Featured Amands's Graphics 1.5.3

Lighting and postprocessing overhaul

Experimental mods like Sense can be found on GitHub

Amands's Graphics

This mod changes EFT's default lighting and postprocessing

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Graphics toggle default key is Insert.

Default Brightness, lighting, fog and tone map settings can be changed by pressing F12

(click somewhere else to leave).

Advanced settings allows for better customization


Installation

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Tone mapping was improved and now has options ACES and Filmic. Brightness can be changed.

ColorCorrectionCurves, LUT, CC_Vintage and CustomGlobalFog were removed to improve black levels.

Experimental maps Sun color was improved.

Presets you can save and load presets, they are saved at BepInEx/plugins/AmandsGraphics/.

EFT's PostFX still works, although I recommend disabling any Color grading.

FPS shouldn't change while GPU limited and not using Cinematic Features.


Experimental/Cinematic Features NVG overhaul, Flashlight overhaul, MysticalGlow, HBAO tweaks, Motion blur, Depth of field when using scopes, Optics Depth of field and Z-Blur overhaul.

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Planned Features

Experimental maps Better Sun colors and Skylight colors.

New Cinematic Features.

Tonemap changes.

Flashlights rework improvements.


Known Issues

Flashlight sometimes needs toggle to activate.


AmandsGraphics's Compatible mods

CWX's DESHARPENER

SamSWAT's Time & Weather Changer

Fontaine's FOV Fix


Thanks to CWX, SamSWAT for their mods helping me on modding in general.

r1ft's ByeByeBlackFilter mod also removes ColorCorrectionCurves.

thanks pin for beta testing

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  • Version 1.5.3

    SPT-AKI 3.7.2 (26535), 3.6.1+ (25206)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

    GraphicsInstallationGuide_2.gif

    1.5.2 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! HealthEffects Hit

    Optional New Hit effect, Disabled by Default.


    NEW! HealthEffects PainKiller

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    Experimental Customizable Painkiller effect, Disabled by Default.


    NEW! Smol things

    Amands On/Off UI Text.

    Streets MBOIT Scattering Support.

    High-Quality Color Notification.


    FIXED! Smol problems

    Hideout/Factory not showing muzzle flash/smoke.

    Possibly fixed NVG Rare loading errors, NVG Noise Intensity.

    Labs has received its own set of HBAO settings due to it looking different than other maps.

    Renamed useLut, CC_Vintage, CC_Sharpen, CustomGlobalFog, GlobalFog and ColorCorrectionCurves

    to avoid confusion as they are not meant to be changed individually, they disable the mod's changes.

  • Version 1.5.2

    SPT-AKI 3.6.1 (25206), 3.1.0+ (19078). SPT-AKI 3.7.0 Partially Supported.

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.1 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental MysticalGlow

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    Using my witch powers, I have summoned a lighting spell that comes from the center of the earth. You can adjust its intensity using the MysticalGlow Intensity setting and one of my goblins will dig down earth to change the light bulb power, Disabled by Default.


    FIXED! Smol problems

    If you weren't a fan of dark interiors, you can use MysticalGlow to make them brighter instead of tonemap changes.

  • Version 1.5.1

    SPT-AKI 3.5.5 (22617), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.0 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Interchange Update

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    NEW! Reserve Update

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    FIXED! Smol problems

    SPT-AKI 3.5.5 compatibility.

    New NVG Patch.

    Interchange and Reserve slight changes to Tonemap.


    NOTES! Fog update

    BSG has changed how fog renders and it now looks better in every map, Fog Level set to -50 also looks good.

  • Version 1.5.0

    SPT-AKI 3.5.4 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.4.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental NVG Overhaul

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    Experimental NVG Postprocessing and Lighting overhaul for night vision goggles, Enabled by Default.

    Settings are NVG AmbientContrast, NoiseIntensity, OriginalColor, OriginalSkyColor, CustomGlobalFogIntensity and NVG MoonLight Intensity.

    NVG AmbientContrast fixes foliage pitch black issues, decals are also fixed and now appear on night vision.

    OriginalSkyColor fixes interior glow by default, set this to 1 for brighter interiors.

    OriginalColor On by default, you can turn it Off for an image without any filters.

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    Interiors are now correctly lit from light portals, Use NVG OriginalSkyColor to revert this change.


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    Interchange has received its own set of settings due to it looking different than other maps.

    NightAmbientContrast, NVGNoiseIntensity, NVGAmbientContrast and NVGOriginalSkyColor.


    NEW! Experimental Night AmbientLight

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    Slightly brighter nights, doesn't affect interiors, Enabled by Default.


    FIXED! Smol problems

    Moon mesh is now brighter and cuter.


    INCOMPATIBLE! SPT-AKI 3.5.5+ (22617).

  • Version 1.4.0

    SPT-AKI 3.5.3 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.3.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental Flashlight Overhaul

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    Experimental Flashlight changes, customizable range and volumetrics, Enabled by Default.

    Planned features are brightness, more volumetrics control and better player flashlight detection.

    When comparing graphics with insert the volumetrics takes time to update.


    NEW! UI DOF

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    Inventory and gesture screen depth of field.

    Distance, Aperture, Speed and FocalLength can be changed, Distance set to 0.01 will blur the gun too.

    On Graphics settings High-quality color needs to be On for depth of field to work properly.


    NEW! WeaponDOF Update
    Weapon, IronSights, Sights and NVG are now the settings available.

    Collimators and Scopes were combined into Sights.

    NVG is now always blurred even when aiming with iron sights.


    NEW! Tonemap Update

    Streets has brighter blacks while having a similar overall brightness.

    Hideout wasn't working as intended and it was reworked.

    For the new defaults, reset their Tonemap settings.


    FIXED! Smol problems

    SurroundDOF Speed was too slow, changed from 4 to 16.

  • Version 1.3.0

    SPT-AKI 3.5.2 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

    1.2.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! DepthOfField Release

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    DepthOfField is now out of experimental and should have better quality and better controls, Disabled by Default.

    Lens detection more precise focus point, Scope detection the feature will work without the need of FOV changes.

    HoldingBreathOnly the feature will be enabled only when Holding breath.

    OpticZoom the feature will be enabled if the zoom is greater than or equal this value (from 1x to 25x).

    On Graphics settings High-quality color needs to be On for depth of field to work properly.


    NEW! Experimental Weapon DepthOfField

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    BSG's Z-Blur feature overhaul
    , Disabled by Default.

    Settings are available for multiple states, not aiming, aiming and using scopes.


    NEW! Experimental Optic DepthOfField

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    DepthOfField inside of scopes as a separate feature, Disabled by Default.
    HoldingBreathOnly
    the feature will be enabled only when Holding breath.
    OpticZoom
    the feature will be enabled if the zoom is greater than or equal this value (from 1x to 25x).

    Raycast Auto Focus System low, high quality and foliage mode.

    Raycast Foliage includes foliage on auto focus, targets still have priority.

    Spotted Target once you aim on top of a target your focus point won't change within a radius around it.


    FIXED! Smol problems

    DepthOfField Mod support

  • Version 1.2.0

    SPT-AKI 3.4.1 (20765), 3.1.0+ (19078), 3.5.0 BLEEDINGEDGE

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    1.1.1 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental Streets of Tarkov

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    If you are playing on patch 0.13 this version of the mod works with the new map Streets of Tarkov.

    Experimental so expect places being too dark and others too bright, especially at night.

    Does not represent the final version.


    FIXED! Smol problems

    Factory tonemap tweaks, for the new defaults reset ACESS setting under Factory category.
    NVG Color fix temporary patch.

    DepthOfField now saves on preset properly.

  • Version 1.1.1

    SPT-AKI 3.4.1 (20765), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    1.1.0 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental DepthOfField

    By default, 1x zoom scopes doesn't show the effect anymore, you can change it with DepthOfField OpticFOV.

    FOV Must be above 50 for depth of field to work properly. 51 to 75 works.

    On Graphics settings High-quality color needs to be On for depth of field to work properly.


    FIXED! Smol problems

    HBAO intensity tweaks.

    Hideout now instantly updates its graphics.

    DepthOfField FOV 60 when using thermal goggles no longer causes hideout to always have DOF.

    Stutter on some CPUs, first attempt since it's a rare problem.


    Known Issues
    NVG Color fix
    isn't working properly on 3.3.0 (night vision broken). can be disabled on the menu pressing F12 (click somewhere else to leave)

  • Version 1.1.0

    SPT-AKI 3.2.4 (19428), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    Please delete the old mod together with its config file BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental Presets

    You can save and load presets, they are saved at BepInEx/plugins/AmandsGraphics/.


    NEW! User friendly configuration

    Default, ACES, Filmic and PerMap tonemap options.

    Experimental Brightness slider.

    Individual settings to enable/disable features.

    DebugMode to compare individual settings, Shift + Insert by default.

    Per map tonemap and fog settings.


    NEW! Optional Cinematic Features

    Motion blur recommended only for cinematic purposes, lowers FPS. Disabled by default.

    HBAO tweaks were made to fit better the new tonemap settings. Only has effects when using any HBAO preset.

    DepthOfField when using scopes the surrounding image will be blurry. Disabled by default.
    Settings can be changed using Advanced Settings.


    NEW! Experimental Depth Of Field

    FOV Must be above 50 for depth of field to work properly. 51 to 75 works.

    On Graphics settings High-quality color needs to be On for depth of field to work properly.


    NEW! Smol features

    LightsUseLinearIntensity optional light intensity change.

    NVG Color fix When using NVG the mod now enables back useLut, Fog, CC_Vintage and ColorCorrectionCurves.


    FIXED! Smol problems

    Bloom Intensity now works in raid.


    INCOMPATIBLE! SPT-AKI 3.2.5+ (19904).

  • Version 1.0.0

    SPT-AKI 3.2.4 (19428), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended


    INCOMPATIBLE! SPT-AKI 3.2.5+ (19904).

  • You definitely make some of, if not the best mods for SPT!!! Thank you for all that you do for our community, Ma'am!!! 😉

    Heart 1
  • Hello there. Yesterday all of the DOF features except weapon DOF have stopped working. So optics, surround, UI is all disabled now. I tried reinstalling the mod but it doesn't change anything. I don't really know what could be causing this as I don't have any other visual mods installed.

    • Possibly caused by High-Quality color Off

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      if that doesn't solve it you can try deleting the config file located at:

      SPT/BepInEx/config/com.Amanda.Graphics.cfg.

    • Yes thank you, deleting the config file somehow did it!

  • so how do i get amandas sense to work i drop the folder in plugins and nothing happens i have no way to see how to set it up

  • I like vanilla eft fog but I also like this mod, is there any way to change fog level?

    • DNcLzUt.png

      Press F1 and Search for "Fog" and change UseBSGCustomGlobalFog and UseBSGGlobalFog to True, set all FogLevel to 0.

    • thx alot

  • I don't mean to bother you too much, specially since this is just a small detail, but it seems like the NVG noise intensity multiplier is still only applied after turning ON the the NVG in-raid. So loading into a raid with the NVG already turned ON will still not apply the noise intensity multiplier until they are turned OFF and ON again. This is just a small detail so I hope it does not take much of your time if you try to fix it.

    • thanks for the report, I already tried to fix it on the latest version so I'll have to take a look at it again.

      Thumbs Up 1
  • Hey. Will this affect my FPS and if so will it usually make it better or worse?

    • the FPS should remain the same or increase.

      Cinematic features does affect FPS and its disabled by default.

  • What happened to sense?

  • So SPT updated to 3.7.2.
    I updated also and was trying just simply using outdated mod. Aaand it does not work.
    That is perfect example how to see the diffference with your own eyes. It is unplayable for me, I can't see sh*t, especially on the Streets.
    Thank you sooo much for this mod :) waiting for update now.

    • the mod should work on 3.7.2. if you installed the mod correctly, F1 will open the configurator and graphics will be listed. previously that was F12. Insert will toggle the graphics mod

      in case it didn't work, I've sent you a private message so you can send the logs.

    • Sorry, no worries, looks like I was too tired after work. Somehow mod was not pasted into required folder.
      It is working as expected

      Thumbs Up 1
  • One of the best mods for SPT ever. Can't imagine how I was able to play with the default graphics.

  • Had anyone reported about Night vision visual bug at hidden drug lab on lighthouse?

  • Its probably something i screwed up but when i try to extract and paste it into the spt folder, theres no installation or really any files in the folder that i copied

    • use 7zip to extract the mod, also you can check the quarantine of your AV to see if that's the cause.

  • Thank you for quick update, this should be in a game, without it game suck, can not play witout it anymore, my respect to you!

    Happy 1 Heart 1
  • Does this work with 3.7.0 if not damn

    • im an idiot sucks its partially supported

    • the latest mod version 1.5.3 supports multiple SPT-AKI versions, 3.7.0 included.

      Thumbs Up 2
    • Oh awesome thanks for responding so fast

      Happy 1 Heart 1
  • Thank you very much for 1 of the best mods , game looks much better now ty.

    Heart 1
  • Hello, is it possible to completely disable the new effect of painkillers in the new option? Because I really can't play for more than 5 minutes even with your function, then I just start to feel sick <X

    • Enable HealthEffect Painkiller and set Painkiller Saturation to 0 and Painkiller ChromaticAberration to 0

      Thumbs Up 4
    • I'm on 3.7.0, but it feels like this setting in particular does not do anything. Or if it does, it doesnt fully remove the blurry awfulness. Though supposedly it might be part of vanilla tarkov. not sure if it's something you can fix.

    • HealthEffect Painkiller will change specifically the chromatic aberration and desaturation when using meds like Propital, Goldenstar and Morphine.

      EFT has other effects blurring the screen that I'll be adding to HealthEffect.

      for example, Pain Status has a Radial blur that is present even if you take painkillers, it is like that even without the mod.

    • I tried to figure out which option is responsible for the pain, but I didn't understand anything. And now I see your comment, so It's a little upset fighting against guys with broken limbs and blur, even if you ate painkillers

  • There is a problem on Wood location. When I press the Insert key, the double fog turns on instead of hiding the fog

    https://imgur.com/WVcmqxR

    https://imgur.com/AxFw9UF

    • OK, I fixed this problem, I set the fog level for the Woods to -1000

      Thumbs Up 1
  • is your name amanda or amand?

  • I can't live without you <3

  • please tell the settings that you have done in the pictures !

    thanks ALOT

    • PostFX disabled.

      2560x1440p, TAA High.

      Ultra preset.

      HBAO Colored.

      High-quality Color On, Z-Blur Off, Chrom. Aberrations Off and Noise Off.

      Heart 2
  • I've noticed that the NVG noise intensity multiplier is only applied after turning ON the NVGs in-raid. This means that if you load a raid with the NVGs turned ON from the beginning, the noise multiplier won't apply until you turn the NVGs OFF and ON again.

    • thanks for the report, it might have been fixed for 3.7.0 due to the mod's new loading time but I'll make sure it will be.

  • can you explain me what Linear intensity does?


    Is it a Better algorithm for calculate the light or is a "fake" light? In the preview interchange is brighter but is a "fake" light done by linear Intensity or is the result of the better algorithm of linear Intensity?

    • I can't explain better than its description by Unity - Scripting API

      Although said to be physically correct, the results of it specifically for EFT is that dim lights placed to simulate bounces or give atmosphere to a place are brighter.

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      Thumbs Up 1
  • hi I am using latest version and have high quality color on but motion blur just makes the screen blurry even when not moving and surround dof doesnt do anything. i definitely have high quality color on. dof does work for ui and scope though?

    • for motion blur you need TAA anti-aliasing enabled.

      SurroundDOF needs a scope with zoom higher than 2x by default to activate

      Thumbs Up 1
  • Featured by LVNDMARK community, great job

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    You are the legend. :thumbup:

    Heart 1 Thumbs Up 1
  • what are the best settings to be able to see in the dark areas and not have a hazy map on labs?

    • I would need to double check if labs support MysticalGlow, but that's the one you should be turning on for brighter interiors.

    • Ok ill try that and let you know, my pc might want to go to orbit but ill find out soon lol

  • idk if its this but ive suddenly started lagging A TON had no problem before downloading this and a clothing mod

    • if you still have lag after removing this mod, BSG reset the graphics settings for everyone so might be the issue

    • when i spawn in, the fps are okay, then it becomes jittery

    • sounds like you need a ai disabler mod as its probably due to ai spawning in

  • Hi! love your mod, but I'm wondering if its the cause behind my issues with in raid looting?


    hub.sp-tarkov.com/forum/thread/3638/


    It seems to be a visual bug and your mod is the only one I run that effects DOF and visuals.

    • No, it is unlikely to be this mod the cause of the looting issue, maybe mods incompatibility with each other could be the cause but even then, I've seen people using each of those mods together with the graphics mod and having no issues.

      Thumbs Up 1
  • i'm using 'EFT SCOPE AND RED DOT SIGHT OVERHAUL BY GEFF HANNIGAN'

    and High-quality color On

    Surround depth of field works incorrect in both 3-9x and 1x scope for 'NcSTAR ADO P4 Sniper 3-9*42'

    Thumbs Up 1
    • Same Problem here. Amands, maybe have a Look pls. I can provide a Video if needet. =)

  • Three stars. Made it easy for us scavs to see, but now PMCs can see better too. Makes it easier to head, eyes them from 200 meters, though.

    Happy 1
  • kMTRkMl.png

    SurroundDOF, UIDOF and OpticDOF needs High-quality color On to work properly.

    Heart 2
  • Your custom global fog looks way better than the game's default global fog, but turning it on results in Factory becoming extraordinarily hazy, to the point where I can hardly see an enemy standing 40 meters away. The other maps are fine and look great. But Factory... It's very difficult to see anything inside Factory.


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    I suppose stating it's impossible to see is an over exaggeration, but I'm sure you can see how it might be difficult. ^^"

    The only way around this is disabling custom global fog altogether, from what I've found.

    • The mod Disables some rendering features and CustomGlobalFog is one of them.

      Enabling it on F12's menu will just Enable back the rendering feature, so the screenshot shown only has the original fog.

      The following settings should be false as it is default:

      useLut

      CC_Vintage

      CC_Sharpen

      CustomGlobalFog

      GlobalFog

      ColorCorrectionCurves

      Heart 1
    • Oooh, thank you very much for the clarification! :raphtaliapat:

      I've played so much SPT recently and so little live Tarkov for so long that I forgot what Factory's fog looked like kannacrying

      Happy 1