Experimental mods like Sense can be found on GitHub
Amands's Hitmarker
This mod adds hitmarkers with different Shapes, Colors and Sounds
Default Shapes, Colors and Sounds can be changed by pressing F12. ConfigurationManager's Advanced settings allows for better customization
Installation
How it works
Hitmarker was broken down into 4 parts allowing the user to change its Thickness and its Center Offset together with animation speeds and modes.
if you want to use a single image, using Advanced settings enable StaticHitmarkerOnly, by default the pngs are just a simple glow, replace them both StaticHitmarker.png and StaticHeadshotHitmarker.png with your custom pngs.
DebugMode for adjusting the hitmarker features.
Hitmarker Sounds
Sounds for Hit, Headshot, Kill, Armor damage sound and Armor breaking.
Sound volume slider.
Supported audio formats are WAV and OGG.
Hitmarker 3D Position
Position modes for NonADS/ADS includes Center, GunDirection, ImpactPoint and ImpactPointStatic.
GunDirection uses the gun pointing direction in worldspace and it's the default mode for ADS.
ImpactPoint uses the hitpoint in worldspace and its the default mode for NonADS.
ImpactPointStatic uses a snapshot of the hitpoint in screenspace.
Killfeed
Start can be None, Player + Weapon, Weapon or Weapon + Role.
Name color can be changed to SingleColor or Colored.
End can be None, Bodypart, Role, Experience, Distance, DamageType or Level.
UpperText headshot/bleeding/longshot on top of the kill text.
Position presets are Center, TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.
Font customization Size, Color, Outline, Uppercase and Text Spacing.
Animation Time to start fading and fade speed.
DistanceThreshold allows the end text to prioritize distance over another mode.
Planned Features
Final armor damage and break icon.
New hitmarker animation modes.
Damage dealt numbers and armor damage Floating.
Melee, Multi and Double Kills stuff
Known issues
None.
Thanks to CWX, SamSWAT for their mods helping me on modding in general.
KMYUHKYUK's Grenade Sprite for the sprite loading used on this mod.
SamSWAT's Sixth Sense for the sound loading used on this mod.
thanks pin for beta testing
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Version 2.5.4
- Amands2Mello
- 53k Downloads
SPT-AKI 3.7.6 (26535), 3.6.1+ (25206)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended2.5.3 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Smol improvements
Sound playing behavior, sounds are now louder by default.
Raiders and Bloodhounds Colors.
StartDistance and EndDistance, the Hitmarker will only appear if the shot distance is inside this range.
FIXED! Smol problems
Hitmarker Sounds doesn't go through a filter anymore.
Debug Sounds on Menu*.
SPT-AKI 3.6.0 Hitmarker sounds not playing after first raid.
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Version 2.5.3
- Amands2Mello
- 4.5k Downloads
SPT-AKI 3.6.1 (25206), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.5.2 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
FIXED! Smol problems
SPT-AKI 3.6.0 hitmarker non-spatial sounds not playing.
NOTES! Debug sounds
Debug buttons for sounds only works in Raid or Hideout as they depend on the BSG's audio engine to be initialized. -
Version 2.5.2
- Amands2Mello
- 1.2k Downloads
SPT-AKI 3.6.0 (25206), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.5.1 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
FIXED! Smol problems
SPT-AKI 3.6.0 compatibility.
-
Version 2.5.1
- Amands2Mello
- 25k Downloads
SPT-AKI 3.5.7 (23399), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.5.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Smol improvements
Performance Improvements.
Compatibility update 3.1.0+ (19078).
Killfeeds Presets now act as anchors, the Position setting will be relative.
FIXED! Smol problems
Opening Inventory/menu doesn't clear Killfeeds anymore.
Changing resolutions pre-raid doesn't offset Raid Killfeed after entering raid.
(Use ReloadUI button when changing resolution mid raid in case of problems)INCOMPATIBLE! SPT-AKI 3.6.0 (25206)
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Version 2.5.0
- Amands2Mello
- 3.8k Downloads
SPT-AKI 3.5.3 (22173), 3.4.1+ (20765)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.4.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Raid Killfeed
Raid wide killfeed show all kills happening within a customizable radius. Disabled by Default.Position presets are TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.
Font customization Size, Color, Outline, and Text Spacing.
Animation Time to start fading separate from Killfeed.
FIXED! Smol problems
SingleColor is now used for Roles once selected.
Multikill icons correctly centered on different resolutions.
ReloadUI button when changing resolution mid raid use this in case of problems.NOTES! Enabling feature
You can enable the new feature by searching "Enable" on F12's menu and checking:
EnableRaidKillFeed
(click somewhere else to leave the menu).
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Version 2.4.0
- Amands2Mello
- 2k Downloads
SPT-AKI 3.5.1 (22032), 3.4.1+ (20765)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.3.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Code Rework
Performance improvements.
DebugButtons instead of debug bools to toggle.Kill functions moved out of Update() to methods.
NEW! MultiKillfeed
Icons will accumulate as you get more kills, it resets once the last kill fades out, Enabled by Default.
PMC Icon modes are Generic, Custom (USEC and BEAR logos) and Rank level icons.
Icon Color modes are SingleColor, HeadshotColorOnly and Colored.
Icon customization Size, Position, Spacing.
Scavs and bosses use a Generic Icon by default, better icons are planned.
NEW! Damage Numbers
Damage and Armor Damage numbers, Enabled by Default.
Accumulative until the hitmarker fades out, then it resets.
Position modes are Screen or to follow the hitmarker.
Font customization Size, Color, Outline.
NEW! Default values changes
Changes for HitmarkerColor, KillTime.
FIXED! Smol problems
FSR2 Offset fix.
Better armor damage detection (not final).Multiple kills on a single frame fix.
Hitmarker Offset on first shot after using Debug mode fixed.
Debug kill level is now random.
NOTES! Disabling features
You can disable the new features by searching "Enable" on F12's menu and unchecking:
EnableDamageNumber
EnableArmorDamageNumber
EnableMultiKillfeed
click somewhere else to leave the menu.
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Version 2.3.0
- Amands2Mello
- 2.7k Downloads
SPT-AKI 3.5.0 (21734), 3.4.1+ (20765)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.2.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Code Rework
UpdateInterval Removed.
Performance improvements.
Raid start Hitmarkers.
NEW! BSG's EXP Formula
StreakXP Takes killstreak in consideration, Enabled by Default.
HeadshotXP On Headshot EXP Number is displayed on the right side of UpperText, and it's the default mode.
HeadshotXP On Formula Headshot EXP is added only to the base kill EXP.
Boss EXP detection.NEW! Killfeed Update
Start Player + Weapon Added.Longshot UpperText.
FIXED! Smol problems
Hitmarkers now load at the start of a raid.
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Version 2.2.0
- Amands2Mello
- 13k Downloads
SPT-AKI 3.5.0 (21734), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.1.1 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Experimental Streets of Tarkov
0.13 patch support.
NEW! Armor Icons
Simple Armor Damage and Break Icon.
BreakingOnly is the default mode.
FIXED! Smol problems
Killfeed End now correctly shows other modes for scavs.
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Version 2.1.1
- Amands2Mello
- 10k Downloads
SPT-AKI 3.4.1 (20765), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.1.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
FIXED! Smol problems
NVIDIA DLSS and AMD FSR 1.0 doesn't offset the hitmarker anymore.
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Version 2.1.0
- Amands2Mello
- 2.6k Downloads
SPT-AKI 3.2.3 (19428), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.0.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Compatibility update
Tested versions are 3.1.0+ to 3.2.3.
Thanks kmyuhkyuk for the help with it.
NEW! Overall improvements
Hitmarker animation changed.
Killfeed single text appears smoothly now.
PMC level added to killfeed's End modes, XP is the default for non pmcs when using this mode.
FIXED! Smol problems
Debug works on main menu.
PhantomInTime
Just gonna leave this here for anyone that wants it.
Armor, Armor Break, Hit, and Body Kill are MW2019 (Body kill is actually headshot kill sound)
Headshot Kill is BF1 sound
I have packaged the zip exactly how modders do so it is a simple drag and drop to your SPT folder if you want to replace your sounds wholesale.
Hitmarker Sounds
tarkotarko
Much obliged!!
Btw do you have the cod2019 body kill sound file?
Demigods
Is there a way to make the Pain Meds effect go away completely? I see you have it in there already but when i put everything to 0... the after effects of taking them is still there sadly
khelgor
is there a way to add/change the sound when you kill something ? like put BF1 kill sound?
Amands2Mello Author
you can change the .wav files on SPT/BepInEx/plugins/Hitmarker/sounds/
Yahtzee
Thank you for this mod!
is there any chance in a future update a sound effect config can also include a helmet hit? so that any shots that deflect or don't pen I can have the "NOPE" Tf2 sound effect.
already loving this custom headshot sound effect
Eisenhower
it seems raid kill feed is not working for me (its not showing)
all other things seems to work fine
maby bec im using 32x9 (7680x2160p) monitor.
Any idea ?
Amands2Mello Author
you can play around with the settings of it by pressing F1/F12, under the category of AmandsRaidKillfeed you will find Position to adjust and fit your resolution
Eisenhower
well i tryed but didnt changed anything, do you have an screenshot how it should be (the raid kill feed) ?
Amands2Mello Author
RogueTech67
Going to post and ask this here because I didn't know and could not find/see another way. If there is a better (more appropriate) way to ask this, please let me know and I'll delete this fom here, thanks. I can't hear where enemy shots are coming from, so I relied on modder [notGreg's] "notGreg's Directional Damage Markers" - notGreg's Directional Damage Markers to solve this. It simply "visually" showed from what direction the shots were coming from. That mod has not been touched since 3.5.7, the link to the download is no longer even available, and the author has not posted since June 2023 for any of his (3) mods. My questions are, could this feature be added to this mod, or could a new/updated mod be made by another modder? Again, thanks advance.
Amands2Mello Author
ill include for next update
RogueTech67
@Amands2Mello , Wow, thank you so much! Any chance it will be for 3.7.6?
Amands2Mello Author
the next mod update will be released for 3.8.0 and sometimes it's not possible to make this mod backwards compatible, if that's the case I'll be making a build for 3.7.X and put on GitHub
RogueTech67
@Amands2Mello , Thank you so so so much. I will probably be staying on 3.7.6 because the laptop I play on is not the greatest, and every new EFT version gets slower and slower for me. I really am looking forward to you creating the new feature, and when I see you have updated your app, I'll check the Githib for the 3.7.6. Again thank you so much.
MusicManiac
Hey, love the mod, been using if for a while after discovering gamepnaelHUD has memory leak.
If I may make a feature request, would it be possible to add toggle in options that allows killfeed to be displayed over inventory? Currently if you're looting you can't see kilfeed and it would be nice to see it.
Ayyitzk9
so i decided i didnt want to use this mod anymore, i deleted both the hitmarker folder and amandshitmarker.dll, and the hitmarkers still persisted, went digging into my spt aki files and found AmandsHitmarker.cfg or something very similar to that name in the SPT-Install>BepInEx>config folder, deleted that too, and i still get hitmarkers, any help would be greatly appreciated
Amands2Mello Author
GamePanelHud has hitmarkers press F1 or F12 to disable that feature from it
Ayyitzk9
THANK YOU! i didnt even realize that mod included hitmarkers. Boo to me for not reading the whole thing lol
Ikarus
Where is package.json it was not included in the zip and the server launcher is screaming about it being missing
zao351
Maybe someone can make it like CrossFire's kill images?
Spe4r
crazy!! i love it) I make contract wars head-shot sound...I would like more mini achievements such as a series of murders in one raid - 3, 4, 5, 10, 20, 40 kills
Thunder44
I've got an issue where only the kill hitmarker shows. I have a few mods installed
-Realism
-heli crashes
-ODT item info
-Amands graphics
-Viceral bodies/dismemberment
-SVM
and LOE
Amands2Mello Author
-Viceral bodies/dismemberment is unsupported.
Thunder44
Alright ill fix that up. thank you
Xiiiiz
I have a problem. After I replaced the headshot sound effect and the kill sound effect, when I kill an enemy with a headshot, there is only the headshot sound effect and no kill sound effect.
Amands2Mello Author
headshot sound is priority over the kill sound, it is hard coded right now, but I will think about it for the next version.
NotDifficult
I have the same problem!
Only this mod is installed, after death the bots simply stand up in a stake and the sound of shooting comes from it the entire game.... If you die, your weapon stands up in a stake and you just fly, then the memory fills up and the game crashes.
Also, bots do not loot and the buttons (TAB ESC SPACE SHIFT) do not work after death
I'd like to play with hitmarkers, but it seems I can't(
GAME [0.13.9.0.26835] SPT [3.8.0]
PROOF BUGS CHECK IN YOUTUBE
Amands2Mello Author
the mod supports spt version 3.6.1 up to 3.7.4 and doesn't support SPT-AKI 3.8.0
NotDifficult
and you will continue updating this mod? it would be cool if you added support for 3.8.0 ))
ItsRandy_TTV
for some reason the kill feed is not fully on my screen its like outside my screen.
(top right in screenshot)
https://imgur.com/iF8nqvP
bolshevik09
Having the same problem. Waiting for someone to respond
gogofrog
It doesn’t work, «can’t find a pas to a folder…” but the solution below doesn’t helped me, or maybe I just don’t understand something?
Amands2Mello Author
you might be dragging the the mod folder to SPT/BepInEx/plugins/spt/Hitmarker/
make sure it's in SPT/BepInEx/plugins/Hitmarker/
gogofrog
Thanks, now its working
HEavenly1_
my game gives me an error saying "could not find a part of the path C:\SPT\BepInEx\plugins\Hitmarker\images'" when i load into a raid then kicks me out
Amands2Mello Author
Might be bad installation, make sure to also move the folder Hitmarker to plugins.
SPT/BepInEx/plugins/Hitmarker/images/*.png
SPT/BepInEx/plugins/Hitmarker/sounds/*.wav
Check the installation gif for the After Installation
Ryw
I'd like to inquire about an issue I'm facing with my hitmaker. Why is it that I only hear the hit sound effect at long distances and not at close range? I've tried two versions. Is there a setting I might have missed, or could there be a conflict with another mod?
Amands2Mello Author
it's possible that the gun shots are just louder than the hitmarker sound, way louder
Ryw
Thank you for your reply. I'll try again
LightoftheWorld
Hey! Apologies if this has been asked before (I briefly looked if anyone asked before), would it be possible to add a hitmarker for every pellet that hits from buckshot?
Amands2Mello Author
currently no, it's a single hitmarker per frame.
I'll consider that when making a new version of the mod.
MoonRunes
Hitmarkers are only showing up on hits that kill, but not for every hit I get. Is there something changed in a config or menu that I might have missed?
Amands2Mello Author
it might be mod incompatibility, I sent you a private message so you can send your list and I'll look into it.
gogomarto
everytime i start a raid,
it says (where my spt is installed)
could not find path..
it was working in my other spt for older patch and the installation process is the same,
anyone have this issue ?
help please !
Amands2Mello Author
This is how the folders should be:
SPT/BepInEx/plugins/Hitmarker/images/*.png
SPT/BepInEx/plugins/Hitmarker/sounds/*.wav
Refer to the installation gif for the After Installation
gogomarto
thanks everything is working !
Wassermelon
anyone using bf1 hit sound and headshot sound? i need those
shiningluna
im lost on how to make is so killfeed is actually visible, no matter what preset i use, majority of it is cut off
shiningluna
neeever minnnddd i got it
bolshevik09
Well what did you do to fix it? Having the same problem
shiningluna
its based on your screens resolution, your gonna have to experiment a tad bit
AlexLAN
What ranges should I set in Start Distance and End Distance if I need a minimum of 1 meter and a maximum of 1 kilometer?
Amands2Mello Author
Start Distance 1
End Distance 1000
AlexLAN
Thank you. I have Start Distance: -1.0 set there, and End Distance: 1E+07.0 . So you can replace them with 1 and 1000?
Amands2Mello Author
Yes.
-1 would be the default so every hitmarker works no matter how close, 1E+07.0 is just a really big number so the hitmarker works no matter how far away.
AlexLAN
Thanks for the clarification!
JohnIShere
i see twice the details.. when in small front and the other like in middle of the screen like a main details..
how can only see the small one?
Amands2Mello Author
if you are using GamePanelHud you can press F12 and find its hitmarker settings. (click somewhere else to leave)
ZachUleth
One quick question I noticed that when I kill Ai they don't seem to fall down and die and stay upright after they have been slain, I cannot loot them after death either.
NotDifficult
I have the same problem!
Only this mod is installed, the bots just stand up as a stake after death and the sound of shooting comes from it the whole game.... If you die, your weapon stands up as a stake and you just fly, then the memory becomes full and the game crashes.
Game [0.13.9.0.26835] SPT [3.8.0].version
mrmacc223
How to delete mod?
Amands2Mello Author
Delete the file AmandsHitmarker.dll and the folder Hitmarker inside SPT/BepInEx/plugins/
They are highlighted on the "After Installation" frame of the installation gif.
mrmacc223
never mind i found out
mrmacc223
thanks for help tho
RLRihards
Perfect.
chacalize
Hi there. Every time I try to do a scav run it says it can't find the path to folder "images", but I put everything fine in the plugins folder. And also the hitmarker folder, in the plugins folder.
I am currently using the following mods:
DrakiaXYZ-Waypoints
Solarint-Sain-Servermod
SPTRealismAmmoStats
y1305 items preview
Wara-Tradermodding
MC-SVT40
MC-SAWEDOFF
MC-LMG
MC-AK12
ImmersiveRaidsServer
AmandsGraphics
RGBLasers
QuestMusicRemover
Epi-Pause
Edit: Also happens when I try to do a PMC run. Game simply doesn't start the match and goes back to the main menu.
Wodanc1_Killer
i just downloaded the mod and placed it correctly in the right folder if i launch my game and press f12 on advanced settings it does not showup with hitmarker , anyone have any idea why this is ?