Featured SPT Realism Mod 1.1.1

Realistic Overhaul of SPT designed around making the game experience as realistic and hardcore as possible. Highly configurable!

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  • Version 1.1.1

    SPT Realism Mod v1.1.1 for SPT AKI 3.8.0

    Please follow the download link to see the full patch notes. This build has fixes for the fix for looting bots compatibility (was allowing looting bots compat option when loot changes were disabled which should not be possible), and being able to use multiple AR-15 style stocks.

  • Version 1.1.0

    SPT Realism Mod v1.1.0 for SPT AKI 3.8.0

    Please follow the download link to see the full patch notes. This release brings back bot loot progression, has important fixes, balance changes and some additional attachments and calibre conversion.

  • Version 1.0.1

    SPT Realism Mod v1.0.1 for SPT AKI 3.8.0

    Please follow the download link to see the full patch notes. This patch contains a number of fixes, balance changes and additional config options that were requested.


    Important Fixes:

    • Fixed player scavs spawning with invalid armor.
    • Fixed lack of headbob, camera aimpunch and tilting of player view when leaning. Also fixes the issue with using freelook while leaning.



  • Version 1.0.0

    SPT Realism Mod v1.0.0 for SPT AKI 3.8.0

    NOT compatible with earlier versions of SPT!

    I HIGHLY RECOMMEND STARTING WITH A NEW PROFILE TO AVOID POTENTIAL ISSUES!


    Realism Mod has finally reached version v1.0 with its update to EFT patch 14. The bulk of the features I had planned from the start are now implemented, as well as the features I had been waiting on BSG to implement like plates


    There are still many more ideas I have kicking around and a few things still need to be implemented, and there are possible new features for the future, but I now consider Realism mod to be close to "done" and feature complete as is.


    Thank you to everyone who has helped me along the way and supported me, everyone who provided feedback and bug reports, you've all been invaluable in the development of this mod. Here's a mod trailer to celebrate:




    Follow the download link to see the release notes with fixes, changes and new features.

  • Version 0.14.12

    SPT Realism Mod v0.14.12 for SPT AKI 3.7.6 - Hotfix

    NOT compatible with earlier versions of SPT

    Fixes:

    • Fixed melee hits not registering

    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.
  • Version 0.14.11

    SPT Realism Mod v0.14.11 for SPT AKI 3.7.6 - REUPLOADED 31/12/2023

    NOT compatible with earlier versions of SPT

    Just a small update to 3.7.6 with some minor fixes and changes.

    31/12/2023 Reupload: fixed canted sight no longer being compatible with slots it should be.

    Fixes:

    • Fixed how the "flatness" attachment stat affects the displayed vertical recoil stat of weapons to avoid confusion.
    • Improved how tac devices are added to additional weapon slots, now almost all slots that accept canted sights will also accept tac devices.
    • Fixed BSG flea blacklist always being enforced if Realism is installed.
    • Fixed revolvers and .338 ammo not being affected by trader stock changes.
    • Fixed incorrect handling of generating ammo in bot chambers which led to error spam in the error log.

    Tweaks & Minor Changes:

    • Increased trader money stock.
    • Improved the selection of USEC helmets during night raids, at tier 3-5 they should now almost always spawn with helmets capable of accepting NVGs.
    • Nerfed AR-15 pattern rifle recoil.
    • Improved selection of 5.56 ammo for Bears at tiers 3-4.
    • Slightly increased weapon recoil by changing default Convergence Multi and Recoil Climb config values.

    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.
  • Version 0.14.10

    SPT Realism Mod v0.14.10 for SPT AKI 3.7.4 - HOTFIX, REUPLOADED

    NOT compatible with earlier versions of SPT


    Fixes:

    • Fixed tiered flea not allowing offers, offering anything and tiers not working,.

    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.

  • Version 0.14.9

    SPT Realism Mod v0.14.9 for SPT AKI 3.7.4

    NOT compatible with earlier versions of SPT


    Toned down Christmas for the grinches, fixes for audio changes and some additional config options for traders.

    Fixes:

    • Fixed bot Christmas loot not being disabled when setting "enableSeasonalEventDetection" to false in SPT seasonalevents.json config. Toned down the amount of Christmas loot and reduced sale to only 10% off.
    • Fixed some headsets causing gunshots to be louder than if not wearing them.
    • Fixed BSG-blacklisted items appearing on flea, which lead them to having very low cost due to no live Flea data to draw from.

    Tweaks & Minor Changes:

    • More tweaks for headsets: lowered compressor threshold of headsets (they'll reduce volume in response to loud noises like gunshots quicker and are more sensitive). Brought all headsets closer together in terms of the amount of real and simulated hearing protection they give. Upped the gain of headsets with higher protection to compensate for the reduced overall volume.
    • Audio tweaks: there are now config options for tweaking the movement volume of player and bots (footsteps, gear rattle, sprint) and gunshots (when not wearing headsets).
    • Trader changes: added config option to decrease the amount received when selling items to traders. The amount received is now scaled with loyalty level. Added config option to change the categories of items individual traders will accept. Added option for increasing Therapist heal cost.

    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.
  • Version 0.14.8

    SPT Realism Mod v0.14.8 for SPT AKI 3.7.4

    NOT compatible with earlier versions of SPT


    Updated to work on 3.7.4.

    Fixes:

    • Fixed how headsets interact with and affect ambient sfx (wind, rain, birds etc.). Headset gain will now properly affect the loudness of these sfx, and the ambient mutli config option can now be properly used to increase or mute these sfx while wearing headsets.

    Tweaks & Minor Changes:

    • Tweaked headsets in general. Increased maximum possible gain for headsets (use with caution).
    • Buffed 5.45 and 7.62 AK recoil.
    • Buffed Benelli, nerfed MP155.
    • Made shotguns less deafening.

    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.
  • Version 0.14.7

    SPT Realism Mod v0.14.7 for SPT AKI 3.7.3 (NOT 3.7.4)

    NOT compatible with earlier versions of SPT


    Just a small update to 3.7.3 with some fixes and additional config options.


    Fixes:

    • Fixed performance issues with displaying weapon stat differences when hovering over or swapping attachments in modding/preset screen. At a minimum the final stat value if swapping attachments will be displayed, optionally it will also display the stat delta as in unmodded EFT for a slight performance cost.
    • Improved weapon stat calculations when swapping weapons, almost fully mitigating the already almost imperceptible frame spike.
    • Fixed excessive food items spawning on bots when Looting Bots compatibility is enabled.
    • Attempted to fix large amount of keys spawning on PMCs. By default they won't spawn with any keys, if enabled in config they will hopefully spawn with them less frequently and in lesser amounts. There is some SPT bug or change introduced in 3.7.2 or 3.7.3 causing this.
    • Reconfigured health testing config options to prevent users accidentally causing heavy bleeding with non-standard control schemes.
    • Fixed some maps not being detected correctly.

    Tweaks & Minor Changes:

    • Added config option for bot loot changes. If disabled bots will spawn with the same loot as they would normally in SPT. Note that loot here means barter items, meds, grenades. They will still spawn with Realism's armor, gear and weapons if bot changes are enabled.
    • Made secure container items remain FIR on death. Made fleamarket purchases count as FIR.
    • Buffed Rsh-12 damage. It's still less than the Ash-12 due to barrel length.
    • Reduced reload speed penalties for most rigs.
    • Reduced SMG rearward recoil.
    • Buffed MP5 reload speed.
    • Buffed default config reload speed multi.
    • Reduced active aim stance speed if using PKM/PKP.
    • Reduced impact of stamina on reload speed.


    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.
  • Regarding SPT 3.8.0/EFT Patch 14


    ...Yeah, I'm thinking we're back.

    Heart 32 Thumbs Up 6 Thinking 1
    • Wish the best and do what you gotta do in real life. Looking forward to it when you're able to. :thumbup:

      Heart 2
    • Not a problem, your mod is always the best, take your time, just thanks for your job :thumbup:

      Heart 1
    • Worth waiting for a mod as fun as Realism, I'll be sure to check in from time to time. Don't stress yourself out. Good luck :)

      Heart 2
    • Take your time man, RL comes first always.


      We're just gonna have to play with dumb bots for a while.

      Heart 1
    • godspeed you! black emperor.

      Heart 1
  • So, if I turn all hostile chances to 0, do they work with SAIN? To add, if I turn them to 0 and shoot first, do they shoot back? Thanks.

  • Hey Fontaine, I'm noticing a problem with the T7 thermals and being able to ADS. I am unable to ADS with them at all using a vector (I haven't tried another weapon yet), or it won't even go into point aim. I tried removing the stock and it still won't allow me to ADS. Is this intended?


    (Edit: Point fire seems to have broken in general, do you know what might have caused this? It worked before.)

    • I can't tell you what caused it, something on your end

  • Great mod, thank you.

    Heart 1
  • Does the mod make it so pulling the trigger takes longer? Is there a way to reverse that?

  • Hello, thx for this beautiful mod, how i can turn back arm stamina drain like original EFT?

    • check the mod's description for config instructions

  • Hello,Fontaine.I'm your Realism mod user.I think it is wonderful.my hope you can plus weapon bayonet system in the cambat stance mod.it's very good.but merely download cambat stance mod can't experience it.I find have manual operation be loaded in the realism mod.let me surprised so much.very cool.hope you can be it alone make one mod.hope you can look these.Wish you happy life.you are my hero.

    • Hi thanks for kind words. Unfortunately if/when Combat Stances gets updated I don't think the bayonets will be added as it requires lots of additional code and work.

  • Does this edit the interact distance?

  • Does this conflict with SVM???

    • entirely depends if you're smart about what you enable or disable in Realism and SVM configs

    • Well considering I'm brain dead I'm that makes sense haha.

  • i love the mod, but sometimes i dont want a full overhaul to tarkov, is there a sliver of a chance you can make a stance stand alone?

    • about 10,000 euro wired to my bank account direct will do it

    • yeah sure, send me the bank details so i can send a̶ k̶i̶l̶l̶t̶e̶a̶m̶ a nice gift

  • I have a question regarding "Boss Difficulty" and it says it's not recommended to use this option if you are using mods that changed AI behavior.


    So if I have the SAIN mod then I shouldn't use this option?

  • x6opoaG why this code shows error?

  • Hello, I have a problem with the sound with your mod (\BepInEx\plugins\Realism\sounds). When I took something from the box, the incoming message in the lower right corner was very hard to hear. The sounds of gunshots are poorly reproduced - I went out on a raid, at first the sound of gunshots seemed normal and at some point the sound began to increase in intensity, that is, it was very loud. I don’t know how the mod works on your part, but everything is bad for me.

    • Use the support thread. The sounds in that folder having nothing to do with the volume of existing sounds in the game. Reset your config to default and try the mod by itself to see if it persists

    • Hello, I went into the raid and in the settings of RealismMod.dll 9 there is an item related to sound - I twisted the sliders back and forth - it seems to have gotten better. -- https://ibb.co/jzCRRbt

  • How do I stop this from automatically moving aim upwards as if I'm moving my mouse up. Not firing or anything

    • Use the support thread, and naturally I wouldn't know how to fix an unknown bug. Bad install/mod conflict/config issue

  • so idk why but with the update it reset my config and i cant have default heal even with the revert hp to default

    • It works on my end so you're doing something silly

    • mb its another mod that idk why but change the health of my character thanks for the great mod man!

  • Can someone help please? I get this error when I install the mod, even if it's the only mod I install.


    The application had a critical error and failed to run

    Exception produced: TypeError

    Stacktrace:

    TypeError: this.configServer.getConfig is not a function

    at new LocationController (C:\snapshot\src\controllers\LocationController.ts:53:48)

    at new AirdropLootgen (E:\Program Files\Escape from Tarkov [BSG-Rip] by Ksenia\Escape from Tarkov\user\mods\SPT-Realism\src\misc\airdrops.ts:43:1)

    at Main.preAkiLoad (E:\Program Files\Escape from Tarkov [BSG-Rip] by Ksenia\Escape from Tarkov\user\mods\SPT-Realism\src\mod.ts:217:39)

    at PreAkiModLoader.executeModsAsync (C:\snapshot\src\loaders\PreAkiModLoader.ts:420:53)

    at PreAkiModLoader.load (C:\snapshot\src\loaders\PreAkiModLoader.ts:62:24)

    at processTicksAndRejections (node:internal/process/task_queues:95:5)

    at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:64:3)

    at Function.runMain (pkg/prelude/bootstrap.js:1984:13)

    at node:internal/main/run_main_module:28:49

    at Program.start (C:\snapshot\src\Program.ts:31:13)

    • Same proplem

    • I also have this problem

    • depends where you guys got SPT, yaffy and Khorney are you guys also using SPT from a different source?

    • Yes, and I know it's not right, I'm sorry. the mod spt-realism-mod here from the page but the game is not official

    • No, the version is licensed. The problem was solved by a complete reinstallation of SPT, with a prior update of the game's live client

  • can i turn off everything in config application except bots presets ? will it still conflict with other mods ?

    • ye

    • nice ! thank you

    • TypeError: Cannot create property 'min' on number '11100'

      TypeError: Cannot create property 'min' on number '11100'

      at Traders.loadTraderRefreshTimes (C:\Battlestate\Escape from Tarkov\user\mods\SPT-Realism\src\traders\traders.ts:129:59)

      at Main.postDBLoad (C:\Battlestate\Escape from Tarkov\user\mods\SPT-Realism\src\mod.ts:734:17)

      at PostDBModLoader.executeMods (C:\snapshot\src\loaders\PostDBModLoader.ts:72:45)

      at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

      at App.load (C:\snapshot\src\utils\App.ts:56:13)

      TypeError: Cannot create property 'min' on number '11100'

      TypeError: Cannot create property 'min' on number '11100'

      at Traders.loadTraderRefreshTimes (C:\Battlestate\Escape from Tarkov\user\mods\SPT-Realism\src\traders\traders.ts:129:59)

      at Main.postDBLoad (C:\Battlestate\Escape from Tarkov\user\mods\SPT-Realism\src\mod.ts:734:17)

      at PostDBModLoader.executeMods (C:\snapshot\src\loaders\PostDBModLoader.ts:72:45)

      at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

      at App.load (C:\snapshot\src\utils\App.ts:56:13)

      bruh(

    • Use the support thread. You have SPT installed in the live game's folder, not my problem.

  • This pops up at the end of my console?

    Error reading directory F:/SP EFT/SPT-380-141/user/mods/zSPT-Realism-Mod-Dev/db/put_new_stuff_here: Error: ENOENT: no such file or directory, scandir 'F:\SP EFT\SPT-380-141\user\mods\zSPT-Realism-Mod-Dev\db\put_new_stuff_here'

    • ignore it or redownload mod

    • I had this because i deleted the previous mod and put the new version , overwriting fixed the issue

  • Hey there Fontaine,


    Just wanted to show you some love here, enjoying the MOD very much so. I am wondering though if there is a known issue with the FIR restrictions, it seems to not be working for me.


    Either way, I can do without it, keep up the awesomeness!

    • what aspect of it is not working? If you mean flea still requires FIR there's not much I can do about that

  • There's a bug/issue/interaction where if you are using a mod that allows calibers other than the vanilla ones to be used in various guns (ex. 9x21 or 9x18 in an MP5) realism causes each shot to burn like 1.5 points of durability. Was wondering if there was a fix/workaround for this.

    • Such mods are antithetical to the purpose of Realism mod so nothing I can do about that really

  • how do i keep this mod from messing with weapon condition in raid

    • do you mean durability burn rate? Check the mod description. Disable malfunction changes

    • disabling malfunction changes doesnt revert or fix the issue unfortunately

  • How does one convert the MCX to 5.56, or the SIG SPEAR to 7.62 NATO?

    • Barrel change. Mechanic 2 sells the barrels.

      Thumbs Up 1
  • when I installed the mod, I had a delay when firing on automatic weapons (noticed on m4 and mutant). I turned off all options, but the problem remained.

    • Mods can't permanently change your game, and there's no delay on my end. It's an issue on your end.

  • Disabling "Malfunction Changes" doesn't seem to disable the weapons exploding when loaded with different ammo, the only way to disable that was to disable "Recoil and Attachment Overhaul" entirely. Im not sure if this was intentional or a bug as the ammo part is only mentioned under malfunction changes.

    • just don't put the wrong ammo in the wrong gun *shrug*

      Happy 1
    • Damn if only i thought of that instead of reporting bugs, my fault simply a skill issue :kekw:

    • It is yeah

  • Hello Fontaine, playing with your mods from the very start I discovered SPT, I want thank you so much for your work! Don`t want to play without them. The new realism is a new challenge, the part with thinking about consuming food/drinking keeps me busy... But that´s what realism is about... I´m always wondering if you modders still do have time to play or if modding is comsumig most of your spare time, as each of you has a real life to manage? Again thank you for your work, keep up that quality! :love: :thumbup: :thumbup:

    Heart 1
  • Can someone tell me what tier flea market unlocks what generally?

  • Hey there, me again. I noticed that after firing while ADS from the Low Ready stance, my character moves back into the default stance. Is there a way to set the character to return to Low Ready after firing, without having to hit a button for it? I prefer to move from Low Ready to Active Aiming, but when I fire from Low Ready I switch to the default, requiring another button push. Not a big deal, but would be neat if it would reset itself after firing. Maybe even somehow remembering which guns were at what stance when switching?


    EDIT: Or from High Ready as well, I should have added. To return to Low Ready/High Ready after firing and not into the default stance.

    • I second this, can the stance be 'semi-permenant', say I switch to high ready at raid start then the stance is automatically set to high ready after certain moves that will change it back to default like switching to other weapons/nades/medkits/firing unless I change the stance intentionally.

    • It would make it nicer to use the idle stance drains stance option too, I have it off because it'll just reset to default and I'll forget about the Stam drain.

    • It was requested to permanently cancel stances after firing, I can't accommodate everyone unfortunately. Personally I don't find it a big deal as I have stances bound to side mouse buttons.

    • My side buttons are assigned to different tasks, like hold breath or the mods weapon resting system. Would there be a way to add an option to the config for it?

  • can i get Extended Stock Slots features only?

  • Pettans' gun mods seem to not work with the 3.8 release.. but for example Choccy's guns work. What could possibly result in the block? Is there a workaround?

    • Pettan decided to list Realism as incompatible, so requires editing their mod files to prevent that

    • Alright I changed it and it seems to be working well. Thanks for the tip.

    • could you help? id like to use both mods if possible

    • Inside the folders for Pettans' mods you will find a "package.json". Open it using notepad, notepad++ etc. and you will find a line "incompatibilities". Simply remove SPT Realism mod listed in that line, save and the server won't stop when loading mods anymore.


      I haven't played a lot though so I am unaware of any potential bugs. Pettans must've listed it as incompatible for a reason, though everything was working fine the 3 raids I played, and I've got a lot of mods too.

    • seems to work now thanks appreciate it :D

  • Hey, love your mods! Was wondering about the level of customisation for the mod. I'm assuming it would work just fine if I used it only for the bot progression and the stances if I would disable the rest of the modules. Thanks in advance!

    • Stances require a the recoil and attachment overhaul to be enabled by the bot changes don't require anything else

      Heart 1