Featured Amands's Hitmarker 2.5.4

Hitmarkers with different Shapes, Colors and Sounds

Experimental mods like Sense can be found on GitHub

Amands's Hitmarker

This mod adds hitmarkers with different Shapes, Colors and Sounds

Default Shapes, Colors and Sounds can be changed by pressing F12. ConfigurationManager's Advanced settings allows for better customization
cLjm8Te.png


Installation

InstallationGuide.gif


How it works

Hitmarker was broken down into 4 parts allowing the user to change its Thickness and its Center Offset together with animation speeds and modes.

if you want to use a single image, using Advanced settings enable StaticHitmarkerOnly, by default the pngs are just a simple glow, replace them both StaticHitmarker.png and StaticHeadshotHitmarker.png with your custom pngs.

DebugMode for adjusting the hitmarker features.


Hitmarker Sounds

Sounds for Hit, Headshot, Kill, Armor damage sound and Armor breaking.

Sound volume slider.

Supported audio formats are WAV and OGG.


Hitmarker 3D Position

Position modes for NonADS/ADS includes Center, GunDirection, ImpactPoint and ImpactPointStatic.

GunDirection uses the gun pointing direction in worldspace and it's the default mode for ADS.

ImpactPoint uses the hitpoint in worldspace and its the default mode for NonADS.

ImpactPointStatic uses a snapshot of the hitpoint in screenspace.


Killfeed

Start can be None, Player + Weapon, Weapon or Weapon + Role.

Name color can be changed to SingleColor or Colored.

End can be None, Bodypart, Role, Experience, Distance, DamageType or Level.

UpperText headshot/bleeding/longshot on top of the kill text.

Position presets are Center, TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.

Font customization Size, Color, Outline, Uppercase and Text Spacing.

Animation Time to start fading and fade speed.

DistanceThreshold allows the end text to prioritize distance over another mode.


Planned Features

Final armor damage and break icon.

New hitmarker animation modes.

Damage dealt numbers and armor damage Floating.

Melee, Multi and Double Kills stuff


Known issues

None.


Thanks to CWX, SamSWAT for their mods helping me on modding in general.

KMYUHKYUK's Grenade Sprite for the sprite loading used on this mod.

SamSWAT's Sixth Sense for the sound loading used on this mod.


thanks pin for beta testing

  • Version 2.5.4

    SPT-AKI 3.7.6 (26535), 3.6.1+ (25206)
    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    InstallationGuide.gif

    2.5.3 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Smol improvements

    Sound playing behavior, sounds are now louder by default.

    Raiders and Bloodhounds Colors.

    StartDistance and EndDistance, the Hitmarker will only appear if the shot distance is inside this range.


    FIXED! Smol problems

    Hitmarker Sounds doesn't go through a filter anymore.

    Debug Sounds on Menu*.

    SPT-AKI 3.6.0 Hitmarker sounds not playing after first raid.

  • Version 2.5.3

    SPT-AKI 3.6.1 (25206), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    InstallationGuide.gif

    2.5.2 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    FIXED! Smol problems

    SPT-AKI 3.6.0 hitmarker non-spatial sounds not playing.


    NOTES! Debug sounds
    Debug buttons for sounds only works in Raid or Hideout as they depend on the BSG's audio engine to be initialized.

  • Version 2.5.2

    SPT-AKI 3.6.0 (25206), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    InstallationGuide.gif

    2.5.1 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    FIXED! Smol problems

    SPT-AKI 3.6.0 compatibility.

  • Version 2.5.1

    SPT-AKI 3.5.7 (23399), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    InstallationGuide.gif

    2.5.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Smol improvements

    Performance Improvements.

    Compatibility update 3.1.0+ (19078).

    Killfeeds Presets now act as anchors, the Position setting will be relative.


    FIXED! Smol problems

    Opening Inventory/menu doesn't clear Killfeeds anymore.

    Changing resolutions pre-raid doesn't offset Raid Killfeed after entering raid.
    (Use ReloadUI button when changing resolution mid raid in case of problems)


    INCOMPATIBLE! SPT-AKI 3.6.0 (25206)

  • Version 2.5.0

    SPT-AKI 3.5.3 (22173), 3.4.1+ (20765)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    InstallationGuide.gif

    2.4.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Raid Killfeed

    pWGyrcB.png

    5v0G3wf.png
    Raid wide killfeed show all kills happening within a customizable radius. Disabled by Default.

    Position presets are TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.

    Font customization Size, Color, Outline, and Text Spacing.

    Animation Time to start fading separate from Killfeed.


    FIXED! Smol problems

    SingleColor is now used for Roles once selected.

    Multikill icons correctly centered on different resolutions.
    ReloadUI button when changing resolution mid raid use this in case of problems.


    NOTES! Enabling feature

    You can enable the new feature by searching "Enable" on F12's menu and checking:

    EnableRaidKillFeed

    (click somewhere else to leave the menu).

  • Version 2.4.0

    SPT-AKI 3.5.1 (22032), 3.4.1+ (20765)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    2.3.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Code Rework

    Performance improvements.
    DebugButtons
    instead of debug bools to toggle.

    Kill functions moved out of Update() to methods.


    NEW! MultiKillfeed

    ZVY2e4a.png

    stGF32G.png

    Icons will accumulate as you get more kills, it resets once the last kill fades out, Enabled by Default.

    PMC Icon modes are Generic, Custom (USEC and BEAR logos) and Rank level icons.

    Icon Color modes are SingleColor, HeadshotColorOnly and Colored.

    Icon customization Size, Position, Spacing.

    Scavs and bosses use a Generic Icon by default, better icons are planned.


    NEW! Damage Numbers

    5u32nCH.png

    Damage and Armor Damage numbers, Enabled by Default.

    Accumulative until the hitmarker fades out, then it resets.

    Position modes are Screen or to follow the hitmarker.

    Font customization Size, Color, Outline.


    NEW! Default values changes

    Changes for HitmarkerColor, KillTime.


    FIXED! Smol problems

    FSR2 Offset fix.
    Better armor damage detection (not final).

    Multiple kills on a single frame fix.

    Hitmarker Offset on first shot after using Debug mode fixed.

    Debug kill level is now random.


    NOTES! Disabling features

    You can disable the new features by searching "Enable" on F12's menu and unchecking:

    EnableDamageNumber

    EnableArmorDamageNumber

    EnableMultiKillfeed

    click somewhere else to leave the menu.

  • Version 2.3.0

    SPT-AKI 3.5.0 (21734), 3.4.1+ (20765)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    2.2.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Code Rework

    UpdateInterval Removed.

    Performance improvements.

    Raid start Hitmarkers.


    NEW! BSG's EXP Formula

    StreakXP Takes killstreak in consideration, Enabled by Default.

    HeadshotXP On Headshot EXP Number is displayed on the right side of UpperText, and it's the default mode.

    HeadshotXP On Formula Headshot EXP is added only to the base kill EXP.
    Boss EXP detection.


    NEW! Killfeed Update
    Start Player + Weapon Added.

    Longshot UpperText.


    FIXED! Smol problems

    Hitmarkers now load at the start of a raid.

  • Version 2.2.0

    SPT-AKI 3.5.0 (21734), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    2.1.1 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Experimental Streets of Tarkov

    0.13 patch support.


    NEW! Armor Icons

    Simple Armor Damage and Break Icon.

    BreakingOnly is the default mode.


    FIXED! Smol problems

    Killfeed End now correctly shows other modes for scavs.

  • Version 2.1.1

    SPT-AKI 3.4.1 (20765), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    2.1.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    FIXED! Smol problems

    NVIDIA DLSS and AMD FSR 1.0 doesn't offset the hitmarker anymore.

  • Version 2.1.0

    SPT-AKI 3.2.3 (19428), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    2.0.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Compatibility update

    Tested versions are 3.1.0+ to 3.2.3.

    Thanks kmyuhkyuk for the help with it.


    NEW! Overall improvements

    Hitmarker animation changed.

    Killfeed single text appears smoothly now.

    PMC level added to killfeed's End modes, XP is the default for non pmcs when using this mode.


    FIXED! Smol problems

    Debug works on main menu.

  • Just gonna leave this here for anyone that wants it.

    Armor, Armor Break, Hit, and Body Kill are MW2019 (Body kill is actually headshot kill sound)
    Headshot Kill is BF1 sound


    I have packaged the zip exactly how modders do so it is a simple drag and drop to your SPT folder if you want to replace your sounds wholesale.


    Hitmarker Sounds

    Thumbs Up 2
    • Much obliged!!

      Btw do you have the cod2019 body kill sound file?

  • i downloaded the 3.8.0 version but its not working in game. i can adjust it with F12 but it dont do anything. the only thing that works is kills.


    just wondering if anyone could help

  • I downloaded the file on github for 3.8 but tis not working for me. I had it working fine before switching to 3.8. not sure what the problem is.

    • have y'all considered this hasn't been updated to 3.8 yet

      Thumbs Up 1
    • It actually has been. Its just not on aki hub yet. Theres a github link specifically for the 3.8 file. Im talking to the dev about it right now.

  • Pls update to 3.8.0

  • i dont know whats wrong, but all the bots are freeze after 5-10 sec after raid start. i hear some gunshots from newly spawned bots, but they are freeze too after some sec

  • There will be a version for SPT 3.8?

  • I wish dev will update for 3.8.0, <3

    Thumbs Up 1
    • The test version is working properly, had a "few" run this afternoon. The github link just a bit below

  • Thank you for your work, I hope you will always update it every time a new version is released

  • Upd Pls! This is very good mod

  • Is there a way to make the Pain Meds effect go away completely? I see you have it in there already but when i put everything to 0... the after effects of taking them is still there sadly :(

    Thumbs Up 1
  • is there a way to add/change the sound when you kill something ? like put BF1 kill sound?

    • you can change the .wav files on SPT/BepInEx/plugins/Hitmarker/sounds/

  • Thank you for this mod!

    is there any chance in a future update a sound effect config can also include a helmet hit? so that any shots that deflect or don't pen I can have the "NOPE" Tf2 sound effect.

    already loving this custom headshot sound effect

    Heart 1
  • it seems raid kill feed is not working for me (its not showing)
    all other things seems to work fine
    maby bec im using 32x9 (7680x2160p) monitor.

    Any idea ?

    • you can play around with the settings of it by pressing F1/F12, under the category of AmandsRaidKillfeed you will find Position to adjust and fit your resolution

    • well i tryed but didnt changed anything, do you have an screenshot how it should be (the raid kill feed) ?

    • XJp4uTh.png

  • Going to post and ask this here because I didn't know and could not find/see another way. If there is a better (more appropriate) way to ask this, please let me know and I'll delete this fom here, thanks. I can't hear where enemy shots are coming from, so I relied on modder [notGreg's] "notGreg's Directional Damage Markers" - notGreg's Directional Damage Markers to solve this. It simply "visually" showed from what direction the shots were coming from. That mod has not been touched since 3.5.7, the link to the download is no longer even available, and the author has not posted since June 2023 for any of his (3) mods. My questions are, could this feature be added to this mod, or could a new/updated mod be made by another modder? Again, thanks advance.

    • ill include for next update

      Heart 1
    • @Amands2Mello , Wow, thank you so much! Any chance it will be for 3.7.6?

    • the next mod update will be released for 3.8.0 and sometimes it's not possible to make this mod backwards compatible, if that's the case I'll be making a build for 3.7.X and put on GitHub

    • @Amands2Mello , Thank you so so so much. I will probably be staying on 3.7.6 because the laptop I play on is not the greatest, and every new EFT version gets slower and slower for me. I really am looking forward to you creating the new feature, and when I see you have updated your app, I'll check the Githib for the 3.7.6. Again thank you so much.

    • @Amands2Mello , I can't thank you enough. I see you have added feature [AmandsDamageIndicator] to new versions 2.5.5 and 2.6.0. It works perfectly. I can now play the game on my laptop without headphone and at least have a chance knowing where the shots are coming from. Thank you again.

      Heart 1
  • Hey, love the mod, been using if for a while after discovering gamepnaelHUD has memory leak.

    If I may make a feature request, would it be possible to add toggle in options that allows killfeed to be displayed over inventory? Currently if you're looting you can't see kilfeed and it would be nice to see it.

    Thumbs Up 1
  • so i decided i didnt want to use this mod anymore, i deleted both the hitmarker folder and amandshitmarker.dll, and the hitmarkers still persisted, went digging into my spt aki files and found AmandsHitmarker.cfg or something very similar to that name in the SPT-Install>BepInEx>config folder, deleted that too, and i still get hitmarkers, any help would be greatly appreciated

    • GamePanelHud has hitmarkers press F1 or F12 to disable that feature from it

    • THANK YOU! i didnt even realize that mod included hitmarkers. Boo to me for not reading the whole thing lol

  • Where is package.json it was not included in the zip and the server launcher is screaming about it being missing

  • Maybe someone can make it like CrossFire's kill images?

  • crazy!! i love it) I make contract wars head-shot sound...I would like more mini achievements such as a series of murders in one raid - 3, 4, 5, 10, 20, 40 kills :D

    Thumbs Up 1
  • I've got an issue where only the kill hitmarker shows. I have a few mods installed

    -Realism

    -heli crashes

    -ODT item info

    -Amands graphics

    -Viceral bodies/dismemberment

    -SVM

    and LOE

    • -Viceral bodies/dismemberment is unsupported.

    • Alright ill fix that up. thank you

  • I have a problem. After I replaced the headshot sound effect and the kill sound effect, when I kill an enemy with a headshot, there is only the headshot sound effect and no kill sound effect.

    • headshot sound is priority over the kill sound, it is hard coded right now, but I will think about it for the next version.

      Thumbs Up 1
  • I have the same problem!

    Only this mod is installed, after death the bots simply stand up in a stake and the sound of shooting comes from it the entire game.... If you die, your weapon stands up in a stake and you just fly, then the memory fills up and the game crashes.

    Also, bots do not loot and the buttons (TAB ESC SPACE SHIFT) do not work after death

    I'd like to play with hitmarkers, but it seems I can't(


    GAME [0.13.9.0.26835] SPT [3.8.0]

    PROOF BUGS CHECK IN YOUTUBE

    • the mod supports spt version 3.6.1 up to 3.7.4 and doesn't support SPT-AKI 3.8.0


    • and you will continue updating this mod? it would be cool if you added support for 3.8.0 ))

      Thumbs Up 1
  • for some reason the kill feed is not fully on my screen its like outside my screen.

    (top right in screenshot)



    https://imgur.com/iF8nqvP

    • Having the same problem. Waiting for someone to respond

  • It doesn’t work, «can’t find a pas to a folder…” but the solution below doesn’t helped me, or maybe I just don’t understand something?

    • you might be dragging the the mod folder to SPT/BepInEx/plugins/spt/Hitmarker/

      make sure it's in SPT/BepInEx/plugins/Hitmarker/

    • Thanks, now its working

  • my game gives me an error saying "could not find a part of the path C:\SPT\BepInEx\plugins\Hitmarker\images'" when i load into a raid then kicks me out

    • Might be bad installation, make sure to also move the folder Hitmarker to plugins.

      SPT/BepInEx/plugins/Hitmarker/images/*.png

      SPT/BepInEx/plugins/Hitmarker/sounds/*.wav

      Check the installation gif for the After Installation

  • I'd like to inquire about an issue I'm facing with my hitmaker. Why is it that I only hear the hit sound effect at long distances and not at close range? I've tried two versions. Is there a setting I might have missed, or could there be a conflict with another mod? ||

    • it's possible that the gun shots are just louder than the hitmarker sound, way louder

    • Thank you for your reply. I'll try again

  • Hey! Apologies if this has been asked before (I briefly looked if anyone asked before), would it be possible to add a hitmarker for every pellet that hits from buckshot?

    • currently no, it's a single hitmarker per frame.

      I'll consider that when making a new version of the mod.

  • Hitmarkers are only showing up on hits that kill, but not for every hit I get. Is there something changed in a config or menu that I might have missed?

    • it might be mod incompatibility, I sent you a private message so you can send your list and I'll look into it.

  • everytime i start a raid,


    it says (where my spt is installed)


    could not find path..


    it was working in my other spt for older patch and the installation process is the same,


    anyone have this issue ?


    help please !

    • This is how the folders should be:

      SPT/BepInEx/plugins/Hitmarker/images/*.png

      SPT/BepInEx/plugins/Hitmarker/sounds/*.wav

      Refer to the installation gif for the After Installation

    • thanks everything is working !

  • anyone using bf1 hit sound and headshot sound? i need those :(