Experimental mods like Sense can be found on GitHub
Amands's Graphics
This mod changes EFT's default lighting and postprocessing
Graphics toggle default key is Insert.
Default Brightness, lighting, fog and tone map settings can be changed by pressing F12
(click somewhere else to leave).
Advanced settings allows for better customization
Installation
Tone mapping was improved and now has options ACES and Filmic. Brightness can be changed.
ColorCorrectionCurves, LUT, CC_Vintage and CustomGlobalFog were removed to improve black levels.
Experimental maps Sun color was improved.
Presets you can save and load presets, they are saved at BepInEx/plugins/AmandsGraphics/.
EFT's PostFX still works, although I recommend disabling any Color grading.
FPS shouldn't change while GPU limited and not using Cinematic Features.
Experimental/Cinematic Features NVG overhaul, Flashlight overhaul, MysticalGlow, HBAO tweaks, Motion blur, Depth of field when using scopes, Optics Depth of field and Z-Blur overhaul.
Planned Features
Experimental maps Better Sun colors and Skylight colors.
New Cinematic Features.
Tonemap changes.
Flashlights rework improvements.
Known Issues
Flashlight sometimes needs toggle to activate.
AmandsGraphics's Compatible mods
CWX's DESHARPENER
SamSWAT's Time & Weather Changer
Fontaine's FOV Fix
Thanks to CWX, SamSWAT for their mods helping me on modding in general.
r1ft's ByeByeBlackFilter mod also removes ColorCorrectionCurves.
thanks pin for beta testing
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Version 1.5.3
- Amands2Mello
- 47k Downloads
SPT-AKI 3.7.2 (26535), 3.6.1+ (25206)
Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.
1.5.2 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.
NEW! HealthEffects Hit
Optional New Hit effect, Disabled by Default.
NEW! HealthEffects PainKillerExperimental Customizable Painkiller effect, Disabled by Default.
NEW! Smol things
Amands On/Off UI Text.
Streets MBOIT Scattering Support.
High-Quality Color Notification.
FIXED! Smol problems
Hideout/Factory not showing muzzle flash/smoke.
Possibly fixed NVG Rare loading errors, NVG Noise Intensity.
Labs has received its own set of HBAO settings due to it looking different than other maps.
Renamed useLut, CC_Vintage, CC_Sharpen, CustomGlobalFog, GlobalFog and ColorCorrectionCurves
to avoid confusion as they are not meant to be changed individually, they disable the mod's changes.
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Version 1.5.2
- Amands2Mello
- 84k Downloads
SPT-AKI 3.6.1 (25206), 3.1.0+ (19078). SPT-AKI 3.7.0 Partially Supported.
Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.
1.5.1 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.
NEW! Experimental MysticalGlow
Using my witch powers, I have summoned a lighting spell that comes from the center of the earth. You can adjust its intensity using the MysticalGlow Intensity setting and one of my goblins will dig down earth to change the light bulb power, Disabled by Default.
FIXED! Smol problems
If you weren't a fan of dark interiors, you can use MysticalGlow to make them brighter instead of tonemap changes.
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Version 1.5.1
- Amands2Mello
- 13k Downloads
SPT-AKI 3.5.5 (22617), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.
1.5.0 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.
NEW! Interchange Update
NEW! Reserve Update
FIXED! Smol problems
SPT-AKI 3.5.5 compatibility.
New NVG Patch.
Interchange and Reserve slight changes to Tonemap.
NOTES! Fog update
BSG has changed how fog renders and it now looks better in every map, Fog Level set to -50 also looks good.
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Version 1.5.0
- Amands2Mello
- 11k Downloads
SPT-AKI 3.5.4 (22173), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.
1.4.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.
NEW! Experimental NVG Overhaul
Experimental NVG Postprocessing and Lighting overhaul for night vision goggles, Enabled by Default.
Settings are NVG AmbientContrast, NoiseIntensity, OriginalColor, OriginalSkyColor, CustomGlobalFogIntensity and NVG MoonLight Intensity.
NVG AmbientContrast fixes foliage pitch black issues, decals are also fixed and now appear on night vision.
OriginalSkyColor fixes interior glow by default, set this to 1 for brighter interiors.
OriginalColor On by default, you can turn it Off for an image without any filters.
Interiors are now correctly lit from light portals, Use NVG OriginalSkyColor to revert this change.
Interchange has received its own set of settings due to it looking different than other maps.
NightAmbientContrast, NVGNoiseIntensity, NVGAmbientContrast and NVGOriginalSkyColor.
NEW! Experimental Night AmbientLight
Slightly brighter nights, doesn't affect interiors, Enabled by Default.FIXED! Smol problems
Moon mesh is now brighter and cuter.
INCOMPATIBLE! SPT-AKI 3.5.5+ (22617).
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Version 1.4.0
- Amands2Mello
- 4.8k Downloads
SPT-AKI 3.5.3 (22173), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.
1.3.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.
NEW! Experimental Flashlight Overhaul
Experimental Flashlight changes, customizable range and volumetrics, Enabled by Default.
Planned features are brightness, more volumetrics control and better player flashlight detection.
When comparing graphics with insert the volumetrics takes time to update.
NEW! UI DOF
Inventory and gesture screen depth of field.
Distance, Aperture, Speed and FocalLength can be changed, Distance set to 0.01 will blur the gun too.
On Graphics settings High-quality color needs to be On for depth of field to work properly.
NEW! WeaponDOF Update
Weapon, IronSights, Sights and NVG are now the settings available.Collimators and Scopes were combined into Sights.
NVG is now always blurred even when aiming with iron sights.
NEW! Tonemap Update
Streets has brighter blacks while having a similar overall brightness.
Hideout wasn't working as intended and it was reworked.
For the new defaults, reset their Tonemap settings.
FIXED! Smol problems
SurroundDOF Speed was too slow, changed from 4 to 16.
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Version 1.3.0
- Amands2Mello
- 29k Downloads
SPT-AKI 3.5.2 (22173), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.
1.2.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.
NEW! DepthOfField Release
DepthOfField is now out of experimental and should have better quality and better controls, Disabled by Default.
Lens detection more precise focus point, Scope detection the feature will work without the need of FOV changes.
HoldingBreathOnly the feature will be enabled only when Holding breath.
OpticZoom the feature will be enabled if the zoom is greater than or equal this value (from 1x to 25x).
On Graphics settings High-quality color needs to be On for depth of field to work properly.
NEW! Experimental Weapon DepthOfField
BSG's Z-Blur feature overhaul, Disabled by Default.Settings are available for multiple states, not aiming, aiming and using scopes.
NEW! Experimental Optic DepthOfField
DepthOfField inside of scopes as a separate feature, Disabled by Default.
HoldingBreathOnly the feature will be enabled only when Holding breath.
OpticZoom the feature will be enabled if the zoom is greater than or equal this value (from 1x to 25x).Raycast Auto Focus System low, high quality and foliage mode.
Raycast Foliage includes foliage on auto focus, targets still have priority.
Spotted Target once you aim on top of a target your focus point won't change within a radius around it.
FIXED! Smol problemsDepthOfField Mod support
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Version 1.2.0
- Amands2Mello
- 6.6k Downloads
SPT-AKI 3.4.1 (20765), 3.1.0+ (19078), 3.5.0 BLEEDINGEDGE
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
1.1.1 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.
NEW! Experimental Streets of Tarkov
If you are playing on patch 0.13 this version of the mod works with the new map Streets of Tarkov.
Experimental so expect places being too dark and others too bright, especially at night.
Does not represent the final version.
FIXED! Smol problems
Factory tonemap tweaks, for the new defaults reset ACESS setting under Factory category.
NVG Color fix temporary patch.DepthOfField now saves on preset properly.
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Version 1.1.1
- Amands2Mello
- 13k Downloads
SPT-AKI 3.4.1 (20765), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
1.1.0 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.
NEW! Experimental DepthOfField
By default, 1x zoom scopes doesn't show the effect anymore, you can change it with DepthOfField OpticFOV.
FOV Must be above 50 for depth of field to work properly. 51 to 75 works.
On Graphics settings High-quality color needs to be On for depth of field to work properly.
FIXED! Smol problems
HBAO intensity tweaks.
Hideout now instantly updates its graphics.
DepthOfField FOV 60 when using thermal goggles no longer causes hideout to always have DOF.
Stutter on some CPUs, first attempt since it's a rare problem.
Known Issues
NVG Color fix isn't working properly on 3.3.0 (night vision broken). can be disabled on the menu pressing F12 (click somewhere else to leave) -
Version 1.1.0
- Amands2Mello
- 4.9k Downloads
SPT-AKI 3.2.4 (19428), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
Please delete the old mod together with its config file BepInEx/config/com.Amanda.Graphics.cfg.
NEW! Experimental Presets
You can save and load presets, they are saved at BepInEx/plugins/AmandsGraphics/.
NEW! User friendly configuration
Default, ACES, Filmic and PerMap tonemap options.
Experimental Brightness slider.
Individual settings to enable/disable features.
DebugMode to compare individual settings, Shift + Insert by default.
Per map tonemap and fog settings.
NEW! Optional Cinematic Features
Motion blur recommended only for cinematic purposes, lowers FPS. Disabled by default.
HBAO tweaks were made to fit better the new tonemap settings. Only has effects when using any HBAO preset.
DepthOfField when using scopes the surrounding image will be blurry. Disabled by default.
Settings can be changed using Advanced Settings.NEW! Experimental Depth Of Field
FOV Must be above 50 for depth of field to work properly. 51 to 75 works.
On Graphics settings High-quality color needs to be On for depth of field to work properly.
NEW! Smol features
LightsUseLinearIntensity optional light intensity change.
NVG Color fix When using NVG the mod now enables back useLut, Fog, CC_Vintage and ColorCorrectionCurves.
FIXED! Smol problems
Bloom Intensity now works in raid.
INCOMPATIBLE! SPT-AKI 3.2.5+ (19904).
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Version 1.0.0
- Amands2Mello
- 7.1k Downloads
SPT-AKI 3.2.4 (19428), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
INCOMPATIBLE! SPT-AKI 3.2.5+ (19904).
Riley511
You definitely make some of, if not the best mods for SPT!!! Thank you for all that you do for our community, Ma'am!!! 😉
chigagad
Hello there. Yesterday all of the DOF features except weapon DOF have stopped working. So optics, surround, UI is all disabled now. I tried reinstalling the mod but it doesn't change anything. I don't really know what could be causing this as I don't have any other visual mods installed.
Amands2Mello Author
Possibly caused by High-Quality color Off
if that doesn't solve it you can try deleting the config file located at:
SPT/BepInEx/config/com.Amanda.Graphics.cfg.
chigagad
Yes thank you, deleting the config file somehow did it!
KnightRider_VA52
so how do i get amandas sense to work i drop the folder in plugins and nothing happens i have no way to see how to set it up
Amands2Mello Author
KnightRider_VA52
there is no dll file in the amands sense on github
Amands2Mello Author
on the right panel there's Releases clicking the Latest will give you the download link
AmandsSense
KnightRider_VA52
lol ok im blind than thanks
AnAsianNoob
I like vanilla eft fog but I also like this mod, is there any way to change fog level?
Amands2Mello Author
Press F1 and Search for "Fog" and change UseBSGCustomGlobalFog and UseBSGGlobalFog to True, set all FogLevel to 0.
AnAsianNoob
thx alot
Borkel
I don't mean to bother you too much, specially since this is just a small detail, but it seems like the NVG noise intensity multiplier is still only applied after turning ON the the NVG in-raid. So loading into a raid with the NVG already turned ON will still not apply the noise intensity multiplier until they are turned OFF and ON again. This is just a small detail so I hope it does not take much of your time if you try to fix it.
Amands2Mello Author
thanks for the report, I already tried to fix it on the latest version so I'll have to take a look at it again.
Weavo
Hey. Will this affect my FPS and if so will it usually make it better or worse?
Amands2Mello Author
the FPS should remain the same or increase.
Cinematic features does affect FPS and its disabled by default.
SlaveToTheGames
What happened to sense?
Amands2Mello Author
Experimental Sense was moved to GitHub only. on release it will be back on hub.
SlaveToTheGames
Phew! Thank god lol
DanteX3M
So SPT updated to 3.7.2.
waiting for update now.
I updated also and was trying just simply using outdated mod. Aaand it does not work.
That is perfect example how to see the diffference with your own eyes. It is unplayable for me, I can't see sh*t, especially on the Streets.
Thank you sooo much for this mod
Amands2Mello Author
the mod should work on 3.7.2. if you installed the mod correctly, F1 will open the configurator and graphics will be listed. previously that was F12. Insert will toggle the graphics mod
in case it didn't work, I've sent you a private message so you can send the logs.
DanteX3M
Sorry, no worries, looks like I was too tired after work. Somehow mod was not pasted into required folder.
It is working as expected
Danersx
One of the best mods for SPT ever. Can't imagine how I was able to play with the default graphics.
Juan
Had anyone reported about Night vision visual bug at hidden drug lab on lighthouse?
Juan
It looks like this.
https://imgur.com/a/ZeSAf6w
Amands2Mello Author
might be the second report, unsure if it's the same black dots.
try using Tonemap Filmic instead of ACES
ImKingBeets
Its probably something i screwed up but when i try to extract and paste it into the spt folder, theres no installation or really any files in the folder that i copied
Amands2Mello Author
use 7zip to extract the mod, also you can check the quarantine of your AV to see if that's the cause.
xmarioxq
Thank you for quick update, this should be in a game, without it game suck, can not play witout it anymore, my respect to you!
Parkesss3s2
Does this work with 3.7.0 if not damn
Parkesss3s2
im an idiot sucks its partially supported
Amands2Mello Author
the latest mod version 1.5.3 supports multiple SPT-AKI versions, 3.7.0 included.
Parkesss3s2
Oh awesome thanks for responding so fast
Maru
Thank you very much for 1 of the best mods , game looks much better now ty.
Yunthegane
Hello, is it possible to completely disable the new effect of painkillers in the new option? Because I really can't play for more than 5 minutes even with your function, then I just start to feel sick
Amands2Mello Author
Enable HealthEffect Painkiller and set Painkiller Saturation to 0 and Painkiller ChromaticAberration to 0
DeadLeaves
I'm on 3.7.0, but it feels like this setting in particular does not do anything. Or if it does, it doesnt fully remove the blurry awfulness. Though supposedly it might be part of vanilla tarkov. not sure if it's something you can fix.
Amands2Mello Author
HealthEffect Painkiller will change specifically the chromatic aberration and desaturation when using meds like Propital, Goldenstar and Morphine.
EFT has other effects blurring the screen that I'll be adding to HealthEffect.
for example, Pain Status has a Radial blur that is present even if you take painkillers, it is like that even without the mod.
DinkyAxe
I tried to figure out which option is responsible for the pain, but I didn't understand anything. And now I see your comment, so It's a little upset fighting against guys with broken limbs and blur, even if you ate painkillers
malik
There is a problem on Wood location. When I press the Insert key, the double fog turns on instead of hiding the fog
https://imgur.com/WVcmqxR
https://imgur.com/AxFw9UF
malik
OK, I fixed this problem, I set the fog level for the Woods to -1000
black_rose
is your name amanda or amand?
Amands2Mello Author
Amands
civiciam
I can't live without you
JohnIShere
please tell the settings that you have done in the pictures !
thanks ALOT
Amands2Mello Author
PostFX disabled.
2560x1440p, TAA High.
Ultra preset.
HBAO Colored.
High-quality Color On, Z-Blur Off, Chrom. Aberrations Off and Noise Off.
Borkel
I've noticed that the NVG noise intensity multiplier is only applied after turning ON the NVGs in-raid. This means that if you load a raid with the NVGs turned ON from the beginning, the noise multiplier won't apply until you turn the NVGs OFF and ON again.
Amands2Mello Author
thanks for the report, it might have been fixed for 3.7.0 due to the mod's new loading time but I'll make sure it will be.
vampucio
can you explain me what Linear intensity does?
Is it a Better algorithm for calculate the light or is a "fake" light? In the preview interchange is brighter but is a "fake" light done by linear Intensity or is the result of the better algorithm of linear Intensity?
Amands2Mello Author
I can't explain better than its description by Unity - Scripting API
Although said to be physically correct, the results of it specifically for EFT is that dim lights placed to simulate bounces or give atmosphere to a place are brighter.
joeyjoe
hi I am using latest version and have high quality color on but motion blur just makes the screen blurry even when not moving and surround dof doesnt do anything. i definitely have high quality color on. dof does work for ui and scope though?
Amands2Mello Author
for motion blur you need TAA anti-aliasing enabled.
SurroundDOF needs a scope with zoom higher than 2x by default to activate
HunterXHK
Featured by LVNDMARK community, great job
You are the legend.
3eyez
what are the best settings to be able to see in the dark areas and not have a hazy map on labs?
Amands2Mello Author
I would need to double check if labs support MysticalGlow, but that's the one you should be turning on for brighter interiors.
3eyez
Ok ill try that and let you know, my pc might want to go to orbit but ill find out soon lol
CheekiBreeki2
idk if its this but ive suddenly started lagging A TON had no problem before downloading this and a clothing mod
Amands2Mello Author
if you still have lag after removing this mod, BSG reset the graphics settings for everyone so might be the issue
CheekiBreeki2
when i spawn in, the fps are okay, then it becomes jittery
Blacky
sounds like you need a ai disabler mod as its probably due to ai spawning in
Ymath
Hi! love your mod, but I'm wondering if its the cause behind my issues with in raid looting?
hub.sp-tarkov.com/forum/thread/3638/It seems to be a visual bug and your mod is the only one I run that effects DOF and visuals.
Amands2Mello Author
No, it is unlikely to be this mod the cause of the looting issue, maybe mods incompatibility with each other could be the cause but even then, I've seen people using each of those mods together with the graphics mod and having no issues.
OutsiderH
i'm using 'EFT SCOPE AND RED DOT SIGHT OVERHAUL BY GEFF HANNIGAN'
and High-quality color On
Surround depth of field works incorrect in both 3-9x and 1x scope for 'NcSTAR ADO P4 Sniper 3-9*42'
Schuetze_Klaus
Same Problem here. Amands, maybe have a Look pls. I can provide a Video if needet. =)
Matroska Bletsky
Three stars. Made it easy for us scavs to see, but now PMCs can see better too. Makes it easier to head, eyes them from 200 meters, though.
Amands2Mello Author
SurroundDOF, UIDOF and OpticDOF needs High-quality color On to work properly.
reverena
Your custom global fog looks way better than the game's default global fog, but turning it on results in Factory becoming extraordinarily hazy, to the point where I can hardly see an enemy standing 40 meters away. The other maps are fine and look great. But Factory... It's very difficult to see anything inside Factory.
I suppose stating it's impossible to see is an over exaggeration, but I'm sure you can see how it might be difficult. ^^"
The only way around this is disabling custom global fog altogether, from what I've found.
Amands2Mello Author
The mod Disables some rendering features and CustomGlobalFog is one of them.
Enabling it on F12's menu will just Enable back the rendering feature, so the screenshot shown only has the original fog.
The following settings should be false as it is default:
useLut
CC_Vintage
CC_Sharpen
CustomGlobalFog
GlobalFog
ColorCorrectionCurves
reverena
Oooh, thank you very much for the clarification!
I've played so much SPT recently and so little live Tarkov for so long that I forgot what Factory's fog looked like