanks @odt1 - Add a new
all_keys_in_secure
option, enabled by default. Allows adding the rusted bloody key to secure containers
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Version 1.2.0 (SPT-3.7.1)
- Jehree
- 7.5k Downloads
If you are updating from a previous version of this mod, please read the pinned comment.
LICENSE:
- Gilded Key Storage has had its license changed to the one below
- you may consider this explicit permission to do whatever you want with any Gilded Key Storage versions prior to this one. If you are interested in iterating on or otherwise doing something with Gilded Key Storage versions 1.2.0 and forward that is prohibited by the license (redistributing an edited version, using it in a modpack, etc.) please reach out to me first. There's a very high percent chance that I will be okay with it.
UPDATE:
- Incorporated Jaxander's reordering of the keys. Thank you for doing that, Jaxander!
- Added streets expansion keys and ordered them to be somewhat logical with Jaxander's reorder
- Added some janky over-engineered debug features. If you are an average user of the mod, please ignore them. If you want to know more, see the new Debug Features tab.
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Version 1.1.2 (SPT-3.6.0)
- Jehree
- 2.2k Downloads
Should still work on 3.6.0. Scream at me if it doesn't.
(no changes were made)
DrakiaXYZ Author
Removing keys from the containers is no longer required during upgrades, the keys will be moved to their new location automatically.
Ahtu
After setting "give_profile_all_keys": true, my profile broke and I get this error code:
https://imgur.com/a/rKqFAIU
Mr.Legion
Hello
I was wondering if it was possible to insert the Secure Key Box into the S I C C organizational pouch and how to do it (I tried to look at the mod's config file but I couldn't understand what I need to modify or insert in)
P.S.
your mod is one of my favorites thank you so much for the time and effort you put in Merry Christmas and Happy Holidays
Ameow
Thank for you great work. I've used it for multiple version and it's necessary for anyone play sptarkov.
Could you please try to make it available for us to put the golden key box into spec slot?
I've tried to set my preset of gears, and if I put it into my secure container, there will be an error say "item not examined".
I tried to search how SVM put those containers into spec slot but I failed. I guess I cannot do anything about it. So we can only count on you.
Thank you anyway for this masterpiece.
Bratishq
Think "factory emergency exit key" got removed, and so can't complete barter for MKI. Is it just me?
DrakiaXYZ Author
This item still exists, and is required for two quests. Looks like it's still in both bot loot on all maps, and loose loot on Customs
mark555
nice mod, but acquiring everything felt a bit easy
this is an op item and should need more work, like connected to quests, or more expensive items
i also like that the keys dont break, i am not the kind of guy who farms a high value loot room, so it fits with my playstyle very well
kingzmanh
Hi , The mode was working fine but after i install [ BlackCore and TacticalGearComponent ] the items just disappear i tried to reinstall the mode but no luck
DrakiaXYZ Author
Those mods should have no interaction with Gilded Key Storage, what do you mean by "the items just disappear"?
mattybrown33
is there a way to edit the code to allow the guilded keychains to go into the special slots, this can be done for the Gingy keychain by using SVM but the guilded obviously follow different code. i'm sure i managed it before but i've been away for a while. any help appreciated
GrizzlyDan
Anyone know what keys go in the last two key slots on the Golden Keychain Mk. I (Red Keychain)? Thanks in advance, it's driving me mental XD
DrakiaXYZ Author
"Missam forklift key", "Primorsky Ave apartment key"
I believe the last key isn't possible to get legitimately, but the keychains include all keys in the game, not just those you can acquire via legitimate means
GrizzlyDan
Thank you! At least I know I have all the keys I can get!
Snoops
Hey, since version 1.4.1 I'm losing x8 Labs access cards leaving only one in the holder after a game restart. The holder is inside an Epsilon container if that helps.
Edit: Rolled back to 1.4.0 and can confirm this doesn't happen.
DrakiaXYZ Author
Hmm, the key re-location code may not be properly taking into account that some items should be allowed in multiple times. I will look into that this evening and see about releasing an update
Edit: Sorry, had some things to deal with. Will look into this as soon as I have time though!
DrakiaXYZ Author
This should be fixed in 1.4.2, and I've included code that will do its best to un-stack the keycards the mod accidentally stacked into a single slot
Snoops
Thank you, works great
miragae
Hi Jehree, DrakiaXYZ. Thanks for this great mod
I've found an issue with "Thetta" secure container given by Ref. It has multiple grids, on the contrary to all other secure containers, so the code that uses Grids[0] doesn't apply filters to the whole container. I can see there's already a loop used for gridKey in one place, so probably needs to be copied over to other places.
DrakiaXYZ Author
This is fixed in the new version I just pushed Thanks for the heads up
Super_Lopez
Is really cool this mod because I love try to use every key, but I think is going to far all the keys unlimited, please If it possible put the option to change that is nice use the keys a lot of times and buy another time or find another one. If only all the keys are unlimited this part of the game just desappear. .
I find the way to use the keys normally changuing config.json for quit unlimited.
Thanks
Super_Lopez
This mod is really cool I enjoy a lot with the keys trying to opening all the doors.
Maybe is going to far all the keys unlimited but everything else is cool.
thanks
GhostxFx
Getting this error no matter if i put this mod before or after SVM
Daten
Getting the exact same thing, i don't understand where it's from, started appearing after a regular session...
Fuji
I moved it forward in the load order and it seems to have fixed it somehow.
DrakiaXYZ Author
Should be resolved in 1.4.1, this is caused by mods adding invalid item IDs to secure container filters
S_gamez
New Keys not added to any chains
Leon's, MVD Academy entrance hall guard room key, Shatun's hideout, Voron's hideout, Grumpy's hideout,
USEC Cottage Room.
are unsure about the USEC cottage one.
DrakiaXYZ Author
These should be included no in the 1.4.1 release
DizzilyHQ
Moini would it be possible to have a config that we can use the key storage in special slots?
Would be cool cause i have no idea how to do it myself
Otherwise i cant life without this mod anymore! 10/10
AngryTsar
Using this mod in Fika I bought the red keychain, but now my friend cannot buy one. It says it is out of stock. Am I missing something somewhere in a config setting to enable more than one item to be available for sale?
AngryTsar
Never mind please disregard. Once the trader timer restocks their inventory a new red keychain appeared.
This is a fantastic mod! Thank you!
Motofam93
USEC cottage room key is missing from the mkII keychain idk if thats intended or not
EDIT: might i recommend added a 5th slot in the keybox for lockpick storage?
acidphantasm
You can add it yourself via the config
DrakiaXYZ Author
The USEC cottage key is now included as of 1.4.1
Yilmaz
Is there a way to allow storing these in the special slots?
SGMJanus
Here's my config updated with the new keys for you all to use until the mod Authors update the mod.
Make sure to check the top of the config is correct for you, I have them all on true.
- Customs - Dorm Overseer Key
- Interchange - Grumpy's Hideout Key
- Lighthouse - USEC Cottage Room Key
- Lighthouse - Leon's Hideout Key
- Shoreline - Voron's Hideout Key
- Woods - Shatun's Hideout Key
These have been added to their respective Keychains, once you update the config, take all your keys out and then back in the keychains so the keys update to the correct positions.
I've also added the Lega medal trade keys to the finite_keys_list, I don't know if the Dorm Overseer key should be in there too, I've not got that key yet.
Slothgang
Thanks
Recker
worked like a charm, appreciate the share, thank you
Fisk
Awesome, thanks!
Akira2103
what is the last key in the bottom right of the Mk. I keychain? its the only key im missing and ive filled up 2 sets and am missing THAT ONE KEY ON BOTH any idea what it is? (i have this updated key list any help is appreciated TY)
EDIT: i think its the Primorsky Ave apartment key. i have this key and it wont go in the keychain, nor will it go into the others. the item id is already there so idk what is up with it. any ideas on how to fix?
Asriel
Keychain Mark 3 is missing USEC cottage room key
AceOnYourFace
Excellent mods my friend. Thank you.
DrWalden
Having the mod activated there is no way to add items via profile editor - anyone has a workaround for that issue?
Akira2103
yes, put any custom items in a container or in your player inventory and it will allow you to add items via the profile editor. it should tell you adding money/items is disabled while you have a custom item in your inventory
a bit late but i hope this helped!
Vultify
I can't find the blue gingy on any of the traders?
Edit: Nvm the image doesn't load so Its basically invisible on skier
elrichzann
Leon's Hideout key from the Ref trader doesn't fit on any of the key rings. Thought you'd like to know thanks
Recker
Here is a list of Keys i've come across so far that don't fit the current (1.4.0) Keychains:
- Customs - Dorm Overseer Key
- Interchange - Grumpy's Hideout Key
- Lighthouse - USEC Cottage Room Key
- Lighthouse - Leon's Hideout Key
- Shoreline - Voron's Hideout Key
- Woods - Shatun's Hideout Key
KingRichie
You can grab the ID's for each missing key from https://db.sp-tarkov.com/search and simply add them to the config file in your /mods folder.
The ID's just need to be added to the correct KeyChain.
Pestdoktor
I found a key that don't fit in any Keychain. Just bought it from Ref. Its the Shatun's Hideout Key
(Woods).
cj187
This mod is listed as:
SPT Mods Workshop / Filebase / Server mods
do that mean with Fika only the server need that mod and clients will have that mod automatic too?
or do all (server and clients) need that mod?
CrazySlav
Heya! I'm not sure if this has been asked before but, how can I make this item compatible with the SICC case?
If it can be done manually, should I make all the sub-items compatible as well?
Thanks!
DizzilyHQ
Hi i really love the mod and play with it since i discovered it.
i just have 1 suggestion to make about it.
A setting where you could put the keybox into your special item slots.
That would be great
Maxiking
How can i use the debug features ?
Jehree Author
What is it that you're trying to accomplish?