AK Rail Extension 1.4.2

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

You can trust Kalashnikov forever!!!

Huge thanks to WTT members, especially Tron who notes the modding guidance. I cannot make this mod come true without their advice.


Note: Sadly, this mod will no longer support KALASHNIKOV ENHANCED MODDING and stop updating.

The good news is you shall see these accessories in KALASHNIKOV ENHANCED MODDING in the future.

AK rail extension


Nikita,


traitor of Russian Federal and Kalashnikov,


the COO of Battlestate Games,


said the following about the removal of Tactical Tula 10000 on Reddit:


"Its unrealistic to have such kind of magic rail that you can just screw in everywhere."


AK platform is too weak to fight with western firearms because of low modificative level and poor ammunition.


Now, I bring the TT 10000 back from the ancient era. What's more, there are more devils waiting for Tarkov.


Skier/Mechanics with tier 1~4.


There are several items that can enhance the experience of AK system:


Tactical Tula 10000 mount, good old days.


AK TWS Dog Leg Beryl-style Rail, additional rear sight/ upper receiver/ mount rail for AK platform, you can also leave the receiver nude. (AK mechanics is hot🥵)


POPC Gen 4 mount rail, from the Polish Beryl weapon system, of course you can 🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵


SAG MK 2/2.1 & MK 3 Chassis


And more......



Feed your enemies in Tarkov some 5.45/7.62 snacks, with <3 , from Kalashnikov.

  • Hello, this mod is compatible with version 3.9.*?

  • Does it work with Realism?

  • Realism compatibility maybe?

    Thumbs Up 1
  • OMG See TT10000 , "Download"

    Thanks man

  • IDK how this happen but it just can't work with Kalashnikov Advanced Modding......

    I tried to load this both before of after KAM but these error just keep popping out ;( :saint:


    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at AKEx.postDBLoad (E:\SPT\user\mods\Lyconox-AkExtension-1.4.1\src\akextension.js:756:67)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:24)

    at App.load (C:\snapshot\src\utils\App.ts:56:26)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at AKEx.postDBLoad (E:\SPT\user\mods\Lyconox-AkExtension-1.4.1\src\akextension.js:756:67)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:24)

    at App.load (C:\snapshot\src\utils\App.ts:56:26)

    • Never mind I think I found why------I didn't have the lastest version of KAM

      Happy 1
    • I download the KAM yesterday and re-download it just now and it show the same. Any idea what cause it?

    • Things goes different though... Now the compatibility of the mod funtions by detecting the KAM mod's name, and the newest patch of KAM changed it's name.

      Secondly the KAM ADDed the barrel swap function, I guess it ruins a ton of compatibility by moving the attach point to the barrel


      IDK how to fix this and I download the old KAM to play( I don't see the point of swapping barrel or deleting more weapon preset from the game.... it ruins the compatibility and doesn't make diffences)

  • do you have any plans to add more parts? I would like to see some side rail mounts

  • Is this compatible with kalashnikov Enhanced Modding?

  • just a suggestion, can you make all your mods spt-realism compatible?

  • nevermind, I found the mod it doesn't work with. It's the kalashnikov advanced modding mod, would you please look into making this mod compatible with balist0n's mod? I received this error on the server startup;


    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at AKEx.postDBLoad (F:\SPtarkov\SPTARKOV 14.5\user\mods\Lyconox-AKExtension-1.4.0\src\akextension.js:648:39)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:13)

    at App.load (C:\snapshot\src\utils\App.ts:56:13)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at AKEx.postDBLoad (F:\SPtarkov\SPTARKOV 14.5\user\mods\Lyconox-AKExtension-1.4.0\src\akextension.js:648:39)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:13)

    at App.load (C:\snapshot\src\utils\App.ts:56:13)

  • i remember this conflicted with previous guns within the stash that you needed to delete prior to installing this mod, does it still have this problem?

  • I am using MPT and it is having a bunch of issue similar to what they have down there.

  • good, another update. is there any compatibility with ERTime's EPIC'S WEAPON PACK ?

    Thumbs Up 1
  • Какой же секс

    Happy 1
  • When running this with the mod, that splits lower and upper handguards for AK's I get this error


    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at AKEx.postDBLoad (C:\380\user\mods\Lyconox-AKExtension-1.4.0\src\akextension.js:648:39)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:24)

    at App.load (C:\snapshot\src\utils\App.ts:56:26)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at AKEx.postDBLoad (C:\380\user\mods\Lyconox-AKExtension-1.4.0\src\akextension.js:648:39)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:24)

    at App.load (C:\snapshot\src\utils\App.ts:56:26)
    Any chance for a compat patch?

    • Maybe sometime, I like it, too.

    • I think I made something that may help. But I will need to test it out first

    • Sent you a message. I found the cause of the issue.

    • given that you've found the problem, is there something I could individually do to make the mods compatible?

  • сan u make wood grips and hand and rails of wood so it look nice and be capable attach laser and light? i love ak with wood but its bad for customization bugcatohwhy

    Heart 1
  • IDK if im missing something but most of the models just show up as doges in game.

  • the guy below me is right. as a true gamer, i want to install mods in one click, so please, just upload a new patched version, so ppl have less problems. (using "download from external url" downloads the last version of the mod which is the patch atm)

  • Hi, please dont make "patches". Just reupload the whole thing with the new files.
    Took me 20 minutes to figure out what happend to the mod files and why there is only 1 .bundle file.

    Thanks for the Mod tho!

  • I installed ak rail extension, shak-12 kit, hk416 16in hb,g36 mod 0 ex. I'm getting this error

    Scheduled event: 'aki-traders' failed to run successfully.

    Cannot read properties of undefined (reading '_parent')

    TypeError: Cannot read properties of undefined (reading '_parent')

    at RandomizeTraderAssort.setAndRandomizeCost (D:\EFT\SPT\user\mods\SPT-Realism\src\traders\traders.ts:593:44)

    at TraderRefresh.randomizePricesAtRefresh (D:\EFT\SPT\user\mods\SPT-Realism\src\traders\traders.ts:738:25)

    at TraderRefresh.modifyTraderAssorts (D:\EFT\SPT\user\mods\SPT-Realism\src\traders\traders.ts:728:26)

    at TraderRefresh.myResetExpiredTrader (D:\EFT\SPT\user\mods\SPT-Realism\src\traders\traders.ts:681:40)

    at TraderAssortHelper.resetExpiredTrader (D:\EFT\SPT\user\mods\SPT-Realism\src\mod.ts:172:38)

    at TraderController.update (C:\snapshot\project\src\controllers\TraderController.ts:101:41)

    at TraderCallbacks.onUpdate (C:\snapshot\project\src\callbacks\TraderCallbacks.ts:28:38)

    at App.update (C:\snapshot\project\src\utils\App.ts:75:44)

    what's wrong?

    • idk, maybe not compatible with Realism mod, I need sometime to figure out.

    • now it's fine, idk what happened, maybe the cache files fixed the error

  • Something is broken my man

    image.png?ex=65a68daa&is=659418aa&hm=40920b07a2ad03e94d5952e079677b1d625230d6d9c4017346fbe6b6d1e5dc3e&

    • Managed to fix this by the way.

      It was caused by aksplitter (Kalashnikov enhanced modding).

      I simply put this mod to load before aksplitter and that was that.

      Thumbs Up 1
  • Great mod.

    However, i would like to point out the following "error message" (?) that i got in the console while loading into a raid (translated with google lmao :P ).


    Required slot unable to be filled, mod_handguard on gas_block_ak_custom_ak_cut lyconoxsaggastubeonlyid for weapon: 5bf3e0490db83400196199af

    Required modification slot 'mod_handguard' in gas_block_ak_custom_ak_cut mod_gas_block was created empty

    Weapon 5bf3e0490db83400196199af was created incorrectly, fell back to basic weapon, see error message above

    Could not filter modifications for mod_scope in mount_all_unv_dloc_ird because all entries were filtered out, filter is ignored

    Dynamic list creation for modification failed because all entries were filtered out for mod_scope, filter is ignored and list is recreated

    Required slot unable to be filled, mod_handguard on gas_block_ak_custom_ak_cut lyconoxsaggastubeonlyid for weapon: 5abcbc27d8ce8700182eceeb

    Required modification slot 'mod_handguard' in gas_block_ak_custom_ak_cut mod_gas_block was created empty

    Weapon 5abcbc27d8ce8700182eceeb was created incorrectly, fell back to basic weapon, see error message above

    Required slot unable to be filled, mod_handguard on gas_block_ak_custom_ak_cut lyconoxsaggastubeonlyid for weapon: 5bf3e0490db83400196199af

    Required modification slot 'mod_handguard' in gas_block_ak_custom_ak_cut mod_gas_block was created empty

    Weapon 5bf3e0490db83400196199af was created incorrectly, fell back to basic weapon, see error message above


    It seems to mess with bot-generation. Had to wait about 4 mins in factory until the first wave spawned.

    Or im just completely wrong. If that, sorry for wasting your time.

    Have a nice day.

    • Idk, maybe it has conflicts with split AK handguard or something else...

  • Hi, just curious. Will this work with SPT 3.7.5? Looking for something exactly like this (after realizing limited modding options on the AKS-74U), but don't want to update to .6.

    I have 17 mods all working well with one another (including Realism, Swag/Donuts/SAIN, etc.) and not sure if they will work if I update SPT yet again just so I can get this mod.

    Thank you for your time!

  • I loaded up Live Tarky the other day and notcied the AK dust covers have an attachment spot exactly what your mod does but no item goes there (yet). Just thought it was a cool upcoming thing.

    • That's because BSG removed it since Alpha I think. Overheard something like that about a month ago...

    • Yeah I only know that from this mod but also I've played Tarky for a good couple years, I feel like that spot was never there for the dust covers until recently this wipe, feel free to correct me. The only spot that was emtpy for AKs I know of was the underbarrel nade launcher

  • btw are these item compatible with civiciam's retextured AK ? most of them are Sand core mod

  • how do i attach beryl rail (not the one with popc adapter)

  • finally we can see FB Radom stuff in Tarkov, instead of project reality and that shitty PUBG.



    will you keep update this mod anyway ?

    • Thanks for sharing the detail, I haven't notice the hole in the bottom.

      There would be continuous update which I have some ideas to implement, it is a long way to go since I don't have much spare time.

      Thumbs Up 1 Heart 1
  • compatible with 3.7.0?

  • I love you.

  • me like!

    Heart 1
  • could these be used fof the PKP or PKM? have you considered making mods for attachments for that too?

    • Not compatible with PK, I do consider zenitco top rail while BSG may have done with it.

    • Yeah, +1 for the Zenit B-51 rail!