Andern 2.2.1

Please do not ask when mod authors will update their mods to v3.8.3. Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Make PMC bots dangerous again! PMC Bots use only weapon from handmade presets, best ammo and gear according to their level.

Idea of this mod is to rebalance a bit the game for better single player experience.

  • Gives PMC bots decent weapon from handmade presets.
  • Gives PMC good gear. Every PMC wear armor, helmet, rig, headphones, face cover and glasses.
  • Gives PMC better backpack loot.
  • Generates PMC with levels in configurable range.
  • Add trader that sell you couple weapon modules to make weapon until level 15 a bit less crap. And sells you keys for quests witch hard to find because of high randomness of loot in the game.
  • Mod allows to change Flea Market access level. Config parameter `fleaMinUserLevel`. You can increase it to level 42 to add more sense to looting because with Flea you can easy just buy everything your need for craft and hideout update.
  • Mod allows to increase static and loose loot multipliers. Options looseLootMultiplier and staticLootMultiplier`.
  • Mod increse keys spawn chance.

Weapon and gear split by tiers. Tiers is described in preset_name/preset.json file. Mod has two presets meta and live. Choise live if you want more veraity and close to live Tarkov expirience.


You can disable PMC bot level generator with option pmcLevel.


You can disable PMC bot gear generator with option pmcGear. Then mod only generate weapon.


Bots get random weapon from presets. Also bots use specified ammo for each caliber from presets.


For example list of ammo for tier one weapon presets is in file res\one\ammo.json


Preset made in the game and then exported with SPT-AKI Profile Editor


You can make your own preset. Just be sure that ammo.json contain record for weapon caliber.


Mod supports any weapon: shotguns, pistols, revolvers, grenade launchers etc.


At night raids tactical device replaced to infrared one.


At night raids all PMC wear helmets with night vision googles.


PMC wear gear from gear.json for their level.


PMC Bots Level configuration


By default pmc bots generates in range from player level - pmcBotLevelDownDelta to player level + pmcBotLevelUpDelta


if useFixedPmcBotLevelRange true then pmc bots level in fixed range from pmcBotMinLevel to pmcBotMaxLevel


Trader sells after level 40 some ammo


Trader assortment for each tier is on file trader.json


traderInsurance enables trader insurance with 100% instant return.


traderRepair enables trader repair without degradation.


insuranceOnLab enables insurance on Lab.


PMC bots can use "chads" armor (Altyn or Rys with Zabralo or THOR)


It possible only in day raids.


Settings in config chadsOnFactoryAndLabOnly, chadsPercentage and chadsMinimumLevel,


chadsMinimumLevel means bot can wear chads armor only if his level chadsMinimumLevel or higher.


PMC backpack loot settings


pmcBackpackLoot enable/disable custom backpack loot pools


disableBotBackpackLoot disable backpack loot completely


Loot settings


looseLootMultiplier loose loot multiplier

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staticLootMultiplier static loot multiplier

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increaseStaticLootKeysSpawn increases static loot keys spawn (for Jackets and Drawers)

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increaseLooseLootKeysSpawn increases loose loot keys spawn

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increaseLooseLootCardsSpawn increases loose loot cards spawn

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increaseRareLootSpawn increases rare loose loot spawn (Some electronics on Labs and Lighthouse)

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scavCaseLootValueMultiplier multiplies each value range to improve Scav Case loot.


Settings for bot generation on maps


Works only if mapBotSettings set to true.


mapMaxBotBuffMultiplier increases or decrease amount of bots on maps.


mapMaxBotBuffExcludeFactory excludes Factory from max bot buff multiplier.


mapMaxBotBuffExcludeLab excludes Lab from max bot buff multiplier.


mapMaxBotBuffExcludeStreets excludes Street from max bot buff multiplier.


mapStreetsMaxBotCap allows to set maximum bot capacity on Streets. Turned off if 0


mapPmcBotDifficulty "easy", "normal", "hard", "impossible"


mapBotAccuracyMultiplier ajust bots accuracy.


mapBossChanceBuff add or remove percent for existing boss chance. For example if map boss chance is 35 and you set this parameter to 20 then boss chance will be 35 + 20.


mapScavToPmcConvertMultiplier can increase or decrease percent of scavs converted to PMC (changes amount of PMC on map)


mapMakePmcAlwaysHostile by default in SPT-AKI 20% chance that PMC is friendly to player. This setting set this chance to 0.


mapIncreaseSpawnGroupsSize increases max possible scav group size to 3 if it less.


mapDisableRogueConvertToPmc disables converting rogues to PMC.


mapDisableRaiderConvertToPmc disable sconverting raiders to PMC.


mapPmcBrainsConfig if set to "default" then does nothing. Loads brains/[value].json file with config which brain will be selected as PMC brain. For example "noboss" will load brains/noboss.json as brains config.


mapBotBrainsTuning slightly decreases PMC and Raider accuracy.


mapBotDisablePmcTalkativeness disables PMC talkativeness for normal difficulty.


Other settings


disablePmcBackpackWeapon disables chance that PMC can have extra weapon in their backpack.


disableEmissaryPmcBots disables chance that PMC can have any type of accounts other than user (purple, green names etc).


disableSeasonalEvents disables all seasonal events like halloween etc.


lootingBotsCompatibility disables loot generation in PMC's backpack for compatibility with Looting Bots mod. Works only if pmcGear enabled.


scavCaseLootValueMultiplier multiplies each value range to improve Scav Case loot.


insuranceDecreaseReturnTime decrease return time for Prapor (2 - 3 hours) and Therapist (1 - 2 hours).


insuranceIncreaseStorageTime increase storage time for Prapor and Therapist (14 days).


cheeseQuests disable gear and weapon conditions for same quests. For example DMR allowed for any quest required bolt action rifle.


vssValOverheatMultiplier change heat modifier for VSS, VAL and all Caliber9x39 ammo. Recommended value is 0.85.


fleaBlacklistDisable disables Flea blacklist.

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snow enables snow.

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disableBtr disables BTR.

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playerScavAlwaysHasBackpack if true player scav always spawns with backpack.


Installation

  • Put folder BarlogM-Andern from zip file into your <strong>user/mods</strong> folder

Known issues

  • Version 2.2.1

    1. Tactical device is in laser only mode.

    2. Replaced glasses for meta tier two with no glare bug one.

  • Version 2.2.0

    1. Preset config moved to preset tier folder for example meta\two\config.json5

    2. New parameters in preset tier config kittedHelmetPercent and nightVisionPercent

  • Version 2.1.1

    New feature from carl123432 - pmc backpack loot generator.

    pmcBackpackLoot enable/disable custom backpack loot pools

    disableBotBackpackLoot disable backpack loot completely

  • Version 2.0.1

    Fix for tactical device replacement for night raids.

  • Version 2.0.0

    1. Support for APT-AKI 3.8.0

    2. Live preset is gone (sorry)

    3. More veraity on modules in Meta preset

    4. Meta preset is not only about silenced weapon any more

    5. Trader sells only keys you need for some quests

    6. mapBotBrainsTuning slightly decreases PMC and Raider accuracy.

    7.mapBotDisablePmcTalkativeness disables PMC talkativeness for normal difficulty.

    8.fleaBlacklistDisable disables Flea blacklist.

    9.snow enables snow.

    10.disableBtr disables BTR.

    11.playerScavAlwaysHasBackpack if true player scav always spawns with backpack.

  • Version 1.7.3

    After my brand new VSS jammed after 30 shots and I was bonked by goons, I decided to add this feature.


    vssValOverheatMultiplier change heat modifier for VSS, VAL and all Caliber9x39 ammo. Recommended value is 0.85.

  • Version 1.7.2

    Fix for cheese quests feature.

    'Silent caliber' condition set to any silenced weapon.

  • Version 1.7.1

    I don't like quests where you have to use shotguns or bolty, or wear shitty gear. Thets why i added this feature. It's disabled by default.


    cheeseQuests option to disable gear and weapon conditions for same quests.


    'The Punisher Part 4' weapon condition removed

    'The Punisher Part 5' gear condition removed

    'Spa Tour Part 1' weapon condition removed

    'Humanitarian Supplies' gear condition removed

    'The Tarkov shooter Part 1' weapon condition expanded to DMR

    'The Tarkov shooter Part 2' weapon condition expanded to DMR

    'The Tarkov shooter Part 3' weapon condition expanded to DMR

    'The Tarkov shooter Part 5' weapon condition expanded to DMR

    'The Tarkov shooter Part 6' weapon condition expanded to DMR

    'The Tarkov shooter Part 7' weapon condition expanded to DMR

    'The Tarkov shooter Part 8' weapon condition expanded to DMR

    'Silent caliber' weapon condition removed

    'A Shooter Born in Heaven' weapon condition expanded to DMR

    'Psycho Sniper' weapon condition expanded to DMR

    'Decontamination service' gear condition removed

    'Peacekeeping mission' gear condition removed

    'Setup' weapon condition removed

    'Setup' gear condition removed

  • Version 1.7.0

    1. Tactical devices turned off by default.

    2. Two trader settings to enable or disable his insurance and repair traderInsurance and traderRepair.

    3. insuranceDecreaseReturnTime decrease return time for Prapor (2 - 3 hours) and Therapist (1 - 2 hours).

    4. insuranceIncreaseStorageTime increase storage time for Prapor and Therapist (14 days).

  • Version 1.6.3

    1. XCEL headset added as replacement for Razor headset when Razor is incompatible with helmet.

    2. Fix for AKS-74 T1 Meta build.

    3. One more ADAR and M4A1 T1 Meta builds.

    4. One more handgrip for modules alternatives for T1 Meta preset.

  • Seems to just mash other bot progression mods together, with code that looks a little copy pasted.

    Thumbs Up 11
    • OMG. You again? What exactly part of code was copy pasted? Any proofs of your claim? And also could you please explain how i can do what my mod do with other imaginary "bot progression" mods?

    • There's ALP and Realism which work very similarly to your mod, and there have been at least 3 other bot progression mods. My work has been influenced by other mods, and I mention this in my credits and description. I find it highly unlikely you came up with all these concepts and code structure in a vacuum, and figured out how to modify bot generation, and get time of day, by yourself.


      I normally wouldn't care about such things or bring it up, but the fact you attack other modders like Solarint and act completely belligerent towards them and others makes it fair game to bring it up.

      Thumbs Up 8
    • You right, i came up with all these concepts and structure not in vacuum but reading SPT-AKI server source code and from custom trader mod tutorial.


      Could you please provide step by step tutorial how i can put AirFrame helmet on every PMC with level more than 41 with Realism and ALP?


      You normally count any criticism as attack because you can't read. "OMG, he said something i don't like. He is attack me. Take him!"


      And Tyrian, you are right. I copyed this two files from tutorial. I didn know i can't copy file from tutorial FluentTraderAssortCreator.ts TraderHelpers.ts. Seems nice tutorial if i can't copy code from it.

      Heart 2
    • Looking at your code and feature set I really doubt you just figured this all out by looking at SPT server code, and that also doesn't explain how you managed to come up with ideas that have all been done by other bot progression mods. You act as if all these other mods and modders are beneath you when nothing you've done is unique, it's all been done before.

      Thumbs Up 5 Happy 1
    • You ignore my questions. You only whine and attack me. Because you can't communicate like adult person from now on i just ignore you. Best i can do is to delete your mod mention from my mod description.

      Crying 3
  • I dont use any other spawn mod but when I tried swag + donuts bots didnt spawn at all

  • Hey, at the beginning I would like to say that I love your mod, but I have kinda a problem. I have a raid timer set to 120minutes and It seems like your mod spawns only one wave even tho I set "mapMaxBotBuffMultiplier": to a 100. I set ai limit to 15 so with that multiplier I wanted to achieve that when one bot died another is spawned. But as I said after the first wave I kill all the bots and another wave is not spawning. Can u help me please?

  • I really like the trader in this mod. Is there a way I can just implement this and maybe

    the static and loose key & key card spawns boost.


    and have everything else ignored?


    Regards

    Feed

  • If I want backpack loot to be like in older versions of the mod do I turn pmcBackpackLoot to on or off?

  • Thank you. Finally, I don't see the cursed weapons

  • Supp, quick question, i'm tired of always having the same presets for pmc's (Same ak, AR, not smg, not shotguns, etc) so I tried ''test'' when I went to my first raid everyone was running Granade Launcher/Lapua .388

    Is there a way to have different presets for pmc's without changing from ''meta'' to ''test'' ? (3.0.8 version)

    • Increase the level restriction range for PMC in the mod's config.Additionally, you can manually add presets. Following the instructions in the mod's documentation to add presets, as long as there are enough presets, the probability of getting the same refreshed preset will become increasingly smaller. I added about 50 different presets and the effect was immediate.Hope this can help you. :)

    • You can look into presets/meta/one/ for example and see what weapon can be in this tier of preset. Threre is no shotguns, smg, etc, only AR and DMR.

  • Excuse me, i got a question
    "mapMaxBotBuffMultiplier" what is the highest value that i can put into it?

    • No clue. I think you can mess around and figure out.

  • Is it possible to turn off the use of flashlights with this mod?
    PMCs always having their flashlight on just sucks all the fun out of close quarters fights, it's like Battlefield 3 all over again. Not to mention it reveals their positions at long ranges and makes sniping too easy. I really don't want to have to edit all the presets manually to remove the lasers.

    • By default tactical devices are turned off. It's bots turn it on by themselves. Ask bot developers to make bots to turn off their tactical devices.

    • Ah, apologies. Looks like that's a question for SAIN

  • You can somehow turn off the lasers of the bots, otherwise they give away their position?

    • By default tactical devices are turned off. It's bots turn it on by themselves.

  • Is it possible to somehow increase the price of keys from a trader?

    If yes then how to do it

    • No. The price of keys is a standart SPT-AKI function. I will think about to add a multiplier setting to config.

  • Guys help please. Anyway to enable ONLY Random custom weapons for bots and make it compatible with Realism mod?

    • Sorry, but it's impossible because Andern for loadout works in same way and change behaveour of same parts of SPT-AKI as Realism.

  • Got this warning in the server console:


    Code
    [Andern] preset doesn't have tactical device './user/mods/BarlogM-Andern/presets/meta/one/AUG T1.json'
    • Just ignore it. It's a warning in case you forget to place tactical device in a weapon preset. There is no place for a tactical device on AUG A1

  • Hello! Switching over to your mod as having issues with others. I run SAIN and SWAG so I believe all I need to do is disable mapbotsettings or is it already off by default?

    "mapBotSettings": false,


    Also how does ammo work with the bots? One issue I have is bots keep running out of ammo and never reload their mags or just have a small supply of spare ammo. Like a mosin scav only having 10 bullets in their pockets, etc.

    • Correct. Disable mapBotSettings.


      It's a very strange that bots run out of ammo. I will check it. PMC bots ammo put in their boss size secure container by standart SPT-AKI function.

  • Hey! Thank you for the mod!

    Can you please tell me in backpack config what is the "weight" field for??

  • Hey man I Love your mod, but I do know that's isn't a balanced mod for a starting profile, so I was wondering, is there a easy way to import custom presets by myself ?

    Like if I build a AK-74u from lvl1 traders, How can I import that to your mod ? ?(

    • Yes. Create preset with an empty magazine. Export weapoin json with Profile Editor. And put this file in presets/meta/one/.

      Heart 1
    • Ty thats help a lot.

      I guess thats is no easy way to change the Armor loadout ?

  • Remember, I'm not exactly sure if this is why the mod is a problem, but bots will spawn for a very long time. For example, at customs, they start to spawn (except for a couple of scavs) after 15 minutes of the game. And in the factory they will not spawn at all.

    here's what I changed
    https://imgur.com/a/6OTA77o


    I also used the ServervalueModifier mod. The changes are also in the link

  • How do I change the orientation of rails on handguards for certain guns? I have 4.1 MLOK on the side of a gun with an SE-5 attached. Of course it looks terrible, but how can I move the MLOK to the bottom of the handguard? Thanks.

    • By edit weapon profile json.

      1. Import it in to your profile with Profile Editor.

      2. Make changes.

      3. Export to json file with Profile Editor.

      4. Replice file in profiles/meta/tier

  • Hello, I love the loot changes but I want to use a different mod for the pmc gear. Is there a way to disable the pmc loot changes but keep all the loot changes? I'm not too good with modding or understanding code/text document configs so if someone could give me a simple little guide that would be amazingly appreciated

    • Try to set pmcGear option to false. It disable gear features completely.

      pmcWeapon disables weapon.

  • I absolutely love this mod, however I wish for the future (if you plan to keep updating this mod) for a bit more variety In the preset, (so pmcs arent rocking the best of the best of gear every raid) but aside from that terrific mod dude!

    • I don't think so. The idea of mod is not to make PMC bot's real like life, but more dangerous with better gear.

      Also bots stupid (they sometime a realy cool, especially with SAIN, but stupid). For example bots can shoot from SMG from very long distance or go in close combat with rifle.


      I will think to add functionality to get bots two weapons, may be this increase the variety.

  • Whenever I change any variable in the config the PMCs stop wearing helmets. Is that supposed to happen?

    • Hmm... No, it's not. I will check. I think there is a bug somewhere but i still can't find it.

  • Can you copy all the presets from a older version of andern and copy all the live presets to put them in meta so for example I got all the t4 presets from live and put them in meta (to have more presets) would that work or not?

    • You can do it yourself.

      But "live" preset is not accurate according to current Tarkov rebalance.

      Preset "meta" was build from scratch.

    • Ok, thanks for the info but everything I put a new preset into the meta it just says "

      [Andern] error read file './user/mods/BarlogM-Andern/presets/meta/four/SR-25 T4 3.json'

      weaponPreset.Items is not iterable" do you know what could be causing it?

    • Yes. You have to change in every single weapon json file

      id -> Id, name -> Name, root -> Root, items -> Items.

    • Thanks, now I have a lot more presets and more variety


      https://gyazo.com/08e32bfc7361740eb75599bc7f3ef065

  • Is there any way to completely disable the "brains" from andern so its compatible with sain?

    • First of all there is a sian.json in brains. Second set mapBotSettings to false disables all map* settings include brains.

    • alright, thanks a lot ^^

      Thumbs Up 1
  • Hey, need some help pls.

    "[Andern] preset doesn't have tactical device './user/mods/BarlogM-Andern/presets/meta/one/AUG T1.json'"

    What can i do with that error in a server console?

    • This is not an error. It's a warning. Just ignore it.

    • Oh ok sorry

    • One more question pls. Can i turn off Doe trader?

    • Yes. Shure. There is a setting "trader" in config.json set it to false.

  • https://imgur.com/a/HciTcUT


    First raid, no other mods. SPT 3.8.0. Weapons with this scope and tactical device has an issue.

    • OMG! Thank you. I will check.

    • Fixed. Check it out.

  • Hi, any future plans to update to 3.8.0 and beyond? If so, maybe in the future you could add pistol as a secondary option for pmc to have? So like m4 and a pistol with as percentage chance?


    I created 2 presets ( and deleted all yours to test ) 1 m4 and 1 five-seven, and no pmc had both guns at the same time.

    • Hi. Ok. I will think about holster weapon. I'm afraid that stupid bots will just switch to pistol only depends on engage distance. I will check this out.

  • i love this mod but it would make more sense for BEAR to use russian weapons instead of all western ones imho

    • Mod choose weapon randomly. Weapon in Live tarkov mostly choose by ammo availability.

  • is this compatible with mods like tactical gear, content preview, or other mods that add guns and gear?


    update: working after 3 hours playing

  • Is there anyway to modify the stims, painkiller and heals? So far i've seen 1 cheese, 1 alu spint full stack Ibuprofen and fulls tack banage. The pmc is lvl 61

    • There is no reason to do this. Mod puts meds using SPT-AKI function for this. And trust me PMC has everything for healing in their HUGE secure container (boss size, not regular kappa).

    • Usually they have afaik, salewa mm and in other mods, but these doesn't have anything on them. I wasn't aware that they had a secrure container that they have meds in. But far as i've seen, most of them go around coughing, bleeding without doing any healing what so ever, thus why i ask because i think something is messed with their healing items ? :o perhaps i'm wrong but i never seen em heal thus why i asked.

    • It sound weird because i play with Andern a lot and PMC heal themselfs. They takes out grizzly from nowhere and heal in a middle of the fight and die hugging this grizzly.

      Happy 1
    • is there a chance to add some variation in meds onto them pmcs for you to take, like live? Little empty when none have meds, stims ect, just curious :) else, i like the mod.

      https://ibb.co/NnD43R0

      Link to what the pmc have as aloadout :&

    • Sorry but i don't want to change this. It's too complicated. PMC's meds in their secure container. Think about everything else like it's just random loot.

  • is there any way to make the bots easier? i tried lowering their difficulty using your presets but it doesnt seem to work, i also attempted to lower their accuracy and that also failed. this is absolutely insane levels of difficulty.

    • mapPmcBotDifficulty and mapBotAccuracyMultiplier works only if mapBotSettings set to true.

      You can try to set mapPmcBotDifficulty to "easy" and mapBotAccuracyMultiplier to 0.5.


      But it's better to use SAIN and set difficulty in its settings.