Experimental mods like Sense can be found on GitHub
Amands's Hitmarker
This mod adds hitmarkers with different Shapes, Colors and Sounds
Default Shapes, Colors and Sounds can be changed by pressing F12. ConfigurationManager's Advanced settings allows for better customization
Installation
How it works
Hitmarker was broken down into 4 parts allowing the user to change its Thickness and its Center Offset together with animation speeds and modes.
if you want to use a single image, using Advanced settings enable StaticHitmarkerOnly, by default the pngs are just a simple glow, replace them both StaticHitmarker.png and StaticHeadshotHitmarker.png with your custom pngs.
DebugMode for adjusting the hitmarker features.
Hitmarker Sounds
Sounds for Hit, Headshot, Kill, Armor damage sound and Armor breaking.
Sound volume slider.
Supported audio formats are WAV and OGG.
Hitmarker 3D Position
Position modes for NonADS/ADS includes Center, GunDirection, ImpactPoint and ImpactPointStatic.
GunDirection uses the gun pointing direction in worldspace and it's the default mode for ADS.
ImpactPoint uses the hitpoint in worldspace and its the default mode for NonADS.
ImpactPointStatic uses a snapshot of the hitpoint in screenspace.
Killfeed
Start can be None, Player + Weapon, Weapon or Weapon + Role.
Name color can be changed to SingleColor or Colored.
End can be None, Bodypart, Role, Experience, Distance, DamageType or Level.
UpperText headshot/bleeding/longshot on top of the kill text.
Position presets are Center, TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.
Font customization Size, Color, Outline, Uppercase and Text Spacing.
Animation Time to start fading and fade speed.
DistanceThreshold allows the end text to prioritize distance over another mode.
Planned Features
Final armor damage and break icon.
New hitmarker animation modes.
Damage dealt numbers and armor damage Floating.
Melee, Multi and Double Kills stuff
Known issues
None.
Thanks to CWX, SamSWAT for their mods helping me on modding in general.
KMYUHKYUK's Grenade Sprite for the sprite loading used on this mod.
SamSWAT's Sixth Sense for the sound loading used on this mod.
thanks pin for beta testing
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Version 2.5.4
- Amands2Mello
- 27k Downloads
SPT-AKI 3.7.2 (26535), 3.6.1+ (25206)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended2.5.3 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Smol improvements
Sound playing behavior, sounds are now louder by default.
Raiders and Bloodhounds Colors.
StartDistance and EndDistance, the Hitmarker will only appear if the shot distance is inside this range.
FIXED! Smol problems
Hitmarker Sounds doesn't go through a filter anymore.
Debug Sounds on Menu*.
SPT-AKI 3.6.0 Hitmarker sounds not playing after first raid.
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Version 2.5.3
- Amands2Mello
- 4.4k Downloads
SPT-AKI 3.6.1 (25206), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.5.2 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
FIXED! Smol problems
SPT-AKI 3.6.0 hitmarker non-spatial sounds not playing.
NOTES! Debug sounds
Debug buttons for sounds only works in Raid or Hideout as they depend on the BSG's audio engine to be initialized. -
Version 2.5.2
- Amands2Mello
- 1.2k Downloads
SPT-AKI 3.6.0 (25206), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.5.1 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
FIXED! Smol problems
SPT-AKI 3.6.0 compatibility.
-
Version 2.5.1
- Amands2Mello
- 25k Downloads
SPT-AKI 3.5.7 (23399), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.5.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Smol improvements
Performance Improvements.
Compatibility update 3.1.0+ (19078).
Killfeeds Presets now act as anchors, the Position setting will be relative.
FIXED! Smol problems
Opening Inventory/menu doesn't clear Killfeeds anymore.
Changing resolutions pre-raid doesn't offset Raid Killfeed after entering raid.
(Use ReloadUI button when changing resolution mid raid in case of problems)INCOMPATIBLE! SPT-AKI 3.6.0 (25206)
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Version 2.5.0
- Amands2Mello
- 3.8k Downloads
SPT-AKI 3.5.3 (22173), 3.4.1+ (20765)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.4.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Raid Killfeed
Raid wide killfeed show all kills happening within a customizable radius. Disabled by Default.Position presets are TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.
Font customization Size, Color, Outline, and Text Spacing.
Animation Time to start fading separate from Killfeed.
FIXED! Smol problems
SingleColor is now used for Roles once selected.
Multikill icons correctly centered on different resolutions.
ReloadUI button when changing resolution mid raid use this in case of problems.NOTES! Enabling feature
You can enable the new feature by searching "Enable" on F12's menu and checking:
EnableRaidKillFeed
(click somewhere else to leave the menu).
-
Version 2.4.0
- Amands2Mello
- 2k Downloads
SPT-AKI 3.5.1 (22032), 3.4.1+ (20765)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.3.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Code Rework
Performance improvements.
DebugButtons instead of debug bools to toggle.Kill functions moved out of Update() to methods.
NEW! MultiKillfeed
Icons will accumulate as you get more kills, it resets once the last kill fades out, Enabled by Default.
PMC Icon modes are Generic, Custom (USEC and BEAR logos) and Rank level icons.
Icon Color modes are SingleColor, HeadshotColorOnly and Colored.
Icon customization Size, Position, Spacing.
Scavs and bosses use a Generic Icon by default, better icons are planned.
NEW! Damage Numbers
Damage and Armor Damage numbers, Enabled by Default.
Accumulative until the hitmarker fades out, then it resets.
Position modes are Screen or to follow the hitmarker.
Font customization Size, Color, Outline.
NEW! Default values changes
Changes for HitmarkerColor, KillTime.
FIXED! Smol problems
FSR2 Offset fix.
Better armor damage detection (not final).Multiple kills on a single frame fix.
Hitmarker Offset on first shot after using Debug mode fixed.
Debug kill level is now random.
NOTES! Disabling features
You can disable the new features by searching "Enable" on F12's menu and unchecking:
EnableDamageNumber
EnableArmorDamageNumber
EnableMultiKillfeed
click somewhere else to leave the menu.
-
Version 2.3.0
- Amands2Mello
- 2.7k Downloads
SPT-AKI 3.5.0 (21734), 3.4.1+ (20765)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.2.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Code Rework
UpdateInterval Removed.
Performance improvements.
Raid start Hitmarkers.
NEW! BSG's EXP Formula
StreakXP Takes killstreak in consideration, Enabled by Default.
HeadshotXP On Headshot EXP Number is displayed on the right side of UpperText, and it's the default mode.
HeadshotXP On Formula Headshot EXP is added only to the base kill EXP.
Boss EXP detection.NEW! Killfeed Update
Start Player + Weapon Added.Longshot UpperText.
FIXED! Smol problems
Hitmarkers now load at the start of a raid.
-
Version 2.2.0
- Amands2Mello
- 13k Downloads
SPT-AKI 3.5.0 (21734), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.1.1 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Experimental Streets of Tarkov
0.13 patch support.
NEW! Armor Icons
Simple Armor Damage and Break Icon.
BreakingOnly is the default mode.
FIXED! Smol problems
Killfeed End now correctly shows other modes for scavs.
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Version 2.1.1
- Amands2Mello
- 10k Downloads
SPT-AKI 3.4.1 (20765), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.1.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
FIXED! Smol problems
NVIDIA DLSS and AMD FSR 1.0 doesn't offset the hitmarker anymore.
-
Version 2.1.0
- Amands2Mello
- 2.5k Downloads
SPT-AKI 3.2.3 (19428), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.0.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Compatibility update
Tested versions are 3.1.0+ to 3.2.3.
Thanks kmyuhkyuk for the help with it.
NEW! Overall improvements
Hitmarker animation changed.
Killfeed single text appears smoothly now.
PMC level added to killfeed's End modes, XP is the default for non pmcs when using this mode.
FIXED! Smol problems
Debug works on main menu.
gogofrog
It doesn’t work, «can’t find a pas to a folder…” but the solution below doesn’t helped me, or maybe I just don’t understand something?
Amands2Mello Author
you might be dragging the the mod folder to SPT/BepInEx/plugins/spt/Hitmarker/
make sure it's in SPT/BepInEx/plugins/Hitmarker/
gogofrog
Thanks, now its working
HEavenly1_
my game gives me an error saying "could not find a part of the path C:\SPT\BepInEx\plugins\Hitmarker\images'" when i load into a raid then kicks me out
Amands2Mello Author
Might be bad installation, make sure to also move the folder Hitmarker to plugins.
SPT/BepInEx/plugins/Hitmarker/images/*.png
SPT/BepInEx/plugins/Hitmarker/sounds/*.wav
Check the installation gif for the After Installation
Ryw
I'd like to inquire about an issue I'm facing with my hitmaker. Why is it that I only hear the hit sound effect at long distances and not at close range? I've tried two versions. Is there a setting I might have missed, or could there be a conflict with another mod?
Amands2Mello Author
it's possible that the gun shots are just louder than the hitmarker sound, way louder
Ryw
Thank you for your reply. I'll try again
LightoftheWorld
Hey! Apologies if this has been asked before (I briefly looked if anyone asked before), would it be possible to add a hitmarker for every pellet that hits from buckshot?
Amands2Mello Author
currently no, it's a single hitmarker per frame.
I'll consider that when making a new version of the mod.
MoonRunes
Hitmarkers are only showing up on hits that kill, but not for every hit I get. Is there something changed in a config or menu that I might have missed?
Amands2Mello Author
it might be mod incompatibility, I sent you a private message so you can send your list and I'll look into it.
gogomarto
everytime i start a raid,
it says (where my spt is installed)
could not find path..
it was working in my other spt for older patch and the installation process is the same,
anyone have this issue ?
help please !
Amands2Mello Author
This is how the folders should be:
SPT/BepInEx/plugins/Hitmarker/images/*.png
SPT/BepInEx/plugins/Hitmarker/sounds/*.wav
Refer to the installation gif for the After Installation
gogomarto
thanks everything is working !
Wassermelon
anyone using bf1 hit sound and headshot sound? i need those
shiningluna
im lost on how to make is so killfeed is actually visible, no matter what preset i use, majority of it is cut off
shiningluna
neeever minnnddd i got it
AlexLAN
What ranges should I set in Start Distance and End Distance if I need a minimum of 1 meter and a maximum of 1 kilometer?
Amands2Mello Author
Start Distance 1
End Distance 1000
AlexLAN
Thank you. I have Start Distance: -1.0 set there, and End Distance: 1E+07.0 . So you can replace them with 1 and 1000?
Amands2Mello Author
Yes.
-1 would be the default so every hitmarker works no matter how close, 1E+07.0 is just a really big number so the hitmarker works no matter how far away.
AlexLAN
Thanks for the clarification!
JohnIShere
i see twice the details.. when in small front and the other like in middle of the screen like a main details..
how can only see the small one?
Amands2Mello Author
if you are using GamePanelHud you can press F12 and find its hitmarker settings. (click somewhere else to leave)
ZachUleth
One quick question I noticed that when I kill Ai they don't seem to fall down and die and stay upright after they have been slain, I cannot loot them after death either.
mrmacc223
How to delete mod?
Amands2Mello Author
Delete the file AmandsHitmarker.dll and the folder Hitmarker inside SPT/BepInEx/plugins/
They are highlighted on the "After Installation" frame of the installation gif.
mrmacc223
never mind i found out
mrmacc223
thanks for help tho
RLRihards
Perfect.
chacalize
Hi there. Every time I try to do a scav run it says it can't find the path to folder "images", but I put everything fine in the plugins folder. And also the hitmarker folder, in the plugins folder.
I am currently using the following mods:
DrakiaXYZ-Waypoints
Solarint-Sain-Servermod
SPTRealismAmmoStats
y1305 items preview
Wara-Tradermodding
MC-SVT40
MC-SAWEDOFF
MC-LMG
MC-AK12
ImmersiveRaidsServer
AmandsGraphics
RGBLasers
QuestMusicRemover
Epi-Pause
Edit: Also happens when I try to do a PMC run. Game simply doesn't start the match and goes back to the main menu.
Wodanc1_Killer
i just downloaded the mod and placed it correctly in the right folder if i launch my game and press f12 on advanced settings it does not showup with hitmarker , anyone have any idea why this is ?
lilly
[Info : BepInEx] Loading [Hitmarker 2.5.4]
[Error : Unity Log] AmandsHitmarker Awake()
MoonRunes
I'm just wondering how the bloodhounds appear in the killfeed. Are they considered regular scavs or would they be under a different category for the mod?
Amands2Mello Author
the role name is optional, can be enabled with AmandsKillfeed Start Weapon Role
HikiNe
Translated by the translator:
Many thanks for the convenient mod and its easy customization.
I noticed that hit markers also have an old version of 1 sprite, how can I enable the display mode of the old hit marker (StaticHeadshotHitmarkerOld and StaticHitmarkerOld) ? I need it to correctly display a custom hit marker.
I'm on version 2.3.0 for aki 3.5.0
Amands2Mello Author
On the configuration menu using Advanced settings enable StaticHitmarkerOnly, replace both StaticHitmarker.png and StaticHeadshotHitmarker.png with your custom pngs.
HikiNe
Translated by the translator:
Thanks for the answer, I found and replaced both hit marker files (in the format .png) and enabled the static hit marker setting, but for some reason it doesn't work.
Video:
https://imgur.com/k7VpIk6
Amands2Mello Author
when enabling StaticHitmarkerOnly the mod will not show Hitmarker.png and HeadshotHitmarker.png anymore.
make sure to replace StaticHitmarker.png and StaticHeadshotHitmarker.png with your customs pngs.
HikiNe
Translated by the translator:
I renamed the files as you said, but they are still not displayed.
,,,plugins\Hitmarker\images:
https://imgur.com/n40f7eY
Amands2Mello Author
replace StaticHitmarker.png and StaticHeadshotHitmarker.png
and not StaticHitmarkerOld.png and StaticHeadshotHitmarkerOld.png
Haroi
Writes in mod missing pckage.json
How to fix it?
Amands2Mello Author
the BepInEx folder that comes with the mod should go on your SPT root directory, not on user/mods
Follow the installation gif to visually see where the files should be at the end
G_nothing
Can I use the latest version mod for SPT-Aki 3.5.6?
ovodin
Having issue, not able to load into maps. gives me error "could not find a part of the path with installer\BepInEx\plugins\Hitmarker\images'
Deleted it and redownloaded. still not working, not sure the problem. also noticed white box in lower left corner.
Amands2Mello Author
Might be bad installation, make sure to also move the folder Hitmarker to plugins.
SPT/BepInEx/plugins/Hitmarker/images/*.png
SPT/BepInEx/plugins/Hitmarker/sounds/*.wav
Check the installation gif for the After Installation
ovodin
Both are in Bepinex, same thing as i did for the graphics. not sure the issue. Will do more trouble shooting and try a couple more times.
ACED
been having the same problem just wondering if you found a fix?
Ebola_IceCreamm
I FOUND A FIX.
So instead of dropping the Hitmarkers folder in with the other DLLs, it needs to go in the plugins folder alongside the spt folder.
SPT/BepInEx/Plugins and drop it in there.
Matroska Bletsky
I got killed by a sweaty "chad" wearing a balaclava on factory. All these damn players!
G_nothing
Wait did you use that on online 💀
shiningluna
no shot you used something on live tarkov right
Matroska Bletsky
Live? What's "live" Tarkov? Did the Russian military do something again.. for fucks sake..
plusminus20
I don't know how to tweak the startdistance and enddistance.. currently at default value its -1.0 and 1E+0.70.
If i want to set it so that hitmarker only shows up minimum of 80m.. how do i change the value in the f12 menu?
Amands2Mello Author
StartDistance to 80
plusminus20
ty
chacalize
I have a question, does the kill feed shows all kills in the map? Or just the ones you make?
Amands2Mello Author
Killfeed shows only your kills on the center of the screen.
Raid Killfeed show all kills happening within a customizable radius. Disabled by Default.
you can enable Raid Killfeed on F12's menu by searching EnableRaidKillfeed. (click somewhere else to leave the menu).
plusminus20
How do i turn off the kill feed icons? i just want the text not the pictures.
Amands2Mello Author
on F12's menu search for EnableMultiKillfeed and disable it.
NickR97
Is this mod not necessary if I already have Game panel HUD?
Amands2Mello Author
You can use either one, or both by disabling Hitmarkers from Game Panel Hud.
Personal preference for how they look.
Remi
I would also like to know how you can change the sounds to other
Amands2Mello Author
You can replace sounds files on SPT/BepInEx/plugins/Hitmarker/sounds/ the sound file needs to be .wav or .ogg
Remi
it turned out, but from time to time the sounds themselves disappear
Remi
during the first raid, the sound of hits is there. After the second raid, the sound disappears, a reboot helps
Amands2Mello Author
Thanks for the feedback, already working on it.
On F12's menu you can use ReloadFiles instead of rebooting the game.
Remi
I have one problem, I can not hear the sound of hitting
xRascal_CG
i had problems with this mod, upon killing enemies they would be frozen in place and become unlootable. As well as there was a white box at the bottom left of the screen that would not go away untill i deleted the mod
Amands2Mello Author
Might be bad installation, make sure to also move the folder Hitmarker to plugins.
SPT/BepInEx/plugins/Hitmarker/images/*.png
SPT/BepInEx/plugins/Hitmarker/sounds/*.wav
xRascal_CG
I did, perhaps is just a issue with having a bunch of mods. thanks for the help regardless:)
plusminus20
loving this mod so far, its one of those mods i went in just to try it out "knowing" id remove it but surprisingly enough the feedback of the hitmarker with the sound.. it just so satisfying that it made me changed my mind and now im keeping this mod haha, ty!
btw idk if ur taking suggestions but would be cool if we can have an option to have hitmarker only show up on certain distange/range? Like getting hits below 30m, u wont see any hitmarker but if u hit someone around 40m+ thats when you start seeing hitmarkers