Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
The weapon paints are only available in SPT versions below SPT 3.11. This is due to BSG implementing skins to the game. The asset bundles for modded weapons stopped working, so I had to remove them from BlackCore for the mod to function. From 3.11, only black weapon attachments were added.
Turn FDE attachments, weapons, and gear in the game to black with BlackCore, over 50 items retextured with some of them adding a new spice to the textures. Topographic lines, skulls, etc. A lot of effort went into making these retextures. Enjoy!
I do have a Ko-Fi if you want to leave a donation.
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Version 1.1.8
- MoxoPixel
- 4.8k Downloads
- Fixed black GPNVG not working
- Fixed black SIG Tango scope not showing reticle
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Version 1.1.7
- MoxoPixel
- 3.2k Downloads
Updated for SPT 3.11
- I had to remove A LOT of bugged items due to BSG adding a lot of new scripts and animations to weapons and gear. All weapon presets are now gone. All black vests are also removed. This is because they added too many new animations and scripts in the asset bundles, which we can't update yet due to an outdated SPT SDK. It's still possible but it would take me around 300 hours. Not doing that.
- If you want the best experience of my customization mods, you have to stay on SPT 3.10 or older.
- Only weapon attachments and some gear items are now included in BlackCore 1.1.7.
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Version 1.1.6
- MoxoPixel
- 16k Downloads
- Removed black AUG because there is one in EFT now (make sure to delete weapon presets where the black aug is used and in stash)
- Added default presets for all painted weapons
- Added black GPNVG (Will be added to helmets in TGC soon)
- Added painted weapons to be counted in Elimination quests where the original weapon has to be used. This does not include Gunsmith quests
I need help with testing this release against a new fresh profile in SPT 3.10.5. To see if the mastering tab works like it should.UPDATE
Now the mastering tab works!
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Version 1.1.5
- MoxoPixel
- 8.7k Downloads
- Fixed mod structure to be more updated with the new SPT environment
- Added the Tango6 scope, black texture version
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Version 1.1.4
- MoxoPixel
- 5.2k Downloads
Fixed Razor HD scope to be compatible with the new variable zoom mechanic
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Version 1.1.3
- MoxoPixel
- 2.8k Downloads
Updated for SPT 3.10 - All items now use MONGOID
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Version 1.1.2
- MoxoPixel
- 15k Downloads
- Added a new variant of Vortex UH-1 sight, the original has a purple/blue tint
- Added a new variant of GL CORE stock, making it much darker
- Fixed ugly texture/material for the AR-15 Carbon handguard
- Increased pricing for Black SPEAR preset
- Increased pricing for multiple M4A1 presets
- Increased pricing for Black AUG preset
- Increased pricing for R11 rifle preset
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Version 1.1.1
- MoxoPixel
- 21k Downloads
- Updated for SPT 3.9.0
- This release will not work on previous versions of SPT
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Version 1.1.0
- MoxoPixel
- 2.5k Downloads
- Added Lancer magazines to Remington R11 RSASS
- Added Ars Arma CPC MOD.1 plate carrier (Black)
- 5.11 Tactical TacTec plate carrier (Black)
- WARTECH TV-110 plate carrier (Black)
- Crye Precision AVS plate carrier (Black)
- Added a new version of the pristine M4A1 receiver and lower
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Version 1.0.9
- MoxoPixel
- 10k Downloads
Fixes
- Changed some textures for SIG SPEAR. Made the silencer and charging handle darker
- Made Magpul SL-K black stock darker
- Updated unlock loyalty levels for the new version of Painter
New items
- Added black balaclava
- Added gradient sunglasses
nozemi
Black RAPTAR is not working - when it`s on, it`s shows 9999 range permanently.
Maddin
It seems that the problem with the GPNVG arises from the combination with Borkel's RNVG.
After I removed this from the game, the black GPNVG from Painter worked without any problems.
JYW-147-GL-SH
Pls why I didn't find SIG MCX SPEAR, only a handful of m4a1
MoxoPixel Author
From the mod description:
The weapon paints are only available in SPT versions below SPT 3.11. This is due to BSG implementing skins to the game. The asset bundles for modded weapons stopped working, so I had to remove them from BlackCore for the mod to function. From 3.11, only black weapon attachments were added.
JYW-147-GL-SH
Okay, thank you for your reply.
BoBSoB91
Small request. Could you put the version number in the file name?
Da3mon
Yeah might be a conflict with something else but the Black GPNVGs completely mess up audio, makes weapons dump a mag in half a second, and can't be flipped up and down. Once they taint the game, even trying them in the hideout, the server needs to be restarted folks. Or else no NVG's will work until you restart. Tango sight is working perfectly!
Perhaps it's the realistic NVG's mod
Appreciate the update though! Not a big deal, easy to avoid for now.
OG75
I tried the mod update but the GPNVG still isn't working! Is there something I'm missing here?!
MoxoPixel Author
It should work
OG75
I don't know man I was playing a night op and the NVG wouldn't activate at all I had to use the flashlight! Also it wouldn't flip up and down either.
OG75
Good effort on the mod by my gripe is that the black GPNVG isn't working at all let alone the flip up down animation as well as going to night vision mode.
MoxoPixel Author
Fix will come tomorrow
OG75
No worries man! Sorry you had to make your work limited because of BSG not providing some kind of SDK for modders. Truth is, it's probably because they're trying to change lots of things as they are now officially on a collision course towards reaching 1.0!
MoxoPixel Author
No worries, it will just take time to figure out everything. Yes that and skins making all asset bundles outdated. So a simple retexture I made before must be regenerated.
The sdk is community made so that will also take time until it's updated.
blubberi
I think the bug with weapon mastery is back or the reason might be new. Had Painter, TGC and BlackCore installed, found "DEFAUL_VALUE" bug, searched google and found myself here)
After deleteing BlackCore weapon mastery window was working again
P.S. Thank you for your hard work on these mods. Been using it, I believe, almost since the initial release. Can't wait for SandCore update for 3.11
spicymanp
Thank you so much for this!
All_Heil_Lord_Pepe#3583
Can someone check if the Tango 1-6 black that was added with this mod has any scope detail like reticles? I can change the zoom, but I have no reticle.
All_Heil_Lord_Pepe#3583
The RAPTAR is also bugged too.
MoxoPixel Author
Tango Scope will be fixed with an update tomorrow. Raptar will take some more time.
GameTimeOperator
Was just about to make a post about the scopes. We appreciate all of the work Moxo. Thanks brother
Fegeer
Thanks you so much for the 311 update! Even if on limited capacity.
Daedalus
The black GPNVGs seem to not be compatible with Borkel's Realistic NVGs mod.
Kimi_G
Hello, here to inform you that I encountered a bug that involves the black version of the GPNVGs that impacts the audio of all guns and all semi/automatic guns. They sound muffled and cause all guns to have an insane fire rate.
Attached is a video showing the bug. I believe some community members mentioned you on Discord when I asked about it. Hope it gets fixed it was quite funny though that If I needed to I could turn into an A-10
EDIT: Discovered this was due to a conflict with Borkel's NVGs mod, removing Borkel's NVGs fixes this bug
Kippa
Thank you for sharing this clip
I've been trying to figure out why my weapons are firing 2 shots at a time and why I'm not hearing any gunshots, but now it all makes sense.
Blitz#5673
I was going mad trying to figure out what was breaking my game. Thanks!
Zero-Xavier
Hello, dear author, first of all I want to thank you for your contribution to the SPT community, it's really great to be able to put together an all-black 'Gun Christmas tree' .
and secondly... Can you make a black"Recknagel Era-Tac 30 mm ring base"?
I'm sure there are a lot of people who would love to have a rangefinder on their scope, but they've had to compromise because of the sand-colored ring base.
so if you'd like to do it in the next version, that'd be great-of course, the choice is yours, Take Care.
and thank you again for everything you've done for those of us who haven't learned MOD yet, thanks.
P. S. My mother tongue is not English, so only use software translation, if there are grammatical errors, please understand.
Blueford
I would love a black or stealth gray version of the 6B34 goggles, to better fit with more setups.
MoxoPixel Author
Atlas gear mod have those in black. I will not add more content until new SPT version. I need to redo all my mods and assets for that SPT version so I don't have time to add gear and stuff for a while.
Teamson
is it possible to use this mod without painter?
I use a bot progression mod, so the bots will bring me the items, no need to buy them?
Springski
A very goated mod that adds black variants of attachments like the PEG-15, WMLX and EXPS3 which BSG should've done so long ago. Thanks for doing what they haven't done.
xTht1Guy
Love the mod and your others thanks for all your work. Would love to see a black Tac-Kek Heavy Trooper mask at some point if possible.
MM...FOOD
loving this mod. what software do you use to edit the pictures? its for my own models
MoxoPixel Author
Thanks! Photoshop
MM...FOOD
thanks
TeaCrab131
Any chances on updating the "Other Colours Core"?
MoxoPixel Author
Not in the near future. I have to update every bundle for all my mods when the new SPT version drops. So I have plenty to do on my plate I'm afraid.
TeaCrab131
Understandable, mate. Your mods are top quality!
ffloid
hey moxo, love the mod, thanks for the hard work!
is there any chance you can do a black/anthracite slaap-plate without the skull and a matching rac-headset so we can have a full black ops-core fast mt variant? would go pretty well with the new black nvgs
InputEnd
The black GPNVGs don't attach to the ModX IIs, is this intended?
Twisted8ight
I second this.
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I doubt it's intentional. The original GPNVGs are attaching to the Fast MODXII's for both the tan and the black version of the helmet. It's only the black GPNVGs that don't seem to attach.
The same can be said for the black face shield and the GPNVGs.
MoxoPixel Author
Read the version notes, It's coming later.
Twisted8ight
Oopsi,
Just read the version notes and it says there that the black GPNVGs will be added to helmets from TGC soon. So this is not a bug, it's just not implemented yet.
InputEnd
Ah, I misread it sorry about that!
Katalyst (Cabbit)
Reptar OFF
Reptar ON
I'm getting a graphical error on the REPTAR rangefinder. It displays normally when activated in the hideout range, but in raid the readout goes dark when turned on.
Katalyst (Cabbit)
Okay, so I added it to another gun.. It works fine.
So, in raid I turned it on, then mounted it to the original rifle I wanted to use it on, and it's working lmao.. so idk. I'm good now tho, dunno if it's something to care about at this point.
Thanks for all the cool mods, Moxo! <33
MoxoPixel Author
If there is a bug in there it will probably be fixed when I have to redo all the bundles for the new Unity version in the next major SPT update. Thank you!
Katalyst (Cabbit)
It seems to be working fine now for some reason
Bugs that are hard to replicate are the worst lmao
thanks again!!!
LoikavanderEusan
Is there any chance the mod might include a black MK-18 Mjölnir in the future?
(really love the new spear btw; that blue tint adds alot)
MoxoPixel Author
It's possible. But there are a lot of other stuff I need to fix first! Thank you
LoikavanderEusan
I understand, dont feel pressured.
Ollie7802
Black GPNVG's?
MoxoPixel Author
Now there is!
PotatoAim
The black version of the Spear 11 inch M-LOK Handguard is missing the forward undermount that would allow for a bipod.
MoxoPixel Author
This will be fixed when I update all bundles to the new Unity version. But it's for the next SPT version.
Jack4L
Nice. Thank you
Waais
Every day I imagine a black Crye Precision CPC (Goons Edition), and every day I shed a tear
BraveStarTG
Me making a prayer you might consider making a black version of the Schmidt & Bender PM II 1-8x24 30mm riflescope someday.
Super
Just found a bug, the "Sig Sauer Tango4" sight is bugged, the pip seems to be inverted, If you aim straight you cant see nothing and if you aim into the sky you'll see your feet.
MoxoPixel Author
This scope is added in the TGC mod. You just commented on BlackCore. Just so you know. But yes, that scope is bugged but I hesitate to remove it from TGC. Because people will get corrupt profiles if it's removed all of a sudden.