Marauders Equipment 1.0.2

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Adds a few items from Marauders, Panzer armour, Panzer helmets and Commando Masks with their own thermal, night-vision and headset mods. Equipment is balanced roughly around Vanilla items within their category, except for the unique Red panzer equipment.

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Central Empire


Coming straight from the Central Empire is a set of specialised Commando equipment, both standard and elite, for your Tarkov raiding needs.


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Equipment Selection



- Heavy Panzer Armour & Heavy Stahlhelm -

Comes in Rigged Armour & Unrigged Armour varieties.

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- Light Panzer Armour & Light Stahlhelm -

Comes in Rigged Armour & Unrigged Armour varieties.

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- Commando Gas Masks -

Comes with Night-vision, Thermal and Headset Modules.

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Installation -

Extract it into your user/mods folder.


If you'd like to support my creations I do have a Ko-fi. (This is not for commissions, I do not do them and they are against SPT policy.) - https://ko-fi.com/tyriansuvious

  • Version 1.0.2

    Fixed mask eye slots no longer glowing red.


    Did some slight tweaking to item positioning and such to prevent as much clipping as possible.

  • Version 1.0.1

    Changed mesh shaders to use correct shader type, items will look different but now they'll work properly in the in-raid game world. Which means, when I get around to it, I can have NPC's use them in their loadouts. We'll see how that goes.


    Also fixed is the Light Stahlhelm, its positioning was a little off.

  • Version 1.0.0

  • I am no longer working on SPT mods due to my own mental health and complete lack of motivation and energy, if anyone wants to take up my mods and update them, feel free.

  • Hope that one day this mod will be updated again, great one.

  • is there a way to make the pockets bigger?

    • You could change the ID of the item it's cloning to an armoured rig that has more and larger slots. But otherwise no, because changing a slots size causes the slots to position/overlay over each other.

    • where do i find the ID of the item and it can be any amoured rig right? Like for example the TTV Rig

    • when i searched up the rig it showed me all the codes do i need to change the codes too or just the ID?

    • You need to change the _itemTplToClone, replace the "Grids": [ section with the Grids section of the rig you want, set the _parent of each grid to Rig_Heavy_Panzer_Armour_Rigged (Or whichever rig you're changing.)

  • whenever i download a .tyr file it wont let me unpack it or the server doesnt understand the file pls help.

    • .tyr file?... You mean a .7z? You extract it with 7zip.

  • i downloaded the mod but whenever i buy stuff from flea or hand over stuff to traders i get a error

    • Can't say I get that error myself, sounds like another mod is conflicting or something. Make sure you're not using any outdated client or server mods.

    • I got the same this but after i uninstalled the mod i nailed it down to fence still wanting to sell me a night vision module and the server not letting anything else happen until it has been found, This probably isnt helpful

    • @Stolas Are you sure it's fence still wanting to sell you the night vision module, and not that you've still got the night vision module item in your profile after removing the mod?


      The traders erroring out when you buy things though, I've got nothing on that. I'm not having that issue. Again, make sure you're not using any outdated mods.

    • @Tyrian

      Want a nightvision module? *PC explodes*

  • The shaders on the new version looks better but the eyes don't glow anymore and I can't get that Panzer Cop look.


    New

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    Old

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    • Wolf brigade LARP based af

    • We need the ability to hold the mg42's in the same style they do as well then perfection

    • They should glow, so I must have messed something up when I set it up. I'll push a fix later!

    • where does one get the mg42?

    • @Thunder2248 From KMC WEAPONS, you got to follow the fix in the comments to get the thing to work. Use at your own risk.

  • I loved marauders, But where I live the game is so dead I literally am unable to find a game with a single person in it

  • SP-marauders coming soon :)

  • Stahlhelm was enough to sell me on this mod. Any plans of some world war drip?

    • This mod'll mostly contain any of the Marauders Game stuff, so anything in that really.

  • Space Tarkov but not in space? animeokay



    The masks don't work on face cover slots but instead go into headwear.

    Nevermind I'm stupid, the helmet actually goes ontop of the mask, never seen it done that way before. animeembarrassed

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    • Yeah, hahaha. It's because the Mask has thermal/nvg slots and the thermal/nvg can't be toggled from the Face Cover slot. So it has to go into Headwear. So in order to account for that, I made it so you can slot the helmet on top of the mask.

      Thumbs Up 2
    • Yeah that was a nice solution over putting everything into a baked preset.


      Any plans on bringing some of the backpacks and headgear over, or maybe even weapons ;) .

      Thumbs Up 1
    • Best I can do is bring over the gear, I wish I knew how to make custom weapons x) Maybe sometime later if I can ever learn it.

      Thumbs Up 1
    • Understandable, weapons are really complicated with many components to work with.