Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
TEAM MADE MOD. YIAAAaaaaªªªªª!!!
This mods adds real ammo variants to the game, some prototypes and fictional.
The folder has TWO OPTIONS, "Vanilla" and one called "Realism" which tries to be balanced specifically to work with "SPT Realism Mod" by Fontaine.
IF YOU USE SPT REALISM, YOU MUST PUT IT THE LAST IN THE MOD ORDER (An easy way to do it is editing the folder name and writing 'zz' or 'zzz' at the start) !!!
-
Version 2.0.6
- SiulSC
- 2.7k Downloads
3.9.x HOTFIX
SiulSC here, I updated the mod for 3.9.x. KobalTt initially wanted to update the mod for the team but when he asked for directions on our group, I never responded to him since I didn't even know where to start. I took some time to check the typescript changes and got around updating the mod. I'll be working on the 6.8x51 ammo for now. Don't expect any new content soon though, I take a million years to get stuff done as you can see (im lazy).
Fixes:Fixed some ammo names.
Typescript changes (No change gameplay wise, just mod code cleanup convenience for later commits/changes).
-
Version 2.0.5
- SiulSC
- 1k Downloads
3.8.x HOTFIX
SiulSC here, I am posting the 3.8.x update for the team. I know it took a lot of time, but in reality we had the update ready like a month ago but I never got to push it because I had to fix realism compatibility. I finally finished doing that and I am posting the update.
Fixes:
Fixed an issue where 12g Birdshot would randomly lose its icon and become a doge.Fixed realism for 3.8.x; The current realism values for 3.8.x version are from 3.7.x which I don't know if any significant changes were made to realism system that could affect realism gameplay using this mod (I don't play realism). Hopefully nothing major changed and if so, the realism version of the mod should work normally.
-
Version 2.0.3
- SiulSC
- 1.4k Downloads
Fixes:
Fixed Ammo Stats for Realism Version.
Cleaned up some files.
-
Version 2.0.2
- SiulSC
- 177 Downloads
Hey, SiulSC Here. I wanted to post this update for the team. Pettan went ahead and fixed basically all of the prefabs. Thanks to anyone who keeps supporting the mod.
Fixes:
Fixed Prefabs - You will see the impact this makes on the models themselves and how they are rendered for icons.
Fixed 7N25 assort (Only for 3.7.x version).
This mod is basically complete and not many major updates will be made FOR NOW.
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Version 2.0.1
- Sanote
- 1.2k Downloads
oooooiiiiiiiii
REDOWNLOAD IT PLZ, fixed the hotfix animebuttmove animebuttmove
Smol fixes:
- Realistic Prices.
- Cleaning some code from non used items.
- 5.7x28 VBR id fixed in traders/assort. lolipanic
Mod incompatibilities detected:
VirusTotal:
VirusTotal id:
382a9d768028bb015ff213e55f277bc7bfc3d498ee2e2991dbc5923cce9b9bca
-
Version 2.0.0
- Sanote
- 470 Downloads
GIVA MEA MOAR BOULEEETS!!!!!!!!!
Same mod but with new 3D Models and new variants too.
The team who made it possible:
- KobalTt
- Pettan
- Sanote
- SiulSC
MASSIVESOFT WEAPON MODS CAN CONFLICT WITH EXTRA AMMO!!!!!! (Use New Massivesoft Guns Mod)
Tell about mod conflicting and errors (maybe we can fix it... or not)
VirusTotal Results:
cefda491da5c13c1ffd9ca003efedf888fc429f1bbd6b2bfbc8fbe61ada9cef7
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Version 1.0.7
- Sanote
- 459 Downloads
Little fixes and ammo additions
LINK FIXED
---------------------------------------------------------------------------------------------------------- lolipanic
Ammo added:
"SANOTE7BT3019x21": 9x21mm BT gs (a better SP13),
"SANOTEMK262556x45": 5.56x45mm MK.262 Mod 1(match grade ammo for long range used by Mk12 SPR),
"SANOTE7T2M1762x54": 7.62x54mm R T-46M1 gzh (7T2M1),
"SANOTE7BZ3762x54": 7.62x54mm R B-32M gs (7BZ3-01)(API/Explosive round),
"SANOTEVOG25M40MMRU": 40mm VOG-25M grenade (more explosion radius)
----------------------------------------------------------------------------------------------------------
THE NEXT UPDATE WILL BE HUGE animebuttmove
c4f890f3d494103feeaea6e8d17cb552f4a3cf2ff59b2821d6dce386aa9b4134
-
Version 1.0.6
- Sanote
- 504 Downloads
Fixed, yeeeeep!!!
*I don't even know what was wrong so I remade it all
**Sorry for the fxckery animebuttmove
***Deleted some ammo types to avoid complications. Don't kill me
-
Version 1.0.5
- Sanote
- 471 Downloads
This update will be for testing with the new build 3.6.0 and 3.6.1, and will have only two options:
- Vanilla stats.
- Realism RM stats
_______________________________________________________________________________________________________
Ammo added:
"SANOTERIP20ga": 20/70 RIP Slug,
"SANOTEAP20ga": 20/70 AP Slug,
"SANOTEFLECHETTE20ga": 20/70 Flechette,
"SANOTEP41762x25tt": 7.62x25mm TT P-41 (incendiary ap), recommended by Legendary_Dzik
"SANOTETYPEP762x25tt": 7.62x25mm TT TYPE-P (Chinese subsonic),
"SANOTETHV762x25tt": 7.62x25mm TT THV (high speed booooiii), recommended by Legendary_Dzik
"SANOTE7N25M9x18": 9x18mm PM PBM-M,
"SANOTEVBRM9x19": 9x19mm VBR-Belgium,
"SANOTEVBR45ACP": .45 ACP VBR-Belgium,
"SANOTERIP9x33R": .357 Magnum RIP,
"SANOTEVBR9x33R": .357 Magnum VBR-Belgium,
"SANOTEVBR46x30": 4.6x30mm VBR-Belgium,
"SANOTEBLACKFANG300": .300 Blackout BLACKFANG
_______________________________________________________________________________________________________
Virus Total: e730b5f5c7b52847b86adb50d8db80aa34bd6bf44e1110b457694ed19e1324b5
*Enjoy
-
Version 1.0.2
- Sanote
- 1.2k Downloads
- Added Dragon's Breath 12/70. Hot, warm and scorching round (It does not burn, but has a massive chance to cause bleeding)
Now we have 4 options:
- Vanilla full
- Vanilla without non real ammo
- Realism Mod full
- Realism Mod without non real ammo
And also Russian locales thanks to Validoleech
"e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855"
darkness
would a Cheremukha-7 or Siren-7 tear gas round for the ks-23 be possible?
ThatOneHistorian
Currently? no but im not a mod developer so lol
SiulSC Author
I personally wouldn't know how to do it. I believe you would need to use the asset importer for the "gas" (or use the smoke grenade's smoke) and create a way to have the round fire and when it collisions with an object or environment, then a hitbox will spawn in, which would need to be the size of the smoke/gas asset and summon the asset at the same time. This doesn't account all the extra properties you would need to give all of the custom implementations. I don't believe there is someone who could figure that one out yet, but we'll see. I am currently hibernating, but I'll take a look at updating the mod to 3.10 (college has been killing me a lil bit and I need to be focused in order to work on this stuff). But honestly, it would be cool as fuck if someone was able to implement gas rounds into spt.
darkness
ah alright, i just saw the rounds in tarkovs/spt files, at least the name of them
Vorelisk
The handbook price for 5.7x28mm Vanguard 57 is not working properly for me. Skier is selling the round for 900 rubles instead of 3000 as listed in the ExtraAmmo_Items.json file. Is there a way for me to fix this myself?
Vorelisk
Disregard! I solved the issue thanks to one of Sanote's previous replies.
For anyone who wants to fix the price of the round:
Open zExtra Ammo Vanilla\database\traders\58330581ace78e27b8b10cee\assort.json
Edit the following (lines 841-848):
"661d383dc13d8e9d5247f916": [
[
{
"count": 900,
"_tpl": "5449016a4bdc2d6f028b456f"
}
]
],
To be:
"661d383dc13d8e9d5247f916": [
[
{
"count": 3000,
"_tpl": "5449016a4bdc2d6f028b456f"
}
]
],
MINTCOCO
is dragon's breath not coming out anymore?
Bjorn1983
Is there anyway for the prices to be modified?
Vorelisk
Yes. The handbook prices are adjusted in this file:
zExtra Ammo Vanilla\database\ExtraAmmo_Items.json
(Edit the "price" value for the round.)
And the prices that Skier sells the ammo for are adjusted in this file:
zExtra Ammo Vanilla\database\traders\58330581ace78e27b8b10cee\assort.json
(Edit the "count" value for the round. Find its ID in the ExtraAmmo_Items.json file and search for the ID here.)
Bjorn1983
Thankyou so much
ThatOneHistorian
I NEED MORE BULLETS SIR PLEASE
ergo33protocol
I NEED MORE BOULETS!!!!! LETS GO TO THE GYM BUDDY DIUUGUGUGUUDADUDUUGUGU BIGGER VEPONS BIGGER VEPONS THANK YOU FOR THE PROTEIN SIR
feetwithtoes
Is there a way you could make these ammo types sold by their respective traders? Ie, Jeager has the shotgun rounds, 357, and prapor has 7.62x54r, etc. (I'm using the Realism version, so don't know if that makes a difference.)
SiulSC Author
the assort can be manually changed, but I would have to redo assorts from scratch. might happen in a future update, but for the time being, I won't be touching assorts bc i am lazy.
feetwithtoes
Lol, fair enough. Thanks anyway.
Rymd
Found some exotic 5.7 rounds
https://forum.cartridgecollect…rom-80-teeth-llc/50604/11
https://www.instagram.com/buffmanrange/reel/C1voqNvsSXr/
M855A1 5.7 would be the highest pen round it has available due to the steel penetrator.
SiulSC Author
i'd need kobaltt to get on this bc i can't model catridges for shit lmao
CaptainKrunk
I play on a server with about 8 people. I want to install this mod for everyone but want the option to uninstall if too unbalanced. What happens when you uninstall this mod and people have ammo from this mod in their guns/stash?
SiulSC Author
idk, profiles will get corrupted most likely
CaptainKrunk
Do you have a list of what traders sell the items?
SiulSC Author
skier sells everything
HandGrade
Really waiting for additional .366 TKM ammo, i love this type of thing to shoot!
SiulSC Author
do you know any irl tkm ammo?
HandGrade
I can give you a link to a russian market. There is even a shotgun type of .366 TKM (9,5x38mm). If you need, i can give it you
SiulSC Author
go ahead
HandGrade
here are three shops that sells .366 ammo.
https://www.air-gun.ru/calibr_366
https://kalashnikov.market/pat…f/kalibr-snaryada=366-tkm
https://ohotnik.com/shop/patro…stvolnye_patrony/366tkm/#
I hope you can find something to add, thx man for this beautiful mod
CaptainKrunk
Also REALLY hoping for some more .366!
S13NDR_M4N
Some of the trades are broken in globals
SiulSC Author
well uhh, it's looks like it's a mod conflict so that's that. there shouldn't be any issue in globals.
S13NDR_M4N
I figured it out
When I disable ammo types- they remain in the assort
So I just removed them from the assort as well and it cleared the errors
fdg1997
YAYYY BEEN WAITING FOR THIS UPDATE SO LONGGG!! Thank you so much!! Finally be able to use 5.7mm viably
ForeskinJohn
been waiting so long for this, thank you! NOW I CAN FINALLY USE SOME 545!
SiulSC Author
is 545 that bad rn? wtf
ForeskinJohn
honestly until LL4, yes, and even then, youll have plenty of better options, likely already in hand by then. ill be honest though, now that i have this installed, im going to stick with my pp19 a little longer, having class 35 ammo for it definitely brings it some new life!
ForeskinJohn
to add here, ive always thought that the new armor changes could simply benefit from more ammo at least from BSG, but hey, i play SPT, so i dont have to worry about that, thank you again for the hard work!
trong
is there anyway to update this wonderful mod to 3.9.x =((
SiulSC Author
i will get around updating the mod soon, i know it took me some time to update it but I'll get through it.
S13NDR_M4N
we appreciate you
S13NDR_M4N
is there a way to select which trader each ammo is given to?
SiulSC Author
you can check the trader assort in the database folder, there should be a folder that is not 83 bytes and that one is the one with the assort if you want to copy and paste or modify the trader(s) assorts.
S13NDR_M4N
Word thank you
Rymd
Maybe this could do with a balancing pass, why is M80A1 65 pen while M61 is only 64, as it is right now there is still not a consistent level 5 round niche so why not make M80A1 57 pen and bumping up the flesh damage a bit to make up for it.
I think it would be more interesting to make rounds that fills niches in-between levels of protection instead of adding 3 new .308 round that all has level 6 pen.
Also please for the love of god remove the space between A1 in M80A1.
S13NDR_M4N
You can change these stats yourself in the JSON file
Rymd
I figured out myself after trying to change the prices, but thanks for the reply anyways.
SiulSC Author
alr it's fixed, download the newest version
Arlensauce
do the custom ammo work with ammo stats mod if loaded before it?
Arlensauce
Yes it Does, Thanks Me, i
i wrote the question here and then i said < Why don't i just go test it myself!
SiulSC Author
thanks for doing my job
darkness
could you add the 12.7x55mm double bullet?
SiulSC Author
the 12.7x55 update will be released once vks is done (probably next month)
LeGourmet
Its say something about cant find live-flea or handbook and setting the price to 1 for the ammo. I have the mod livefleaprices by drakia at the bottom. And extra ammo above. If i move the folder extra ammo bellow or more above i get an error that SPT cant find the folder.
SiulSC Author
I'll test it and tell you my results
SiulSC Author
there must be something wrong on your end because I just tested it and it works
note: I have my live flea prices loading before extra ammo
LeGourmet
I tried removing some mods. And It only happen when Raid Overhaul is installed. There might be a conflict with the ammos that Raid overhaul add and your mod.
SiulSC Author
i need to get dj to fix his shit
LeGourmet
Is there really a conflict with raid overhaul ?
S13NDR_M4N
Hey so when I disable items in the gobals file (extraammo_items)
I have another mod that performs periodic refreshes of the traders and it creates a log of when objects are not interacting properly
The name of the mod is "Limited Traders" by Dead Leaves
I am not sure how the config is enabling / disabling the ammos but if I am not going to use the ammo- would it make more sense to remove them from the assort?
If I do that, do I need to remove them from any other files? such as skier's assort? or just remove leave disabled and remove from assort?
Here is the server log if you're interested.
Only the items set to "false" in the assort are listed as I mentioned above.
Found trade with item that doesnt exist in the global database. This is most likely caused by a mod doing something wrong.
Item ID of broken trade is: 661d377665f4f6d5b2f79588
Found trade with item that doesnt exist in the global database. This is most likely caused by a mod doing something wrong.
Item ID of broken trade is: 661d37828d4cbe7b8627057c
Found trade with item that doesnt exist in the global database. This is most likely caused by a mod doing something wrong.
Item ID of broken trade is: 661d378d2f03f6e065f1f7fc
Found trade with item that doesnt exist in the global database. This is most likely caused by a mod doing something wrong.
Item ID of broken trade is: 661d37a3b418f1d507eff4f7
Found trade with item that doesnt exist in the global database. This is most likely caused by a mod doing something wrong.
Item ID of broken trade is: 661d37a8941e775f924600b8
SiulSC Author
does it cause any issues in gameplay?
S13NDR_M4N
So I managed to remove the following ammo types from the assort (all 3 references of each)
PS-M (545) -661d38453cfede65deecfcc5
T-M (545) - 661d384d6c76c0368e35b77c
M193 (556) - 661d386d3e5c3182cf940586
type 56 (762) - 661d38cbb4a45c868ae750cf
m-1153 - 661d37da79ab771556f70fed
ps gsp (PSTM) 9mm - 661d37e20b5ef7dfb33c651c
pp (545) - 661d385800c6d94542eff9a7
bp gzh (545) - 661d385e018e9cdbffb1a16c
SS-109 (556) - 661d3876f417524769c9a6e9
Dm-11 (556) - 661d3890b016b9353c6d32d9
m67 (762) - 661d38d4f637839ae6b5df63
9x21 BT - 661d380b184eef7642735e00
dm-31 - 661d3898ab93a323223dc771
762 BP obr.43 (762 BP) - 661d38c247f59f72cee619c3
Mk316 - 661d38ed8d3442023f3bf718
Mk319 -661d38fac6d65f6e0fd3f092
54R ps - 661d391d8fb80afc9e1cd98f
54R - t64M1 - 661d39238a36fc0f16ba4373
R PP - 661d392c9842f258c3465a63
R BP - 661d3934ad29b95c18da86dd
9x19 PBP M - 661d37ef41f7c2bb2c0cca25
5.7 Vanguard - 661d383dc13d8e9d5247f916
545 BSm - 661d3866f0936ff6749983d9
556 MAI AP - 661d38aecdf104a03aedd0d9
7n43 - 661d3904f12ed8b0496d82e7
308 MAI - 661d3915f8f0e47457181984
R PPBS - 661d393b91cecbbfcfc9abb2
R MAI AP- 661d394b081bb3b1694f52cd
338 7N45 - 661d3953302f0c9ec88e0abb
338 API526 - 661d395b7ac55c24ee3420b9
Vog 40mm
I disabled these in the global using enabled: "false" for each
No errors in the SPT server when it boots the files and MS Visual Sudio has no errors in the lower error indicator
However - now I have this in game error as relates to the barter scheme in either the assort or another file
Admittedly I did not have this error until I started messing with the file so I may have broken an enclosure somewhere in the JSON file
I will post that segment of the coding of the assort that relates to that if you're comfortable offering that level of support-
If so it would be incredibly appreciated but I understand if not
If that's the case- it looks like I may have to revert to the base mod without being able disable ammos that conflict
S13NDR_M4N
Sorry I had left the page open and your last comment had not refreshed
As far as I could tell it was not causing any crashes or noticeable bugs but I had only made sure I could purchase each type of ammo without an error -
I did not go into raid to see if the ammos would cause errors if other entities tried spawning with them in their inventories ect
S13NDR_M4N
S13NDR_M4N
I figured it out- it was my fault
I made a code error during the process of editing Skier's assort
When removing the API 338 rounds from the stock table I accidentally deleted the enclosure for the barter scheme
The MSVS then wanted a closure so I enclosed the loyalty table instead-
Reverting this change has fixed all errors both in the server and in game
For anyone else reading this later - this was all user error on my part
If you are using Deadleaves limited trader mod - don't do what I did
ShadowXtrex
there's any list to disable the fictional ammo?
S13NDR_M4N
yes there is a true/false query for each ammo in the config, you can also edit the stats and name of each round
The models for each bullet are very cool
S13NDR_M4N
Sorry its not a config its an globals file.
mod/datebase/extraamoo_items.json
ShadowXtrex
but how I can identify which one is fictional ? D:
S13NDR_M4N
They're listed in the mod description and in the global as to whom the real world manufacturer of the ammunition is
That said - there are some regarded as fictional that are still theoretically physically possible
like pulling the bullet out of a 762x39 MAI AP cartridge and putting the projectile into a .300 BLK casing or other 7.62 casings such as 54R and Nato
As far as i am aware - 5.56 MAI AP is completely fictional
As is the Russian 762x51 Nato round (as far as I know they import their Nato rounds... but IRL do use several long-range sniper platforms that shoot 762 Nato)
I may be wrong but 9x18 PBM1 also to my knowledge would have to be custom loaded from a 9x19 PBP round... 9x18 PBM and PSTM are already the maximum performance bullet for that caliber.
I hope this was somewhat informative-
This is random knowledge acquired from a video on forgotten weapons' channel on youtube done with a Russian Weapons historian
He also reviewed the 9x21 platforms in the video and it is about 30 min long if I remember correctly
SiulSC Author
you should probably talk to sanote, I just code, make models, and fix shit. I don't have much knowledge on rounds but sanote tried to make the fictional rounds as real as possible.
Nero_K
Ohhh NEW ammo ? NOW we are talking .. the more the better.
SiulSC Author
i'll update this again once vks gets released
Jumby
Hey any chance of an update? I try to load on 3.8.1 and it understandably gives 'unparsable string' error on launch.
SiulSC Author
updated
KaroT
would it work on 3.8,0
SiulSC Author
soon™
Boyare
How to change the parameter of weapon wear, weapon heating, chance of misfire and failure of the cartridge?
Sanote Author
You would need to add it in "Extra Ammo Realism/database/ExtraAmmo_items.json" for the cartridge you want to edit.
I don't know which are the correct scripts for those statistics, but it shouldn't give you any problem if you add to them correctly.
Boyare
I found a way to do it. You open the Extra ammo items (vanilla) config. There is a mod from MFAK. "MFAK ammo"(explode ammo's), Open the config of mfak ammo items, find the lines: "MalfMisfireChance": 0,
"DurabilityBurnModificator": 0,
"HeatFactor": 0,
"MalfFeedChance": 0
You copy them and paste the lines without forgetting the commas, it works. Otherwise, when the server starts (the window is special, everything swears and red lines with errors are issued). I found it through trial and error:)
Boyare
And in order to change the cost of cartridges, even in vanilla, you need to go to the trader folder, and only change the cost in that config. Otherwise it doesn't change
Boyare
For changes ammo stats
open mMFAK ammo config and copy those lines mMFAK/databes/mmfac_items.json
Then open ExtraAmmo config and changes all in stats:)))))))
Boyare
example:
"ExtraAmmo_762x25tt_P41": {
"clone": "5735fdcd2459776445391d61",
"enable": true,
"item": {
"_props": {
"Prefab": {
"path": "762x25_Tokarev/patron_762x25tt_type_p41.bundle"
},
"Caliber": "Caliber762x25TT",
"Damage": 53,
"PenetrationPower": 33,
"ArmorDamage": 15,
"InitialSpeed": 487,
"HeavyBleedingDelta": 0.1,
"LightBleedingDelta": 0.25,
"StaminaBurnPerDamage": 0.18,
"RicochetChance": 0.4,
"BulletMassGram": 4.8,
"FragmentationChance": 0,
"ammoAccr": 0,
"ammoRec": 12,
"ammoHear": 0,
"CanSellOnRagfair": true,
"TracerDistance": 0,
"Tracer": true,
"TracerColor": "tracerRed",
"MalfMisfireChance": 0,
"DurabilityBurnModificator": 0,
"HeatFactor": 0,
"MalfFeedChance": 0
USECTy
How do you change the price of the ammunition? I found the config file for the values. Changed them went into game and they were still the same. Any idea why? Appreciate the help!
Sanote Author
- Extra Ammo Realism/database/traders/assort.json
Important part: "barter_scheme":
Specifically:
"count": price number, <---- Modify this
"_tpl": "5449016a4bdc2d6f028b456f"
- Extra Ammo Realism/database/ExtraAmmo_items.json
Important part, wherever it says:
"handbook": {
"ParentId": "5b47574386f77428ca22b33b",
"Price": price number <---- Modify this
It's kind of a repetitive work to do it for every item, so take it with chill.
USECTy
Thanks brotha!
Infernal
Great mod overall, although a lot of the ammo should probably be locked behind quests/higher trader levels. Getting access to them at tier 3 traders kind of completely breaks the balance, as well as the fact it can always be bought on flea market.
SiulSC Author
currently, we have not partnered with any custom traders for these type of things and are neither planning on implementing quests for now unfortunately.
angryviking
MODDED AMMO BALANCING PATCH (MABP)
by: MusicManiac
this might help ya
SiulSC Author
we are not directly associated with those who created MABP. However, we are not against anyone wanting to use it.
DJMCBR
what are the ammo stats mods that are compatible?
SiulSC Author
yes
HondaHound
is this compatible with ALP? you require your mod to load last, and ALP requires their mod to load last. I assume if I was to have both, ALP would need to load last to allow bots to have these ammo's in their kits? not sure. I feel like this is a question you have answered a lot in the past I just didnt scroll down past october 2023
Sanote Author
What mod is the ALP?
HondaHound
Algorithmic level progression, the popular mod that lets PMC's (and now all bots) gear scale with your level to simulate a real EFT wipe. its very nice. I could see this mod complimenting that one really well
Ivan_1299
are there any plans for some 12.7x55 ammo variants? id love to run around blasting people with new ash-12 ammo
Sanote Author
The only official variant who wasn't included in the game is the "Двухпульный"(DP).
It's a duplex bullet (two in-line projectiles).
*The second starting from the left:
I will add it in the next AKI version update.
Ivan_1299
the fact that this exists is super cool. please do not feel pressured to add it in, prioritize what you want to do first
MNSTR
I will now be killing my enemies with even more passion than before