Featured Amands's Hitmarker 2.1.1

Mods made for AKI 2.3.1 or older are NOT compatible with 3.0.0.
Please do not spam mod comments with requests for mods to be updated - repeat offenders will be muted at moderator discretion.

Hitmarkers with different Shapes, Colors and Sounds

Amands's Hitmarker

This mod adds hitmarkers with different Shapes, Colors and Sounds

Default Shapes, Colors and Sounds can be changed by pressing F12. ConfigurationManager's Advanced settings allows for better customization


How it works

Hitmarker was broken down into 4 parts allowing the user to change its Thickness and its Center Offset together with animation speeds and modes.

if you want to use a single image, using Advanced settings enable StaticHitmarkerOnly, by default the pngs are just a simple glow, replace them both StaticHitmarker.png and StaticHeadshotHitmarker.png with your custom pngs.

DebugMode for adjusting the hitmarker features.


Hitmarker Sounds

Sounds for Hit, Headshot, Kill, Armor damage sound and Armor breaking.

Sound volume slider.

Supported audio formats are WAV and OGG.


Hitmarker 3D Position

Position modes for NonADS/ADS includes Center, GunDirection, ImpactPoint and ImpactPointStatic.

GunDirection uses the gun pointing direction in worldspace and its the default mode for ADS.

ImpactPoint uses the hitpoint in worldspace and its the default mode for NonADS.

ImpactPointStatic uses a snapshot of the hitpoint in screenspace.


Killfeed

Start can be None, Weapon or Weapon + Role.

Name color can be changed to SingleColor or Colored.

End can be None, Bodypart, Role, Experience, Distance, DamageType or Level.

UpperText headshot/bleeding on top of the kill text.

Position presets are Center, TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.

Font customization Size, Color, Outline, Uppercase and Text Spacing.

Animation Time to start fading and fade speed.

DistanceThreshold allows the end text to prioritize distance over another mode.


Planned Features
Optional armor damage and break icon.

New hitmarker animation modes.

Headshot count icons will appear when in a headshot streak.

XP Formula for headshot multipliers and longshots on killfeed.

Optional Damage dealt numbers and armor damage, Floating or on screen.


Known issues

None.


Thanks to CWX, SamSWAT for their mods helping me on modding in general.

KMYUHKYUK's Grenade Sprite for the sprite loading used on this mod.

SamSWAT's Sixth Sense for the sound loading used on this mod.


thanks pin for beta testing

  • Version 2.1.1

    SPT-AKI 3.2.4 (19428), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    2.1.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    FIXED! Smol problems

    NVIDIA DLSS and AMD FSR 1.0 doesn't offset the hitmarker anymore.

  • Version 2.1.0

    SPT-AKI 3.2.3 (19428), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    2.0.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Compatibility update

    Tested versions are 3.1.0+ to 3.2.3.

    Thanks kmyuhkyuk for the help with it.


    NEW! Overall improvements

    Hitmarker animation changed.

    Killfeed single text appears smoothly now.

    PMC level added to killfeed's End modes, XP is the default for non pmcs when using this mode.


    FIXED! Smol problems

    Debug works on main menu.

  • Version 2.0.0

    SPT-AKI 3.2.2 (19428), 3.2.3 (19428)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    1.1.1 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Hitmarker Position Modes

    Position modes for NonADS/ADS includes Center, GunDirection, ImpactPoint and ImpactPointStatic.

    ImpactPoint uses the hitpoint in worldspace.

    ImpactPointStatic uses a snapshot of the hitpoint in screenspace.


    NEW! Killfeed

    Position presets are Center, TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.

    Font customization Size, Color, Outline, Uppercase and Text Spacing.

    Animation Time to start fading and fade speed.

    lVrXUy7.png

    Start can be None, Weapon or Weapon + Role.

    Name color can be changed to SingleColor or Colored.

    End can be None, Bodypart, Role, Experience, Distance or DamageType.

    DistanceThreshold allows the end text to prioritize distance over another mode.

    UpperText headshot/bleeding on top of the kill text.

    CpprySr.png

    NEW! Sound update

    Sound volume slider.

    Armor damage sound and Armor breaking sound.


    FIXED! Smol problems

    Armor damage now works. thanks kmyuhkyuk!

    Collimators hitmarkers are now centered.

    Bleeding hitmarker bug fixed and can be disabled.
    In game Reload files function.


    INCOMPATIBLE! SPT-AKI 3.2.1 (19078) and below.

  • Version 1.1.1

    NEW! Updated for SPT-AKI 3.2.2 (19428)

    1.1.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.

    INCOMPATIBLE! SPT-AKI 3.2.1 (19078) and below.

  • Version 1.1.0

    NEW! Rework of the mod SPT-AKI 3.2.1 (19078)

    This is a rework of the first version of the mod.

    Please delete the old mod together with its config file BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Sound update
    Supported formats WAV and OGG.

    Currently you can only edit the sound's volume through the file itself or EFT's Interface volume, read description for more info.


    NEW! Hitmarker parts, Bear/Usec colors, Bleed glow and Animation settings

    Hitmarkers are now made out of individual images, read description for more info.

    more animation settings are exposed now including OffsetSpeed and OpacitySpeed.


    FIXED! Smol problems

    Screenshots purpose code removed.

  • Version 1.0.0

  • Great mod!
    When I first tried it, it worked perfectly, however, the hitmarkers are not in the center anymore, I've tried changing settings, resetting to default, uninstalling and installing again and nothing =/

    kills show up normally, but the hitmarkers appear in a weird part of the screen... Do you know what it could affect its position?


    thanks!

    • thanks for the feedback, i sent you a private message so you can share more details about it and I'll look into it

      Thumbs Up 1
  • Good Job! :thumbup:

    Thumbs Up 1
  • Works perfectly, thanks!

    Happy 1
  • I have a BIG!!! Problem..
    Whenever I kill someone they just freeze out.. So I can't kill anyone and I also can't DIE

    Thinking 2 Thumbs Up 1
    • I've got this problem as well. When an NPC should die, they just stay in the position they were in instead of ragdolling. They still make the sound when they get shot or melee'd, but won't die or become lootable. Also, when an NPC dies while shooting, the automatic firing sound never stops.


      It could very well be that I'm using SPT-AKI 3.2.1, I'll make another reply if updating to 3.2.3 solves my issue.


      [EDIT]

      Upgrading to AKI version 3.2.3 has fixed the issue for me.

      (y'know, it's almost like using the correct version of the game should have been the first thing I did)

    • The version 2.0.0 of this mod is only compatible with 3.2.2 (19428) and 3.2.3 (19428).

      I'm working on making it compatible with SPT-AKI 3.1.0 (19078) and above.

      Heart 1
  • I dragged the BepInEx folder into my spt directory, the plugin shows up in the F12 menu, however I don't get hitmarkers ingame and im unsure why. Ive made no changes to the BepInEx config whatsoever

    Thinking 1
  • I made an account, mid raid, just now to ask ..F12 turns on an overlay...HOW DO I TURN IT OFF :| Trying to loot reshala right now and i oopsed and pressed F12....now what? There's no close button, no little X or anything. The word isnt even on your overlay. Alt F12, nothing. none of the F keys do anything. Your overview on this site doesn't have a close button listed. And it is sure as heck not F12 again.


    Literally had to close my game cuz of this mod :thumbup:

    • The way you close the overlay is by clicking away anywhere except the overlay.
      Sorry for teaching you about the F12 overlay, but its not from my mod i can't add a close button

      Happy 1
  • Hi , How do I make the mod work ?

    • After extracting the mod you should get a folder called BepInEx from it, move it to your main SPT directory

    • it didn't work out

  • Nice mod, it would be nice to provide an api for other modders to allow dynamically enable the feature or not


    Imagine in a modpack where you can buy special (and upgradable) glasses that enable the hitmarkers.


    EDIT: or better something that adds special ammos or grenades (from the future) which are connected to the glasses.

    Heart 2 Thinking 1
  • This is pretty much a game changer, I love it!

    Heart 1
  • where do i put image file?

    • After extracting the mod move the BepInEx folder to your main SPT directory

  • i like how as time goes on, more and more mods are released that completely defeat the realism side of the game. I haven't got to use the mod yet but I can already tell it would be fun to have in my mod loader. nice job!

    Happy 1
  • upload to another file host

  • How difficult would it be to add sound effects to this? I’d love to use BF1 headshot effects for this. That sound made sniping in that game beyond satisfying.

    • gonna check how unity handles sounds, preferably from files but bundles is fine

    • Counter Strike Sound that says "Headshot" XD

    • i think that sound is from Unreal Tournament or Quake, havent played either but yeah i see CSS servers using those for multikills

      Heart 1
    • It would be a good idea having the files be easily replaceable by the user. I remember some mod here recently had an audio file you could swap easily too, you shouldnt need bundles

    • Oh my god, Amands, you are a god, sir. Thank you so much for this, fucking incredible work. Sniping is euphoric hearing that BF1 headshot sound now. I coom every time I kill.

      Heart 1
  • does this just go in the mod folder, it doesnt seem to be working?

    • nah put the bepinEx folder into your main SPT directory.

    • ah ok, that makes sense not sure why i didnt think to do that, thankyou

  • Hmm seems interesting.. I must try it out. :o

    Update: It seems a bit weird and hard to notice/see the markers on the screen. Imma play with it a bit more before deciding if i should remove it.

  • Perhaps placing the hitmarker on the ironsights or somewhere relative to the gun/bullet's point of impact would be better than locking it in the center? That way it can move with the gun and make a little more sense on where it's going. If this is possible, at least.


    Very interesting mod, I eagerly look forward to armor detection and the other planned features.

    Happy 1
    • All of those options can work, its most likely that im gonna make a combination of different things and styles with options to disable them in case some people find it uncomfortable with it moving around

    • Awesome!

  • I never knew i needed this. Nice work.

    Happy 1
  • Aside from the known issue of collimator for the hit markers are off. This mod is really great, been testing it and so far no issues or whatsoever, a perfect mod for a casual player like me! :senkosmug:

    Happy 1
  • Hello, can I share it on the ODDBA forum

    Thumbs Up 1
    • Thank you very much, your mod is great for us casual gamers

      Happy 1
  • Whaaaaaaaaaat? Hope it works!!!

    Happy 1
  • I like it

    Everything works as intended, even after replacing the default sounds with my own custom sounds. I also love the high variety of options to change everything as I like. :*:thumbup:


    ps: I use sounds from this modern warfare sound pack (not mine) https://drive.google.com/file/…g7qp8Mq_1CW7hRyI9u_s/edit

  • 15 Trillion / 10

    BF1 headshot sound and MW2019 hit and kill markers. I coom every time I kill.


    EDIT: The one thing that would make this better for me is somehow detaching this from Interface volume. I usually have this at like 10 because playing with all the sounds up is purposefully handicapping yourself when doing things like looting which already has pretty loud sound effects. If not, my review still stands as is. Just fantastic work. An absolute must-have.

  • Perfect addon for SPT

    In live this wouldn't be good, but in Single Player against AI, why not? This is amazing, and adding the sounds in. Brilliant! Must have mod for me now. <3

  • Replace the sound

    This is a sound effect package I use, from cod16


    How to use: change the suffix of the downloaded file to zip, then open the file and drag the bepinex folder into the game root directory to replace it (important: only audio files)


    [sorry, my English is not very good, I use the translation software]

    BepInEx.webp

  • I didnt know this game needed it

    it gives you so much info specially in long ranges