Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
What this mod changes:
- Randomizes all trader "barter" items
The algorithm basically looks at the costs for the target item, and then randomly chooses items that are near to the same cost for the trade.
In general, trades should be more sensical and require fewer items.
- Configurable difficulty
- Configurable seed, let no two play throughs feel the same!
- Randomize barters after every raid/trader reset by setting the seed to 0 (zero)!
- Share your favourite seed/difficulty multiplier with friends to have the same experience as them!
Compatibility:
- PUT this AFTER ALGORITHMIC LEVEL PROGRESSION in the order.json load order!!!
- Should be compatible with almost everything
- There is a config option to support custom traders as well!
If you're really digging the mod, consider supporting my caffeine addiction ☕:
=== INSTALL STEPS ===
1. Drag and drop this folder into the user/mods folder.
2. Update your mods/order.json so that this is last on the list.
(this is likely only needed if you have custom quests you would like included)
3. Optionally change your configuration (see below configuration options).
4. ???????
5. Profit!!!!
Example order.json:
{
"order": [
"ServerValueModifier",
"zPOOP",
"Lua-CustomSpawnPoints",
"DewardianDev-XXXX",
"DewardianDev-AlgorithmicLevelProgression"
"DewardianDev-AlgorithmicBarterRandomizer",
]
}
==== Configuration Options ====
{
// Turn on/off the mod
"enable": true,
//Change this to change the randomizer, share seeds and difficulty with friends to get the same outcome!
"seed": 2023,
// This is the DIFFICULTY setting. For cheaper barters (0.2) is lower, more expensive barters is higher (1.5)
"barterCostMultiplier": 0.7,
//Turn this on to figure out the correct custom trader name to add to the below "customTradersToInclude"
"printUnkownTraders": false,
// This is to add custom traders (Experimental: will be dependent on other modders db changes)
"customTradersToInclude": [
"SteveTheExampleGuyThatHasSalewas",
"BobJustExampleBob"
],
// Turn these on/off to enable barters of these types
"MedBarterItems": true,
"MeleeBarterItems": true,
"GrenadeBarterItems": true,
//Will print out the changes for each cash change barter
"debugCashItems": false,
//Will print out the changes for each barter
"debug": false
}
-
Version 1.4.0
- DewardianDev
- 1.4k Downloads
Major Update
- Removed Hardcore mode
It's broken right now and I don't have time to fix it. - Updated barters to be updated when traders reset and after each raid.
-
Version 1.3.0
- DewardianDev
- 420 Downloads
Minor Update
- Updated to 3.7.0/3.7.1 (previous versions were broken)
- Fixed an issue with setting certain trader values on hardcore not staying after raid end.
-
Version 1.2.0
- DewardianDev
- 307 Downloads
Major update
- The algorithm now runs on game start, and after raids.
- You can set the barters to randomize after every raid by setting:
"seed": 0, - Added a new setting to hardcoreSettings that makes it so you can turn on/off magazine barters for cash barters:
"excludeMagBarters": true
That's all for now, have fun!
-
Version 1.1.2
- DewardianDev
- 250 Downloads
Compatibility Optimization:
- Should help with compatibility with mods that implement items incorrectly with the DB.
-
Version 1.1.1
- DewardianDev
- 141 Downloads
Config change:
- Fixed a bug with cash barters and custom items.
- "Difficulty" has been replaced by two new values:
"barterCostMultiplier": 0.7,"cashBarterCostMultiplier": 0.5,
These values multiply the base items (to be traded for's) prices to figure the rough cost of the total barter items.
For example, if the item costs 100, and the multiplier is 0.5, the traded item value would be 50.
-
Version 1.1.0
- DewardianDev
- 76 Downloads
Complete rewrite:
- Completely rewrote the mod, balance feels much closer to live barters.
NOTE: the hardcore mode may present trades that when combined are unbalanced, this is a known side effect of the random nature of this mod.
DewardianDev Author
Version 1.4.0
Major Update
It's broken right now and I don't have time to fix it.
S13NDR_M4N
1. Does this turn all offers into barters? or have an option to do so?
2. Is it compatible with Deadleaves' "Barter economy" which does do that
2A. - if so, load this or BE first?
LeGourmet
Hi, does this work for 3.7.6 or need an update ?
AIGUWFG
Hi, nice mod, could you please add seed randomization on first launch?
lElwoodBluesl
Exactly the mod I was looking for. Unlike QDkivish my question is the total opposite of his
I'm personally not a big fan of the random item assignment. In my case (with default seed settings, i.e. 2023), I get a certain item assignment. After the first raid a lot of barters then have newly assigned items. As long as I keep the SPT server running it will stay like this. Once I restart the server, I get again the initial assignment.
That behavior ends up in initially e.g. 1x Firesteel for an M4A1 at Peacekeeper, after the reassignment it's 1x Meldonin injector.
I'm currently using 1.3.0 (last version with hardcore mode). I guess when you deactivated the hc mode in latest 1.4.0 (because of being broken) it was most likely because much cheaper items are assigned for an expensive barter - and not because of that random assignment I explained above. Please correct me if I'm wrong.
You wrote that you're currently busy with other stuff. So my question would be, could you please tell me, what I need to adjust/comment out (in the code) so I deactivate that randomizer? The behavior I'm looking for is always the same barters - no matter of raid-to-raid or server restart.
I tried to use the version before the randomizer was integrated, i.e. 1.1.2 (which according to the package.json should work with 3.x.x), but if I use it with 3.7.1 I get a loading error at the server window.
Would be great if you can give me a hint, what I need to adjust. Thanks a lot in advance.
Neeners
Hiya, I'm looking for the same behaviour! Have you been able to make any progress on this?
lElwoodBluesl
Yeah, I adjusted parts of the mod. Now I have always constant items, even after server restart. Furthermore I found an awesome seed number so the super high tier items (like e.g. THICC Item container) still require rare spawn things like e.g. ledx.
If you're at the Discord channel, search and pm me via the name IBlackMambaI so I can show you what I adjusted.
DewardianDev Author
So I need to update this mod a bit, it's not in a good place right now.
If you want to use it feel free, but I have to add the code to the refresh trader hook and just can't be bothered at the moment.
QDkivish
Some containers are not randomized using seed 0. Is this intended?
DewardianDev Author
The most expensive trades may have less chance (per seed) of being different.
This is known.
Foxxee
Just a notice to others using Realism this mod it seems to be incompatible with the realism's trader changes as it resets to the original barters after restocking.
DewardianDev Author
Not related to realism it's a know issue I'm addressing
Foxxee
Great! Thank you so much for trying to fix it!
Bandetto
Noticed that with lower trader money requirements it will give peacekeeper 2 100k dollars (which is a lot more than it should be, oops!)
DewardianDev Author
Oh lol. Derp, will fix
DewardianDev Author
Also going to look at the refresh mechanism and see if I can tie into that.
Bandetto
Just noticed that Dollars and Euros are turned into barters, not sure if this is intentional behaviour but on this seed a D battery = 1 Dollar. Bit difficult to gather alternative currency unless you grab it in raid instead.
DewardianDev Author
Oh, that's not supposed to happen.
Ugh.. this mod needs some love
Sasuke_Kun
sorry for this strange question but is the debug/cashitem, setting relevant/important to turn on ? i dont really understand the reason of it.
btw i dont use hardcore.
DewardianDev Author
no, you can ignore those if not using hardcore.
The only setting you may change if not using hardcore:
seed,
barterCostMultiplier,
Read the documentation on the overview for what those do.
DeadLeaves
I noticed that if traders refresh through time, they will sell everything for regular cash again. It will fix itself if you do a quick run. A fix I made for myself is just making the traders never refresh from time, which is fine since each raid randomizes their barters anyway.
DewardianDev Author
Thanks for the callout, I'll look into it
Posti
Just wanted to say thanks for the mod - amazing for a scavenger no fleamarket playthrough!
DewardianDev Author
Version 1.3.0
Minor Update
DeadLeaves
The best news I could ever wake up to. Amazing!
DeadLeaves
I was hopeful this would work in 3.7.0, but it did not, unfortunately. Just letting people know.
DewardianDev Author
Yup, I am aware.
Working on getting my other mods up, this is last on the list of importance.
DeadLeaves
imho, one of the coolest mods on the site. Should be top prio. Nah mate, take your time. Love your mods.
Frosst
Any way to make this work with LPA? I've gotten it to work with every other custom trader mod I have minus LPA, when I add it to the list of custom traders to include I get
TypeError: Cannot read properties of undefined (reading 'itemsCost')
TypeError: Cannot read properties of undefined (reading 'itemsCost')
at C:\Users\Niall\Desktop\spt\user\mods\DewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\GlobalValues.js:153:44
at Array.forEach (<anonymous>)
at C:\Users\Niall\Desktop\spt\user\mods\DewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\GlobalValues.js:147:34
at Array.forEach (<anonymous>)
at Function.updateBarters (C:\Users\Niall\Desktop\spt\user\mods\DewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\GlobalValues.js:115:30)
at Object.action (C:\Users\Niall\Desktop\spt\user\mods\DewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\BarterChanger.js:10:45)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
at HttpRouter.getResponse (C:\snapshot\project\obj\routers\HttpRouter.js)
at AkiHttpListener.getResponse (C:\snapshot\project\obj\servers\http\AkiHttpListener.js)
TypeError: Cannot read properties of undefined (reading 'itemsCost')
TypeError: Cannot read properties of undefined (reading 'itemsCost')
at C:\Users\Niall\Desktop\spt\user\mods\DewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\GlobalValues.js:153:44
at Array.forEach (<anonymous>)
at C:\Users\Niall\Desktop\spt\user\mods\DewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\GlobalValues.js:147:34
at Array.forEach (<anonymous>)
at Function.updateBarters (C:\Users\Niall\Desktop\spt\user\mods\DewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\GlobalValues.js:115:30)
at Object.action (C:\Users\Niall\Desktop\spt\user\mods\DewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\BarterChanger.js:10:45)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
at HttpRouter.getResponse (C:\snapshot\project\obj\routers\HttpRouter.js)
at AkiHttpListener.getResponse (C:\snapshot\project\obj\servers\http\AkiHttpListener.js)
DewardianDev Author
That's an error due to incorrectly set costs in the db, ie an issue caused by there mod. Nothing I can do from this side.
Nikkiel
I encountered a problem today, "reduceTraderLoyaltySpendRequirement" just stopped working after I installed MoreCheckmarks mod, I play on hardcore and had most tradest on lvl 2 already. Now the money spent requirements went back to normal values. I deleted all files from the Checmarks mods but SpentRequirements are still basic. What do I do?
DewardianDev Author
The checkmarks mod shouldn't alter those values, did you change the load order? Or SVM values?
That seems very strange indeed.
You could try loading the game once without my mod and then turn it back on and see if that helps.
(Turn it on and off again... Lol)
Nikkiel
Tried turning it on and off with and without the mod files, nothing changes, my load order is empty, and it worked fine until now, could that be it?
Nikkiel
Ok, I fixed the order so that it fits the description on the mod page. Still nothing, weird
Nikkiel
Is there a way to lower the required "spent" values by hand? If yes then I'd like to try that
DewardianDev Author
You might be able to do that with SVM.
DewardianDev Author
Version 1.2.0
Major update
"seed": 0,
"excludeMagBarters": true
That's all for now, have fun!
HackDiesel
The randomized barter option after every raid works flawlessly.. fantastic update, appreciate you getting the kinks worked out.
EDIT: They still seem to reset when trader inventory restocks, but that doesn't bother me personally.. it's predictable so you know what to expect and when to expect it. The rest of the time.. it's a surprise!
DewardianDev Author
I'll look into this hmmm
Harash
Would it be possible to randomize barters after each raid?
DewardianDev Author
This is likely coming in the next update.
DewardianDev Author
Done
Wienerslinky
any option to also make it so ammo/mags require barters? im doing a hardcore playthrough and its quite fun to be forced to use whatever you can salvage instead of just buying a kit
DewardianDev Author
I would need to add something like BOOBs (bullet box mod) to accomplish that.
I can look into it but magazines for example I can easily switch on.
Maybe I'll add a config option for those
DewardianDev Author
Added magazines
DewardianDev Author
Version 1.1.2
Compatibility Optimization:
Carinis
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at getPrice (D:\SPT-AKI 3.6.1\user\mods\zzzzzDewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\BarterChanger.js:57:24)
at D:\SPT-AKI 3.6.1\user\mods\zzzzzDewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\BarterChanger.js:152:70
at Array.forEach (<anonymous>)
at D:\SPT-AKI 3.6.1\user\mods\zzzzzDewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\BarterChanger.js:146:30
at Array.forEach (<anonymous>)
at BarterChanger (D:\SPT-AKI 3.6.1\user\mods\zzzzzDewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\BarterChanger.js:114:26)
at AlgorithmicBarterRandomizer.postAkiLoad (D:\SPT-AKI 3.6.1\user\mods\zzzzzDewardianDev-AlgorithmicBarterRandomizer\src\mod.js:10:61)
at PostAkiModLoader.executeMods (C:\snapshot\project\obj\loaders\PostAkiModLoader.js)
at PostAkiModLoader.load (C:\snapshot\project\obj\loaders\PostAkiModLoader.js)
at ModCallbacks.onLoad (C:\snapshot\project\obj\callbacks\ModCallbacks.js)
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at getPrice (D:\SPT-AKI 3.6.1\user\mods\zzzzzDewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\BarterChanger.js:57:24)
at D:\SPT-AKI 3.6.1\user\mods\zzzzzDewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\BarterChanger.js:152:70
at Array.forEach (<anonymous>)
at D:\SPT-AKI 3.6.1\user\mods\zzzzzDewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\BarterChanger.js:146:30
at Array.forEach (<anonymous>)
at BarterChanger (D:\SPT-AKI 3.6.1\user\mods\zzzzzDewardianDev-AlgorithmicBarterRandomizer\src\BarterChanger\BarterChanger.js:114:26)
at AlgorithmicBarterRandomizer.postAkiLoad (D:\SPT-AKI 3.6.1\user\mods\zzzzzDewardianDev-AlgorithmicBarterRandomizer\src\mod.js:10:61)
at PostAkiModLoader.executeMods (C:\snapshot\project\obj\loaders\PostAkiModLoader.js)
at PostAkiModLoader.load (C:\snapshot\project\obj\loaders\PostAkiModLoader.js)
at ModCallbacks.onLoad (C:\snapshot\project\obj\callbacks\ModCallbacks.js)
Carinis
getting the above error when loading the server, i have made sure that this mod is after your level progression mod
i have tried to reinstall with no changes to the config but it still errors
i took this mod out and no issues loading server
DewardianDev Author
Use the load order.json, not zzzzzzz.
But this is likely a bad custom item.
I'll take a look
Carinis
thanks, i have not added any custom traders in the config for this mod, and i removed the mod that added the items from current live version (like Armor and guns etc) but still got the error
DewardianDev Author
What's your mod list?
DewardianDev Author
I use the new content mods/sain/swag and have no issues.
OH!.. I bet you have a custom trader..
I didn't test extensively with them yet.
I'll test with priscillu.
DewardianDev Author
Version 1.1.1
Config change:
"barterCostMultiplier": 0.7,
"cashBarterCostMultiplier": 0.5,
These values multiply the base items (to be traded for's) prices to figure the rough cost of the total barter items.
For example, if the item costs 100, and the multiplier is 0.5, the traded item value would be 50.
DewardianDev Author
Version 1.1.0
Complete rewrite:
NOTE: Hardcore mode may present trades that when combined are unbalanced, this is a known side effect of the random nature of this mod.
Mysticrawler
I Don't know why, but the hardcore mode doesn't work for me. I put true on enableHardcore, I get a message that changed 600 cash items, but in game only change old barter items.
Am i doing something wrong? i'm new to modding sp-tarkov.
DewardianDev Author
Three things:
Agoelia
Hey ummm
Downloaded latest version. Open up Therapist and look at the barters. I can exchange 1 Car Medikit for.... 1 Car Medikit?
Would be funny if it wasn't that I can exchange a 1/220 condition medikit for a perfectly new one!
DewardianDev Author
Yeah, I've fixed the like for like trading already.
I'm working on a new balance algorithm.
The fundamental problem is that the prices on the flea for items is linked to trades/quests in game. So when you change all of the trades, those values are no longer correct.
This makes appraising bartered items values incredibly complex.
I'm attempting to graph the rarity of items chance of loot against its value now in some meaningful way.
TLDR: getting alternate items for trades isn't hard. Pricing the value of items and their barters is.
DewardianDev Author
still not happy with the balance.
Working on some changes
flarespt
Any chance we get something to randomize the hideout upgrade items?
few notes after a start on hardcore medium
-It's not converting prices well on the modded trader Priscilu, his fully kitted guns are bartering for things like a single hose or beef stew when they normally cost 100-500k
-feel like it needs some kind of rarity check or price multiplier based on rarity tier, kappa items aren't that expensive but there's near zero chance of me ever finding 3 stuffed bears. also things like SG-C10, M-2 swords.
still fun.
DewardianDev Author
Working on balancing weapons/ammoboxes now. That should help things.
I may scrap melee/med trades.
DewardianDev Author
Hey! Since I have, going to push up another version quick, try it out and give me some feedback.
DewardianDev Author
Version 1.0.1
Leave feedback in the comments!
Have fun!DewardianDev Author
Ughh.. just realized the bullet cases/weapons aren't being handled correctly.
DewardianDev Author
Okay so I think I need to work on balance a bit.
Changes incoming.
DewardianDev Author
Got it!!
There were a number of things not being handled that needed a balance:
- Some items aren't available on flea.. meaning they are actually worth a lot more than they are listed for in the db.
- Cash items converted to trades were using the same algorithm as the original trade items, when in reality, those original trades are meant to limit the availability and feasibility of those items.. in practice this means that in hardcore mode there needs to be two tiers of barter difficulty for it to be fair.
This has now been handled and I'm much happier with the new balance changes.
Release tomorrow.
Heliax
Can you add a setting where each trader will trade for things relating to them
Example:
Prapor - more russian themed items
Therapist - Medical items + food
Skier- whatever the fuck skier does
peacekeeper - god blessed american goods
mechanic - weapon stuff
ragman - cloth materials / armor repair kits
jeager - food / drinks / whatever else idk
also are all the trades equivalent in value to the item in roubles?
DewardianDev Author
No.
More or less, balance is being worked on and it is random.