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This is a small mod that changes the amount of stamina lost and the speed penalty incurred when hit. It simply multiplies these values by a factor, which is customizable in the config!
Customization:
The default value of the factor is 0.5, so the amount of stamina lost is roughly half of what it normally is. In general, when the factor is less than 1, you will lose less stamina when hit. If it's greater than one, you will lose more stamina when hit. The configuration file will be generated on the first run, but you can also use the in-game configuration manager to change things by pressing F12. (NOTE: the in-game configuration manager displays a slider in addition to the text input box as of v1.0.1. If you want any degree of precision since most people will want the factor to be less than one, use the input box and not the slider!)
Installation:
Drag and drop the BepInEx folder onto your SPT directory.
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Version 1.2.0
- takenmake
- 734 Downloads
Recompiled for SPT 3.7.3.
It was tentatively working beforehand, but this is just insurance.
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Version 1.1.0
- takenmake
- 849 Downloads
Updated for SPT 3.5.7. Also seems to work with SPT 3.5.8.
Now using a less intrusive (and easier to maintain) method of patching, so hopefully the mod will have improved compatibility in general. This should have been done to begin with, but I didn't so here we are now.
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Version 1.0.1
- takenmake
- 843 Downloads
For SPT 3.5.5.
A small patch to constrain the factor values within "reasonable" limits. The factor is now limited between 0 and 1000 for the factor (naturally, you'll have to type in the text box beside the slider the ConfigurationMenu plugin added automatically for any degree of precision).
Negative values seem to behave the same as 0 in my testing, so I removed them since they were both unnecessary and I don't trust them to not create issues.
1000 is the maximum because at that point you're already basically immobilized when hit, and I want to reduce the chance someone will accidentally overflow the data type.
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Version 1.0.0
- takenmake
- 110 Downloads
For SPT 3.5.5.
takenmake Author
There are currently no known bugs or incompatabilities. If you find any, please let me know.
ABSmith225
Great mod, though anyway to also remove the blur when hit as well?
takenmake Author
currently out of scope for this mod
version 1.5.3 of Amand's Graphics did add a feature to turn that off though
McDewgle
Is version 1.2.0 of BHR backwards compatible with 3.7.1 of SPT?
takenmake Author
i think so, but i haven't tested it
SlaveToTheGames
For anyone curious, this still works on 3.7.1. & 3.7.2.
beastrev
Hey takenmake,
Love the mod. Makes the game 100x more playable. Just wanted to report an incompatibility though.
This mod seems to conflict with Amend's Hitmarkers mod. Killfeed and fatal shot still work, but normal hit markers are broken for some reason!
takenmake Author
Glad you like the mod!
Thanks also for letting me know about the compatability thing, I haven't played with that mod before so I didn't know. I'm looking into making it more compatible with other mods in a future update, which will hopefully come sooner rather than later since I've discovered some issues of my own when running it on 3.5.7.
For those who care: I also have found that it's incompatible with Viceral Dismemberment, which I am aware of and hope to fix.
beastrev
Great to hear!
As I said, fantastic mod and it genuinely deserves a place in every load order and some compatibility fixes would ensure that
takenmake Author
Just released a new version that properly updates the mod to SPT 3.5.7.
I also changed the way I modify the EFT code so it should be more compatible with other mods, though I have yet to test this.
Blacky
cool mod but usually bots beam you before you even get to run
takenmake Author
yeah, that sometimes happens
luckily, there are other mods like SAIN or POOP that can help with that