Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
[Description]
Tired of being shot but can't figure out where the enemy is?
Want to know if the target is SCAV, PMC, or BOSS?
Can't find the dead body in the bush?
Don't want to miss a high-value loot in the marked room?
This mod provides accurate location indications of enemies and loots on the radar map to enable you to play a more casual gameplay style. Also, it can help you identify the side of enemies, like SCAV, USEC, BEAR, and BOSS. For example, if you only want to see the SCAV, set the alpha of the other sides to zero. If you only want to see the corpse, just enable corpse detection and set the alpha of all the other sides to zero.
The loot detection allows you to see high-value loot (value above the loot threshold in the settings) on the radar map and helps you find them easily. However, this functionality will severely degrade your FPS, so it's recommended to use it with a hotkey
Use at your wish and enjoy the game! Join the discord if you want to help test the new features or give any feedback.
[Acknowledgments]
This mod is upgraded from Tyrian's ACCURATE CIRCULAR RADAR STANDALONE. Please give the credit to Tyrian. The flea market loot value is copied from QuickSell.
[Installation]
Unzip the zip file into your game folder, and make sure the DLL file is placed at gameFolder/BepInEx/plugins/Tyrian-Radar.dll.
[Features]
- Show the enemy's location.
- Show different colors for different types of enemies.
- You can disable the indication for a certain type of enemy by setting the alpha to zero.
- Show the corpse's location.
- Show high-value loots.
- Set the value threshold to filter the loots.
- Per-slot value option.
- Custom item list regardless of value.
- Add item id to the radar-list.json file which is next to the DLL file. The item id can be found at Item Finder. For example, by default, the list contains Salty Dog beef sausage and Surv12 field surgical kit.
- Adjustable scan interval, you can increase the uncertainty of the enemy.
- Fire mode where the enemy will show on the radar only after firing.
- Compass mode where the radar panel will be part of the compass screen and only works when you're holding a compass.
Normal Mode
Compass Mode
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Version 1.1.8
- Leonana69
- 6.1k Downloads
- Fix the loot problem. Remove the dependency for LootValue.
- For the first raid after opening the game, you need to manually disable and enable to make the loot detection work correctly. No need for the afterward raids.
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Version 1.1.7
- Leonana69
- 4.5k Downloads
- Support 3.10.0
- Add a custom item list.
- Add item id to the radar-list.json file which is next to the DLL file. The item id can be found at Item Finder. For example, by default, the list contains Salty Dog beef sausage and Surv12 field surgical kit.
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Version 1.1.6
- Leonana69
- 43k Downloads
- Update for 3.9.0
- Add Korean language support.
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Version 1.1.5-fix
- Leonana69
- 3.8k Downloads
- Fix the radar location reset problem (Potentially, because from my side I have no such problem. If you still have the problem, please join the discord server and help me debug).
- Fix the hideout shooting problem.
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Version 1.1.5
- Leonana69
- 7.8k Downloads
- Add support for loot detection inside containers.
- Add support for loot detection based on flea market price (Need LOOTVALUE).
- Add compass mode where the radar will be part of the compass screen.
- (The normal mode radar panel may "disappear" because I changed how the UI X&Y offsets work. If you cannot see the UI, try reset the X&Y offsets to zero, then adjust them as need.)
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Version 1.1.4
- Leonana69
- 9.5k Downloads
- Add per-slot value option. No more hand drills and fierce blow sledgehammers.
- Add the radar inner range, you can choose to let the enemy hide from the radar if he is too close.
- Add a fire mode option where the enemy will only show on the radar after firing.
I create a discord server, join if you want to help me test the new features or give me any feedback.
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Version 1.1.3
- Leonana69
- 25k Downloads
- Optimize the performance for loot detection, now it will only degrade the FPS for less than 10fps when turned on.
- Loot detection will always be disabled when the game starts, you can use hotkey to turn it on.
- The performance depends on the threshold you set, please don't make the threshold too low.
- Add Russian language support, thanks Killins for providing the translation.
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Version 1.1.2
- Leonana69
- 9.7k Downloads
Thanks qe201020335 for optimizing this mod.
- Optimize Radar display logic, now you won't see it before the battle starts and in the hideout.
- Optimize logic for loot loading.
- Remove the need for a separate *.bundle file, now the mod only has one *.dll file.
- Forgot to mention that Chinese language support has been added starting from the previous version. If you need more language support, let me know.
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Version 1.1.1
- Leonana69
- 2.4k Downloads
- Update for 3.8.0
- For the loot detection, please wait for the ITEM SELL PRICE.
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Version 1.1.0
- Leonana69
- 4.7k Downloads
- Add loot detection. Now loots with values above the "Loot Threshold" can show on the map (This feature will degrade FPS severely, use it with a hotkey. Also, it can't detect the loot inside containers for now).
- Optimize FPS for enemy detection.
- Add Blip size config.
The loot value is calculated with the logic copied from ITEM SELL PRICE, please install it for loot to show. Credit goes to ICYCLAWZ.
fruitloopcandle
the loot detection does not work as intended, the loot threshold is supposed to find any item ABOVE the price you have set, but it seems to only find items around that threshold not above it
eg. Im in raid as I'm typing this to test it out
I have a threshold set at 100k, I found a keycard (400k) on the ground but the radar doesn't detect. Now if I move the threshold to 200k it detects the keycard. Doesnt make sense as 100k<200k it should detect anyways
Artur90il
I set the loot to 75000 but I still see sausage
Leonana69 Author
That's the custom loot list. If you don't want sausage, you can remove it from the radar-list.json
SirSerious#3257
I think this mod is causing my SPT 3.10.1 to freeze after some time. My error log file is about 1gb of this:
2024-12-06 01:34:58.435 +00:00|0.15.5.1.33420|Error|Default|[Transit] Flag:False, RaidId:675254c12a484135e8034fd9, Count:0, Locations:bigmap ->
2024-12-06 01:35:38.990 +00:00|0.15.5.1.33420|Error|Default|F:/Games/SPTarkov/EscapeFromTarkov_Data\..\BepInEx\plugins\radar-list.json
2024-12-06 01:35:39.180 +00:00|0.15.5.1.33420|Error|Default|
EXCEPTION: System.TypeLoadException: Could not resolve type with token 01000054 (from typeref, class/assembly GClass3396`1, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
2024-12-06 01:35:39.183 +00:00|0.15.5.1.33420|Error|Default|TypeLoadException: Could not resolve type with token 01000054 (from typeref, class/assembly GClass3396`1, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class410:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
The last "EXCEPTION" error keeps logging making the log file huge. The client freezes but I still hear sounds, and bots walking or shooting etc.
The mod works fine but after 10 or 20min I get this error and the game freezes.
RandomHayStack
Did you ever find the reason/fix for this error? lowkey been struggling with this as of recent and I don't even have this mods installed. just the same exception error repeated millions of times over to a point the log file is almost 2gb.
bondiboi9mm
anyway you could implement quest markers aswell i know dynamic maps does this but id rather use this however im still kinda new to tarkov so i need guidance regarding quests but great mod
beansparrow
The loot detection is not working on a clean install of SPT with this as the only mod. I noticed in your description that "LootValue" is required to make this function work, but it appears that "LootValue" will not be getting a 3.10 update. Is there an alternative option?
Leonana69 Author
Fixed now.
Jo_Zen
I tried to set the radar on compass mod, but when I pull it out the hand it's empty. Is there a way to fix it? (Btw, thank you for creating such mod, it helped me learning the game so much)
DamianTWOJ
I was also having this happen and after some searching it looks like this is a bug with EFT itself in the current update, not with this mod!
A shame, really.
KingLich
Not being able to shoot on hideout Shooting Range seems to be back. There are no error messages this time though, and idk if it is this mod. I didn't test without.
KingLich
yeah tested without, and all is fine.
After you do a raid, and come back to hideout, your guns just do not work in shooting range. It used to be fixed, but at this current version it's back.
There are no errors in console though. So I got nothing to show for I'm afraid. I can shoot a video if it helps.
format
Здравствуйте, не работает в режиме компаса на spt 3.10.1
SaintLars
Tried this mod to learn Partizan combat pattern. He's literally hunt you down and chase you to the end of universe until you kill him , just like The Goons.
The Partizan aggressive pattern on my experience.
- Chasing you and shoot you when you are on his sight (On Woods, I met him on Military camp and he chase me to Vehicle Extract Point and I have to kill him there).
- If not in sight but near you, starts laying trap then look for an angle that can see you and shoot you.
What a terrifying boss after Goons
Hmmkay
Just as a feature request, for “FRIENDLY PMC” mod that let’s you have ai teammate. Can make them show up on the radar as blue dots?
Mauzer2023
Я попробовал все функции, но радар не работает. Он не отображается на экране. Помогите .
Leonana69 Author
Make sure the client version is 0.15.5.1.33420, server version is 3.10.0. The Tyrian-Radar.dll is in gameFolder/BepInEx/plugins
Vitami
The radar does not work Whatever I do, server version 3.10.
2024-12-01 20:14:12.629 +02:00|0.15.0.2.32197|Error|Default|
EXCEPTION: System.TypeLoadException: Could not resolve type with token 01000086 (from typeref, class/assembly GClass786`2, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
at SPT.Reflection.Patching.ModulePatch.Enable () [0x00000] in <1e9a1c48b1fc41dfa170ffc5148502ff>:0
at Radar.InRaidRadarManager.Awake () [0x00006] in <6d2240cd15814dbca43ee6de984f800c>:0
2024-12-01 20:14:12.633 +02:00|0.15.0.2.32197|Error|Default|TypeLoadException: Could not resolve type with token 01000086 (from typeref, class/assembly GClass786`2, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
SPT.Reflection.Patching.ModulePatch.Enable () (at <1e9a1c48b1fc41dfa170ffc5148502ff>:0)
Radar.InRaidRadarManager.Awake () (at <6d2240cd15814dbca43ee6de984f800c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class385:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.GameObject:AddComponent()
Radar.Patches.GameStartPatch:Postfix(GameWorld)
EFT.GameWorld:DMD<EFT.GameWorld::OnGameStarted>(GameWorld)
EFT.Struct349:DMD<EFT.TarkovApplication+Struct349::MoveNext>(Struct349&)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
EFT.Struct457:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Boolean)
TaskCompletionSource:Complete()
EFT.Class1446:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Leonana69 Author
I think you may download the wrong version.
Vitami
Подскажите что мне делать может изменить версию вручную или еще что то
Leonana69 Author
The client version should be 0.15.5.1.33420
Lunas
is there a fix im not aware for compass mode? the compass just never opens no matter what i do my hand go in a weird animation and it doesnt do anything
Leonana69 Author
I think that's the problem of the game. Even without the mod, the compass won't work.
Wren
Thank you so much for the update. I'm hard of hearing and this mod is a life saver for me.
vasyliev_m_s
Thanks for the update, you the best!
o055
Thank you for the update. After downloading the mod and running it, it runs as 1.1.6 on 3.1.0. Did I do something wrong?
Leonana69 Author
Maybe you downloaded the wrong file.
o055
It was resolved. There was no error on the server, but it seems there was a conflict with some mod. I removed spt and reinstalled it, and it was resolved.
Thank you
littledrymuffin
thank you !!
tusyok
Thanks for your time and effort!
Savage
Were eating good on Thanksgiving boys!!!
anneannen41
When it comes to find dead bodies i am a little bit dummy and this mod is a life saver. I can't wait for the 3.10 update of this mod, thank you Leonana69!
littledrymuffin
love this mod for the body detection! i can never find them lol cant wait for an update.
SaintLars
Hopefully this mod have an update so I can go hunt down Pamersan...sorry Partisan
exponentia
Hey there, great mod, I use it exclusively for loot as it saves having to search every single little container, and while that's a little op, it just saves so much time and menial work so I can actually play more. One tweak tweak/option I'd love to see is highlighting wishlisted items instead of/in addition to valuable items. It would really help with finding quest items (that aren't literally quest items) that aren't very valuable and also at some point you have enough money and all you really care about is specific things and so it'd be great to be able to use our wishlist to filter the hits. Whether this comes or not, thanks for the awesome mod that's saved me a lot of time.
-_-?
Did the radar appear at the beginning of the operation, or did it appear at the beginning of the game, and I didn't know how to install this mod, it was my first time installing it.
Petrovich
Hi!
Thank you for your hard working!This is an useful mod and I love it!
There is a problem.My client is 3.9.0 and I downloaded the latest radar mod(1.1.6).I put the .dll file into BepInEx\plugins folder(I make sure it is the right way).And the radar displayed on my screen,but there is not any enemy point display on the radar.I make sure I didn't change any default setting.
Please forgive my poor English(I am not an English native speaker).
I'm hoping to get your helping hands.
Thank you!
ACTEPO
Доброго времени суток!
В настройках мода "Радар" есть выбор языка. Поставьте русский, но есть нюанс. необходимо выйти из игры и закрыть лаунчер, что бы изменения по выбору языка вступили в силу (для полной гарантии перезапустить комп). После того, как я перешёл на русский все вопросы по настройке отпали. Вы не включили отображение противника.
Petrovich
Thanks for your help ,but unfortunatly it doesn't work. I changed the language of mod into Russian,but nothing happened.There is still not any point on the radar
ACTEPO
Привет. После достижения репутации 4 уровня с Рефом. На радаре часть диких стала отображаться цветом как Босс (красный). Как на это реагировать?
OG75
Hi! Great mod but I have an issue! The radar isn't appearing at all in the game when I play in the raid. I'm hoping it's not a conflict with dynamic maps or whatever.
hubai
Hi,I want to know how to customize loot value, 200k makes my map too dense I want to adjust him
AbidingToast934
IM HAVING AN ISSUE I DOWNLOADED THE MOD AND USED A MOD LOADER TO PUT THE MOD INTO MY SPT FOLDER I KNOW I DIDNT LOAD THE MOD WRONG BUT EVERY TIME I TRYAND USE THE F12 MENU IT WONT EVEN SHOW THE MOD PLUS WHEN I GO INTO RAID THE MOD WONT EVEN SHOW
AM I DOING SOMETHING WRONG ?
Leonana69 Author
Not sure how the mod loader works. The installation for this mod should be very easy, just unpack it and drag it into your game folder.
ACTEPO
Hi.
Great job, very useful mod. But there are a number of questions about setting up the radar:
1. HUB Blip Distance Scale Offset – is this a change in the distance between radii in meters? The meaning of these digital values is not clear.
2. HUB Blip Height Threshold – is this the height of the enemy detection, if you set the value to 4.0, will the opponents be detected at a height of 4 meters?
3. Radar Inner Range – what is affected by changing this parameter, I set the value to "0".
4. Radar Outer Range – is this the enemy detection range, if you set the value to 250, will the enemy be detected at a range of 250 meters?
5. Radar Scan Interval – is this the scan interval in seconds?
Thank you in advance for the detailed answer.
Leonana69 Author
1. Change this will affect the position of close and far dots, making you see clear close enemies.
2. It affects the dot shape, the enemy higher/lower then the threshold will be an arrow.
3. Some people want to have a more challenging setting. Enemies closer than this value will not be on the radar.
4. Yes.
5. Yes.
ACTEPO
Thank,s a lot.