Andern 2.3.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Make PMC bots dangerous again! PMC Bots use only weapon from handmade presets, best ammo and gear according to their level.

Idea of this mod is to rebalance a bit the game for better single player experience.

  • Gives PMC bots decent weapon from handmade presets.
  • Gives PMC good gear. Every PMC wear armor, helmet, rig, headphones, face cover and glasses.
  • Gives PMC better backpack loot.
  • Generates PMC with levels in configurable range.
  • Add trader that sell you couple weapon modules to make weapon until level 15 a bit less crap. And sells you keys for quests witch hard to find because of high randomness of loot in the game.
  • Mod allows to change Flea Market access level. Config parameter `fleaMinUserLevel`. You can increase it to level 42 to add more sense to looting because with Flea you can easy just buy everything your need for craft and hideout update.
  • Mod allows to increase static and loose loot multipliers. Options looseLootMultiplier and staticLootMultiplier`.
  • Mod increse keys spawn chance.

Weapon and gear split by tiers. Tiers is described in preset_name/preset.json file. Mod has two presets meta and live. Choise live if you want more veraity and close to live Tarkov expirience.


You can disable PMC bot level generator with option pmcLevel.


You can disable PMC bot gear generator with option pmcGear. Then mod only generate weapon.


Bots get random weapon from presets. Also bots use specified ammo for each caliber from presets.


For example list of ammo for tier one weapon presets is in file res\one\ammo.json


Preset made in the game and then exported with SPT-AKI Profile Editor


You can make your own preset. Just be sure that ammo.json contain record for weapon caliber.


Mod supports any weapon: shotguns, pistols, revolvers, grenade launchers etc.


At night raids tactical device replaced to infrared one.


At night raids all PMC wear helmets with night vision googles.


PMC wear gear from gear.json for their level.


PMC Bots Level configuration


By default pmc bots generates in range from player level - pmcBotLevelDownDelta to player level + pmcBotLevelUpDelta


if useFixedPmcBotLevelRange true then pmc bots level in fixed range from pmcBotMinLevel to pmcBotMaxLevel


Trader sells after level 40 some ammo


Trader assortment for each tier is on file trader.json


traderInsurance enables trader insurance with 100% instant return.


traderRepair enables trader repair without degradation.


insuranceOnLab enables insurance on Lab.


PMC bots can use "chads" armor (Altyn or Rys with Zabralo or THOR)


It possible only in day raids.


Settings in config chadsOnFactoryAndLabOnly, chadsPercentage and chadsMinimumLevel,


chadsMinimumLevel means bot can wear chads armor only if his level chadsMinimumLevel or higher.


PMC backpack loot settings


pmcBackpackLoot enable/disable custom backpack loot pools


disableBotBackpackLoot disable backpack loot completely


Loot settings


looseLootMultiplier loose loot multiplier

<br>

staticLootMultiplier static loot multiplier

<br>

increaseStaticLootKeysSpawn increases static loot keys spawn (for Jackets and Drawers)

<br>

increaseLooseLootKeysSpawn increases loose loot keys spawn

<br>

increaseLooseLootCardsSpawn increases loose loot cards spawn

<br>

increaseRareLootSpawn increases rare loose loot spawn (Some electronics on Labs and Lighthouse)

<br>

scavCaseLootValueMultiplier multiplies each value range to improve Scav Case loot.


Settings for bot generation on maps


Works only if mapBotSettings set to true.


mapMaxBotBuffMultiplier increases or decrease amount of bots on maps.


mapMaxBotBuffExcludeFactory excludes Factory from max bot buff multiplier.


mapMaxBotBuffExcludeLab excludes Lab from max bot buff multiplier.


mapMaxBotBuffExcludeStreets excludes Street from max bot buff multiplier.


mapStreetsMaxBotCap allows to set maximum bot capacity on Streets. Turned off if 0


mapPmcBotDifficulty "easy", "normal", "hard", "impossible"


mapBotAccuracyMultiplier ajust bots accuracy.


mapBossChanceBuff add or remove percent for existing boss chance. For example if map boss chance is 35 and you set this parameter to 20 then boss chance will be 35 + 20.


mapScavToPmcConvertMultiplier can increase or decrease percent of scavs converted to PMC (changes amount of PMC on map)


mapMakePmcAlwaysHostile by default in SPT-AKI 20% chance that PMC is friendly to player. This setting set this chance to 0.


mapIncreaseSpawnGroupsSize increases max possible scav group size to 3 if it less.


mapDisableRogueConvertToPmc disables converting rogues to PMC.


mapDisableRaiderConvertToPmc disable sconverting raiders to PMC.


mapPmcBrainsConfig if set to "default" then does nothing. Loads brains/[value].json file with config which brain will be selected as PMC brain. For example "noboss" will load brains/noboss.json as brains config.


mapBotBrainsTuning slightly decreases PMC and Raider accuracy.


mapBotDisablePmcTalkativeness disables PMC talkativeness for normal difficulty.


Other settings


disablePmcBackpackWeapon disables chance that PMC can have extra weapon in their backpack.


disableEmissaryPmcBots disables chance that PMC can have any type of accounts other than user (purple, green names etc).


disableSeasonalEvents disables all seasonal events like halloween etc.


lootingBotsCompatibility disables loot generation in PMC's backpack for compatibility with Looting Bots mod. Works only if pmcGear enabled.


scavCaseLootValueMultiplier multiplies each value range to improve Scav Case loot.


insuranceDecreaseReturnTime decrease return time for Prapor (2 - 3 hours) and Therapist (1 - 2 hours).


insuranceIncreaseStorageTime increase storage time for Prapor and Therapist (14 days).


cheeseQuests disable gear and weapon conditions for same quests. For example DMR allowed for any quest required bolt action rifle.


vssValOverheatMultiplier change heat modifier for VSS, VAL and all Caliber9x39 ammo. Recommended value is 0.85.


fleaBlacklistDisable disables Flea blacklist.

<br>

season set season, can be winter, spring, summer and autumn.


seasonRandom season set randomly after every raid.

<br>

disableBtr disables BTR.

<br>

playerScavAlwaysHasBackpack if true player scav always spawns with backpack.


Installation

  • Put folder BarlogM-Andern from zip file into your <strong>user/mods</strong> folder

Known issues

  • Version 2.3.1

    PMC brains config separated for Bear and USEC to add pmcUSEC or pmcBEAR brains.

  • Version 2.3.0

    • SPT 3.9.0 support
    • Keys and Cards spawn decreased
    • Option snow replaced with season
    • New option seasonRandom
  • Version 2.2.1

    1. Tactical device is in laser only mode.

    2. Replaced glasses for meta tier two with no glare bug one.

  • Version 2.2.0

    1. Preset config moved to preset tier folder for example meta\two\config.json5

    2. New parameters in preset tier config kittedHelmetPercent and nightVisionPercent

  • Version 2.1.1

    New feature from carl123432 - pmc backpack loot generator.

    pmcBackpackLoot enable/disable custom backpack loot pools

    disableBotBackpackLoot disable backpack loot completely

  • Version 2.0.1

    Fix for tactical device replacement for night raids.

  • Version 2.0.0

    1. Support for APT-AKI 3.8.0

    2. Live preset is gone (sorry)

    3. More veraity on modules in Meta preset

    4. Meta preset is not only about silenced weapon any more

    5. Trader sells only keys you need for some quests

    6. mapBotBrainsTuning slightly decreases PMC and Raider accuracy.

    7.mapBotDisablePmcTalkativeness disables PMC talkativeness for normal difficulty.

    8.fleaBlacklistDisable disables Flea blacklist.

    9.snow enables snow.

    10.disableBtr disables BTR.

    11.playerScavAlwaysHasBackpack if true player scav always spawns with backpack.

  • Version 1.7.3

    After my brand new VSS jammed after 30 shots and I was bonked by goons, I decided to add this feature.


    vssValOverheatMultiplier change heat modifier for VSS, VAL and all Caliber9x39 ammo. Recommended value is 0.85.

  • Version 1.7.2

    Fix for cheese quests feature.

    'Silent caliber' condition set to any silenced weapon.

  • Version 1.7.1

    I don't like quests where you have to use shotguns or bolty, or wear shitty gear. Thets why i added this feature. It's disabled by default.


    cheeseQuests option to disable gear and weapon conditions for same quests.


    'The Punisher Part 4' weapon condition removed

    'The Punisher Part 5' gear condition removed

    'Spa Tour Part 1' weapon condition removed

    'Humanitarian Supplies' gear condition removed

    'The Tarkov shooter Part 1' weapon condition expanded to DMR

    'The Tarkov shooter Part 2' weapon condition expanded to DMR

    'The Tarkov shooter Part 3' weapon condition expanded to DMR

    'The Tarkov shooter Part 5' weapon condition expanded to DMR

    'The Tarkov shooter Part 6' weapon condition expanded to DMR

    'The Tarkov shooter Part 7' weapon condition expanded to DMR

    'The Tarkov shooter Part 8' weapon condition expanded to DMR

    'Silent caliber' weapon condition removed

    'A Shooter Born in Heaven' weapon condition expanded to DMR

    'Psycho Sniper' weapon condition expanded to DMR

    'Decontamination service' gear condition removed

    'Peacekeeping mission' gear condition removed

    'Setup' weapon condition removed

    'Setup' gear condition removed

  • Seems to just mash other bot progression mods together, with code that looks a little copy pasted.

    Thumbs Up 11
    • OMG. You again? What exactly part of code was copy pasted? Any proofs of your claim? And also could you please explain how i can do what my mod do with other imaginary "bot progression" mods?

    • There's ALP and Realism which work very similarly to your mod, and there have been at least 3 other bot progression mods. My work has been influenced by other mods, and I mention this in my credits and description. I find it highly unlikely you came up with all these concepts and code structure in a vacuum, and figured out how to modify bot generation, and get time of day, by yourself.


      I normally wouldn't care about such things or bring it up, but the fact you attack other modders like Solarint and act completely belligerent towards them and others makes it fair game to bring it up.

      Thumbs Up 10
    • You right, i came up with all these concepts and structure not in vacuum but reading SPT-AKI server source code and from custom trader mod tutorial.


      Could you please provide step by step tutorial how i can put AirFrame helmet on every PMC with level more than 41 with Realism and ALP?


      You normally count any criticism as attack because you can't read. "OMG, he said something i don't like. He is attack me. Take him!"


      And Tyrian, you are right. I copyed this two files from tutorial. I didn know i can't copy file from tutorial FluentTraderAssortCreator.ts TraderHelpers.ts. Seems nice tutorial if i can't copy code from it.

      Heart 2
    • Looking at your code and feature set I really doubt you just figured this all out by looking at SPT server code, and that also doesn't explain how you managed to come up with ideas that have all been done by other bot progression mods. You act as if all these other mods and modders are beneath you when nothing you've done is unique, it's all been done before.

      Thumbs Up 5 Happy 1
    • You ignore my questions. You only whine and attack me. Because you can't communicate like adult person from now on i just ignore you. Best i can do is to delete your mod mention from my mod description.

      Crying 3
  • Does this allow PMCs to use PKM?

  • Hello, I want to add my own kits to the bots. How do I do this?

  • I've turned off every setting in the config yet the AI is still ungodly cracked. Hitting every shot and constantly lobbing grenades. Very frustrating, absolutely horrible addition. If only this mod existed with just the loadouts.

  • Would be nice to eventually see some more PMC loadouts added.
    More variety in tier1 and tier2 would be good.
    SMG loadouts would be good too.

  • How do you turn off all the AI stuff? It's ungodly frustrating trying to use the mod when all the scavs do is throw grenades.

  • Dear author, I love your mod so bad, and all those presets. Thank you for giving such great support to the community. But one little thing I think you could add on the overview page is how to modify the presets, like adding our own presets (exported from profile editor). Cause when I just drag twenty presets into /presets/meta/four, no pmc bots spawning anymore. Could you tell me what should I do?

  • anyway to make pmc spawn with better meds?

  • Hello. I love many of this features and all the teaks I can make. I primarily have for night time PMCs.

    But! I use Dynamic Weather and Seasons (Dynamic Weather & Seasons).


    Above mod has each month as 5 raids. So changing season every 15 raids.

    What can I tweak in Andern Config.json - to still have that mod work?

  • Is there a way to guarantee that PMC spawn with a pistol as a side arm?

  • What does the modules file in the presets folder do?

  • How can I keep the looting and PMC looting on the map back to normal?

  • In this mode, I only want the PMCs to be properly locked. How can I turn off all the other settings?

  • Liking the mod so far. Is there a way to add or increase when PMCs have meds on them? That's the only thing I'm finding strange about the loadouts for the PMCs.

    • wondering the same thing

  • Really excited to test your mod.


    I've got a question I do have sain and I see some brain folder in this mod, does it change the behavior of the bots?


    Btw I think the mod has too many options and does too many things, I principally want it for the presets, but it seems hard to disable all other features except for the preset even while reading the config of the mod in the overview section, maybe having the variables that turn a part of the mod in bold and at the top of each section?


    Edit:

    Another question, does your mod changes spawns for bots? I did see some bot spawn options, but not a straightforward description of how to turn those modifications

  • How setup vanilla like spawn and rare items?

    looseLootMultiplier loose loot multiplier

    <br>

    staticLootMultiplier static loot multiplier

    <br>


    i should setup it like "1"?

  • hej guys,

    anybody know how to fix that?

    Screenshot-2024-07-18-211108.png

    • Okay, I have changed “mapPmcBrainsConfig” to “live”.

      but shouldn't it now be possible to load 2 serperate configs for bear and usec? or have I misunderstood something?

    • You did everything right. I renamed fair to live. Sorry, i should mention this in change notes. I hope pmcUSEC and pmcBEAR brains are from PvE mode of Live Tarkov.

      Heart 1
  • Just so you know in Aug_T1 in the "Presets"_"Metas"_"One" folder, fails to load for lack of tactical device code, just copied code from another Aug_T2 preset. FYI for you tho. Server notified me when trying to load it up.

    • It's not an error, it's a warning. This message confused so much people i should remove it.

  • Hi all!

    Maybe somebody have cool big number of different presets for this mod?

    I like the guns what i saw, but between 10 - 25 lvl much more not unique setup i was take.

    Thank you

  • how this mod interact with SAIN, or just affect weapon used by pmc

  • hello preset no more live?

  • Hello, how do I close the trader added with this mod? He sells a lot of op items.

    • go to SPT-AKI folder, then user\mods\BarlogM-Andern\config\config.json.
      open it with notepad and find "trader", set it to false.
      that should help

    • thanks bro

  • Hello, huge mod, but i have an issue:
    I made several custom presets for different weapons (empty mags, imported through SPT-AKI Profile Editor), and when I start a raid, the following is displayed in the console:



    and also PMCs do not spawn.

    I was scrolling through the comments looking for an answer and found someone with a similar problem. But the problem was Alghoritmic Level Progression, which I don't use. Any thoughts on this? I will be glad for any help.

    • the presets you added are missing ammo types, user>mods>andern>presets>meta>1 2 3 or 4> ammo add the ammo caliber (can get caliber from tarkov item finder) and use the formats from already added ammos to add ammo for the presets you added

    • thank you very much, it's working now.
      but other small problem appeared: the guns I made have a preset name instead of their normal name.
      i want it to look like "SPEAR 6.3" not like "SPEAR 6.3 spear tier 4" for example.
      how can i do this?

  • hey guys,

    can someone help me with my problem that it feels like there is only one wave of bots and they are all dead after 1min at the beginning of the raid.
    and it is possible to turn on PMC backpackloot, but that the loot is not so overpowered?

    • download a mod like looting bots for the backpack issue (if you download this enable the compatibility in the config) and for the pmc spawns issue download the dynamic maps mod and observe how the pmcs move through the map

  • i got error code
    [Andern] preset doesn't have tactical device './user/mods/BarlogM-Andern/presets/meta/one/AUG T1.json'

    what is mean?

    1.PNG

  • hi, my mod is not displayed in the config when I press f12 or I don't understand something

    • you need to adjust settings in config file manually.
      config file located in user\mods\BarlogM-Andern\config\config.json

    • F12 is only for mods that have client part.

      Andern is server mode. All settings in config files.

  • hi, good mod, however trader only sells keys unlike description states, mods would be more useful.

  • can i use with "tomanw-realisticpmcweapons" mod?


    realistic-pmc-weapons

    • I don't know how that mod works but you can try to set option "pmcWeapon" to false.

    • thx

  • Hi mate, was wondering if you could maybe make a standalone mode for Static loose Loot multipliers, and Keys and keycard multipliers?

    Would be a great addition to SPT, Great work with your mod.

    • Hi. There was a mod for this LooseLootValues or something like that. I can't find it on portal. I was bullied for copying its functionality to my mod. :)

      To make separate mod you need to found a name, make an logo, host the mod somethere. It's too much work.

      I don't mind if you copy code from Andern and do it yourself or ask someone else. The filename is lootUtils.ts

    • Is there a way to disable all the other settings in your mod? and just use the loose, static loot and keycard, keys spawns increased?

    • yeah i just want the loose key options because loosekeymodifier mod is abandoned

  • I love this mod. thank sir.

    Thumbs Up 1