Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.0.4.1-Everything
- Tyrian
- 2.1k Downloads
Fixes -
NullReferenceException regarding changing UI sprite on death.New Features -
Added the ability to change the distance scaling between yourself and enemies that show on the radar.
Added the ability to change the height scaling to increase how far an enemy needs to be before it changes from a standard blip to an up or down arrow blip.
This contains the entire mod, both client and server mods.
Installation -
It's pretty simple, open up the .7z with 7zip and drag and drop the files straight into your SPT installation folder, dummy.
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Version 1.0.4.1-Radar-Update-Only
- Tyrian
- 73 Downloads
Fixes -
NullReferenceException regarding changing UI sprite on death.
New Features -
Added the ability to change the distance scaling between yourself and enemies that show on the radar.
Added the ability to change the height scaling to increase how far an enemy needs to be before it changes from a standard blip to an up or down arrow blip.
Installation -
It's pretty simple, open up the .7z with 7zip and drag and drop the files straight into your SPT installation folder, dummy.
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Version 1.0.4
- Tyrian
- 220 Downloads
Fixes a few errant issues I came upon while debugging the code further and adding new features.
Should fix up issues regarding 'skills' not being found on SPT versions 3.5.5 and below, hopefully. That means these skills simply won't be given to the player, means no extra jump height and such. Sorryyyy.
New Client Mod Features -
Changed up recolouring method to be more 'reliable' and sussed out a method to make it even more so, video tutorial here.Kicking doors open without a key is now possible, show those doors who's boss Spartan.
Radar updated to now show an a more readable blip when enemies are below or above, rather than changing transparency they will show a slight up or down arrow-look to them.
New Server Mod Features -
Added the Mark V Helmet, various colours and colourable option, a particularly strong helmet that can have NVG, Thermal and Headset modules installed.
Installation -
It's pretty simple, open up the .7z with 7zip and drag and drop the files straight into your SPT installation folder, dummy.
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Version 1.0.3
- Tyrian
- 360 Downloads
This contains the entire mod, both client and server mods.
Installation -
It's pretty simple, open up the .7z with 7zip and drag and drop the files straight into your SPT installation folder, dummy.
Tyrian Author
I am no longer working on SPT mods due to my own mental health and complete lack of motivation and energy, if anyone wants to take up my mods and update them, feel free.
hansoncook15
Wishing you the best
brumbles
one of these days, I'd love to get in contact with you and ask how you imported/created the UNSC skins to put in game.
I'd love to try and import ODST stuff for myself.
GuntherTheSpelunker
For anyone who's running this: How well does it work on 3.9?
TheRat
I sincerely hope someone picks this up and updates it.
Section7
anyway someone can separate the female heads so we can just have that
StormyTroopr
I really liked this mod primarily for Zoey's voice. Does anyone know how to go about updating this for 3.7 or even how to separate the voice and make that into a different mod?
GoneInRoe
If you REALLY want Zoey's voice there is a convoluted way to get it to work(only tested on 3.7), but you need to be able to edit the mod files yourself. First you need this mod then "Stalker Voices" by JustNU. Copy the contents of the "bundles" folder from the UNSC equipment mod to Stalker Voices "bundles" folder. Copy the contents of the bundles.json from UNSC equipment to Stalker Voices bundles.json(As in, open it in a text editor and add the contents, not replace). In the voices.json file edit one of the voice lines to use Zoey's voicelines from UNSC equipment.
This may add Zoey's voiceline to the bots that spawn depending on which voiceline in Stalker Voices was replaced.
FemiWinters
With Zoey's voice, when breathing heavy after sprinting and or draining the stamina bar, you can hear a chair squeaking or such. Not too important but just figured I would point it out
AmbientBonsai81
the shield bar doesnt show up nor does the shield seem to work at all
CrazyCoben
This is very cool, unfortunately, it seems this mod has a lot of bugs that need fixing.
TheRat
Please, I beg that you fix this so it stops breaking after a single raid. It's so annoying and I always forget to restart the game after a raid and 20+ minutes of inventory sorting.
Torean318
Same here. I get the first raid no problem, and the second one onwards, almost everything but the door breach fails. The UI disappears, the suit stops working as well
Drakenor
Loving this mod, only bad part is that is completely stops working after exiting a raid the first time. No Hud, stamina, shield, or anything. Tried multiple times with even a clean install and only this mod and it seems it just dosent load after first raid exit. Cant see any errors or anything popping up that could give a clue to what's going on.
TMAC02
Hey! love the concept and how it works when it IS working, however i come upon this issue where i need to close and open the game to keep the shield and radar working. not seeing any other errors, and i dont have a lot of mods on this playthrough so im not sure what is causing compatibility issues
RageMastaFlex
Also enjoying the work you've done here, thanks for the upload!
I am however running into some small issues. Mostly with the undersuit only working for the first raid or so, and Jump height modifier works, but not run speed.
Fairly new to modding and unsure where to even start troubleshooting this, any help appreciated.
Thanks again!
Strawberry1207
Hi Tyrian, I love the mod and it works great for me!
It's very nice to finally have the option to play as a woman that's not an anime character lol
I am wondering if it's possible to have the 'benefits' of the suit without having to equip part of it? If not, would it be too much trouble to make that change? I only ask because I really like the having the abilities, especially the shield, but I'm not huge on the aesthetic of the suits.
Amazing work again!
Deurikin
so after having some HUD problems I reverted back to 1.0.4 and they seem to work, but the under armor damage modifier seems to not work at all. no matter how low i put it. I dont see any errors in the server or comand console. I assume its probably interferring with another mod like the Nano suit but it currently isnt active. I dont want to bother you too much (as ive caused enough trouble) but any idea what it could be? I can paste my mod list if you need it
Tyrian Author
Tarky mod or literally any other client mod that adjusts player values.
Deurikin
I'll try removing the Nano Suit mod temporarily to see if that helps, but I dont see any other mod that might do it.
(EDIT)
nvm i think i found the culprit. yeah I have the Tarky menu, I totally forgot I had that installed. my bad mate. I'll pipe down now.
AscendSpark
Whenever I recolor my armor, it goes back to white when I change menus. Am I doing something wrong or is it bugged? I have followed the tutorial video 3 times so I'd be surprised if I was doing something wrong.
Tyrian Author
Yes that's normal, it'll be recoloured properly once you're in game.
Coffin_Dragger
Hey, i cant seem to find the undersuits in Ragmans inventory, i can see the helmets just not the suits. any help?
DrP
You need to look under Ragman's "Services" tab, the armour is an outfit rather than physical armour pieces you equip
Forest Ninja101
love the mod, can't seem to get the radar or shields to work, but I don't much care for those. I was wondering if there was a laser that worked with the thermal sight of the helmet. I'd like to aim without having to take my scope off first lol
Tyrian Author
No because lasers don't give of a heat signature, they don't work with any thermals. Even default EFT thermals/lasers.
Forest Ninja101
unfortunate. Well since you reply, I was wondering if you will ever make halo weapons too
Tyrian Author
No because I don't know how to add weapons.
Forest Ninja101
Unfortunate again
DrP
Unfortunately, having the same issue as a few others here. It'll work fine for the first raid, or when entering the hideout, but the shield and motion tracker stop working on any subsequent raids.
Have tested for conflicts with other mods and can't identify any that are causing a conflict. Same issue occurs with a clean, unmodded install.
There are no references to errors in Server or BepInEx logs.
BepInEx log has one reference, this appears to indicate the mod has loaded, but no such luck in-game:
[Info :ModdingQOL] Plugin ModdingQOL is loaded!
[Info : BepInEx] Loading [HaloArmour 1.0.0]
[Info :HaloArmour] Halo Armour Plugin Enabled.
[Message: BepInEx] Chainloader startup complete
[Info :ModulePatch] Enabled patch VoicePatch
[Info :ModulePatch] Enabled patch ShieldPatch
[Info :ModulePatch] Enabled patch DeadPatch
[Info :ModulePatch] Enabled patch HealPatch
[Info :ModulePatch] Enabled patch DoorKickPatch
[Info :RequestHandler] Request GET json: 24fcafc758e61a275ed7f4fa:http://127.0.0.1:6969/singleplayer/settings/version
[Info :RequestHandler] Request was successful
[Info :ModulePatch] Server version: SPT-AKI 3.5.7
[Info :ModulePatch] Desired spawnpoint: [Player] [Usec] []
[Info :ModulePatch] PatchPrefix SelectSpawnPoint: [f92541a9-08ab-4c9e-957a-d802e143b705] [PlayerSpawnPoints] [Player] [All] [Hideout]
[Info :RequestHandler] Request GET json: 24fcafc758e61a275ed7f4fa:http://127.0.0.1:6969/singleplayer/settings/raid/menu
[Info :RequestHandler] Request was successful
[Info :RequestHandler] Request POST json: 24fcafc758e61a275ed7f4fa:http://127.0.0.1:6969/player/health/sync
[Info :RequestHandler] Request was successful
[Info :ModulePatch] Desired spawnpoint: [Player] [Usec] []
[Info :ModulePatch] PatchPrefix SelectSpawnPoint: [22a7740a-5a91-4bca-af36-668342522b42] [ScavPMCspawn (19)] [Player] [All] [Factory]
Server log indicates the mod is loaded when running the server, but no other references:
[2023-06-07T17:24:01.446Z] debug: Importing configs...
[2023-06-07T17:24:01.454Z] info: Commit hash: DEBUG
[2023-06-07T17:24:01.464Z] info: ModLoader: loading 1 mods...
[2023-06-07T17:24:01.464Z] info: ModLoader: order.json is missing, creating...
[2023-06-07T17:24:01.497Z] info: Mod: UNSC Equipment version: 1.0.4 by: Tyrian loaded
[2023-06-07T17:24:01.517Z] info: Server: executing startup callbacks...
[2023-06-07T17:24:01.519Z] info: Importing database...
[2023-06-07T17:24:03.155Z] info: Database import finished
[2023-06-07T17:24:03.208Z] warn: [UNSC Equipment] All Items have been processed. Per Mare, Per Terras, Per Constellatum.
[2023-06-07T17:24:04.542Z] succ: Started webserver at http://127.0.0.1:6969
[2023-06-07T17:24:04.542Z] succ: Started websocket at ws://127.0.0.1:6969
[2023-06-07T17:24:04.543Z] succ: Server is running Happy playing!!
[2023-06-07T17:24:09.570Z] info: Profile changes saved
Since this is working fine for the first round, then fails for any following, could it be something to do with the way the radar/shield are unloaded/loaded? I'm unfamiliar with Tarkov modding myself but the only thing I can think of is that these don't load either because they haven't unloaded properly, or because something thinks they're still running and doesn't load them again.
The radar/shield loading in the hideout aerial view, before "entering" the hideout on foot could also be something that points to the issue.
Hope that helps, if there's a specific log you'd like me to look at please tell me which. I'd paste the whole logs but they're gigantic and don't appear to have any other useful info, unless you want to look at dozens of lines of bot generation.
Tyrian Author
Are there any errors in the in-game console itself? That's brought up by pressing `, the key under the escape key. Top left.
Otherwise, I can't help much, given those logs don't show any errors and I've not had these issues myself.
Some have said it conflicts with Tarky menu.
AscendSpark
I get the same issue and i dont use Tarky menu. it seems like this mod may conflict with a few other mods
DrP
Unfortunately no errors showing in the console. As mentioned, I've tried this with a completely clean install (only this mod and nothing else) and still had the same issue.
It definitely seems like an issue related to the UI however. Other aspects of the mod such as the kick-breaching, boosted stats, etc still work fine. Just seems that the game doesn't want to load the Radar and Shield after the first instance.
it's very peculiar, as the mod works absolutely fine the first raid.
DrP
Something that may help, I've noticed that you actually can't adjust the working elements (boosted jump, kick-breaching, etc) during a raid. You can adjust the settings but they won't take effect. Even disabling features doesn't make any difference.
Could it be something plugin related disables the Radar and Shield at the end of a raid, and this inability to edit prevents them from being re-enabled?
Tyrian Author
The only thing I can think of is whatever other bepinex plugins you're using is causing the components to not be added to the player. That's all I've really got.
Without any idea as to what plugins are causing the issues, or any error logs, I can't really fix it. Because the stuff I've been using with my mod has been working fine.
AscendSpark
is there a way to turn down the audio for this mod? getting damaged is very loud
Tyrian Author
Not currently, I'll look into seeing if this is possible. But, due to me being back at work, this may be a while.
Viper419
Running on 3.5.7 but none of the suit or HUD features work. Armor looks cool and helmet is there, but the menu doesnt even show in my F12 menu. Running on 3.5.7 .
Not sure what you need for Logs but Im down to fetch them if I can figure that part out (I imagine its the Logs in the F12 menu? Idk but Ill get them if you want)
Viper419
So minor correction, It works for the first match, then after that It doesnt load or work in the second match
DerFahrrad
I have the exact same problem(i can see it in f12 though) works for 1 raid or when loading into hideout. but ervery following activity doenst have any hud elements but augments work.
After loading into a raid and the hud isnt there if i open the console it doenst give me any messages its just empty.
Im on 3.5.7
is it maybe incompatible with KMC Server Value Modifier ? it worked great befor i loaded a prest on there.
when i die when the hud is gone i cant really die im just laying on the ground and cant exit.
then the console says something:
[Exception] : NullReferenceException
UnityEngine.EventSystems.UIBehaviour.IsActive () (at <3c45e52a442440afbacc0057c863ec9e>:0)
UnityEngine.UI.Graphic.SetMaterialDirty () (at <3c45e52a442440afbacc0057c863ec9e>:0)
UnityEngine.UI.Graphic.SetAllDirty () (at <3c45e52a442440afbacc0057c863ec9e>:0)
UnityEngine.UI.Image.set_sprite (UnityEngine.Sprite value) (at <3c45e52a442440afbacc0057c863ec9e>:0)
HaloArmour.HaloShield.DeathHandler (EFT.Player player) (at <f7132c3dec064ef28192e6a92698a833>:0)
HaloArmour.DeadPatch.PostFix (EFT.Player& __instance) (at <f7132c3dec064ef28192e6a92698a833>:0)
(wrapper dynamic-method) EFT.Player.DMD<EFT.Player::OnDead>(EFT.Player,EFT.EDamageType)
ActiveHealthControllerClass.Kill (EFT.EDamageType damageType) (at <4c96b4e7c0044a5cb491ffd486c41739>:0)
ActiveHealthControllerClass.method_24 (EBodyPart bodyPart, EFT.EDamageType damageType) (at <4c96b4e7c0044a5cb491ffd486c41739>:0)
ActiveHealthControllerClass.DestroyBodyPart (EBodyPart bodyPart, EFT.EDamageType damageType) (at <4c96b4e7c0044a5cb491ffd486c41739>:0)
ActiveHealthControllerClass.ApplyDamage (EBodyPart bodyPart, System.Single damage, DamageInfo damageInfo) (at <4c96b4e7c0044a5cb491ffd486c41739>:0)
EFT.Player.ApplyDamageInfo (DamageInfo damageInfo, EBodyPart bodyPartType, System.Single absorbed, System.Nullable`1[T] headSegment) (at <4c96b4e7c0044a5cb491ffd486c41739>:0)
EFT.Player.ApplyShot (DamageInfo damageInfo, EBodyPart bodyPartType, GStruct304 shotId) (at <4c96b4e7c0044a5cb491ffd486c41739>:0)
BodyPartCollider.ApplyHit (DamageInfo damageInfo, GStruct304 shotID) (at <4c96b4e7c0044a5cb491ffd486c41739>:0)
EFT.ClientGameWorld.ShotDelegate (GClass2624 shotResult) (at <4c96b4e7c0044a5cb491ffd486c41739>:0)
EFT.Ballistics.BallisticsCalculator.method_2 (System.Single simulationTime) (at <4c96b4e7c0044a5cb491ffd486c41739>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class311:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EFT.Ballistics.BallisticsCalculator:method_2(Single)
EFT.Ballistics.BallisticsCalculator:ManualUpdate(Single)
EFT.GameWorld:BallisticsTick(Single)
EFT.GameWorld:DoWorldTick(Single)
EFT.GameWorldUnityTickListener:Update()
Tyrian Author
Well, SVM is 3.5.6. So that's outdated. I also know that the mod conflicts with Tarky Menu and Game Panel HUD, supposedly. I say supposedly, because I know of others using Game Panel Hud and it works fine.
I'm pretty sure the reason why Tarky Menu conflicts is because of it changing the same settings that UNSC Equipment changes to make you invulnerable while you have shield.
I'll try and take a look into that error log.
@Viper419
If you can find any logs, in game console, in bepinex, wherever, that may help, I'll try to look into those too.
Viper419
Willco, and I appreciate the effort. The quality of this mod is awesome and I cant wait to see your future work
Tyrian Author
I go back into full time employment soon, so I'm not sure how much I'll get around to, sadly.
Soulblade
Hey Tyrian, is it possible to add stash locations to radar? Or is this already a secret project that you intend to suprise us with?
Tyrian Author
No I don't plan to add stash locations to radar. The amount of game object searching would likely cause a lot of lag at the start of a raid, beyond it not being in the scope of this mod.
Soulblade
What about adding dead NPC+s to radar.Radar does, after all tracks NPC. So, why not dead ones?
Tyrian Author
Because when enemies die they aren't meant to be on the Radar anymore.
ITube
Love this mod, I'm running it on SPT AKI 3.5.5
Same as others, the radar works great, but nothing else does. After fidgeting with other settings though, even the radar dissapeared in next game and reappeared only when I clicked the reset button next to the SHIELD settings.
The console output is here:
[Exception] : MissingFieldException: Field 'SkillsClass.StrengthBuffJumpHeightInc' not found.
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class311:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Also, when I got killed, the vision just drops to the ground and the map just continues.
Deurikin
it might be best to upgrade to 3.5.7. ive experienced the same problems and once i updated they all went away. but that choice is ultimatly up to you.
ITube
Yeah I can imagine the versions are different. I really only wanted the radar which works, but I admit that not getting killed is kind of annoying, so I might just do without the mod if the author would not want to bother with updating for outdated SPT AKI versions.
Tyrian Author
Ah if that's the error, that should already be fixed now as part of my next release.
Thank you for the log though! You're the first one that actually finally gave me one x)
Also, it could be because what I'm referencing with that code isn't part of 3.5.5. Not sure.
ITube
Happy to help, looking forward to the next release.
EDIT: Maybe if it would be possible to install only the radar without anything else, that would be terrific, but I understand the conceptual idea with HALO.
Tyrian Author
I might release the radar separately, as people seem to want it.
Grieblis_LT
The radar works perfectly, but everything else is just no existen.
Tyrian Author
Same thing I say to everyone else.
If you're not providing me with any game logs, what version of SPT you're using, or anything like that... How am I meant to help you?
Frankcastle2k21
Is there a helmet for this mod?
Tyrian Author
Soon TM
swift22112
Found a bug where the shield hud doesnt show up, and when shot, bugs out your character and kinda just makes you lay there when your killed through the shield.
Tyrian Author
If you're not providing me with any game logs, what version of SPT you're using, or anything like that... How am I meant to help you?
SaltyFries
i got the radar to work one raid but now its not working anymore
Tyrian Author
I'm not sure why you're having that issue, if you could post any errors you're getting in your in-game Tarkov console I could try to look into it however.
I can't do anything otherwise if I don't have any logs provided. If you can't access the logs in game, after closing Tarkov there should be a file with a time stamp at the beginning called errors.log in the Logs folder within your SPT install path.
Should look something like. SPT/Logs/log_2023.05.31_5-44-14_0.13.0.5.23399/2023.05.31_5-44-14_0.13.0.5.23399 errors.log
Deurikin
just loaded in a raid, I see the suit and the radar but no sheild HUD and the movement modifiers dont work. do i need to exit out of this raid and they'll apply?
Tyrian Author
No, they should be there as soon as you get in raid. The shield gets added at the same time as the radar does. Make sure it's not off screen or something, try changing its position in the F12 bepinex menu.
Also, are you using the latest version? I uploaded a hot fix, but now I've merged it right into the main release.
Deurikin
I havent updated to 3.5.7 because my other mods arent up to speed. I assumed this would cause issues but it seemed promising when the armor was in game.
(edit)
got it all working now, but of course theres just one more thing. I am taking 0 damage.
Deurikin
shuld I be wearing external body armor with the undersuit on or does that screw up the damage model?
Tyrian Author
You can wear other body armour if you want, it would indeed screw up the damage model. But you could tweak the config to change the amount of shields you have, or even reduce the amount of damage reduction the under suit itself provides..
Do as you please really x)
Tyrian Author
I can't say what errors you're having if you don't provide me with any logs., but that's not standard behaviour. Even when wearing armour.
If you can't access the in-game console, after closing Tarkov there should be a file with a time stamp at the beginning called errors.log in the Logs folder within your SPT install path.
Should look something like. SPT/Logs/log_2023.05.31_5-44-14_0.13.0.5.23399/2023.05.31_5-44-14_0.13.0.5.23399 errors.log
Forest Ninja101
Now we need a halo weapons mod