SPT Realism Mod 1.4.4

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Realistic Overhaul of SPT designed around making the game experience as realistic and hardcore as possible. Highly configurable!

[tabmenu]
  • Version 1.4.4

    SPT Realism Mod v1.4.4 for SPT 3.9.5

    Please follow the download link to see the full patch notes. Fixed custom weapons with new muzzle effects, for real this time (God willing)

  • Version 1.4.2

    SPT Realism Mod v1.4.2 for SPT 3.9.5

    Please follow the download link to see the full patch notes. Update to 3.9.5, new muzzle effect mechanic, accuracy fix, other fixes + tweaks.

  • Version 1.4.1

    SPT Realism Mod v1.4.1 for SPT 3.9.4

    Please follow the download link to see the full patch notes. Replaced BSG's left shoulder swap since it breaks with stances, tweaks and improvements, various fixes and balance changes.

  • Version 1.4.0

    SPT Realism Mod v1.4.0 for SPT 3.9.2

    Please follow the download link to see the full patch notes. Update to 3.9.2 (may work with 3.9.0 or 3.9.1 but not supported), adjustments made to accommodate latest EFT updates, improved pistol ADS and stances, misc. tweaks, fixes and balancing.

  • Version 1.3.1

    SPT Realism Mod v1.3.1 for SPT 3.8.3

    Please follow the download link to see the full patch notes. Fixes, improvements to hazard zones, quests to remove radiation, filters for gas masks, more zones.

  • Version 1.3.0

    SPT Realism Mod v1.3.0 for SPT 3.8.3

    Please follow the download link to see the full patch notes. Hazard zones (requires medical changes, I don't want to hear it), new mechanics, rebalancing, tweaks and many fixes.

  • Version 1.2.2

    SPT Realism Mod v1.2.2 for SPT AKI 3.8.3

    Please follow the download link to see the full patch notes. Several fixes, new mechanics, rebalancing and tweaks.

  • Version 1.2.1

    SPT Realism Mod v1.2.1 for SPT AKI 3.8.1

    Please follow the download link to see the full patch notes. Some fixes, improvements to stance scroll wheel bind, and tweaks to TTK.

  • Version 1.2.0

    SPT Realism Mod v1.2.0 for SPT AKI 3.8.1

    Please follow the download link to see the full patch notes. Updated to 3.8.1, linux compatibility, added scroll wheel bind and multi-key bind options for stances, a few tweaks and fixes.

  • Version 1.1.2

    SPT Realism Mod v1.1.2 for SPT AKI 3.8.0

    Please follow the download link to see the full patch notes. This build has fixes, including for scav looting bots compatibility, and numerous tweaks and balance changes.

  • Support for this mod begins and ends where there is something wrong with this mod itself. I do not offer support if you did not test without other mods installed. I do not offer support if you didn't install the mod correctly. I do not offer general tech support. I do this for free, please respect my time.

    Be respectful, you are not entitled to my time, I do not owe you explanations or tutorials. Thank you for your attention.

    Heart 6 Happy 1 Thumbs Up 4 ? 1
  • is there possible to make trades normal again?

  • Hi. Does anyone know a way to see actual plate protection area? Like, maybe a plate highlight? I would really like to understand how much those plates do for me.

    • Hey, thanks for your answer, work and time. But I was thinking about something that would let see differences between plates and plate carriers. The image you sent seems to be just general coverage, while your mod (if i'm not mistaken) sets carriers and plates with diferent coverage.

    • all plates are the same

      Thumbs Up 1
    • Oh, ok. Thanks!

      Thumbs Up 1
  • Is there a way to make modded traders have their stocks changed/limited?

    • change load order

  • My game could just be fucked, but when I load in with a gas mask equipped on my face, the game acts as if its not equipped. like i can eat and drink with it on and doesn't active aim when I ADS, I also checked the realism menu and all the realism penalties are active. Taking it off and on does not seem to fix it either. I realized when i spawned on reserve and went down in the bunker my guy was coughing with the gas mask and filter equipped in a gas leak area.

    • you're doing something wrong on your end because it is not reproducible. Possibly using gas masks from other mods without compatibility patch and not realizing the correlation or that it has nothing to do with spawning with it on or not?

    • It works normal when I load into raid THEN put the gas mask on I just can't load in with it equipped. And I use the TGC mod with the Scott FM3 gas mask. I'm pretty sure the TGC mod comes with a Realism compatibility patch. Anyways yeah I have over 70 mods installed so it probably is something on my end, just thought i would comment and see if anyone else has this happen to them and to let you be aware, love your work man. shitting on BSG developers lol.

      Thumbs Up 1
  • Guys anyone of you was able to set values the way that would separate hip bullet spread from ADS bullet spread?
    I thied in many ways even tweaking values in gun params in item.json where I found "hip" values but they do not change jack's s'''t! I still get the same bullet spread for ADS and "hip" fire. Any ideas?

    ? 1
  • When wearing the death shadow mask theres a vision penalty is that something that you added? And is there a way to reduce it for the death shadow lol..

    • it's the cringe mask tax

    • you will have to modify the mask pngs to be all white

    • ;( I think theyre cool... lol

      but thank you

  • How do I get rid of the infinite concussions?

    • by reading the mod page and thinking about it

  • Hey Fontaine, great work.


    Just a quick question, is there a way to disable the realism ammo stats? I've disabled the ballistics module in realism settings but I still seem to be getting displays for armor tier 10?


    Cheers!

    • don't know what you mean

  • have you ever thought of adding an option for low ready as a default stance? like when you equip a weapon its in low ready by default?

  • Has anyone had an issue where, with the ballistics module engaged, the plates listed on the flea only have the max vanilla durability, and only the ones from the traders have the proper max durability?


    Also, some helmets have the vanilla durability and some have the Realism durability. It seems really random. I wasn't able to pinpoint the issue to a mod conflict, as I tried it with only Realism installed and the issue still persisted.

  • Hi,


    Me and my friend are trying to complete Safety technician part 2 and we can't find where the radioactive material is. Is there a guide to the quests as we can't seem to work it out from the description.

    • the quest description gives a clue/hint

  • Game-changing mod. I just need to know now how to adjust my character's speed during movement, the scroll wheel no longer works for some reason. I can't adjust how slow I go when creeping up on enemies.

    • You messed with the keybinds

    • Yeah, that's what I thought of at first so I reverted everything back to default but it still doesn't let me adjust my movement speed after resetting the in-game keybinds and the bepinex keybinds. I gave up and just tried to vent some frustrations on some bots on factory and test everything out and Lo and behold, the mouse wheel works just fine while in-raid. It doesn't work while using the hideout's shooting range, however. So everything seems to be working perfectly while in-raid. I just don't know why it wouldn't work while using the hideout's shooting range.

      Regardless, great job on the mod. I'm loving all of the changes here, especially the health rework and stances. This should just be in vanilla. Now all we need are mutants and this'll be Stalker 1.9. Of course, just 1.9 since Stalker 2 is coming out LOL.

    • Whatever issues you are having aren't to do with realism mod specifically, you should test these things with unmodded SPT or live first just to confirm what the issues you're having are caused by. Lol I don't think I'll add mutants just yet

  • Hi.
    I really like in Realism mod the come back to pistol more realistic recoil that was before 0.14 patch.
    What I mean is the front of the pistol barrel kick up every bullet, which was removed by some stupid reasons by BSG, that nobody sain would understand.
    But I want to ask you what value in mod or in EFT files to tinker to have this front sight/barrel to kick up even more?

    ? 1
  • Hello, I have been having a problem I have played with the realism mod for my whole profile for 28 hours total and I have been farming customs and when I go in the map now I get 0.05 toxic to my PMC no matter where I am on the map and if I use an AI-2 it does not remove it only stops and when I go to other maps I don't get it but after a while, it happens as well (I only just encountered these and I have not removed/added any new mods or even played around with the config of realism) is it a bug or is a way to stop people to farm one map?
    I have also looked around and I have not seen other people talk about it so I am not sure what it is.

    Thank you for your help.

  • Hi there. Many thanks for making this mod! I'm new to SPT but have already enjoyed how it enhances the game and my progression through it (particularly trading and combat).


    The only issue I am having is that my chars seem to be afflicted with concussion status and tunnel vision which doesn't seem to wear off (or not consistently). I thought this might be caused by another mod but this also happens even on the first raid of a fresh profile with no other mods.


    Is this intended for flavour reasons at the start of a career or is it caused by toxicity (which I notice that Realism seems to start me with 20). Am I meant to suffer through it or should I be trying to cure it somehow?


    As I said I'm new so don't have a point of reference, but the visual effect is probably a bit too much of a challenge for me at this stage! (mainly because of motion sickness)


    Any help appreciated! Searched for some hours but can't see anyone else talking about this anywhere which makes me think I have screwed something up or (likely) don't understand this mechanic :/

    • Are you asking why your character with 20 toxicity has visual debuffs? You do not start with 20, you start with 0, you walked into toxic gas somwhere

    • edit: I think this issue has gone away after I did a better job of clearing out all save game, cache and settings files completely and replaced all the mods. I guess some part of my profile was corrupted but it only showed up when I was using Realism? Eh nevermind!


      Well it happens every time I spawn in, without having moved at all. My new char just gets 20 toxicity. I did read how there's random areas of toxicity, could it really have affected me every raid after spawning though? I tried on Factory, Ground Zero and Shoreline if that matters (maybe a dozen raids, and it also affects scavs).


      And is it the toxicity causing the concussion and tunnel vision statuses as well?

    • these are all questions you can answer yourself if you take the time to think about it and read the mod page

  • Можно ли отключить радиацию и новую систему торговли и барахолки?

    ? 1
    • speak english

      Thumbs Up 1
    • Is it possible to disable radiation and the new trading and flea market system?

      sorry I mixed up the language

    • In your SPT-realism mod folder you can open RealismModConfig.exe. In the "Health & Player" tab you can disable "Hazard Zones" to disable radiation. In the "Traders & Flea" tab you can disable any settings you don't like


      Make sure to click Save in the bottom right

  • Is there anyway to tweak ammo penetration or can you guide where to look?


    I used PS12B and a random chad PMC AI just tanked 20 round of it and one-tapped me back.


    I know its not recommended to tweak the mod file and I wont complain about if I want to do it.

    • yeah I'm gonna call bull shit on that

    • Yeah I exaggerated on that 8o (actually half of it)but still the latest ballistic changes in the game made almost players and AI eating bullets.


      The old ballistic chart is unable to represent the bullet effectiveness anymore (I knew you have the chart of your Realism ballistic chart) and I want to test it whether it able to get close to old ammo ballistic effectiveness

    • I've honestly no idea what you're talking about in this regard, I wouldn't go on a crusade to change stats because you died one time due to possibly missing a lot of shots or having bad shot placement

    • Sorry if I confuse you on my statement and I will explain more.


      The penetration PS12B in your Realism version is 62, by the current Realism mod ballistic version will be penetrated until Level 6 Armor, Level 7 above armor pretty stop the PS12B so you actually wasting ammo for it or let blunt damage did the work, which I tested dozen of times to confirm it, it not hard to do it while playing SPT.


      According to old version, PS12B still able to medium pen on Level 8-10 armor (You had ammo reference sheet in your mod file).


      I just want to look for specific json file which show Realism ammo dmg and penetration so I can tweak it to make it more sense or close to old Realism ballistic chart. So I will just need your guidance to tell me which json file I should look for.


      If its not possible then I will look for another way or give up.

    • It's literally not supposed to pen more than that so it does make "sense", plates don't cover the entire torso either

  • Does turning off medical and food change reverts part about fatigue not killing? Because running out of energy(food) gives me tremendous damage (80hp per second) resulting in 10-15 seconds dead from black head.

    • yes disabling the medical and food changes disables the medical and food changes

  • Hello everybody. Someone try test this amazing mod with skill extended?

    • It should be compatible, CJ has tried to ensure that

  • Love the mod, it's amazing. I do have one question... AI no longer spawns even when putting spawns on horde? what did i do wrong, is the install instruction different? did i read something wrong? PLEASE SOMEONE HELP

    • don't think that's anything to do with me

    • AI is back but the mod is gone? Its not on my pc anymore even tho i didnt delete it? tf?

  • First, a massive thank you for all the work you do to make this game what is it.

    Second, I have an idea I would like to run by you in regards to INJURIES/PAIN/TREATMENT.


    - Add an option to "Disable death by limb damage". Same would apply for arm/leg


    - The idea aligns with the fact that people don't generally die by getting shot (or taking damage) repeatedly in the limbs (i know its blood loss). I was thinking that if you take damage to a limb that would normally kill you, this option will make the limb enter a "permanent black out state" (blacked out/fractured/1hp/constantly crying out in pain/tremors/tunnel vision/the works) which would require the following to treat: first a morphine administered to dull pain and allow for the use of only a Surv12 surgical kit to restore the limb.


    - This would encourage more use of both morphine and the Surv12 kit (i find that currently there isn't much incentive to use either, since pain doesn't do much other cause visual distortion/tunnel vision and the Surv12 currently doesn't restore fractures as it does in vanilla EFT). Since the limb is so badly damaged, you would not be able to restore it in raid with a CMS kit, and the pain would be so bad that only the strongest pain killers would allow you to run on.


    - I am not sure how hideout mechanics work back side (currently blacked out limbs do not carry over out of raid), but if you wanted to crank this up a notch, you could carry over the blacked out limb to the hideout, a CMS could repair the limb with a XX minute cool-down and partial HP, OR a Surv12 could instantly restore the limb with no cooldown and full HP.


    - Added bonus: Increase Surv12 surgery kit to 12 uses and restore fractures. Is there a way to differentiate light/severe pain? I think incorporating a severe pain mechanic that makes your player constantly cry out in pain until treating with only morphine will encourage more use of it.

    Huge thank you!!!

    - Draeger

    • Thanks for the suggestion. Removing overdamage from blacked limbs would make everyone extremely tanky, you'd mag dump bots in the arms and legs, or be mag dumped in the arms and legs, and not die. I think that would feel bad and be bad for gameplay. Realistically speaking, I'm sure if someone mag dumped say a shotgun or rifle into your arms or legs you'd die of shock fairly quickly or go unconscious at the least

  • Is there a way to remove out of stock parts from sellers? They are currently displayed in red, but can they be removed? That would make it much easier for me to see only the parts in stock that I can purchase at that moment.

  • Thanks for the mod!
    Wanted to write this in case someone has a similar issue, started the server today and found this error:
    Unexpected non-whitespace character after JSON at position 3322

    which doesn't allow the game to open

    Fix is to open config.json in the mod's folder, and remove the very last ' } ' at the end of the file because it's a duplicate, removing it fixes the error


    Could be a bug that something adds a second } in the config.json maybe the GUI? because this is the first time it happened


    Forgot to mention, this happened on 3.9.8 so I'm aware it's not supported but thought I should still mention it

  • Absolutely love this mod! I have noticed a small strange issue though. Every time I fight the goons and kill them/loot. Knight doesn't have his main skull mask anymore and has been replaced with a tan helmet and Big Pipe now has a class 4 helmet, same with Birdeye. idk if they are supposed to now or if the mod might have changed how some bosses just carry different items now.

    • have you had a look at the mod page or config?

  • hey could someone tell me if I am being dumb or smth but does anyone else have a problem with when u load into a raid and your pmc doesn't chamber a round I've died way to many times because I didn't have a round in the chamber I am used to having my pmc chamber one when I get into the raid but when I installed realism he stopped doing it

    • you have to manually chamber rounds now
      by default its ctrl + r i believe

      Happy 1 Thumbs Up 1
    • why doesn't anyone read the description of mods, or watch trailer videos bruh

  • Dispersion: the amount of overall spread, or the size of the recoil pattern.


    In your mod description it's unclear how recoil and dispersion are different. As long as i read the description it seems that dispersion basically equals recoil because high dispersion means large recoil pattern which means the gun jumps more with each shot.


    Vertical and horizontal can further increase or decrease the pattern in both dimensions separately.

    • Seems that you have different concepts and types of recoil confused, you can simply and easily use the config options to modify each recoil parameter and answer this yourself

  • Asking the broader community because I highly doubt this is an issue with the mod itself..


    Has anyone had an issue in which configuring the mod via the .exe causes your server to hang on starting up? When I revert to default changes, it'll fully start as expected but seemingly once I use the config .exe to start changing things and saving it, the server hangs on starting. No error is produced so it's hard to narrow down what could be causing it.


    Generally, I'm just trying to disable everything but stances & medical system changes, but it appears to happen regardless of what combination of settings I use unless it is default. Anyone had a similar issue and how did you resolve it?


    Edit - Seemingly disabling the medical changes allow me it to work as well. That's unfortunate lol.

  • Think there’s an unintended bug (or maybe it’s just unbalanced) with Fence’s inventory. When trader reset occurs fence can have medical items such as Esmarch or Bandages in stock, but he has like 50 units of them. Allows me to stock up heaps on medical items for more than I would ever need.


    I’m using standard realism setup with restricted readers and hardcore flea.

    • I have not seen medical items sold by fence

  • First of all, you did outstanding work and i love every second, but maybe you get what i'm trying to say here: is it possible to turn everything off in regards to ballistic, recoil, first aid, armor ammo gun parts and just keep the stances and the comfort stuff? bc when i tried to, there was no option to turn that back on until i turn the whole ballistic and weapon stuff back on. thank you <3

    • The config intuitively disabled controls and toggles off config options when required features are disabled, whatever the config allows you to do is what you're able to do